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Gentoo's Bugzilla – Attachment 157037 Details for
Bug 227361
dev-python/pyopengl-3.0.0_beta1 and beta6 sandbox violation
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emerge log
dev-python:pyopengl-3.0.0_beta1:20080616-040644.log (text/plain), 126.33 KB, created by
Erik Zeek
on 2008-06-16 04:19:08 UTC
(
hide
)
Description:
emerge log
Filename:
MIME Type:
Creator:
Erik Zeek
Created:
2008-06-16 04:19:08 UTC
Size:
126.33 KB
patch
obsolete
>>>> Unpacking source... >>>> Unpacking PyOpenGL-3.0.0b1.tar.gz to /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work >>>> Source unpacked. >>>> Compiling source in /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1 ... >running build >running build_py >creating build >creating build/lib >creating build/lib/OpenGL >copying OpenGL/contextdata.py -> build/lib/OpenGL >copying OpenGL/constant.py -> build/lib/OpenGL >copying OpenGL/version.py -> build/lib/OpenGL >copying OpenGL/converters.py -> build/lib/OpenGL >copying OpenGL/images.py -> build/lib/OpenGL >copying OpenGL/constants.py -> build/lib/OpenGL >copying OpenGL/error.py -> build/lib/OpenGL >copying OpenGL/__init__.py -> build/lib/OpenGL >copying OpenGL/wrapper.py -> build/lib/OpenGL >copying OpenGL/logs.py -> build/lib/OpenGL >copying OpenGL/extensions.py -> build/lib/OpenGL >creating build/lib/OpenGL/tests >copying OpenGL/tests/test_glutinit_0args.py -> build/lib/OpenGL/tests >copying OpenGL/tests/test_loadglut.py -> build/lib/OpenGL/tests >copying OpenGL/tests/test_glutwindow.py -> build/lib/OpenGL/tests >copying OpenGL/tests/testing_context.py -> build/lib/OpenGL/tests >copying OpenGL/tests/test_glutinit.py -> build/lib/OpenGL/tests >copying OpenGL/tests/glreadpixelsubformat.py -> build/lib/OpenGL/tests >copying OpenGL/tests/test_tess1.py -> build/lib/OpenGL/tests >copying OpenGL/tests/test_glgetfloat_leak.py -> build/lib/OpenGL/tests >copying OpenGL/tests/__init__.py -> build/lib/OpenGL/tests >copying OpenGL/tests/test_glcolorpointerf.py -> build/lib/OpenGL/tests >copying OpenGL/tests/tests.py -> build/lib/OpenGL/tests >creating build/lib/OpenGL/WGL >copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL >creating build/lib/OpenGL/platform >copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform >copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform >copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform >copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform >copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform >copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform >creating build/lib/OpenGL/raw >copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw >creating build/lib/OpenGL/GLUT >copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT >copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT >copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT >copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT >creating build/lib/OpenGL/Tk >copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk >creating build/lib/OpenGL/arrays >copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/_numeric.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/numericnames.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/numeric.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays >copying OpenGL/arrays/numarrays.py -> build/lib/OpenGL/arrays >creating build/lib/OpenGL/GLX >copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX >creating build/lib/OpenGL/GLU >copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU >copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU >copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU >copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU >copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU >copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU >creating build/lib/OpenGL/GL >copying OpenGL/GL/images.py -> build/lib/OpenGL/GL >copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL >copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL >copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL >copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL >copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL >copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL >creating build/lib/OpenGL/GLE >copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE >copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE >creating build/lib/OpenGL/AGL >copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL >creating build/lib/OpenGL/raw/WGL >copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL >creating build/lib/OpenGL/raw/GLUT >copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT >copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT >copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT >creating build/lib/OpenGL/raw/GLX >copying OpenGL/raw/GLX/constants.py -> build/lib/OpenGL/raw/GLX >copying OpenGL/raw/GLX/annotations.py -> build/lib/OpenGL/raw/GLX >copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX >creating build/lib/OpenGL/raw/GLU >copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU >copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU >copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU >creating build/lib/OpenGL/raw/GL >copying OpenGL/raw/GL/constants.py -> build/lib/OpenGL/raw/GL >copying OpenGL/raw/GL/annotations.py -> build/lib/OpenGL/raw/GL >copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL >creating build/lib/OpenGL/raw/GLE >copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE >copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE >copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE >creating build/lib/OpenGL/raw/AGL >copying OpenGL/raw/AGL/__init__.py -> build/lib/OpenGL/raw/AGL >creating build/lib/OpenGL/raw/GLEXT >copying OpenGL/raw/GLEXT/TYPES_DEFINED.py -> build/lib/OpenGL/raw/GLEXT >copying OpenGL/raw/GLEXT/__init__.py -> build/lib/OpenGL/raw/GLEXT >creating build/lib/OpenGL/GLU/EXT >copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT >copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT >copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT >creating build/lib/OpenGL/GL/SGI >copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI >copying OpenGL/GL/SGI/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGI >copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI >copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI >copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI >creating build/lib/OpenGL/GL/INTEL >copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL >copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL >copying OpenGL/GL/INTEL/texture_scissor.py -> build/lib/OpenGL/GL/INTEL >creating build/lib/OpenGL/GL/OES >copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES >copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES >creating build/lib/OpenGL/GL/VERSION >copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION >copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION >copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION >copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION >copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION >copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION >copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION >copying OpenGL/GL/VERSION/GL_1_3_images.py -> build/lib/OpenGL/GL/VERSION >copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION >creating build/lib/OpenGL/GL/WIN >copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN >copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN >copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN >creating build/lib/OpenGL/GL/GREMEDY >copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY >copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY >copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY >creating build/lib/OpenGL/GL/SUN >copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN >copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN >copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN >copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN >copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN >copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN >copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN >creating build/lib/OpenGL/GL/INGR >copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR >copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR >copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR >copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR >copying OpenGL/GL/INGR/palette_buffer.py -> build/lib/OpenGL/GL/INGR >creating build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI >copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI >creating build/lib/OpenGL/GL/HP >copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP >copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP >copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP >copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP >copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP >creating build/lib/OpenGL/GL/S3 >copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 >copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 >creating build/lib/OpenGL/GL/MESA >copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA >copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA >copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA >copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA >copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA >creating build/lib/OpenGL/GL/DFX >copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX >copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX >copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX >copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX >creating build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE >copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE >creating build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/color_matrix.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/422_pixels.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT >copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT >creating build/lib/OpenGL/GL/MESAX >copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX >copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX >creating build/lib/OpenGL/GL/SUNX >copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX >copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX >creating build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV >copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV >creating build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/shader_objects_new.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB >copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB >creating build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/FfdMask.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/texture_select.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/impact_pixel_texture.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/async.