# Copyright 1999-2008 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-strategy/widelands/widelands-0.0.12.ebuild,v 1.3 2008/09/01 20:19:27 mr_bones_ Exp $ inherit eutils flag-o-matic toolchain-funcs versionator games MY_PV=$(get_version_component_range 3) DESCRIPTION="A game similar to Settlers 2" HOMEPAGE="http://www.widelands.org/" # Build 13 breaks previous naming conventions (used to be widelands-build-12-source.tar.bz2) SRC_URI="mirror://sourceforge/${PN}/Widelands-Build${MY_PV}-src.tar.bz2" LICENSE="GPL-2" SLOT="0" KEYWORDS="~amd64 ~ppc ~x86" IUSE="nls" RDEPEND="media-libs/libsdl media-libs/sdl-image >=media-libs/sdl-mixer-1.2.6 media-libs/sdl-net >=media-libs/sdl-ttf-2.0 media-libs/sdl-gfx media-libs/libpng >=dev-libs/boost-1.33 >=dev-util/scons-1.0 nls? ( virtual/libintl )" DEPEND="${RDEPEND} nls? ( sys-devel/gettext )" S=${WORKDIR}/${PN} src_unpack() { unpack ${A} # build 13 breaks standard unpacking: creates widelands-b13 mv "${WORKDIR}/widelands-b13" "${S}" cd "${S}" # widelands has broken the makefile (build-13), scons is now required # rm -f $(find . -name SConscript) ### Doesn't patch!! Is it fixed? # per comment 3 in bug #249396 scons works without patching # makefile is unsupported, perhaps even broken # epatch "${FILESDIR}"/${P}-build.patch sed -i 's:__ppc__:__PPC__:' src/s2map.cc \ || die "sed s2map.cc failed" sed -i "s:/usr/share/games:${GAMES_DATADIR}:" src/wlapplication.cc \ || die "sed wlapplication.cc failed" sed -i "s:/l/WiLa/Setup:${GAMES_DATADIR}/${PN}:" src/config.h.default \ || die "sed config.h.default failed" } src_compile() { filter-flags -fomit-frame-pointer # makefile isn't supported anymore - using scons # emake CXX=$(tc-getCXX) all || die "emake failed" # I'm copying the scons commands from ardour # Rejecting it's commands and substituting my own. scons \ build=profile \ build_id=${MY_PV} \ extra_compile_flags="${CFLAGS}" \ install_prefix=${D} \ # install_prefix=${GAMES_PREFIX} \ bindir=${GAMES_BINDIR} \ datadir=${GAMES_DATADIR}/widelands \ localedir=${GAMES_DATADIR}/widelands/locale || die "scons failed" if use nls ; then utils/buildlocale.py || die "buildlocale.py failed" fi } src_install() { # attempts to install to live filesystem, can't have that. # will old method from 0.0.12 ebuild work? # scons install || die "scons install failed" dogamesbin ${PN} || die "dogamesbin failed" insinto "${GAMES_DATADIR}"/${PN} doins -r campaigns fonts maps music pics sound tribes txts worlds \ || die "doins failed" insinto "${GAMES_DATADIR}"/${PN}/locale local d for d in locale/* ; do if [[ -d ${d} ]] ; then doins -r ${d} || die "doins ${d} failed" fi done newicon pics/wl-ico-48.png ${PN}.png make_desktop_entry ${PN} Widelands dodoc ChangeLog CREDITS prepgamesdirs }