-> CALL TREE (0 calls) -> miPolyArc (1 call) (long)pDraw = 45346144 (long)pGC = 35880560 (long)parcs = 186608756 pDraw->type = 1 pDraw->class = 0 pDraw->depth = 24 pDraw->bitsPerPixel = 32 pDraw->id = 25167067 pDraw->x = 0 pDraw->y = 0 pDraw->width = 184 pDraw->height = 128 pDraw->serialNumber = 50196354 pGC->depth = 24 pGC->alu = 3 pGC->lineWidth = 0 pGC->dashOffset = 0 pGC->numInDashList = 2 pGC->lineStyle = 0 pGC->capStyle = 1 pGC->joinStyle = 0 pGC->fillStyle = 0 pGC->fillRule = 0 pGC->arcMode = 1 pGC->subWindowMode = 0 pGC->graphicsExposures = 0 pGC->clientClipType = 0 pGC->miTranslate = 1 pGC->tileIsPixel = 0 pGC->fExpose = 1 pGC->freeCompClip = 1 pGC->unused = 0 pGC->planemask = -1 pGC->fgPixel = 4278190080 pGC->bgPixel = 4293320412 narcs = 1 -> miArcSegment (1 call) (long)pDraw = 45346144 (long)pGC = 35880560 tarc.x = 60 tarc.y = 49 tarc.width = 20 tarc.height = 20 tarc.angle1 = 0 tarc.angle2 = 23040 (long)right = 0 (long)left = 0 -> drawArc (6 iterations, 1 call) (long)tarc = 140736330743424 l = 1 a0 = 0 a1 = 23040 (long)right = 0 (long)left = 0 -> miComputeWideEllipse (1 call) lw = 1 parc->x = 60 parc->y = 49 parc->width = 20 parc->height = 20 parc->angle1 = 0 parc->angle2 = 23040 -> computeAcc (1 call) (long)tarc = 140736330743424 tarc->x = 60 tarc->y = 49 tarc->width = 20 tarc->height = 20 tarc->angle1 = 0 tarc->angle2 = 23040 lw = 1 (long)def = 140736330743136 def->w = 0.000000 def->h = 0.000000 def->l = 0.000000 def->a0 = 0.000000 def->a1 = 0.000000 (long)acc = 140736330742928 acc->tail_y = 0.000000 acc->h2 = 0.000000 acc->w2 = 0.000000 acc->h4 = 0.000000 acc->w4 = 0.000000 acc->h2mw2 = 0.000000 acc->h2l = 0.000000 acc->w2l = 0.000000 acc->fromIntX = 0.000000 acc->fromIntY = 0.000000 acc->left.m = 0.000000 acc->left.b = 0.000000 acc->left.valid = 31195584 acc->right.m = 0.000000 acc->right.b = 0.000000 acc->right.valid = 31170736 acc->yorgu = 72 acc->yorgl = 0 acc->xorg = -1362221627 -> tailEllipseY (1 call) (long)def = 140736330743136 def->w = 10.000000 def->h = 10.000000 def->l = 0.500000 def->a0 = 0.000000 def->a1 = 0.000000 (long)acc = 140736330742928 acc->tail_y = 0.000000 acc->h2 = 100.000000 acc->w2 = 100.000000 acc->h4 = 10000.000000 acc->w4 = 10000.000000 acc->h2mw2 = 0.000000 acc->h2l = 50.000000 acc->w2l = 50.000000 acc->fromIntX = 0.000000 acc->fromIntY = 0.000000 acc->left.m = 0.000000 acc->left.b = 0.000000 acc->left.valid = 31195584 acc->right.m = 0.000000 acc->right.b = 0.000000 acc->right.valid = 31170736 acc->yorgu = 59 acc->yorgl = 59 acc->xorg = 70 -> Just after computeAcc (1 call) (long)tarc = 140736330743424 tarc->x = 60 tarc->y = 49 tarc->width = 20 tarc->height = 20 tarc->angle1 = 0 tarc->angle2 = 23040 l = 1 (long)&def = 140736330743136 def.w = 10.000000 def.h = 10.000000 def.l = 0.500000 def.a0 = 0.000000 def.a1 = 0.000000 (long)&acc = 140736330742928 acc.tail_y = 0.000000 acc.h2 = 100.000000 acc.w2 = 100.000000 acc.h4 = 10000.000000 acc.w4 = 10000.000000 acc.h2mw2 = 0.000000 acc.h2l = 50.000000 acc.w2l = 50.000000 acc.fromIntX = 0.000000 acc.fromIntY = 0.000000 acc.left.m = 0.000000 acc.left.b = 0.000000 acc.left.valid = 31195584 acc.right.m = 0.000000 acc.right.b = 0.000000 acc.right.valid = 31170736 acc.yorgu = 59 acc.yorgl = 59 acc.xorg = 70 -> drawQuadrant (1 call) (long)def = 140736330743136 (long)acc = 140736330742928 a0 = 0 a1 = 5760 mask = 15 (long)right = 0 (long)left = 0 (long)spdata = 45288960 def->w = 10.000000 def->h = 10.000000 def->l = 0.500000 def->a0 = 0.000000 def->a1 = 0.000000 acc->tail_y = 0.000000 acc->h2 = 100.000000 acc->w2 = 100.000000 acc->h4 = 10000.000000 acc->w4 = 10000.000000 acc->h2mw2 = 0.000000 acc->h2l = 50.000000 acc->w2l = 50.000000 acc->fromIntX = 0.000000 acc->fromIntY = 0.000000 acc->left.m = 0.000000 acc->left.b = 0.000000 acc->left.valid = 31195584 acc->right.m = 0.000000 acc->right.b = 0.000000 acc->right.valid = 31170736 acc->yorgu = 59 acc->yorgl = 59 acc->xorg = 70 (long)spdata->spans = 45288984 spdata->count1 = 1 spdata->count2 = 9 spdata->k = 10 spdata->top = 0 spdata->bot = 1 spdata->hole = 0 -> computeBound (1 call) (long)def = 140736330743136 (long)bound = 140736330742256 (long)acc = 140736330742928 (long)right = 0 (long)left = 0 -> after computeBound, etc... (1 call) def->a0 = 0.000000 def->a1 = 90.000000 bound.ellipse.min = 0.000000 bound.ellipse.max = 0.000000 bound.inner.min = [nan, nan, nan] bound.inner.max = [nan, nan, nan] bound.outer.min = [nan, nan, nan] bound.outer.max = [nan, nan, nan] bound.right.min = [nan, nan, nan] bound.right.max = [nan, nan, nan] bound.left.min = [nan, nan, nan] bound.left.max = [nan, nan, nan] bound.inneri.min = -2147483647 bound.inneri.max = -2147483648 bound.outeri.min = -2147483647 bound.outeri.max = -2147483648 yy = [nan, nan, nan] miny = -2147483647 maxy = -2147483648 y = 10 (long)span = 45288984 -> first for loop (1 call) n = 0 span->lx = -3 span->lw = 7 span->rx = 0 span->rw = 4 -> second for loop (9 calls) n = [0, 0, 8] span->lx = [-10, -10, -5] span->lw = [1, 1, 2] span->rx = [4, 10, 10] span->rw = [1, 1, 2] -> while loop (160432115 calls ***) yy = [-160432114.000000, -160432114.000000, 0.000000] x = [-9.500000, nan, -0.000000] -> arcSpan (160432114 calls) y = [-160432113, -160432113, 0] lx = [-2147483647, -2147483647, 10] lw = 0 rx = [-2147483647, -2147483647, 0] rw = 0 (long)def = 140736330743136 (long)bounds = 140736330742256 (long)acc = 140736330742928 mask = 15 END DUMP