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/fog_scale.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX >copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX >creating build/lib/OpenGL/GL/PGI >copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI >copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI >copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI >creating build/lib/OpenGL/GL/REND >copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND >copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND >creating build/lib/OpenGL/GL/IBM >copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM >copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM >copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM >copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM >copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM >copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM >creating build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS >copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS >creating build/lib/OpenGL/GL/OML >copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML >copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML >copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML >copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML >creating build/lib/OpenGL/raw/GL/SGI >copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI >copying OpenGL/raw/GL/SGI/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGI >copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI >copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI >copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI >creating build/lib/OpenGL/raw/GL/INTEL >copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL >copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL >copying OpenGL/raw/GL/INTEL/texture_scissor.py -> build/lib/OpenGL/raw/GL/INTEL >creating build/lib/OpenGL/raw/GL/OES >copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES >copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES >creating build/lib/OpenGL/raw/GL/VERSION >copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION >copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION >copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION >copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION >copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION >copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION >copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION >creating build/lib/OpenGL/raw/GL/WIN >copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN >copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN >copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN >creating build/lib/OpenGL/raw/GL/GREMEDY >copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY >copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY >copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY >creating build/lib/OpenGL/raw/GL/SUN >copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN >copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN >copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN >copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN >copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN >copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN >copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN >creating build/lib/OpenGL/raw/GL/INGR >copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR >copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR >copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR >copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR >copying OpenGL/raw/GL/INGR/palette_buffer.py -> build/lib/OpenGL/raw/GL/INGR >creating build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI >copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI >creating build/lib/OpenGL/raw/GL/HP >copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP >copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP >copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP >copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP >copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP >creating build/lib/OpenGL/raw/GL/S3 >copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 >copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 >creating build/lib/OpenGL/raw/GL/MESA >copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA >copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA >copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA >copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA >copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA >creating build/lib/OpenGL/raw/GL/DFX >copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX >copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX >copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX >copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX >creating build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE >copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE >creating build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/color_matrix.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/422_pixels.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT >copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT >creating build/lib/OpenGL/raw/GL/MESAX >copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX >copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX >creating build/lib/OpenGL/raw/GL/SUNX >copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX >copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX >creating build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV >copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV >creating build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB >copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB >creating build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/FfdMask.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/texture_select.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/impact_pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/async.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/fog_scale.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX >copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX >creating build/lib/OpenGL/raw/GL/PGI >copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI >copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI >copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI >creating build/lib/OpenGL/raw/GL/REND >copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND >copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND >creating build/lib/OpenGL/raw/GL/IBM >copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM >copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM >copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM >copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM >copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM >copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM >creating build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS >copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS >creating build/lib/OpenGL/raw/GL/OML >copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML >copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML >copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML >copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML >running egg_info >writing PyOpenGL.egg-info/PKG-INFO >writing top-level names to PyOpenGL.egg-info/top_level.txt >writing dependency_links to PyOpenGL.egg-info/dependency_links.txt >writing entry points to PyOpenGL.egg-info/entry_points.txt >reading manifest file 'PyOpenGL.egg-info/SOURCES.txt' >writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' >copying OpenGL/tests/yingyang.png -> build/lib/OpenGL/tests > [32;01m*[0m Generating API docs as requested... >Start 'OpenGL' > ... found 'OpenGL' >Start 'ctypes' > ... found 'ctypes' >Start '__builtin__' > ... found '__builtin__' >Start 'OpenGL.converters' > ... found 'OpenGL.converters' >Start 'OpenGL.error' > ... found 'OpenGL.error' >Start 'OpenGL.platform' > ... found 'OpenGL.platform' >Start 'OpenGL.version' > ... found 'OpenGL.version' >Start 'OpenGL.wrapper' > ... found 'OpenGL.wrapper' >Start 'OpenGL.AGL' > ... found 'OpenGL.AGL' >Start 'OpenGL.GL' > ... found 'OpenGL.GL' >Start 'OpenGL.GLE' > ... found 'OpenGL.GLE' >Start 'OpenGL.GLU' > ... found 'OpenGL.GLU' >Start 'OpenGL.GLUT' > ... found 'OpenGL.GLUT' >Start 'OpenGL.GLX' > ... found 'OpenGL.GLX' >Start 'OpenGL.Tk' > ... FAILED problem in OpenGL.Tk - <class '_tkinter.TclError'>: no display name and no $DISPLAY environment variable >Start 'OpenGL.WGL' > ... found 'OpenGL.WGL' >Start 'OpenGL.__init__' > ... found 'OpenGL.__init__' >Start 'OpenGL.arrays' > ... found 'OpenGL.arrays' >Start 'OpenGL.constant' > ... found 'OpenGL.constant' >Start 'OpenGL.constants' > ... found 'OpenGL.constants' >Start 'OpenGL.contextdata' > ... found 'OpenGL.contextdata' >Start 'OpenGL.extensions' > ... found 'OpenGL.extensions' >Start 'OpenGL.images' > ... found 'OpenGL.images' >Start 'OpenGL.logs' > ... found 'OpenGL.logs' >Start 'OpenGL.raw' > ... found 'OpenGL.raw' >Start 'OpenGL.tests' > ... found 'OpenGL.tests' >GL <CDLL 'libGL.so.1', handle 984a108 at a59494c> >GLU <CDLL 'libGLU.so.1', handle 984c518 at a59484c> >GLUT <CDLL 'libglut.so.3', handle 984ce48 at a5948cc> ><_FuncPtr object at 0x9d146ac> >[31;01mACCESS DENIED[0m open_wr: /dev/fb0 > > =======================| DirectFB 1.1.1 |======================= > (c) 2001-2007 The DirectFB Organization (directfb.org) > (c) 2000-2004 Convergence (integrated media) GmbH > ------------------------------------------------------------ > >(*) DirectFB/Core: Single Application Core. (2008-05-25 01:36) >[31;01mACCESS DENIED[0m open_wr: /dev/fb0 >(!) Direct/Util: opening '/dev/fb0' failed > --> Permission denied >(!) DirectFB/FBDev: Error opening framebuffer device! >(!) DirectFB/FBDev: Use 'fbdev' option or set FRAMEBUFFER environment variable. >(!) DirectFB/Core: Could not initialize 'system_core' core! > --> Initialization error! >Start 'ctypes._endian' > ... found 'ctypes._endian' >Start 'ctypes.util' > ... found 'ctypes.util' >Start 'ctypes.__init__' > ... found 'ctypes.__init__' >Start 'ctypes.macholib' > ... found 'ctypes.macholib' >Start 'ctypes.test' > ... found 'ctypes.test' > find_library('c') -> libc.so.6 > find_library('m') -> libm.so.6 >Start 'ctypes.wintypes' > ... FAILED problem in ctypes.wintypes - <type 'exceptions.ValueError'>: _type_ 'v' not supported >Start 'OpenGL.platform.baseplatform' > ... found 'OpenGL.platform.baseplatform' >Start 'OpenGL.platform.ctypesloader' > ... found 'OpenGL.platform.ctypesloader' >Start 'OpenGL.platform.glx' > ... found 'OpenGL.platform.glx' >Start 'OpenGL.platform.__init__' > ... found 'OpenGL.platform.__init__' >Start 'OpenGL.platform.darwin' > ... FAILED problem in OpenGL.platform.darwin - <type 'exceptions.OSError'>: ('OpenGL: cannot open shared object file: No such file or directory', 'OpenGL', None) >Start 'OpenGL.platform.win32' > ... FAILED problem in OpenGL.platform.win32 - <type 'exceptions.AttributeError'>: 'module' object has no attribute 'windll' >Start 'OpenGL.AGL.