#include <sstream>
#include <iomanip>
#include <string>
#include <cstring>
#include "variation.h"
#include "math.h"
#include <math.h>
#include "primShape.h"
#include "bounds.h"
#include <cstdlib>
void tiledCanvas::start(bool clear, const agg::rgba& bk, int , int )
{
#include "yglue.h"
#include <string.h>
#include "builder.h"
#include "cfdg.h"
#include "posixSystem.h"
#include "stdarg.h"