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Gentoo's Bugzilla – Attachment 166711 Details for
Bug 102615
games-action/armagetronad 0.2.8 and beyond
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armagetronad-0.2.8.2.1-r1.ebuild
armagetronad-0.2.8.2.1-r1.ebuild (text/plain), 6.08 KB, created by
Giuseppe Marco Randazzo <zeld>
on 2008-09-28 21:06:12 UTC
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Description:
armagetronad-0.2.8.2.1-r1.ebuild
Filename:
MIME Type:
Creator:
Giuseppe Marco Randazzo <zeld>
Created:
2008-09-28 21:06:12 UTC
Size:
6.08 KB
patch
obsolete
># Copyright 1999-2008 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: /cvsroot/armagetronad/armagetronad_build/gentoo/client.ebuild,v 1.24 2006/05/05 13:55:13 luke-jr Exp $ > >inherit flag-o-matic eutils games > >DESCRIPTION="3D light cycles like in the movie TRON" >HOMEPAGE="http://armagetronad.net/" > >OPT_CLIENTSRC=" > moviesounds? ( > http://beta.armagetronad.net/fetch.php/PreResource/moviesounds_fq.zip > linguas_es? ( !linguas_en? ( > http://beta.armagetronad.net/fetch.php/PreResource/spanishvoices.zip > ) ) > ) > moviepack? ( > http://beta.armagetronad.net/fetch.php/PreResource/moviepack.zip > )" > >SRC_URI="mirror://sourceforge/armagetronad/${P}.src.tar.bz2 > opengl? ( ${OPT_CLIENTSRC} ) > !dedicated? ( ${OPT_CLIENTSRC} )" > >LICENSE="GPL-2" >SLOT="0" >KEYWORDS="amd64 ppc sparc x86" >IUSE="debug dedicated linguas_de linguas_fr linguas_en linguas_en_GB linguas_en_US linguas_es moviepack moviesounds opengl" > >GLDEPS=" > || ( > x11-libs/libX11 > virtual/x11 > ) > virtual/glu > virtual/opengl > media-libs/libsdl > media-libs/sdl-image > media-libs/sdl-mixer > media-libs/jpeg > media-libs/libpng" > >RDEPEND=" > >=dev-libs/libxml2-2.6.11 > sys-libs/zlib > opengl? ( ${GLDEPS} ) > !dedicated? ( ${GLDEPS} )" > >OPT_CLIENTDEPS=" > moviepack? ( app-arch/unzip ) > moviesounds? ( app-arch/unzip )" > >DEPEND="${RDEPEND} > opengl? ( ${OPT_CLIENTDEPS} ) > !dedicated? ( ${OPT_CLIENTDEPS} )" > >pkg_setup() { > if ! built_with_use media-libs/sdl-image png; then > local msg="You must install media-libs/sdl-image with USE=png" > eerror "$msg" > die "$msg" > fi > > if use debug; then > ewarn > ewarn 'The "debug" USE flag will enable debugging code. This will cause AI' > ewarn ' players to chat debugging information, debugging lines to be drawn' > ewarn ' on the grid and at wall angles, and probably most relevant to your' > ewarn ' decision to keep the USE flag:' > ewarn ' FULL SCREEN MODE AND SOUND WILL BE DISABLED' > ewarn > ewarn "If you don't like this, add this line to /etc/portage/package.use:" > ewarn ' games-action/armagetronad -debug' > ewarn > ewarn 'If you ignore this warning and complain about any of the above' > ewarn ' effects, the Armagetron Advanced team will either ignore you or' > ewarn ' delete your complaint.' > ewarn > ebeep 5 > fi > games_pkg_setup > >} > >aabuild() { > MyBUILDDIR="${WORKDIR}/build-$1" > mkdir -p "${MyBUILDDIR}" || die "error creating build directory($1)" # -p to allow EEXIST scenario > epatch "${FILESDIR}/armagetronad-gcc43.patch" > use debug && DEBUGLEVEL=3 || DEBUGLEVEL=0 > export DEBUGLEVEL CODELEVEL=0 > [ "$SLOT" == "0" ] && myconf="--disable-multiver" || myconf="--enable-multiver=${SLOT}" > [ "$1" == "server" ] && ded='-dedicated' || ded='' > GameDir="${PN}${ded}${GameSLOT}" > ECONF_SOURCE="${S}" \ > egamesconf ${myconf} \ > --disable-binreloc \ > --docdir "/usr/share/doc/${PF}/${DOCDESTTREE}" \ > --disable-master \ > --enable-main \ > --disable-krawall \ > --enable-sysinstall \ > --disable-useradd \ > --enable-etc \ > --disable-restoreold \ > --disable-games \ > --enable-uninstall="emerge --clean =${CATEGORY}/${PF}" \ > "${@:2}" || die "egamesconf($1) failed" > emake armabindir="${GAMES_BINDIR}" || die "emake($1) failed" >} > >src_compile() { > # Assume client if they don't want a server > use opengl || ! use dedicated && build_client=true || build_client=false > use dedicated && build_server=true || build_server=false > > [ "$SLOT" == "0" ] && GameSLOT="" || GameSLOT="-${SLOT}" > filter-flags -fno-exceptions > if ${build_client}; then > einfo "Building game client" > aabuild client --enable-glout --disable-initscripts --enable-desktop > fi > if ${build_server}; then > einfo "Building dedicated server" > aabuild server --disable-glout --enable-initscripts --disable-desktop > fi >} > >src_install() { > if ${build_client} && ${build_server}; then > # Setup symlink so both client and server share their common data > dodir "${GAMES_DATADIR}" > dosym "${PN}${GameSLOT}" "${GAMES_DATADIR}/${PN}-dedicated${GameSLOT}" > dodir "${GAMES_SYSCONFDIR}" > dosym "${PN}${GameSLOT}" "${GAMES_SYSCONFDIR}/${PN}-dedicated${GameSLOT}" > fi > if ${build_client}; then > einfo "Installing game client" > cd "${WORKDIR}/build-client" > make DESTDIR="${D}" armabindir="${GAMES_BINDIR}" install || die "make(client) install failed" > # copy moviepacks/sounds > cd "${WORKDIR}" > insinto "${GAMES_DATADIR}/${PN}${GameSLOT}" > if use moviepack; then > einfo 'Installing moviepack' > doins -r moviepack || die "copying moviepack" > fi > if use moviesounds; then > einfo 'Installing moviesounds' > doins -r moviesounds || die "copying moviesounds" > if use linguas_es && ! use linguas_en; then > einfo 'Installing Spanish moviesounds' > doins -r ArmageTRON/moviesounds || die "copying spanish moviesounds" > fi > fi > fi > if ${build_server}; then > einfo "Installing dedicated server" > cd "${WORKDIR}/build-server" > make DESTDIR="${D}" armabindir="${GAMES_BINDIR}" install || die "make(server) install failed" > einfo 'Adjusting dedicated server configuration' > dosed "s,^\(user=\).*$,\1${GAMES_USER_DED},; s,^#\(VARDIR=/.*\)$,\\1," "${GAMES_SYSCONFDIR}/${PN}-dedicated${GameSLOT}/rc.config" || ewarn 'adjustments for rc.config FAILED; the defaults may not be suited for your system!' > fi > > local LangDir="${D}${GAMES_DATADIR}/${GameDir}/language/" > use linguas_de || rm -v "${LangDir}deutsch.txt" > use linguas_fr || rm -v "${LangDir}french.txt" > local en_GB='true' en_US='true' > use linguas_en_GB || en_GB='false' > use linguas_en_US || en_US='false' > # Force both on if: > # # linguas_en is set, but neither subset is > # # no other supported linguas is set > { { ! $en_GB && ! $en_US; } && { > use linguas_en || > ! { > use linguas_de || > use linguas_fr || > use linguas_es || > false; > }; > }; } && > en_GB='true' en_US='true' > $en_US || rm -v "${LangDir}american.txt" > use linguas_es || rm -v "${LangDir}spanish.txt" > > # Ok, so we screwed up on doc installation... so for now, the ebuild does this manually > dohtml -r "${D}${GAMES_PREFIX}/share/doc/${GameDir}/html/"* > dodoc "${D}${GAMES_PREFIX}/share/doc/${GameDir}/html/"*.txt > rm -r "${D}${GAMES_PREFIX}/share/doc" > rmdir "${D}${GAMES_PREFIX}/share" || true # Supress potential error > prepgamesdirs >}
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