__init__' > ... found 'OpenGL.AGL.__init__' >Start 'OpenGL.GL.VERSION' > ... found 'OpenGL.GL.VERSION' >Start 'OpenGL.GL.exceptional' > ... found 'OpenGL.GL.exceptional' >Start 'OpenGL.GL.glget' > ... found 'OpenGL.GL.glget' >Start 'OpenGL.GL.images' > ... found 'OpenGL.GL.images' >Start 'OpenGL.raw.GL.ARB.imaging' > ... found 'OpenGL.raw.GL.ARB.imaging' >Start 'OpenGL.GL.pointers' > ... found 'OpenGL.GL.pointers' >Start 'OpenGL.raw.GL.VERSION.GL_1_3' > ... found 'OpenGL.raw.GL.VERSION.GL_1_3' >Start 'OpenGL.GL.APPLE' > ... found 'OpenGL.GL.APPLE' >Start 'OpenGL.GL.ARB' > ... found 'OpenGL.GL.ARB' >Start 'OpenGL.GL.ATI' > ... found 'OpenGL.GL.ATI' >Start 'OpenGL.GL.DFX' > ... found 'OpenGL.GL.DFX' >Start 'OpenGL.GL.EXT' > ... found 'OpenGL.GL.EXT' >Start 'OpenGL.GL.GREMEDY' > ... found 'OpenGL.GL.GREMEDY' >Start 'OpenGL.GL.HP' > ... found 'OpenGL.GL.HP' >Start 'OpenGL.GL.IBM' > ... found 'OpenGL.GL.IBM' >Start 'OpenGL.GL.INGR' > ... found 'OpenGL.GL.INGR' >Start 'OpenGL.GL.INTEL' > ... found 'OpenGL.GL.INTEL' >Start 'OpenGL.GL.MESA' > ... found 'OpenGL.GL.MESA' >Start 'OpenGL.GL.MESAX' > ... found 'OpenGL.GL.MESAX' >Start 'OpenGL.GL.NV' > ... found 'OpenGL.GL.NV' >Start 'OpenGL.GL.OES' > ... found 'OpenGL.GL.OES' >Start 'OpenGL.GL.OML' > ... found 'OpenGL.GL.OML' >Start 'OpenGL.GL.PGI' > ... found 'OpenGL.GL.PGI' >Start 'OpenGL.GL.REND' > ... found 'OpenGL.GL.REND' >Start 'OpenGL.GL.S3' > ... found 'OpenGL.GL.S3' >Start 'OpenGL.GL.SGI' > ... found 'OpenGL.GL.SGI' >Start 'OpenGL.GL.SGIS' > ... found 'OpenGL.GL.SGIS' >Start 'OpenGL.GL.SGIX' > ... found 'OpenGL.GL.SGIX' >Start 'OpenGL.GL.SUN' > ... found 'OpenGL.GL.SUN' >Start 'OpenGL.GL.SUNX' > ... found 'OpenGL.GL.SUNX' >Start 'OpenGL.GL.WIN' > ... found 'OpenGL.GL.WIN' >Start 'OpenGL.GL.__init__' > ... found 'OpenGL.GL.__init__' >Start 'OpenGL.GL.feedback' > ... found 'OpenGL.GL.feedback' >Start 'OpenGL.GL.selection' > ... found 'OpenGL.GL.selection' >Start 'OpenGL.GLE.exceptional' > ... found 'OpenGL.GLE.exceptional' >Start 'OpenGL.raw.GLE' > ... found 'OpenGL.raw.GLE' >Start 'OpenGL.raw.GLE.annotations' > ... found 'OpenGL.raw.GLE.annotations' >Start 'OpenGL.GLE.__init__' > ... found 'OpenGL.GLE.__init__' >Start 'OpenGL.GLU.glunurbs' > ... found 'OpenGL.GLU.glunurbs' >Start 'OpenGL.GLU.glustruct' > ... found 'OpenGL.GLU.glustruct' >Start 'OpenGL.GLU.projection' > ... found 'OpenGL.GLU.projection' >Start 'OpenGL.GLU.quadrics' > ... found 'OpenGL.GLU.quadrics' >Start 'OpenGL.GLU.tess' > ... found 'OpenGL.GLU.tess' >Start 'OpenGL.GLU.EXT' > ... found 'OpenGL.GLU.EXT' >Start 'OpenGL.GLU.__init__' > ... found 'OpenGL.GLU.__init__' >Start 'OpenGL.GLUT.fonts' > ... found 'OpenGL.GLUT.fonts' >Start 'OpenGL.GLUT.freeglut' > ... found 'OpenGL.GLUT.freeglut' >Start 'OpenGL.raw.GLUT' > ... found 'OpenGL.raw.GLUT' >Start 'OpenGL.GLUT.special' > ... found 'OpenGL.GLUT.special' >Start 'OpenGL.GLUT.__init__' > ... found 'OpenGL.GLUT.__init__' >Start 'OpenGL.GLX.__init__' > ... found 'OpenGL.GLX.__init__' >Start 'OpenGL.WGL.__init__' > ... found 'OpenGL.WGL.__init__' >Start 'OpenGL.arrays.arraydatatype' > ... found 'OpenGL.arrays.arraydatatype' >Start 'OpenGL.arrays.arrayhelpers' > ... found 'OpenGL.arrays.arrayhelpers' >Start 'OpenGL.arrays.formathandler' > ... found 'OpenGL.arrays.formathandler' >Start 'OpenGL.arrays.__init__' > ... found 'OpenGL.arrays.__init__' >Start 'OpenGL.arrays._numeric' > ... found 'OpenGL.arrays._numeric' >Start 'OpenGL.arrays._strings' > ... found 'OpenGL.arrays._strings' >Start 'OpenGL.arrays.ctypesarrays' > ... found 'OpenGL.arrays.ctypesarrays' >Start 'OpenGL.arrays.ctypesparameters' > ... found 'OpenGL.arrays.ctypesparameters' >Start 'OpenGL.arrays.ctypespointers' > ... found 'OpenGL.arrays.ctypespointers' >Start 'OpenGL.arrays.lists' > ... found 'OpenGL.arrays.lists' >Start 'OpenGL.arrays.nones' > ... found 'OpenGL.arrays.nones' >Start 'OpenGL.arrays.numarrays' > ... FAILED problem in OpenGL.arrays.numarrays - <type 'exceptions.ImportError'>: No numarray module present: No module named numarray >Start 'OpenGL.arrays.numbers' > ... found 'OpenGL.arrays.numbers' >Start 'OpenGL.arrays.numeric' > ... found 'OpenGL.arrays.numeric' >Start 'OpenGL.arrays.numericnames' > ... found 'OpenGL.arrays.numericnames' >Start 'OpenGL.arrays.numpymodule' > ... found 'OpenGL.arrays.numpymodule' >Start 'OpenGL.arrays.strings' > ... found 'OpenGL.arrays.strings' >Start 'OpenGL.raw.GL' > ... found 'OpenGL.raw.GL' >Start 'OpenGL.raw.GLU' > ... found 'OpenGL.raw.GLU' >Start 'OpenGL.raw.GLX' > ... found 'OpenGL.raw.GLX' >Start 'OpenGL.raw.AGL' > ... found 'OpenGL.raw.AGL' >Start 'OpenGL.raw.GLEXT' > ... found 'OpenGL.raw.GLEXT' >Start 'OpenGL.raw.WGL' > ... found 'OpenGL.raw.WGL' >Start 'OpenGL.raw.__init__' > ... found 'OpenGL.raw.__init__' >Start 'OpenGL.tests.__init__' > ... found 'OpenGL.tests.__init__' >Start 'OpenGL.tests.glreadpixelsubformat' > ... found 'OpenGL.tests.glreadpixelsubformat' >Start 'OpenGL.tests.test_glcolorpointerf' > ... found 'OpenGL.tests.test_glcolorpointerf' >Start 'OpenGL.tests.test_glgetfloat_leak' > ... found 'OpenGL.tests.test_glgetfloat_leak' >Start 'OpenGL.tests.test_glutinit' > ... found 'OpenGL.tests.test_glutinit' >Start 'OpenGL.tests.test_glutinit_0args' > ... found 'OpenGL.tests.test_glutinit_0args' >Start 'OpenGL.tests.test_glutwindow' > ... found 'OpenGL.tests.test_glutwindow' >Start 'OpenGL.tests.test_loadglut' > ... found 'OpenGL.tests.test_loadglut' >Start 'OpenGL.tests.test_tess1' > ... FAILED AttributeError("'NoneType' object has no attribute '__name__'",) >Start 'OpenGL.tests.testing_context' > ... found 'OpenGL.tests.testing_context' >Start 'OpenGL.tests.tests' >[31;01mACCESS DENIED[0m open_wr: /dev/fb0 > > =======================| DirectFB 1.1.1 |======================= > (c) 2001-2007 The DirectFB Organization (directfb.org) > (c) 2000-2004 Convergence (integrated media) GmbH > ------------------------------------------------------------ > >(*) DirectFB/Core: Single Application Core. (2008-05-25 01:36) >[31;01mACCESS DENIED[0m open_wr: /dev/fb0 >(!) Direct/Util: opening '/dev/fb0' failed > --> Permission denied >(!) DirectFB/FBDev: Error opening framebuffer device! >(!) DirectFB/FBDev: Use 'fbdev' option or set FRAMEBUFFER environment variable. >(!) DirectFB/Core: Could not initialize 'system_core' core! > --> Initialization error! > ... FAILED problem in OpenGL.tests.tests - <class 'pygame.error'>: DirectFBCreate: Initialization error! >Start 'ctypes.macholib.__init__' > ... found 'ctypes.macholib.__init__' >Start 'ctypes.macholib.dyld' > ... found 'ctypes.macholib.dyld' >Start 'ctypes.macholib.dylib' > ... found 'ctypes.macholib.dylib' >Start 'ctypes.macholib.framework' > ... found 'ctypes.macholib.framework' >Start 'ctypes.test.__init__' > ... found 'ctypes.test.__init__' >Start 'ctypes.test.runtests' > ... found 'ctypes.test.runtests' >Start 'ctypes.test.test_anon' > ... found 'ctypes.test.test_anon' >Start 'ctypes.test.test_array_in_pointer' > ... found 'ctypes.test.test_array_in_pointer' >Start 'ctypes.test.test_arrays' > ... found 'ctypes.test.test_arrays' >Start 'ctypes.test.test_as_parameter' > ... found 'ctypes.test.test_as_parameter' >Start 'ctypes.test.test_bitfields' > ... found 'ctypes.test.test_bitfields' >Start 'ctypes.test.test_buffers' > ... found 'ctypes.test.test_buffers' >Start 'ctypes.test.test_byteswap' > ... found 'ctypes.test.test_byteswap' >Start 'ctypes.test.test_callbacks' > ... found 'ctypes.test.test_callbacks' >Start 'ctypes.test.test_cast' > ... found 'ctypes.test.test_cast' >Start 'ctypes.test.test_cfuncs' > ... found 'ctypes.test.test_cfuncs' >Start 'ctypes.test.test_checkretval' > ... found 'ctypes.test.test_checkretval' >Start 'ctypes.test.test_delattr' > ... found 'ctypes.test.test_delattr' >Start 'ctypes.test.test_errcheck' > ... found 'ctypes.test.test_errcheck' >Start 'ctypes.test.test_find' > ... found 'ctypes.test.test_find' >Start 'ctypes.test.test_funcptr' > ... found 'ctypes.test.test_funcptr' >Start 'ctypes.test.test_functions' > ... found 'ctypes.test.test_functions' >Start 'ctypes.test.test_incomplete' > ... found 'ctypes.test.test_incomplete' >Start 'ctypes.test.test_init' > ... found 'ctypes.test.test_init' >Start 'ctypes.test.test_integers' > ... found 'ctypes.test.test_integers' >Start 'ctypes.test.test_internals' > ... found 'ctypes.test.test_internals' >Start 'ctypes.test.test_keeprefs' > ... found 'ctypes.test.test_keeprefs' >Start 'ctypes.test.test_libc' > ... found 'ctypes.test.test_libc' >Start 'ctypes.test.test_loading' > ... found 'ctypes.test.test_loading' >Start 'ctypes.test.test_macholib' > ... found 'ctypes.test.test_macholib' >Start 'ctypes.test.test_memfunctions' > ... found 'ctypes.test.test_memfunctions' >Start 'ctypes.test.test_numbers' > ... found 'ctypes.test.test_numbers' >Start 'ctypes.test.test_objects' > ... found 'ctypes.test.test_objects' >Start 'ctypes.test.test_parameters' > ... found 'ctypes.test.test_parameters' >Start 'ctypes.test.test_pointers' > ... found 'ctypes.test.test_pointers' >Start 'ctypes.test.test_prototypes' > ... found 'ctypes.test.test_prototypes' >Start 'ctypes.test.test_python_api' > ... found 'ctypes.test.test_python_api' >Start 'ctypes.test.test_random_things' > ... found 'ctypes.test.test_random_things' >Start 'ctypes.test.test_refcounts' > ... found 'ctypes.test.test_refcounts' >Start 'ctypes.test.test_repr' > ... found 'ctypes.test.test_repr' >Start 'ctypes.test.test_returnfuncptrs' > ... found 'ctypes.test.test_returnfuncptrs' >Start 'ctypes.test.test_simplesubclasses' > ... found 'ctypes.test.test_simplesubclasses' >Start 'ctypes.test.test_sizes' > ... found 'ctypes.test.test_sizes' >Start 'ctypes.test.test_slicing' > ... found 'ctypes.test.test_slicing' >Start 'ctypes.test.test_stringptr' > ... found 'ctypes.test.test_stringptr' >Start 'ctypes.test.test_strings' > ... found 'ctypes.test.test_strings' >Start 'ctypes.test.test_struct_fields' > ... found 'ctypes.test.test_struct_fields' >Start 'ctypes.test.test_structures' > ... found 'ctypes.test.test_structures' >Start 'ctypes.test.test_unaligned_structures' > ... found 'ctypes.test.test_unaligned_structures' >Start 'ctypes.test.test_unicode' > ... found 'ctypes.test.test_unicode' >Start 'ctypes.test.test_values' > ... found 'ctypes.test.test_values' >Start 'ctypes.test.test_varsize_struct' > ... found 'ctypes.test.test_varsize_struct' >Start 'ctypes.test.test_win32' > ... found 'ctypes.test.test_win32' >Start 'OpenGL.GL.VERSION.GL_1_2' > ... found 'OpenGL.GL.VERSION.GL_1_2' >Start 'OpenGL.GL.VERSION.GL_1_2_images' > ... found 'OpenGL.GL.VERSION.GL_1_2_images' >Start 'OpenGL.GL.VERSION.GL_1_3' > ... found 'OpenGL.GL.VERSION.GL_1_3' >Start 'OpenGL.GL.VERSION.GL_1_3_images' > ... found 'OpenGL.GL.VERSION.GL_1_3_images' >Start 'OpenGL.GL.VERSION.GL_1_4' > ... found 'OpenGL.GL.VERSION.GL_1_4' >Start 'OpenGL.GL.VERSION.GL_1_5' > ... found 'OpenGL.GL.VERSION.GL_1_5' >Start 'OpenGL.GL.VERSION.GL_2_0' > ... found 'OpenGL.GL.VERSION.GL_2_0' >Start 'OpenGL.GL.VERSION.GL_2_1' > ... found 'OpenGL.GL.VERSION.GL_2_1' >Start 'OpenGL.GL.VERSION.__init__' > ... found 'OpenGL.GL.VERSION.__init__' >Start 'OpenGL.GL.APPLE.