>>> Unpacking source... >>> Unpacking atakks-1.0.tar.gz to /var/tmp/portage/games-board/atakks-1.0/work * Applying 1.0-warnings.patch ...  [ ok ] >>> Source unpacked. >>> Compiling source in /var/tmp/portage/games-board/atakks-1.0/work/atakks_1.0 ... make -j14 E_CFLAGS=-O2 -pipe cc -O2 -pipe -DUS -Wall -ansi -c -o main.o main.c main.c: In function 'voisin': main.c:96: warning: 'coord.dist' is used uninitialized in this function main.c:96: warning: 'coord.atak' is used uninitialized in this function main.c:73: warning: 'coord.srcx' may be used uninitialized in this function main.c:73: warning: 'coord.srcy' may be used uninitialized in this function cc -Wl,-O1 -lSDL -lpthread main.o -o atakks main.o: In function `affiche': main.c:(.text+0x3eb): undefined reference to `SDL_FillRect' main.c:(.text+0x492): undefined reference to `SDL_UpperBlit' main.c:(.text+0x523): undefined reference to `SDL_UpdateRect' main.c:(.text+0x551): undefined reference to `SDL_UpdateRect' main.c:(.text+0x58c): undefined reference to `SDL_UpperBlit' main.c:(.text+0x5be): undefined reference to `SDL_UpperBlit' main.c:(.text+0x5e8): undefined reference to `SDL_UpperBlit' main.c:(.text+0x624): undefined reference to `SDL_UpdateRect' main.o: In function `virus': main.c:(.text+0x7d1): undefined reference to `SDL_UpperBlit' main.c:(.text+0x800): undefined reference to `SDL_UpdateRect' main.c:(.text+0x80c): undefined reference to `SDL_Delay' main.c:(.text+0x851): undefined reference to `SDL_UpperBlit' main.c:(.text+0x880): undefined reference to `SDL_UpdateRect' main.c:(.text+0x88c): undefined reference to `SDL_Delay' main.o: In function `main': main.c:(.text+0xc31): undefined reference to `SDL_Init' main.c:(.text+0xd7f): undefined reference to `SDL_Quit' main.c:(.text+0xd9e): undefined reference to `SDL_RWFromFile' main.c:(.text+0xdaa): undefined reference to `SDL_LoadBMP_RW' main.c:(.text+0xdc1): undefined reference to `SDL_RWFromFile' main.c:(.text+0xdd2): undefined reference to `SDL_LoadBMP_RW' main.c:(.text+0xdec): undefined reference to `SDL_RWFromFile' main.c:(.text+0xdfd): undefined reference to `SDL_LoadBMP_RW' main.c:(.text+0xe17): undefined reference to `SDL_RWFromFile' main.c:(.text+0xe28): undefined reference to `SDL_LoadBMP_RW' main.c:(.text+0xe3d): undefined reference to `SDL_RWFromFile' main.c:(.text+0xe49): undefined reference to `SDL_LoadBMP_RW' main.c:(.text+0xe9e): undefined reference to `SDL_WM_SetCaption' main.c:(.text+0xeac): undefined reference to `SDL_WM_SetIcon' main.c:(.text+0xee6): undefined reference to `SDL_SetVideoMode' main.c:(.text+0xeff): undefined reference to `SDL_ShowCursor' main.c:(.text+0xf04): undefined reference to `SDL_GetTicks' main.c:(.text+0x108c): undefined reference to `SDL_MapRGB' main.c:(.text+0x10a8): undefined reference to `SDL_PollEvent' main.c:(.text+0x1101): undefined reference to `SDL_PollEvent' main.c:(.text+0x1525): undefined reference to `SDL_PollEvent' main.c:(.text+0x1777): undefined reference to `SDL_Delay' collect2: ld returned 1 exit status make: *** [atakks] Error 1 * * ERROR: games-board/atakks-1.0 failed. * Call stack: * ebuild.sh, line 49: Called src_compile * environment, line 2342: Called die * The specific snippet of code: * emake E_CFLAGS="${CFLAGS}" || die "emake failed" * The die message: * emake failed * * If you need support, post the topmost build error, and the call stack if relevant. * A complete build log is located at '/var/log/portage/games-board:atakks-1.0:20081118-022735.log'. * The ebuild environment file is located at '/var/tmp/portage/games-board/atakks-1.0/temp/environment'. *