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(-)kyra.old/engine/imnode.h (-1 / +1 lines)
Lines 288-294 Link Here
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	/// Fetches the user defined data.
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	/// Fetches the user defined data.
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	void* GetUserData()							{ return userData; }
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	void* GetUserData()							{ return userData; }
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	/// Fetches the user defined data. Fetches the *same* user data as GetUserData, just uses a convenience cast.
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	/// Fetches the user defined data. Fetches the *same* user data as GetUserData, just uses a convenience cast.
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	U32   GetUserDataU32()						{ return (U32) userData; }
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	//U32   GetUserDataU32()						{ return (U32) userData; }
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	/** Return a copy if this object, not in a Tree(). It is
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	/** Return a copy if this object, not in a Tree(). It is
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		return untransformed. In the case of a sprite, the action
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		return untransformed. In the case of a sprite, the action
(-)kyra.old/tests/shooter.cpp (-1 / +1 lines)
Lines 513-519 Link Here
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			{
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			{
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				for ( int i=0; i<(int)hit.Count(); ++i )
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				for ( int i=0; i<(int)hit.Count(); ++i )
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				{
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				{
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					if ( hit[i]->GetUserDataU32() != GLOW )
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					if ( hit[i]->GetUserData() != GLOW )
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					{
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					{
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						anyHit = true;
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						anyHit = true;
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						//GLOUTPUT( "Hit: %s frm=%d\n", hit[i]->NodeName().c_str(), Frame() );
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						//GLOUTPUT( "Hit: %s frm=%d\n", hit[i]->NodeName().c_str(), Frame() );

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