__init__' > ... found 'OpenGL.GL.APPLE.__init__' >Start 'OpenGL.GL.APPLE.client_storage' > ... found 'OpenGL.GL.APPLE.client_storage' >Start 'OpenGL.GL.APPLE.element_array' > ... found 'OpenGL.GL.APPLE.element_array' >Start 'OpenGL.GL.APPLE.fence' > ... found 'OpenGL.GL.APPLE.fence' >Start 'OpenGL.GL.APPLE.flush_buffer_range' > ... found 'OpenGL.GL.APPLE.flush_buffer_range' >Start 'OpenGL.GL.APPLE.specular_vector' > ... found 'OpenGL.GL.APPLE.specular_vector' >Start 'OpenGL.GL.APPLE.transform_hint' > ... found 'OpenGL.GL.APPLE.transform_hint' >Start 'OpenGL.GL.APPLE.vertex_array_object' > ... found 'OpenGL.GL.APPLE.vertex_array_object' >Start 'OpenGL.GL.APPLE.vertex_array_range' > ... found 'OpenGL.GL.APPLE.vertex_array_range' >Start 'OpenGL.GL.APPLE.ycbcr_422' > ... FAILED problem in /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1/OpenGL/raw/GL/APPLE/ycbcr_422.py - <type 'exceptions.SyntaxError'>: Non-ASCII character '\xd5' in file /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1/OpenGL/raw/GL/APPLE/ycbcr_422.py on line 32, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details (ycbcr_422.py, line 31) >Start 'OpenGL.GL.ARB.__init__' > ... found 'OpenGL.GL.ARB.__init__' >Start 'OpenGL.GL.ARB.color_buffer_float' > ... found 'OpenGL.GL.ARB.color_buffer_float' >Start 'OpenGL.GL.ARB.depth_texture' > ... found 'OpenGL.GL.ARB.depth_texture' >Start 'OpenGL.GL.ARB.draw_buffers' > ... found 'OpenGL.GL.ARB.draw_buffers' >Start 'OpenGL.GL.ARB.fragment_program' > ... found 'OpenGL.GL.ARB.fragment_program' >Start 'OpenGL.GL.ARB.fragment_program_shadow' > ... found 'OpenGL.GL.ARB.fragment_program_shadow' >Start 'OpenGL.GL.ARB.fragment_shader' > ... found 'OpenGL.GL.ARB.fragment_shader' >Start 'OpenGL.GL.ARB.half_float_pixel' > ... found 'OpenGL.GL.ARB.half_float_pixel' >Start 'OpenGL.GL.ARB.imaging' > ... found 'OpenGL.GL.ARB.imaging' >Start 'OpenGL.GL.ARB.matrix_palette' > ... found 'OpenGL.GL.ARB.matrix_palette' >Start 'OpenGL.GL.ARB.multisample' > ... found 'OpenGL.GL.ARB.multisample' >Start 'OpenGL.GL.ARB.multitexture' > ... found 'OpenGL.GL.ARB.multitexture' >Start 'OpenGL.GL.ARB.occlusion_query' > ... found 'OpenGL.GL.ARB.occlusion_query' >Start 'OpenGL.GL.ARB.pixel_buffer_object' > ... found 'OpenGL.GL.ARB.pixel_buffer_object' >Start 'OpenGL.GL.ARB.point_parameters' > ... found 'OpenGL.GL.ARB.point_parameters' >Start 'OpenGL.GL.ARB.point_sprite' > ... found 'OpenGL.GL.ARB.point_sprite' >Start 'OpenGL.GL.ARB.shader_objects' > ... found 'OpenGL.GL.ARB.shader_objects' >Start 'OpenGL.GL.ARB.shader_objects_new' > ... FAILED problem in OpenGL.GL.ARB.shader_objects_new - <type 'exceptions.ImportError'>: cannot import name finalisewrappers >Start 'OpenGL.GL.ARB.shading_language_100' > ... found 'OpenGL.GL.ARB.shading_language_100' >Start 'OpenGL.GL.ARB.shadow' > ... found 'OpenGL.GL.ARB.shadow' >Start 'OpenGL.GL.ARB.shadow_ambient' > ... found 'OpenGL.GL.ARB.shadow_ambient' >Start 'OpenGL.GL.ARB.texture_border_clamp' > ... found 'OpenGL.GL.ARB.texture_border_clamp' >Start 'OpenGL.GL.ARB.texture_compression' > ... found 'OpenGL.GL.ARB.texture_compression' >Start 'OpenGL.GL.ARB.texture_cube_map' > ... found 'OpenGL.GL.ARB.texture_cube_map' >Start 'OpenGL.GL.ARB.texture_env_add' > ... found 'OpenGL.GL.ARB.texture_env_add' >Start 'OpenGL.GL.ARB.texture_env_combine' > ... found 'OpenGL.GL.ARB.texture_env_combine' >Start 'OpenGL.GL.ARB.texture_env_crossbar' > ... found 'OpenGL.GL.ARB.texture_env_crossbar' >Start 'OpenGL.GL.ARB.texture_env_dot3' > ... found 'OpenGL.GL.ARB.texture_env_dot3' >Start 'OpenGL.GL.ARB.texture_float' > ... found 'OpenGL.GL.ARB.texture_float' >Start 'OpenGL.GL.ARB.texture_mirrored_repeat' > ... found 'OpenGL.GL.ARB.texture_mirrored_repeat' >Start 'OpenGL.GL.ARB.texture_non_power_of_two' > ... found 'OpenGL.GL.ARB.texture_non_power_of_two' >Start 'OpenGL.GL.ARB.texture_rectangle' > ... found 'OpenGL.GL.ARB.texture_rectangle' >Start 'OpenGL.GL.ARB.transpose_matrix' > ... found 'OpenGL.GL.ARB.transpose_matrix' >Start 'OpenGL.GL.ARB.vertex_blend' > ... found 'OpenGL.GL.ARB.vertex_blend' >Start 'OpenGL.GL.ARB.vertex_buffer_object' > ... found 'OpenGL.GL.ARB.vertex_buffer_object' >Start 'OpenGL.GL.ARB.vertex_program' > ... found 'OpenGL.GL.ARB.vertex_program' >Start 'OpenGL.GL.ARB.vertex_shader' > ... found 'OpenGL.GL.ARB.vertex_shader' >Start 'OpenGL.GL.ARB.window_pos' > ... found 'OpenGL.GL.ARB.window_pos' >Start 'OpenGL.GL.ATI.__init__' > ... found 'OpenGL.GL.ATI.__init__' >Start 'OpenGL.GL.ATI.draw_buffers' > ... found 'OpenGL.GL.ATI.draw_buffers' >Start 'OpenGL.GL.ATI.element_array' > ... found 'OpenGL.GL.ATI.element_array' >Start 'OpenGL.GL.ATI.envmap_bumpmap' > ... found 'OpenGL.GL.ATI.envmap_bumpmap' >Start 'OpenGL.GL.ATI.fragment_shader' > ... found 'OpenGL.GL.ATI.fragment_shader' >Start 'OpenGL.GL.ATI.map_object_buffer' > ... found 'OpenGL.GL.ATI.map_object_buffer' >Start 'OpenGL.GL.ATI.pixel_format_float' > ... found 'OpenGL.GL.ATI.pixel_format_float' >Start 'OpenGL.GL.ATI.pn_triangles' > ... found 'OpenGL.GL.ATI.pn_triangles' >Start 'OpenGL.GL.ATI.separate_stencil' > ... found 'OpenGL.GL.ATI.separate_stencil' >Start 'OpenGL.GL.ATI.text_fragment_shader' > ... found 'OpenGL.GL.ATI.text_fragment_shader' >Start 'OpenGL.GL.ATI.texture_env_combine3' > ... found 'OpenGL.GL.ATI.texture_env_combine3' >Start 'OpenGL.GL.ATI.texture_float' > ... found 'OpenGL.GL.ATI.texture_float' >Start 'OpenGL.GL.ATI.texture_mirror_once' > ... found 'OpenGL.GL.ATI.texture_mirror_once' >Start 'OpenGL.GL.ATI.vertex_array_object' > ... found 'OpenGL.GL.ATI.vertex_array_object' >Start 'OpenGL.GL.ATI.vertex_attrib_array_object' > ... found 'OpenGL.GL.ATI.vertex_attrib_array_object' >Start 'OpenGL.GL.ATI.vertex_streams' > ... found 'OpenGL.GL.ATI.vertex_streams' >Start 'OpenGL.GL.DFX.__init__' > ... found 'OpenGL.GL.DFX.__init__' >Start 'OpenGL.GL.DFX.multisample' > ... found 'OpenGL.GL.DFX.multisample' >Start 'OpenGL.GL.DFX.tbuffer' > ... found 'OpenGL.GL.DFX.tbuffer' >Start 'OpenGL.GL.DFX.texture_compression_FXT1' > ... found 'OpenGL.GL.DFX.texture_compression_FXT1' >Start 'OpenGL.GL.EXT.422_pixels' > ... found 'OpenGL.GL.EXT.422_pixels' >Start 'OpenGL.GL.EXT.GL_422_pixels' > ... found 'OpenGL.GL.EXT.GL_422_pixels' >Start 'OpenGL.GL.EXT.__init__' > ... found 'OpenGL.GL.EXT.__init__' >Start 'OpenGL.GL.EXT.abgr' > ... found 'OpenGL.GL.EXT.abgr' >Start 'OpenGL.GL.EXT.bgra' > ... found 'OpenGL.GL.EXT.bgra' >Start 'OpenGL.GL.EXT.bindable_uniform' > ... found 'OpenGL.GL.EXT.bindable_uniform' >Start 'OpenGL.GL.EXT.blend_color' > ... found 'OpenGL.GL.EXT.blend_color' >Start 'OpenGL.GL.EXT.blend_equation_separate' > ... found 'OpenGL.GL.EXT.blend_equation_separate' >Start 'OpenGL.GL.EXT.blend_func_separate' > ... found 'OpenGL.GL.EXT.blend_func_separate' >Start 'OpenGL.GL.EXT.blend_logic_op' > ... found 'OpenGL.GL.EXT.blend_logic_op' >Start 'OpenGL.GL.EXT.blend_minmax' > ... found 'OpenGL.GL.EXT.blend_minmax' >Start 'OpenGL.GL.EXT.blend_subtract' > ... found 'OpenGL.GL.EXT.blend_subtract' >Start 'OpenGL.GL.EXT.clip_volume_hint' > ... found 'OpenGL.GL.EXT.clip_volume_hint' >Start 'OpenGL.GL.EXT.cmyka' > ... found 'OpenGL.GL.EXT.cmyka' >Start 'OpenGL.GL.EXT.color_matrix' > ... found 'OpenGL.GL.EXT.color_matrix' >Start 'OpenGL.GL.EXT.color_subtable' > ... found 'OpenGL.GL.EXT.color_subtable' >Start 'OpenGL.GL.EXT.compiled_vertex_array' > ... found 'OpenGL.GL.EXT.compiled_vertex_array' >Start 'OpenGL.GL.EXT.convolution' > ... found 'OpenGL.GL.EXT.convolution' >Start 'OpenGL.GL.EXT.coordinate_frame' > ... found 'OpenGL.GL.EXT.coordinate_frame' >Start 'OpenGL.GL.EXT.copy_texture' > ... found 'OpenGL.GL.EXT.copy_texture' >Start 'OpenGL.GL.EXT.cull_vertex' > ... found 'OpenGL.GL.EXT.cull_vertex' >Start 'OpenGL.GL.EXT.depth_bounds_test' > ... found 'OpenGL.GL.EXT.depth_bounds_test' >Start 'OpenGL.GL.EXT.draw_buffers2' > ... found 'OpenGL.GL.EXT.draw_buffers2' >Start 'OpenGL.GL.EXT.draw_instanced' > ... found 'OpenGL.GL.EXT.draw_instanced' >Start 'OpenGL.GL.EXT.draw_range_elements' > ... found 'OpenGL.GL.EXT.draw_range_elements' >Start 'OpenGL.GL.EXT.fog_coord' > ... found 'OpenGL.GL.EXT.fog_coord' >Start 'OpenGL.GL.EXT.framebuffer_blit' > ... found 'OpenGL.GL.EXT.framebuffer_blit' >Start 'OpenGL.GL.EXT.framebuffer_multisample' > ... found 'OpenGL.GL.EXT.framebuffer_multisample' >Start 'OpenGL.GL.EXT.framebuffer_object' > ... found 'OpenGL.GL.EXT.framebuffer_object' >Start 'OpenGL.GL.EXT.framebuffer_sRGB' > ... found 'OpenGL.GL.EXT.framebuffer_sRGB' >Start 'OpenGL.GL.EXT.geometry_shader4' > ... found 'OpenGL.GL.EXT.geometry_shader4' >Start 'OpenGL.GL.EXT.gpu_program_parameters' > ... found 'OpenGL.GL.EXT.gpu_program_parameters' >Start 'OpenGL.GL.EXT.gpu_shader4' > ... found 'OpenGL.GL.EXT.gpu_shader4' >Start 'OpenGL.GL.EXT.histogram' > ... found 'OpenGL.GL.EXT.histogram' >Start 'OpenGL.GL.EXT.index_array_formats' > ... found 'OpenGL.GL.EXT.index_array_formats' >Start 'OpenGL.GL.EXT.index_func' > ... found 'OpenGL.GL.EXT.index_func' >Start 'OpenGL.GL.EXT.index_material' > ... found 'OpenGL.GL.EXT.index_material' >Start 'OpenGL.GL.EXT.index_texture' > ... found 'OpenGL.GL.EXT.index_texture' >Start 'OpenGL.GL.EXT.light_texture' > ... found 'OpenGL.GL.EXT.light_texture' >Start 'OpenGL.GL.EXT.misc_attribute' > ... found 'OpenGL.GL.EXT.misc_attribute' >Start 'OpenGL.GL.EXT.multi_draw_arrays' > ... found 'OpenGL.GL.EXT.multi_draw_arrays' >Start 'OpenGL.GL.EXT.multisample' > ... found 'OpenGL.GL.EXT.multisample' >Start 'OpenGL.GL.EXT.packed_depth_stencil' > ... found 'OpenGL.GL.EXT.packed_depth_stencil' >Start 'OpenGL.GL.EXT.packed_float' > ... found 'OpenGL.GL.EXT.packed_float' >Start 'OpenGL.GL.EXT.packed_pixels' > ... found 'OpenGL.GL.EXT.packed_pixels' >Start 'OpenGL.GL.EXT.paletted_texture' > ... found 'OpenGL.GL.EXT.paletted_texture' >Start 'OpenGL.GL.EXT.pixel_buffer_object' > ... found 'OpenGL.GL.EXT.pixel_buffer_object' >Start 'OpenGL.GL.EXT.pixel_transform' > ... found 'OpenGL.GL.EXT.pixel_transform' >Start 'OpenGL.GL.EXT.pixel_transform_color_table' > ... found 'OpenGL.GL.EXT.pixel_transform_color_table' >Start 'OpenGL.GL.EXT.point_parameters' > ... found 'OpenGL.GL.EXT.point_parameters' >Start 'OpenGL.GL.EXT.polygon_offset' > ... found 'OpenGL.GL.EXT.polygon_offset' >Start 'OpenGL.GL.EXT.rescale_normal' > ... found 'OpenGL.GL.EXT.rescale_normal' >Start 'OpenGL.GL.EXT.secondary_color' > ... found 'OpenGL.GL.EXT.secondary_color' >Start 'OpenGL.GL.EXT.separate_specular_color' > ... found 'OpenGL.GL.EXT.separate_specular_color' >Start 'OpenGL.GL.EXT.shadow_funcs' > ... found 'OpenGL.GL.EXT.shadow_funcs' >Start 'OpenGL.GL.EXT.shared_texture_palette' > ... found 'OpenGL.GL.EXT.shared_texture_palette' >Start 'OpenGL.GL.EXT.stencil_clear_tag' > ... found 'OpenGL.GL.EXT.stencil_clear_tag' >Start 'OpenGL.GL.EXT.stencil_two_side' > ... found 'OpenGL.GL.EXT.stencil_two_side' >Start 'OpenGL.GL.EXT.stencil_wrap' > ... found 'OpenGL.GL.EXT.stencil_wrap' >Start 'OpenGL.GL.EXT.subtexture' > ... found 'OpenGL.GL.EXT.subtexture' >Start 'OpenGL.GL.EXT.texture' > ... found 'OpenGL.GL.EXT.texture' >Start 'OpenGL.GL.EXT.texture3D' > ... found 'OpenGL.GL.EXT.texture3D' >Start 'OpenGL.GL.EXT.texture_array' > ... found 'OpenGL.GL.EXT.texture_array' >Start 'OpenGL.GL.EXT.texture_buffer_object' > ... found 