>>> Unpacking source... >>> Unpacking dangerdeep-0.3.0.tar.gz to /var/tmp/portage/games-simulation/dangerdeep-0.3.0/work >>> Unpacking dangerdeep-data-0.3.0.zip to /var/tmp/portage/games-simulation/dangerdeep-0.3.0/work >>> Source unpacked in /var/tmp/portage/games-simulation/dangerdeep-0.3.0/work >>> Preparing source in /var/tmp/portage/games-simulation/dangerdeep-0.3.0/work/dangerdeep-0.3.0 ... * Applying dangerdeep-0.3.0-build.patch ...  [ ok ] * Applying dangerdeep-0.3.0-gcc43.patch ...  [ ok ] >>> Source prepared. >>> Configuring source in /var/tmp/portage/games-simulation/dangerdeep-0.3.0/work/dangerdeep-0.3.0 ... >>> Source configured. >>> Compiling source in /var/tmp/portage/games-simulation/dangerdeep-0.3.0/work/dangerdeep-0.3.0 ... scons: Reading SConscript files ... Compiling for Unix/Posix/Linux Environment Found GL library "/usr/lib/libGL.so" Install binary path: /usr/local/bin Using data dir: /usr/share/games/dangerdeep Checking for C library GL... yes Checking for C library GLU... yes Checking for C library SDL... yes Checking for C library SDL_image... yes Checking for C library SDL_net... yes Checking for C library SDL_mixer... yes Checking for C library fftw3... yes Checking for C library fftw3f... yes fftw3 library supports float type. Using it... scons: done reading SConscript files. scons: Building targets ... g++ -o build/linux/subsim.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/subsim.cpp In file included from src/subsim.cpp:60: src/faulthandler.h: In function 'void print_stack_trace()': src/faulthandler.h:117: warning: ignoring return value of 'char* fgets(char*, int, FILE*)', declared with attribute warn_unused_result g++ -o build/linux/ai.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/ai.cpp g++ -o build/linux/airplane.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/airplane.cpp g++ -o build/linux/cfg.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/cfg.cpp g++ -o build/linux/coastmap.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/coastmap.cpp g++ -o build/linux/condvar.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/condvar.cpp g++ -o build/linux/convoy.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/convoy.cpp g++ -o build/linux/countrycodes.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/countrycodes.cpp g++ -o build/linux/credits.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/credits.cpp g++ -o build/linux/date.o -c -Wall `sdl-config --cflags` `pkg-config --cflags x11`-O2 -pipe -DWITH_FLOAT_FFTW -I/usr/include/SDL -I/usr/include/GL src/date.cpp src/date.cpp: In member function 'void date::load(const xml_elem&)': src/date.cpp:176: error: 'sscanf' was not declared in this scope src/date.cpp: In member function 'std::string date::to_str() const': src/date.cpp:197: error: 'sprintf' was not declared in this scope src/date.cpp: In member function 'void date::save(xml_elem&) const': src/date.cpp:205: error: 'sprintf' was not declared in this scope scons: *** [build/linux/date.o] Error 1 scons: building terminated because of errors. * * ERROR: games-simulation/dangerdeep-0.3.0 failed. * Call stack: * ebuild.sh, line 49: Called src_compile * environment, line 2718: Called die * The specific snippet of code: * scons usex86sse=${sse} datadir="${GAMES_DATADIR}"/${PN} $(use debug && echo debug=1) || die "scons failed" * The die message: * scons failed * * If you need support, post the topmost build error, and the call stack if relevant. * A complete build log is located at '/var/log/portage/games-simulation/dangerdeep-0.3.0:20090610-062345.log'. * The ebuild environment file is located at '/var/tmp/portage/games-simulation/dangerdeep-0.3.0/temp/environment'. *