'OpenGL.GL.EXT.texture_buffer_object' >Start 'OpenGL.GL.EXT.texture_compression_latc' > ... found 'OpenGL.GL.EXT.texture_compression_latc' >Start 'OpenGL.GL.EXT.texture_compression_rgtc' > ... found 'OpenGL.GL.EXT.texture_compression_rgtc' >Start 'OpenGL.GL.EXT.texture_compression_s3tc' > ... found 'OpenGL.GL.EXT.texture_compression_s3tc' >Start 'OpenGL.GL.EXT.texture_cube_map' > ... found 'OpenGL.GL.EXT.texture_cube_map' >Start 'OpenGL.GL.EXT.texture_env_add' > ... found 'OpenGL.GL.EXT.texture_env_add' >Start 'OpenGL.GL.EXT.texture_env_combine' > ... found 'OpenGL.GL.EXT.texture_env_combine' >Start 'OpenGL.GL.EXT.texture_env_dot3' > ... found 'OpenGL.GL.EXT.texture_env_dot3' >Start 'OpenGL.GL.EXT.texture_filter_anisotropic' > ... found 'OpenGL.GL.EXT.texture_filter_anisotropic' >Start 'OpenGL.GL.EXT.texture_integer' > ... found 'OpenGL.GL.EXT.texture_integer' >Start 'OpenGL.GL.EXT.texture_lod_bias' > ... found 'OpenGL.GL.EXT.texture_lod_bias' >Start 'OpenGL.GL.EXT.texture_mirror_clamp' > ... found 'OpenGL.GL.EXT.texture_mirror_clamp' >Start 'OpenGL.GL.EXT.texture_object' > ... found 'OpenGL.GL.EXT.texture_object' >Start 'OpenGL.GL.EXT.texture_perturb_normal' > ... found 'OpenGL.GL.EXT.texture_perturb_normal' >Start 'OpenGL.GL.EXT.texture_sRGB' > ... found 'OpenGL.GL.EXT.texture_sRGB' >Start 'OpenGL.GL.EXT.texture_shared_exponent' > ... found 'OpenGL.GL.EXT.texture_shared_exponent' >Start 'OpenGL.GL.EXT.timer_query' > ... FAILED problem in OpenGL.GL.EXT.timer_query - <type 'exceptions.AttributeError'>: 'module' object has no attribute 'GLint64EXT' >Start 'OpenGL.GL.EXT.vertex_array' > ... found 'OpenGL.GL.EXT.vertex_array' >Start 'OpenGL.GL.EXT.vertex_shader' > ... found 'OpenGL.GL.EXT.vertex_shader' >Start 'OpenGL.GL.EXT.vertex_weighting' > ... found 'OpenGL.GL.EXT.vertex_weighting' >Start 'OpenGL.GL.GREMEDY.__init__' > ... found 'OpenGL.GL.GREMEDY.__init__' >Start 'OpenGL.GL.GREMEDY.frame_terminator' > ... found 'OpenGL.GL.GREMEDY.frame_terminator' >Start 'OpenGL.GL.GREMEDY.string_marker' > ... found 'OpenGL.GL.GREMEDY.string_marker' >Start 'OpenGL.GL.HP.__init__' > ... found 'OpenGL.GL.HP.__init__' >Start 'OpenGL.GL.HP.convolution_border_modes' > ... found 'OpenGL.GL.HP.convolution_border_modes' >Start 'OpenGL.GL.HP.image_transform' > ... found 'OpenGL.GL.HP.image_transform' >Start 'OpenGL.GL.HP.occlusion_test' > ... found 'OpenGL.GL.HP.occlusion_test' >Start 'OpenGL.GL.HP.texture_lighting' > ... found 'OpenGL.GL.HP.texture_lighting' >Start 'OpenGL.GL.IBM.__init__' > ... found 'OpenGL.GL.IBM.__init__' >Start 'OpenGL.GL.IBM.cull_vertex' > ... found 'OpenGL.GL.IBM.cull_vertex' >Start 'OpenGL.GL.IBM.multimode_draw_arrays' > ... found 'OpenGL.GL.IBM.multimode_draw_arrays' >Start 'OpenGL.GL.IBM.rasterpos_clip' > ... found 'OpenGL.GL.IBM.rasterpos_clip' >Start 'OpenGL.GL.IBM.texture_mirrored_repeat' > ... found 'OpenGL.GL.IBM.texture_mirrored_repeat' >Start 'OpenGL.GL.IBM.vertex_array_lists' > ... found 'OpenGL.GL.IBM.vertex_array_lists' >Start 'OpenGL.GL.INGR.__init__' > ... found 'OpenGL.GL.INGR.__init__' >Start 'OpenGL.GL.INGR.blend_func_separate' > ... found 'OpenGL.GL.INGR.blend_func_separate' >Start 'OpenGL.GL.INGR.color_clamp' > ... found 'OpenGL.GL.INGR.color_clamp' >Start 'OpenGL.GL.INGR.interlace_read' > ... found 'OpenGL.GL.INGR.interlace_read' >Start 'OpenGL.GL.INGR.palette_buffer' > ... found 'OpenGL.GL.INGR.palette_buffer' >Start 'OpenGL.GL.INTEL.__init__' > ... found 'OpenGL.GL.INTEL.__init__' >Start 'OpenGL.GL.INTEL.parallel_arrays' > ... found 'OpenGL.GL.INTEL.parallel_arrays' >Start 'OpenGL.GL.INTEL.texture_scissor' > ... found 'OpenGL.GL.INTEL.texture_scissor' >Start 'OpenGL.GL.MESA.__init__' > ... found 'OpenGL.GL.MESA.__init__' >Start 'OpenGL.GL.MESA.pack_invert' > ... found 'OpenGL.GL.MESA.pack_invert' >Start 'OpenGL.GL.MESA.resize_buffers' > ... found 'OpenGL.GL.MESA.resize_buffers' >Start 'OpenGL.GL.MESA.window_pos' > ... found 'OpenGL.GL.MESA.window_pos' >Start 'OpenGL.GL.MESA.ycbcr_texture' > ... found 'OpenGL.GL.MESA.ycbcr_texture' >Start 'OpenGL.GL.MESAX.__init__' > ... found 'OpenGL.GL.MESAX.__init__' >Start 'OpenGL.GL.MESAX.texture_stack' > ... found 'OpenGL.GL.MESAX.texture_stack' >Start 'OpenGL.GL.NV.__init__' > ... found 'OpenGL.GL.NV.__init__' >Start 'OpenGL.GL.NV.blend_square' > ... found 'OpenGL.GL.NV.blend_square' >Start 'OpenGL.GL.NV.copy_depth_to_color' > ... found 'OpenGL.GL.NV.copy_depth_to_color' >Start 'OpenGL.GL.NV.depth_buffer_float' > ... found 'OpenGL.GL.NV.depth_buffer_float' >Start 'OpenGL.GL.NV.depth_clamp' > ... found 'OpenGL.GL.NV.depth_clamp' >Start 'OpenGL.GL.NV.evaluators' > ... found 'OpenGL.GL.NV.evaluators' >Start 'OpenGL.GL.NV.fence' > ... found 'OpenGL.GL.NV.fence' >Start 'OpenGL.GL.NV.float_buffer' > ... found 'OpenGL.GL.NV.float_buffer' >Start 'OpenGL.GL.NV.fog_distance' > ... found 'OpenGL.GL.NV.fog_distance' >Start 'OpenGL.GL.NV.fragment_program' > ... found 'OpenGL.GL.NV.fragment_program' >Start 'OpenGL.GL.NV.fragment_program2' > ... found 'OpenGL.GL.NV.fragment_program2' >Start 'OpenGL.GL.NV.fragment_program4' > ... found 'OpenGL.GL.NV.fragment_program4' >Start 'OpenGL.GL.NV.fragment_program_option' > ... found 'OpenGL.GL.NV.fragment_program_option' >Start 'OpenGL.GL.NV.framebuffer_multisample_coverage' > ... found 'OpenGL.GL.NV.framebuffer_multisample_coverage' >Start 'OpenGL.GL.NV.geometry_program4' > ... found 'OpenGL.GL.NV.geometry_program4' >Start 'OpenGL.GL.NV.geometry_shader4' > ... found 'OpenGL.GL.NV.geometry_shader4' >Start 'OpenGL.GL.NV.gpu_program4' > ... found 'OpenGL.GL.NV.gpu_program4' >Start 'OpenGL.GL.NV.half_float' > ... found 'OpenGL.GL.NV.half_float' >Start 'OpenGL.GL.NV.light_max_exponent' > ... found 'OpenGL.GL.NV.light_max_exponent' >Start 'OpenGL.GL.NV.multisample_filter_hint' > ... found 'OpenGL.GL.NV.multisample_filter_hint' >Start 'OpenGL.GL.NV.occlusion_query' > ... found 'OpenGL.GL.NV.occlusion_query' >Start 'OpenGL.GL.NV.packed_depth_stencil' > ... found 'OpenGL.GL.NV.packed_depth_stencil' >Start 'OpenGL.GL.NV.parameter_buffer_object' > ... found 'OpenGL.GL.NV.parameter_buffer_object' >Start 'OpenGL.GL.NV.pixel_data_range' > ... found 'OpenGL.GL.NV.pixel_data_range' >Start 'OpenGL.GL.NV.point_sprite' > ... found 'OpenGL.GL.NV.point_sprite' >Start 'OpenGL.GL.NV.primitive_restart' > ... found 'OpenGL.GL.NV.primitive_restart' >Start 'OpenGL.GL.NV.register_combiners' > ... found 'OpenGL.GL.NV.register_combiners' >Start 'OpenGL.GL.NV.register_combiners2' > ... found 'OpenGL.GL.NV.register_combiners2' >Start 'OpenGL.GL.NV.texgen_emboss' > ... found 'OpenGL.GL.NV.texgen_emboss' >Start 'OpenGL.GL.NV.texgen_reflection' > ... found 'OpenGL.GL.NV.texgen_reflection' >Start 'OpenGL.GL.NV.texture_compression_vtc' > ... found 'OpenGL.GL.NV.texture_compression_vtc' >Start 'OpenGL.GL.NV.texture_env_combine4' > ... found 'OpenGL.GL.NV.texture_env_combine4' >Start 'OpenGL.GL.NV.texture_expand_normal' > ... found 'OpenGL.GL.NV.texture_expand_normal' >Start 'OpenGL.GL.NV.texture_rectangle' > ... found 'OpenGL.GL.NV.texture_rectangle' >Start 'OpenGL.GL.NV.texture_shader' > ... found 'OpenGL.GL.NV.texture_shader' >Start 'OpenGL.GL.NV.texture_shader2' > ... found 'OpenGL.GL.NV.texture_shader2' >Start 'OpenGL.GL.NV.texture_shader3' > ... found 'OpenGL.GL.NV.texture_shader3' >Start 'OpenGL.GL.NV.transform_feedback' > ... found 'OpenGL.GL.NV.transform_feedback' >Start 'OpenGL.GL.NV.vertex_array_range' > ... found 'OpenGL.GL.NV.vertex_array_range' >Start 'OpenGL.GL.NV.vertex_array_range2' > ... found 'OpenGL.GL.NV.vertex_array_range2' >Start 'OpenGL.GL.NV.vertex_program' > ... found 'OpenGL.GL.NV.vertex_program' >Start 'OpenGL.GL.NV.vertex_program1_1' > ... found 'OpenGL.GL.NV.vertex_program1_1' >Start 'OpenGL.GL.NV.vertex_program2' > ... found 'OpenGL.GL.NV.vertex_program2' >Start 'OpenGL.GL.NV.vertex_program2_option' > ... found 'OpenGL.GL.NV.vertex_program2_option' >Start 'OpenGL.GL.NV.vertex_program3' > ... found 'OpenGL.GL.NV.vertex_program3' >Start 'OpenGL.GL.NV.vertex_program4' > ... found 'OpenGL.GL.NV.vertex_program4' >Start 'OpenGL.GL.OES.__init__' > ... found 'OpenGL.GL.OES.__init__' >Start 'OpenGL.GL.OES.read_format' > ... found 'OpenGL.GL.OES.read_format' >Start 'OpenGL.GL.OML.__init__' > ... found 'OpenGL.GL.OML.__init__' >Start 'OpenGL.GL.OML.interlace' > ... found 'OpenGL.GL.OML.interlace' >Start 'OpenGL.GL.OML.resample' > ... found 'OpenGL.GL.OML.resample' >Start 'OpenGL.GL.OML.subsample' > ... found 'OpenGL.GL.OML.subsample' >Start 'OpenGL.GL.PGI.__init__' > ... found 'OpenGL.GL.PGI.__init__' >Start 'OpenGL.GL.PGI.misc_hints' > ... found 'OpenGL.GL.PGI.misc_hints' >Start 'OpenGL.GL.PGI.vertex_hints' > ... found 'OpenGL.GL.PGI.vertex_hints' >Start 'OpenGL.GL.REND.__init__' > ... found 'OpenGL.GL.REND.__init__' >Start 'OpenGL.GL.REND.screen_coordinates' > ... found 'OpenGL.GL.REND.screen_coordinates' >Start 'OpenGL.GL.S3.__init__' > ... found 'OpenGL.GL.S3.__init__' >Start 'OpenGL.GL.S3.s3tc' > ... found 'OpenGL.GL.S3.s3tc' >Start 'OpenGL.GL.SGI.__init__' > ... found 'OpenGL.GL.SGI.__init__' >Start 'OpenGL.GL.SGI.color_matrix' > ... found 'OpenGL.GL.SGI.color_matrix' >Start 'OpenGL.GL.SGI.color_table' > ... found 'OpenGL.GL.SGI.color_table' >Start 'OpenGL.GL.SGI.depth_pass_instrument' > ... found 'OpenGL.GL.SGI.depth_pass_instrument' >Start 'OpenGL.GL.SGI.texture_color_table' > ... found 'OpenGL.GL.SGI.texture_color_table' >Start 'OpenGL.GL.SGIS.__init__' > ... found 'OpenGL.GL.SGIS.__init__' >Start 'OpenGL.GL.SGIS.detail_texture' > ... found 'OpenGL.GL.SGIS.detail_texture' >Start 'OpenGL.GL.SGIS.fog_function' > ... found 'OpenGL.GL.SGIS.fog_function' >Start 'OpenGL.GL.SGIS.generate_mipmap' > ... found 'OpenGL.GL.SGIS.generate_mipmap' >Start 'OpenGL.GL.SGIS.multisample' > ... found 'OpenGL.GL.SGIS.multisample' >Start 'OpenGL.GL.SGIS.pixel_texture' > ... found 'OpenGL.GL.SGIS.pixel_texture' >Start 'OpenGL.GL.SGIS.point_line_texgen' > ... found 'OpenGL.GL.SGIS.point_line_texgen' >Start 'OpenGL.GL.SGIS.point_parameters' > ... found 'OpenGL.GL.SGIS.point_parameters' >Start 'OpenGL.GL.SGIS.sharpen_texture' > ... found 'OpenGL.GL.SGIS.sharpen_texture' >Start 'OpenGL.GL.SGIS.texture4D' > ... found 'OpenGL.GL.SGIS.texture4D' >Start 'OpenGL.GL.SGIS.texture_border_clamp' > ... found 'OpenGL.GL.SGIS.texture_border_clamp' >Start 'OpenGL.GL.SGIS.texture_color_mask' > ... found 'OpenGL.GL.SGIS.texture_color_mask' >Start 'OpenGL.GL.SGIS.texture_edge_clamp' > ... found 'OpenGL.GL.SGIS.texture_edge_clamp' >Start 'OpenGL.GL.SGIS.texture_filter4' > ... found 'OpenGL.GL.SGIS.texture_filter4' >Start 'OpenGL.GL.SGIS.texture_lod' > ... found 'OpenGL.GL.SGIS.texture_lod' >Start 'OpenGL.GL.SGIS.texture_select' > ... found 'OpenGL.GL.SGIS.texture_select' >Start 'OpenGL.GL.SGIX.FfdMask' > ... found 'OpenGL.GL.SGIX.FfdMask' >Start 'OpenGL.GL.SGIX.__init__' > ... found 'OpenGL.GL.SGIX.__init__' >Start 'OpenGL.GL.SGIX.async' > ... found 'OpenGL.GL.SGIX.async' >Start 'OpenGL.GL.SGIX.async_histogram' > ... found 'OpenGL.GL.SGIX.async_histogram' >Start 'OpenGL.GL.SGIX.async_pixel' > ... found 'OpenGL.GL.SGIX.async_pixel' >Start 'OpenGL.GL.SGIX.blend_alpha_minmax' > ... found 'OpenGL.GL.SGIX.blend_alpha_minmax' >Start 'OpenGL.GL.SGIX.calligraphic_fragment' > ... found 'OpenGL.GL.SGIX.calligraphic_fragment' >Start 'OpenGL.GL.SGIX.clipmap' > ... found 'OpenGL.GL.SGIX.clipmap' >Start 'OpenGL.GL.SGIX.convolution_accuracy' > ... found 'OpenGL.GL.SGIX.convolution_accuracy' >Start 'OpenGL.GL.SGIX.depth_pass_instrument' > ... found 'OpenGL.GL.SGIX.depth_pass_instrument' >Start 'OpenGL.GL.SGIX.depth_texture' > ... found 'OpenGL.GL.SGIX.depth_texture' >Start 'OpenGL.GL.SGIX.flush_raster' > ... found 'OpenGL.GL.SGIX.flush_raster' >Start 'OpenGL.GL.SGIX.fog_offset' > ... found 'OpenGL.GL.SGIX.fog_offset' >Start 'OpenGL.GL.SGIX.fog_scale' > ... found 'OpenGL.GL.SGIX.fog_scale' >Start 'OpenGL.GL.SGIX.fragment_lighting' > ... found 'OpenGL.GL.SGIX.fragment_lighting' >Start 'OpenGL.GL.SGIX.framezoom' > ... found 'OpenGL.GL.SGIX.framezoom' >Start 'OpenGL.GL.SGIX.igloo_interface' > ... found 'OpenGL.GL.SGIX.igloo_interface' >Start 'OpenGL.GL.SGIX.impact_pixel_texture' > ... found 'OpenGL.GL.SGIX.impact_pixel_texture' >Start 'OpenGL.GL.SGIX.instruments' > ... found 'OpenGL.GL.SGIX.instruments' >Start 'OpenGL.GL.SGIX.interlace' > ... found 'OpenGL.GL.SGIX.interlace' >Start 'OpenGL.GL.SGIX.ir_instrument1' > ... found 'OpenGL.GL.SGIX.ir_instrument1' >Start 'OpenGL.GL.SGIX.list_priority' > ... found 'OpenGL.GL.SGIX.list_priority' >Start 'OpenGL.GL.SGIX.pixel_texture' > ... found 'OpenGL.GL.SGIX.pixel_texture' >Start 'OpenGL.GL.SGIX.pixel_tiles' > ... found 'OpenGL.GL.SGIX.pixel_tiles' >Start 'OpenGL.GL.SGIX.polynomial_ffd' > ... found 'OpenGL.GL.SGIX.polynomial_ffd' >Start 'OpenGL.GL.SGIX.reference_plane' > ... found 'OpenGL.GL.SGIX.reference_plane' >Start 'OpenGL.GL.SGIX.resample' > ... found 'OpenGL.GL.SGIX.resample' >Start 'OpenGL.GL.SGIX.scalebias_hint' > ... found 'OpenGL.GL.SGIX.scalebias_hint' >Start 'OpenGL.GL.SGIX.shadow' > ... found 'OpenGL.GL.SGIX.shadow' >Start 'OpenGL.GL.SGIX.shadow_ambient' > ... found 'OpenGL.GL.SGIX.shadow_ambient' >Start 'OpenGL.GL.SGIX.sprite' > ... found 'OpenGL.GL.SGIX.sprite' >Start 'OpenGL.GL.SGIX.subsample' > ... found 'OpenGL.GL.SGIX.subsample' >Start 'OpenGL.GL.SGIX.tag_sample_buffer' > ... found 'OpenGL.GL.SGIX.tag_sample_buffer' >Start 'OpenGL.GL.SGIX.texture_add_env' > ... found 'OpenGL.GL.SGIX.texture_add_env' >Start 'OpenGL.GL.SGIX.texture_coordinate_clamp' > ... found 'OpenGL.GL.SGIX.texture_coordinate_clamp' >Start 'OpenGL.GL.SGIX.texture_lod_bias' > ... found 'OpenGL.GL.SGIX.texture_lod_bias' >Start 'OpenGL.GL.SGIX.texture_multi_buffer' > ... found 'OpenGL.GL.SGIX.texture_multi_buffer' >Start 'OpenGL.GL.SGIX.texture_scale_bias' > ... found 'OpenGL.GL.SGIX.texture_scale_bias' >Start 'OpenGL.GL.SGIX.texture_select' > ... found 'OpenGL.GL.SGIX.texture_select' >Start 'OpenGL.GL.SGIX.vertex_preclip' > ... found 'OpenGL.GL.SGIX.vertex_preclip' >Start 'OpenGL.GL.SGIX.ycrcb' > ... found 'OpenGL.GL.SGIX.ycrcb' >Start 'OpenGL.GL.SGIX.ycrcb_subsample' > ... found 'OpenGL.GL.SGIX.ycrcb_subsample' >Start 'OpenGL.GL.SGIX.ycrcba' > ... found 'OpenGL.GL.SGIX.ycrcba' >Start 'OpenGL.GL.SUN.__init__' > ... found 'OpenGL.GL.SUN.__init__' >Start 'OpenGL.GL.SUN.convolution_border_modes' > ... found 'OpenGL.GL.SUN.convolution_border_modes' >Start 'OpenGL.GL.SUN.global_alpha' > ... found 'OpenGL.GL.SUN.global_alpha' >Start 'OpenGL.GL.SUN.mesh_array' > ... found 'OpenGL.GL.SUN.mesh_array' >Start 'OpenGL.GL.SUN.slice_accum' > ... found 'OpenGL.GL.SUN.slice_accum' >Start 'OpenGL.GL.SUN.triangle_list' > ... found 'OpenGL.GL.SUN.triangle_list' >Start 'OpenGL.GL.SUN.vertex' > ... found 'OpenGL.GL.SUN.vertex' >Start 'OpenGL.GL.SUNX.__init__' > ... found 'OpenGL.GL.SUNX.__init__' >Start 'OpenGL.GL.SUNX.constant_data' > ... found 'OpenGL.GL.SUNX.constant_data' >Start 'OpenGL.GL.WIN.__init__' > ... found 'OpenGL.GL.WIN.__init__' >Start 'OpenGL.GL.WIN.phong_shading' > ... found 'OpenGL.GL.WIN.phong_shading' >Start 'OpenGL.GL.WIN.specular_fog' > ... found 'OpenGL.GL.WIN.specular_fog' >Start 'OpenGL.raw.GLE.constants' > ... found 'OpenGL.raw.GLE.constants' >Start 'OpenGL.raw.GLE.__init__' > ... found 'OpenGL.raw.GLE.__init__' >Start 'OpenGL.GLU.EXT.__init__' > ... found 'OpenGL.GLU.EXT.__init__' >Start 'OpenGL.GLU.EXT.nurbs_tessellator' > ... found 'OpenGL.GLU.EXT.nurbs_tessellator' >Start 'OpenGL.GLU.EXT.object_space_tess' > ... found 'OpenGL.GLU.EXT.object_space_tess' >Start 'OpenGL.raw.GLUT.constants' > ... found 'OpenGL.raw.GLUT.constants' >Start 'OpenGL.raw.GLUT.__init__' > ... found 'OpenGL.raw.GLUT.__init__' >Start 'OpenGL.raw.GLUT.annotations' > ... found 'OpenGL.raw.GLUT.annotations' >Start 'OpenGL.raw.GL.APPLE' > ... found 'OpenGL.raw.GL.APPLE' >Start 'OpenGL.raw.GL.ARB' > ... found 'OpenGL.raw.GL.ARB' >Start 'OpenGL.raw.GL.ATI' > ... found 'OpenGL.raw.GL.ATI' >Start 'OpenGL.raw.GL.DFX' > ... found 'OpenGL.raw.GL.DFX' >Start 'OpenGL.raw.GL.EXT' > ... found 'OpenGL.raw.GL.EXT' >Start 'OpenGL.raw.GL.GREMEDY' > ... found 'OpenGL.raw.GL.GREMEDY' >Start 'OpenGL.raw.GL.HP' > ... found 'OpenGL.raw.GL.HP' >Start 'OpenGL.raw.GL.IBM' > ... found 'OpenGL.raw.GL.IBM' >Start 'OpenGL.raw.GL.INGR' > ... found 'OpenGL.raw.GL.INGR' >Start 'OpenGL.raw.GL.INTEL' > ... found 'OpenGL.raw.GL.INTEL' >Start 'OpenGL.raw.GL.MESA' > ... found 'OpenGL.raw.GL.MESA' >Start 'OpenGL.raw.GL.MESAX' > ... found 'OpenGL.raw.GL.MESAX' >Start 'OpenGL.raw.GL.NV' > ... found 'OpenGL.raw.GL.NV' >Start 'OpenGL.raw.GL.OES' > ... found 'OpenGL.raw.GL.OES' >Start 'OpenGL.raw.GL.OML' > ... found 'OpenGL.raw.GL.OML' >Start 'OpenGL.raw.GL.PGI' > ... found 'OpenGL.raw.GL.PGI' >Start 'OpenGL.raw.GL.REND' > ... found 'OpenGL.raw.GL.REND' >Start 'OpenGL.raw.GL.S3' > ... found 'OpenGL.raw.GL.S3' >Start 'OpenGL.raw.GL.SGI' > ... found 'OpenGL.raw.GL.SGI' >Start 'OpenGL.raw.GL.SGIS' > ... found 'OpenGL.raw.GL.SGIS' >Start 'OpenGL.raw.GL.SGIX' > ... found 'OpenGL.raw.GL.SGIX' >Start 'OpenGL.raw.GL.SUN' > ... found 'OpenGL.raw.GL.SUN' >Start 'OpenGL.raw.GL.SUNX' > ... found 'OpenGL.raw.GL.SUNX' >Start 'OpenGL.raw.GL.VERSION' > ... found 'OpenGL.raw.GL.VERSION' >Start 'OpenGL.raw.GL.WIN' > ... found 'OpenGL.raw.GL.WIN' >Start 'OpenGL.raw.GL.annotations' > ... found 'OpenGL.raw.GL.annotations' >Start 'OpenGL.raw.GL.constants' > ... found 'OpenGL.raw.GL.constants' >Start 'OpenGL.raw.GL.__init__' > ... found 'OpenGL.raw.GL.__init__' >Start 'OpenGL.raw.GLU.annotations' > ... found 'OpenGL.raw.GLU.annotations' >Start 'OpenGL.raw.GLU.constants' > ... found 'OpenGL.raw.GLU.constants' >Start 'OpenGL.raw.GLU.__init__' > ... found 'OpenGL.raw.GLU.__init__' >Start 'OpenGL.raw.GLX.annotations' > ... found 'OpenGL.raw.GLX.annotations' >Start 'OpenGL.raw.GLX.constants' > ... found 'OpenGL.raw.GLX.constants' >Start 'OpenGL.raw.GLX.__init__' > ... found 'OpenGL.raw.GLX.__init__' >Start 'OpenGL.raw.AGL.__init__' > ... found 'OpenGL.raw.AGL.__init__' >Start 'OpenGL.raw.GLEXT.TYPES_DEFINED' > ... found 'OpenGL.raw.GLEXT.TYPES_DEFINED' >Start 'OpenGL.raw.GLEXT.__init__' > ... found 'OpenGL.raw.GLEXT.__init__' >Start 'OpenGL.raw.WGL.__init__' > ... found 'OpenGL.raw.WGL.__init__' >Start 'OpenGL.raw.GL.APPLE.client_storage' > ... found 'OpenGL.raw.GL.APPLE.client_storage' >Start 'OpenGL.raw.GL.APPLE.element_array' > ... found 'OpenGL.raw.GL.APPLE.element_array' >Start 'OpenGL.raw.GL.APPLE.fence' > ... found 'OpenGL.raw.GL.APPLE.fence' >Start 'OpenGL.raw.GL.APPLE.flush_buffer_range' > ... found 'OpenGL.raw.GL.APPLE.flush_buffer_range' >Start 'OpenGL.raw.GL.APPLE.specular_vector' > ... found 'OpenGL.raw.GL.APPLE.specular_vector' >Start 'OpenGL.raw.GL.APPLE.transform_hint' > ... found 'OpenGL.raw.GL.APPLE.transform_hint' >Start 'OpenGL.raw.GL.APPLE.vertex_array_object' > ... found 'OpenGL.raw.GL.APPLE.vertex_array_object' >Start 'OpenGL.raw.GL.APPLE.vertex_array_range' > ... found 'OpenGL.raw.GL.APPLE.vertex_array_range' >Start 'OpenGL.raw.GL.APPLE.__init__' > ... found 'OpenGL.raw.GL.APPLE.__init__' >Start 'OpenGL.raw.GL.APPLE.ycbcr_422' > ... FAILED problem in /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1/OpenGL/raw/GL/APPLE/ycbcr_422.py - <type 'exceptions.SyntaxError'>: Non-ASCII character '\xd5' in file /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1/OpenGL/raw/GL/APPLE/ycbcr_422.py on line 32, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details (ycbcr_422.py, line 31) >Start 'OpenGL.raw.GL.ARB.color_buffer_float' > ... found 'OpenGL.raw.GL.ARB.color_buffer_float' >Start 'OpenGL.raw.GL.ARB.depth_texture' > ... found 'OpenGL.raw.GL.ARB.depth_texture' >Start 'OpenGL.raw.GL.ARB.draw_buffers' > ... found 'OpenGL.raw.GL.ARB.draw_buffers' >Start 'OpenGL.raw.GL.ARB.fragment_program' > ... found 'OpenGL.raw.GL.ARB.fragment_program' >Start 'OpenGL.raw.GL.ARB.fragment_program_shadow' > ... found 'OpenGL.raw.GL.ARB.fragment_program_shadow' >Start 'OpenGL.raw.GL.ARB.fragment_shader' > ... found 'OpenGL.raw.GL.ARB.fragment_shader' >Start 'OpenGL.raw.GL.ARB.half_float_pixel' > ... found 'OpenGL.raw.GL.ARB.half_float_pixel' >Start 'OpenGL.raw.GL.ARB.matrix_palette' > ... found 'OpenGL.raw.GL.ARB.matrix_palette' >Start 'OpenGL.raw.GL.ARB.multisample' > ... found 'OpenGL.raw.GL.ARB.multisample' >Start 'OpenGL.raw.GL.ARB.multitexture' > ... found 'OpenGL.raw.GL.ARB.multitexture' >Start 'OpenGL.raw.GL.ARB.occlusion_query' > ... found 'OpenGL.raw.GL.ARB.occlusion_query' >Start 'OpenGL.raw.GL.ARB.pixel_buffer_object' > ... found 'OpenGL.raw.GL.ARB.pixel_buffer_object' >Start 'OpenGL.raw.GL.ARB.point_parameters' > ... found 'OpenGL.raw.GL.ARB.point_parameters' >Start 'OpenGL.raw.GL.ARB.point_sprite' > ... found 'OpenGL.raw.GL.ARB.point_sprite' >Start 'OpenGL.raw.GL.ARB.shader_objects' > ... found 'OpenGL.raw.GL.ARB.shader_objects' >Start 'OpenGL.raw.GL.ARB.shading_language_100' > ... found 'OpenGL.raw.GL.ARB.shading_language_100' >Start 'OpenGL.raw.GL.ARB.shadow' > ... found 'OpenGL.raw.GL.ARB.shadow' >Start 'OpenGL.raw.GL.ARB.shadow_ambient' > ... found 'OpenGL.raw.GL.ARB.shadow_ambient' >Start 'OpenGL.raw.GL.ARB.texture_border_clamp' > ... found 'OpenGL.raw.GL.ARB.texture_border_clamp' >Start 'OpenGL.raw.GL.ARB.texture_compression' > ... found 'OpenGL.raw.GL.ARB.texture_compression' >Start 'OpenGL.raw.GL.ARB.texture_cube_map' > ... found 'OpenGL.raw.GL.ARB.texture_cube_map' >Start 'OpenGL.raw.GL.ARB.texture_env_add' > ... found 'OpenGL.raw.GL.ARB.texture_env_add' >Start 'OpenGL.raw.GL.ARB.texture_env_combine' > ... found 'OpenGL.raw.GL.ARB.texture_env_combine' >Start 'OpenGL.raw.GL.ARB.texture_env_crossbar' > ... found 'OpenGL.raw.GL.ARB.texture_env_crossbar' >Start 'OpenGL.raw.GL.ARB.texture_env_dot3' > ... found 'OpenGL.raw.GL.ARB.texture_env_dot3' >Start 'OpenGL.raw.GL.ARB.texture_float' > ... found 'OpenGL.raw.GL.ARB.texture_float' >Start 'OpenGL.raw.GL.ARB.texture_mirrored_repeat' > ... found 'OpenGL.raw.GL.ARB.texture_mirrored_repeat' >Start 'OpenGL.raw.GL.ARB.texture_non_power_of_two' > ... found 'OpenGL.raw.GL.ARB.texture_non_power_of_two' >Start 'OpenGL.raw.GL.ARB.texture_rectangle' > ... found 'OpenGL.raw.GL.ARB.texture_rectangle' >Start 'OpenGL.raw.GL.ARB.transpose_matrix' > ... found 'OpenGL.raw.GL.ARB.transpose_matrix' >Start 'OpenGL.raw.GL.ARB.vertex_blend' > ... found 'OpenGL.raw.GL.ARB.vertex_blend' >Start 'OpenGL.raw.GL.ARB.vertex_buffer_object' > ... found 'OpenGL.raw.GL.ARB.vertex_buffer_object' >Start 'OpenGL.raw.GL.ARB.vertex_program' > ... found 'OpenGL.raw.GL.ARB.vertex_program' >Start 'OpenGL.raw.GL.ARB.vertex_shader' > ... found 'OpenGL.raw.GL.ARB.vertex_shader' >Start 'OpenGL.raw.GL.ARB.window_pos' > ... found 'OpenGL.raw.GL.ARB.window_pos' >Start 'OpenGL.raw.GL.ARB.__init__' > ... found 'OpenGL.raw.GL.ARB.__init__' >Start 'OpenGL.raw.GL.ATI.draw_buffers' > ... found 'OpenGL.raw.GL.ATI.draw_buffers' >Start 'OpenGL.raw.GL.ATI.element_array' > ... found 'OpenGL.raw.GL.ATI.element_array' >Start 'OpenGL.raw.GL.ATI.envmap_bumpmap' > ... found 'OpenGL.raw.GL.ATI.envmap_bumpmap' >Start 'OpenGL.raw.GL.ATI.fragment_shader' > ... found 'OpenGL.raw.GL.ATI.fragment_shader' >Start 'OpenGL.raw.GL.ATI.map_object_buffer' > ... found 'OpenGL.raw.GL.ATI.map_object_buffer' >Start 'OpenGL.raw.GL.ATI.pixel_format_float' > ... found 'OpenGL.raw.GL.ATI.pixel_format_float' >Start 'OpenGL.raw.GL.ATI.pn_triangles' > ... found 'OpenGL.raw.GL.ATI.pn_triangles' >Start 'OpenGL.raw.GL.ATI.separate_stencil' > ... found 'OpenGL.raw.GL.ATI.separate_stencil' >Start 'OpenGL.raw.GL.ATI.text_fragment_shader' > ... found 'OpenGL.raw.GL.ATI.text_fragment_shader' >Start 'OpenGL.raw.GL.ATI.texture_env_combine3' > ... found 'OpenGL.raw.GL.ATI.texture_env_combine3' >Start 'OpenGL.raw.GL.ATI.texture_float' > ... found 'OpenGL.raw.GL.ATI.texture_float' >Start 'OpenGL.raw.GL.ATI.texture_mirror_once' > ... found 'OpenGL.raw.GL.ATI.texture_mirror_once' >Start 'OpenGL.raw.GL.ATI.vertex_array_object' > ... found 'OpenGL.raw.GL.ATI.vertex_array_object' >Start 'OpenGL.raw.GL.ATI.vertex_attrib_array_object' > ... found 'OpenGL.raw.GL.ATI.vertex_attrib_array_object' >Start 'OpenGL.raw.GL.ATI.vertex_streams' > ... found 'OpenGL.raw.GL.ATI.vertex_streams' >Start 'OpenGL.raw.GL.ATI.__init__' > ... found 'OpenGL.raw.GL.ATI.__init__' >Start 'OpenGL.raw.GL.DFX.multisample' > ... found 'OpenGL.raw.GL.DFX.multisample' >Start 'OpenGL.raw.GL.DFX.tbuffer' > ... found 'OpenGL.raw.GL.DFX.tbuffer' >Start 'OpenGL.raw.GL.DFX.texture_compression_FXT1' > ... found 'OpenGL.raw.GL.DFX.texture_compression_FXT1' >Start 'OpenGL.raw.GL.DFX.__init__' > ... found 'OpenGL.raw.GL.DFX.__init__' >Start 'OpenGL.raw.GL.EXT.GL_422_pixels' > ... found 'OpenGL.raw.GL.EXT.GL_422_pixels' >Start 'OpenGL.raw.GL.EXT.abgr' > ... found 'OpenGL.raw.GL.EXT.abgr' >Start 'OpenGL.raw.GL.EXT.bgra' > ... found 'OpenGL.raw.GL.EXT.bgra' >Start 'OpenGL.raw.GL.EXT.bindable_uniform' > ... found 'OpenGL.raw.GL.EXT.bindable_uniform' >Start 'OpenGL.raw.GL.EXT.blend_color' > ... found 'OpenGL.raw.GL.EXT.blend_color' >Start 'OpenGL.raw.GL.EXT.blend_equation_separate' > ... found 'OpenGL.raw.GL.EXT.blend_equation_separate' >Start 'OpenGL.raw.GL.EXT.blend_func_separate' > ... found 'OpenGL.raw.GL.EXT.blend_func_separate' >Start 'OpenGL.raw.GL.EXT.blend_logic_op' > ... found 'OpenGL.raw.GL.EXT.blend_logic_op' >Start 'OpenGL.raw.GL.EXT.blend_minmax' > ... found 'OpenGL.raw.GL.EXT.blend_minmax' >Start 'OpenGL.raw.GL.EXT.blend_subtract' > ... found 'OpenGL.raw.GL.EXT.blend_subtract' >Start 'OpenGL.raw.GL.EXT.clip_volume_hint' > ... found 'OpenGL.raw.GL.EXT.clip_volume_hint' >Start 'OpenGL.raw.GL.EXT.cmyka' > ... found 'OpenGL.raw.GL.EXT.cmyka' >Start 'OpenGL.raw.GL.EXT.color_matrix' > ... found 'OpenGL.raw.GL.EXT.color_matrix' >Start 'OpenGL.raw.GL.EXT.color_subtable' > ... found 'OpenGL.raw.GL.EXT.color_subtable' >Start 'OpenGL.raw.GL.EXT.compiled_vertex_array' > ... found 'OpenGL.raw.GL.EXT.compiled_vertex_array' >Start 'OpenGL.raw.GL.EXT.convolution' > ... found 'OpenGL.raw.GL.EXT.convolution' >Start 'OpenGL.raw.GL.EXT.coordinate_frame' > ... found 'OpenGL.raw.GL.EXT.coordinate_frame' >Start 'OpenGL.raw.GL.EXT.copy_texture' > ... found 'OpenGL.raw.GL.EXT.copy_texture' >Start 'OpenGL.raw.GL.EXT.cull_vertex' > ... found 'OpenGL.raw.GL.EXT.cull_vertex' >Start 'OpenGL.raw.GL.EXT.depth_bounds_test' > ... found 'OpenGL.raw.GL.EXT.depth_bounds_test' >Start 'OpenGL.raw.GL.EXT.draw_buffers2' > ... found 'OpenGL.raw.GL.EXT.draw_buffers2' >Start 'OpenGL.raw.GL.EXT.draw_instanced' > ... found 'OpenGL.raw.GL.EXT.draw_instanced' >Start 'OpenGL.raw.GL.EXT.draw_range_elements' > ... found 'OpenGL.raw.GL.EXT.draw_range_elements' >Start 'OpenGL.raw.GL.EXT.fog_coord' > ... found 'OpenGL.raw.GL.EXT.fog_coord' >Start 'OpenGL.raw.GL.EXT.framebuffer_blit' > ... found 'OpenGL.raw.GL.EXT.framebuffer_blit' >Start 'OpenGL.raw.GL.EXT.framebuffer_multisample' > ... found 'OpenGL.raw.GL.EXT.framebuffer_multisample' >Start 'OpenGL.raw.GL.EXT.framebuffer_object' > ... found 'OpenGL.raw.GL.EXT.framebuffer_object' >Start 'OpenGL.raw.GL.EXT.framebuffer_sRGB' > ... found 'OpenGL.raw.GL.EXT.framebuffer_sRGB' >Start 'OpenGL.raw.GL.EXT.geometry_shader4' > ... found 'OpenGL.raw.GL.EXT.geometry_shader4' >Start 'OpenGL.raw.GL.EXT.gpu_program_parameters' > ... found 'OpenGL.raw.GL.EXT.gpu_program_parameters' >Start 'OpenGL.raw.GL.EXT.gpu_shader4' > ... found 'OpenGL.raw.GL.EXT.gpu_shader4' >Start 'OpenGL.raw.GL.EXT.histogram' > ... found 'OpenGL.raw.GL.EXT.histogram' >Start 'OpenGL.raw.GL.EXT.index_array_formats' > ... found 'OpenGL.raw.GL.EXT.index_array_formats' >Start 'OpenGL.raw.GL.EXT.index_func' > ... found 'OpenGL.raw.GL.EXT.index_func' >Start 'OpenGL.raw.GL.EXT.index_material' > ... found 'OpenGL.raw.GL.EXT.index_material' >Start 'OpenGL.raw.GL.EXT.index_texture' > ... found 'OpenGL.raw.GL.EXT.index_texture' >Start 'OpenGL.raw.GL.EXT.light_texture' > ... found 'OpenGL.raw.GL.EXT.light_texture' >Start 'OpenGL.raw.GL.EXT.misc_attribute' > ... found 'OpenGL.raw.GL.EXT.misc_attribute' >Start 'OpenGL.raw.GL.EXT.multi_draw_arrays' > ... found 'OpenGL.raw.GL.EXT.multi_draw_arrays' >Start 'OpenGL.raw.GL.EXT.multisample' > ... found 'OpenGL.raw.GL.EXT.multisample' >Start 'OpenGL.raw.GL.EXT.packed_depth_stencil' > ... found 'OpenGL.raw.GL.EXT.packed_depth_stencil' >Start 'OpenGL.raw.GL.EXT.packed_float' > ... found 'OpenGL.raw.GL.EXT.packed_float' >Start 'OpenGL.raw.GL.EXT.packed_pixels' > ... found 'OpenGL.raw.GL.EXT.packed_pixels' >Start 'OpenGL.raw.GL.EXT.paletted_texture' > ... found 'OpenGL.raw.GL.EXT.paletted_texture' >Start 'OpenGL.raw.GL.EXT.pixel_buffer_object' > ... found 'OpenGL.raw.GL.EXT.pixel_buffer_object' >Start 'OpenGL.raw.GL.EXT.pixel_transform' > ... found 'OpenGL.raw.GL.EXT.pixel_transform' >Start 'OpenGL.raw.GL.EXT.pixel_transform_color_table' > ... found 'OpenGL.raw.GL.EXT.pixel_transform_color_table' >Start 'OpenGL.raw.GL.EXT.point_parameters' > ... found 'OpenGL.raw.GL.EXT.point_parameters' >Start 'OpenGL.raw.GL.EXT.polygon_offset' > ... found 'OpenGL.raw.GL.EXT.polygon_offset' >Start 'OpenGL.raw.GL.EXT.rescale_normal' > ... found 'OpenGL.raw.GL.EXT.rescale_normal' >Start 'OpenGL.raw.GL.EXT.secondary_color' > ... found 'OpenGL.raw.GL.EXT.secondary_color' >Start 'OpenGL.raw.GL.EXT.separate_specular_color' > ... found 'OpenGL.raw.GL.EXT.separate_specular_color' >Start 'OpenGL.raw.GL.EXT.shadow_funcs' > ... found 'OpenGL.raw.GL.EXT.shadow_funcs' >Start 'OpenGL.raw.GL.EXT.shared_texture_palette' > ... found 'OpenGL.raw.GL.EXT.shared_texture_palette' >Start 'OpenGL.raw.GL.EXT.stencil_clear_tag' > ... found 'OpenGL.raw.GL.EXT.stencil_clear_tag' >Start 'OpenGL.raw.GL.EXT.stencil_two_side' > ... found 'OpenGL.raw.GL.EXT.stencil_two_side' >Start 'OpenGL.raw.GL.EXT.stencil_wrap' > ... found 'OpenGL.raw.GL.EXT.stencil_wrap' >Start 'OpenGL.raw.GL.EXT.subtexture' > ... found 'OpenGL.raw.GL.EXT.subtexture' >Start 'OpenGL.raw.GL.EXT.texture' > ... found 'OpenGL.raw.GL.EXT.texture' >Start 'OpenGL.raw.GL.EXT.texture3D' > ... found 'OpenGL.raw.GL.EXT.texture3D' >Start 'OpenGL.raw.GL.EXT.texture_array' > ... found 'OpenGL.raw.GL.EXT.texture_array' >Start 'OpenGL.raw.GL.EXT.texture_buffer_object' > ... found 'OpenGL.raw.GL.EXT.texture_buffer_object' >Start 'OpenGL.raw.GL.EXT.texture_compression_latc' > ... found 'OpenGL.raw.GL.EXT.texture_compression_latc' >Start 'OpenGL.raw.GL.EXT.texture_compression_rgtc' > ... found 'OpenGL.raw.GL.EXT.texture_compression_rgtc' >Start 'OpenGL.raw.GL.EXT.texture_compression_s3tc' > ... found 'OpenGL.raw.GL.EXT.texture_compression_s3tc' >Start 'OpenGL.raw.GL.EXT.texture_cube_map' > ... found 'OpenGL.raw.GL.EXT.texture_cube_map' >Start 'OpenGL.raw.GL.EXT.texture_env_add' > ... found 'OpenGL.raw.GL.EXT.texture_env_add' >Start 'OpenGL.raw.GL.EXT.texture_env_combine' > ... found 'OpenGL.raw.GL.EXT.texture_env_combine' >Start 'OpenGL.raw.GL.EXT.texture_env_dot3' > ... found 'OpenGL.raw.GL.EXT.texture_env_dot3' >Start 'OpenGL.raw.GL.EXT.texture_filter_anisotropic' > ... found 'OpenGL.raw.GL.EXT.texture_filter_anisotropic' >Start 'OpenGL.raw.GL.EXT.texture_integer' > ... found 'OpenGL.raw.GL.EXT.texture_integer' >Start 'OpenGL.raw.GL.EXT.texture_lod_bias' > ... found 'OpenGL.raw.GL.EXT.texture_lod_bias' >Start 'OpenGL.raw.GL.EXT.texture_mirror_clamp' > ... found 'OpenGL.raw.GL.EXT.texture_mirror_clamp' >Start 'OpenGL.raw.GL.EXT.texture_object' > ... found 'OpenGL.raw.GL.EXT.texture_object' >Start 'OpenGL.raw.GL.EXT.texture_perturb_normal' > ... found 'OpenGL.raw.GL.EXT.texture_perturb_normal' >Start 'OpenGL.raw.GL.EXT.texture_sRGB' > ... found 'OpenGL.raw.GL.EXT.texture_sRGB' >Start 'OpenGL.raw.GL.EXT.texture_shared_exponent' > ... found 'OpenGL.raw.GL.EXT.texture_shared_exponent' >Start 'OpenGL.raw.GL.EXT.vertex_array' > ... found 'OpenGL.raw.GL.EXT.vertex_array' >Start 'OpenGL.raw.GL.EXT.vertex_shader' > ... found 'OpenGL.raw.GL.EXT.vertex_shader' >Start 'OpenGL.raw.GL.EXT.vertex_weighting' > ... found 'OpenGL.raw.GL.EXT.vertex_weighting' >Start 'OpenGL.raw.GL.EXT.422_pixels' > ... found 'OpenGL.raw.GL.EXT.422_pixels' >Start 'OpenGL.raw.GL.EXT.__init__' > ... found 'OpenGL.raw.GL.EXT.__init__' >Start 'OpenGL.raw.GL.EXT.timer_query' > ... FAILED problem in OpenGL.raw.GL.EXT.timer_query - <type 'exceptions.AttributeError'>: 'module' object has no attribute 'GLint64EXT' >Start 'OpenGL.raw.GL.GREMEDY.frame_terminator' > ... found 'OpenGL.raw.GL.GREMEDY.frame_terminator' >Start 'OpenGL.raw.GL.GREMEDY.string_marker' > ... found 'OpenGL.raw.GL.GREMEDY.string_marker' >Start 'OpenGL.raw.GL.GREMEDY.__init__' > ... found 'OpenGL.raw.GL.GREMEDY.__init__' >Start 'OpenGL.raw.GL.HP.convolution_border_modes' > ... found 'OpenGL.raw.GL.HP.convolution_border_modes' >Start 'OpenGL.raw.GL.HP.image_transform' > ... found 'OpenGL.raw.GL.HP.image_transform' >Start 'OpenGL.raw.GL.HP.occlusion_test' > ... found 'OpenGL.raw.GL.HP.occlusion_test' >Start 'OpenGL.raw.GL.HP.texture_lighting' > ... found 'OpenGL.raw.GL.HP.texture_lighting' >Start 'OpenGL.raw.GL.HP.__init__' > ... found 'OpenGL.raw.GL.HP.__init__' >Start 'OpenGL.raw.GL.IBM.cull_vertex' > ... found 'OpenGL.raw.GL.IBM.cull_vertex' >Start 'OpenGL.raw.GL.IBM.multimode_draw_arrays' > ... found 'OpenGL.raw.GL.IBM.multimode_draw_arrays' >Start 'OpenGL.raw.GL.IBM.rasterpos_clip' > ... found 'OpenGL.raw.GL.IBM.rasterpos_clip' >Start 'OpenGL.raw.GL.IBM.texture_mirrored_repeat' > ... found 'OpenGL.raw.GL.IBM.texture_mirrored_repeat' >Start 'OpenGL.raw.GL.IBM.vertex_array_lists' > ... found 'OpenGL.raw.GL.IBM.vertex_array_lists' >Start 'OpenGL.raw.GL.IBM.__init__' > ... found 'OpenGL.raw.GL.IBM.__init__' >Start 'OpenGL.raw.GL.INGR.blend_func_separate' > ... found 'OpenGL.raw.GL.INGR.blend_func_separate' >Start 'OpenGL.raw.GL.INGR.color_clamp' > ... found 'OpenGL.raw.GL.INGR.color_clamp' >Start 'OpenGL.raw.GL.INGR.interlace_read' > ... found 'OpenGL.raw.GL.INGR.interlace_read' >Start 'OpenGL.raw.GL.INGR.palette_buffer' > ... found 'OpenGL.raw.GL.INGR.palette_buffer' >Start 'OpenGL.raw.GL.INGR.__init__' > ... found 'OpenGL.raw.GL.INGR.__init__' >Start 'OpenGL.raw.GL.INTEL.parallel_arrays' > ... found 'OpenGL.raw.GL.INTEL.parallel_arrays' >Start 'OpenGL.raw.GL.INTEL.texture_scissor' > ... found 'OpenGL.raw.GL.INTEL.texture_scissor' >Start 'OpenGL.raw.GL.INTEL.__init__' > ... found 'OpenGL.raw.GL.INTEL.__init__' >Start 'OpenGL.raw.GL.MESA.pack_invert' > ... found 'OpenGL.raw.GL.MESA.pack_invert' >Start 'OpenGL.raw.GL.MESA.resize_buffers' > ... found 'OpenGL.raw.GL.MESA.resize_buffers' >Start 'OpenGL.raw.GL.MESA.window_pos' > ... found 'OpenGL.raw.GL.MESA.window_pos' >Start 'OpenGL.raw.GL.MESA.ycbcr_texture' > ... found 'OpenGL.raw.GL.MESA.ycbcr_texture' >Start 'OpenGL.raw.GL.MESA.__init__' > ... found 'OpenGL.raw.GL.MESA.__init__' >Start 'OpenGL.raw.GL.MESAX.texture_stack' > ... found 'OpenGL.raw.GL.MESAX.texture_stack' >Start 'OpenGL.raw.GL.MESAX.__init__' > ... found 'OpenGL.raw.GL.MESAX.__init__' >Start 'OpenGL.raw.GL.NV.blend_square' > ... found 'OpenGL.raw.GL.NV.blend_square' >Start 'OpenGL.raw.GL.NV.copy_depth_to_color' > ... found 'OpenGL.raw.GL.NV.copy_depth_to_color' >Start 'OpenGL.raw.GL.NV.depth_buffer_float' > ... found 'OpenGL.raw.GL.NV.depth_buffer_float' >Start 'OpenGL.raw.GL.NV.depth_clamp' > ... found 'OpenGL.raw.GL.NV.depth_clamp' >Start 'OpenGL.raw.GL.NV.evaluators' > ... found 'OpenGL.raw.GL.NV.evaluators' >Start 'OpenGL.raw.GL.NV.fence' > ... found 'OpenGL.raw.GL.NV.fence' >Start 'OpenGL.raw.GL.NV.float_buffer' > ... found 'OpenGL.raw.GL.NV.float_buffer' >Start 'OpenGL.raw.GL.NV.fog_distance' > ... found 'OpenGL.raw.GL.NV.fog_distance' >Start 'OpenGL.raw.GL.NV.fragment_program' > ... found 'OpenGL.raw.GL.NV.fragment_program' >Start 'OpenGL.raw.GL.NV.fragment_program2' > ... found 'OpenGL.raw.GL.NV.fragment_program2' >Start 'OpenGL.raw.GL.NV.fragment_program4' > ... found 'OpenGL.raw.GL.NV.fragment_program4' >Start 'OpenGL.raw.GL.NV.fragment_program_option' > ... found 'OpenGL.raw.GL.NV.fragment_program_option' >Start 'OpenGL.raw.GL.NV.framebuffer_multisample_coverage' > ... found 'OpenGL.raw.GL.NV.framebuffer_multisample_coverage' >Start 'OpenGL.raw.GL.NV.geometry_program4' > ... found 'OpenGL.raw.GL.NV.geometry_program4' >Start 'OpenGL.raw.GL.NV.geometry_shader4' > ... found 'OpenGL.raw.GL.NV.geometry_shader4' >Start 'OpenGL.raw.GL.NV.gpu_program4' > ... found 'OpenGL.raw.GL.NV.gpu_program4' >Start 'OpenGL.raw.GL.NV.half_float' > ... found 'OpenGL.raw.GL.NV.half_float' >Start 'OpenGL.raw.GL.NV.light_max_exponent' > ... found 'OpenGL.raw.GL.NV.light_max_exponent' >Start 'OpenGL.raw.GL.NV.multisample_filter_hint' > ... found 'OpenGL.raw.GL.NV.multisample_filter_hint' >Start 'OpenGL.raw.GL.NV.occlusion_query' > ... found 'OpenGL.raw.GL.NV.occlusion_query' >Start 'OpenGL.raw.GL.NV.packed_depth_stencil' > ... found 'OpenGL.raw.GL.NV.packed_depth_stencil' >Start 'OpenGL.raw.GL.NV.parameter_buffer_object' > ... found 'OpenGL.raw.GL.NV.parameter_buffer_object' >Start 'OpenGL.raw.GL.NV.pixel_data_range' > ... found 'OpenGL.raw.GL.NV.pixel_data_range' >Start 'OpenGL.raw.GL.NV.point_sprite' > ... found 'OpenGL.raw.GL.NV.point_sprite' >Start 'OpenGL.raw.GL.NV.primitive_restart' > ... found 'OpenGL.raw.GL.NV.primitive_restart' >Start 'OpenGL.raw.GL.NV.register_combiners' > ... found 'OpenGL.raw.GL.NV.register_combiners' >Start 'OpenGL.raw.GL.NV.register_combiners2' > ... found 'OpenGL.raw.GL.NV.register_combiners2' >Start 'OpenGL.raw.GL.NV.texgen_emboss' > ... found 'OpenGL.raw.GL.NV.texgen_emboss' >Start 'OpenGL.raw.GL.NV.texgen_reflection' > ... found 'OpenGL.raw.GL.NV.texgen_reflection' >Start 'OpenGL.raw.GL.NV.texture_compression_vtc' > ... found 'OpenGL.raw.GL.NV.texture_compression_vtc' >Start 'OpenGL.raw.GL.NV.texture_env_combine4' > ... found 'OpenGL.raw.GL.NV.texture_env_combine4' >Start 'OpenGL.raw.GL.NV.texture_expand_normal' > ... found 'OpenGL.raw.GL.NV.texture_expand_normal' >Start 'OpenGL.raw.GL.NV.texture_rectangle' > ... found 'OpenGL.raw.GL.NV.texture_rectangle' >Start 'OpenGL.raw.GL.NV.texture_shader' > ... found 'OpenGL.raw.GL.NV.texture_shader' >Start 'OpenGL.raw.GL.NV.texture_shader2' > ... found 'OpenGL.raw.GL.NV.texture_shader2' >Start 'OpenGL.raw.GL.NV.texture_shader3' > ... found 'OpenGL.raw.GL.NV.texture_shader3' >Start 'OpenGL.raw.GL.NV.transform_feedback' > ... found 'OpenGL.raw.GL.NV.transform_feedback' >Start 'OpenGL.raw.GL.NV.vertex_array_range' > ... found 'OpenGL.raw.GL.NV.vertex_array_range' >Start 'OpenGL.raw.GL.NV.vertex_array_range2' > ... found 'OpenGL.raw.GL.NV.vertex_array_range2' >Start 'OpenGL.raw.GL.NV.vertex_program' > ... found 'OpenGL.raw.GL.NV.vertex_program' >Start 'OpenGL.raw.GL.NV.vertex_program1_1' > ... found 'OpenGL.raw.GL.NV.vertex_program1_1' >Start 'OpenGL.raw.GL.NV.vertex_program2' > ... found 'OpenGL.raw.GL.NV.vertex_program2' >Start 'OpenGL.raw.GL.NV.vertex_program2_option' > ... found 'OpenGL.raw.GL.NV.vertex_program2_option' >Start 'OpenGL.raw.GL.NV.vertex_program3' > ... found 'OpenGL.raw.GL.NV.vertex_program3' >Start 'OpenGL.raw.GL.NV.vertex_program4' > ... found 'OpenGL.raw.GL.NV.vertex_program4' >Start 'OpenGL.raw.GL.NV.__init__' > ... found 'OpenGL.raw.GL.NV.__init__' >Start 'OpenGL.raw.GL.OES.read_format' > ... found 'OpenGL.raw.GL.OES.read_format' >Start 'OpenGL.raw.GL.OES.__init__' > ... found 'OpenGL.raw.GL.OES.__init__' >Start 'OpenGL.raw.GL.OML.interlace' > ... found 'OpenGL.raw.GL.OML.interlace' >Start 'OpenGL.raw.GL.OML.resample' > ... found 'OpenGL.raw.GL.OML.resample' >Start 'OpenGL.raw.GL.OML.subsample' > ... found 'OpenGL.raw.GL.OML.subsample' >Start 'OpenGL.raw.GL.OML.__init__' > ... found 'OpenGL.raw.GL.OML.__init__' >Start 'OpenGL.raw.GL.PGI.misc_hints' > ... found 'OpenGL.raw.GL.PGI.misc_hints' >Start 'OpenGL.raw.GL.PGI.vertex_hints' > ... found 'OpenGL.raw.GL.PGI.vertex_hints' >Start 'OpenGL.raw.GL.PGI.__init__' > ... found 'OpenGL.raw.GL.PGI.__init__' >Start 'OpenGL.raw.GL.REND.screen_coordinates' > ... found 'OpenGL.raw.GL.REND.screen_coordinates' >Start 'OpenGL.raw.GL.REND.__init__' > ... found 'OpenGL.raw.GL.REND.__init__' >Start 'OpenGL.raw.GL.S3.s3tc' > ... found 'OpenGL.raw.GL.S3.s3tc' >Start 'OpenGL.raw.GL.S3.__init__' > ... found 'OpenGL.raw.GL.S3.__init__' >Start 'OpenGL.raw.GL.SGI.color_matrix' > ... found 'OpenGL.raw.GL.SGI.color_matrix' >Start 'OpenGL.raw.GL.SGI.color_table' > ... found 'OpenGL.raw.GL.SGI.color_table' >Start 'OpenGL.raw.GL.SGI.depth_pass_instrument' > ... found 'OpenGL.raw.GL.SGI.depth_pass_instrument' >Start 'OpenGL.raw.GL.SGI.texture_color_table' > ... found 'OpenGL.raw.GL.SGI.texture_color_table' >Start 'OpenGL.raw.GL.SGI.__init__' > ... found 'OpenGL.raw.GL.SGI.__init__' >Start 'OpenGL.raw.GL.SGIS.detail_texture' > ... found 'OpenGL.raw.GL.SGIS.detail_texture' >Start 'OpenGL.raw.GL.SGIS.fog_function' > ... found 'OpenGL.raw.GL.SGIS.fog_function' >Start 'OpenGL.raw.GL.SGIS.generate_mipmap' > ... found 'OpenGL.raw.GL.SGIS.generate_mipmap' >Start 'OpenGL.raw.GL.SGIS.multisample' > ... found 'OpenGL.raw.GL.SGIS.multisample' >Start 'OpenGL.raw.GL.SGIS.pixel_texture' > ... found 'OpenGL.raw.GL.SGIS.pixel_texture' >Start 'OpenGL.raw.GL.SGIS.point_line_texgen' > ... found 'OpenGL.raw.GL.SGIS.point_line_texgen' >Start 'OpenGL.raw.GL.SGIS.point_parameters' > ... found 'OpenGL.raw.GL.SGIS.point_parameters' >Start 'OpenGL.raw.GL.SGIS.sharpen_texture' > ... found 'OpenGL.raw.GL.SGIS.sharpen_texture' >Start 'OpenGL.raw.GL.SGIS.texture4D' > ... found 'OpenGL.raw.GL.SGIS.texture4D' >Start 'OpenGL.raw.GL.SGIS.texture_border_clamp' > ... found 'OpenGL.raw.GL.SGIS.texture_border_clamp' >Start 'OpenGL.raw.GL.SGIS.texture_color_mask' > ... found 'OpenGL.raw.GL.SGIS.texture_color_mask' >Start 'OpenGL.raw.GL.SGIS.texture_edge_clamp' > ... found 'OpenGL.raw.GL.SGIS.texture_edge_clamp' >Start 'OpenGL.raw.GL.SGIS.texture_filter4' > ... found 'OpenGL.raw.GL.SGIS.texture_filter4' >Start 'OpenGL.raw.GL.SGIS.texture_lod' > ... found 'OpenGL.raw.GL.SGIS.texture_lod' >Start 'OpenGL.raw.GL.SGIS.texture_select' > ... found 'OpenGL.raw.GL.SGIS.texture_select' >Start 'OpenGL.raw.GL.SGIS.__init__' > ... found 'OpenGL.raw.GL.SGIS.__init__' >Start 'OpenGL.raw.GL.SGIX.FfdMask' > ... found 'OpenGL.raw.GL.SGIX.FfdMask' >Start 'OpenGL.raw.GL.SGIX.async' > ... found 'OpenGL.raw.GL.SGIX.async' >Start 'OpenGL.raw.GL.SGIX.async_histogram' > ... found 'OpenGL.raw.GL.SGIX.async_histogram' >Start 'OpenGL.raw.GL.SGIX.async_pixel' > ... found 'OpenGL.raw.GL.SGIX.async_pixel' >Start 'OpenGL.raw.GL.SGIX.blend_alpha_minmax' > ... found 'OpenGL.raw.GL.SGIX.blend_alpha_minmax' >Start 'OpenGL.raw.GL.SGIX.calligraphic_fragment' > ... found 'OpenGL.raw.GL.SGIX.calligraphic_fragment' >Start 'OpenGL.raw.GL.SGIX.clipmap' > ... found 'OpenGL.raw.GL.SGIX.clipmap' >Start 'OpenGL.raw.GL.SGIX.convolution_accuracy' > ... found 'OpenGL.raw.GL.SGIX.convolution_accuracy' >Start 'OpenGL.raw.GL.SGIX.depth_pass_instrument' > ... found 'OpenGL.raw.GL.SGIX.depth_pass_instrument' >Start 'OpenGL.raw.GL.SGIX.depth_texture' > ... found 'OpenGL.raw.GL.SGIX.depth_texture' >Start 'OpenGL.raw.GL.SGIX.flush_raster' > ... found 'OpenGL.raw.GL.SGIX.flush_raster' >Start 'OpenGL.raw.GL.SGIX.fog_offset' > ... found 'OpenGL.raw.GL.SGIX.fog_offset' >Start 'OpenGL.raw.GL.SGIX.fog_scale' > ... found 'OpenGL.raw.GL.SGIX.fog_scale' >Start 'OpenGL.raw.GL.SGIX.fragment_lighting' > ... found 'OpenGL.raw.GL.SGIX.fragment_lighting' >Start 'OpenGL.raw.GL.SGIX.framezoom' > ... found 'OpenGL.raw.GL.SGIX.framezoom' >Start 'OpenGL.raw.GL.SGIX.igloo_interface' > ... found 'OpenGL.raw.GL.SGIX.igloo_interface' >Start 'OpenGL.raw.GL.SGIX.impact_pixel_texture' > ... found 'OpenGL.raw.GL.SGIX.impact_pixel_texture' >Start 'OpenGL.raw.GL.SGIX.instruments' > ... found 'OpenGL.raw.GL.SGIX.instruments' >Start 'OpenGL.raw.GL.SGIX.interlace' > ... found 'OpenGL.raw.GL.SGIX.interlace' >Start 'OpenGL.raw.GL.SGIX.ir_instrument1' > ... found 'OpenGL.raw.GL.SGIX.ir_instrument1' >Start 'OpenGL.raw.GL.SGIX.list_priority' > ... found 'OpenGL.raw.GL.SGIX.list_priority' >Start 'OpenGL.raw.GL.SGIX.pixel_texture' > ... found 'OpenGL.raw.GL.SGIX.pixel_texture' >Start 'OpenGL.raw.GL.SGIX.pixel_tiles' > ... found 'OpenGL.raw.GL.SGIX.pixel_tiles' >Start 'OpenGL.raw.GL.SGIX.polynomial_ffd' > ... found 'OpenGL.raw.GL.SGIX.polynomial_ffd' >Start 'OpenGL.raw.GL.SGIX.reference_plane' > ... found 'OpenGL.raw.GL.SGIX.reference_plane' >Start 'OpenGL.raw.GL.SGIX.resample' > ... found 'OpenGL.raw.GL.SGIX.resample' >Start 'OpenGL.raw.GL.SGIX.scalebias_hint' > ... found 'OpenGL.raw.GL.SGIX.scalebias_hint' >Start 'OpenGL.raw.GL.SGIX.shadow' > ... found 'OpenGL.raw.GL.SGIX.shadow' >Start 'OpenGL.raw.GL.SGIX.shadow_ambient' > ... found 'OpenGL.raw.GL.SGIX.shadow_ambient' >Start 'OpenGL.raw.GL.SGIX.sprite' > ... found 'OpenGL.raw.GL.SGIX.sprite' >Start 'OpenGL.raw.GL.SGIX.subsample' > ... found 'OpenGL.raw.GL.SGIX.subsample' >Start 'OpenGL.raw.GL.SGIX.tag_sample_buffer' > ... found 'OpenGL.raw.GL.SGIX.tag_sample_buffer' >Start 'OpenGL.raw.GL.SGIX.texture_add_env' > ... found 'OpenGL.raw.GL.SGIX.texture_add_env' >Start 'OpenGL.raw.GL.SGIX.texture_coordinate_clamp' > ... found 'OpenGL.raw.GL.SGIX.texture_coordinate_clamp' >Start 'OpenGL.raw.GL.SGIX.texture_lod_bias' > ... found 'OpenGL.raw.GL.SGIX.texture_lod_bias' >Start 'OpenGL.raw.GL.SGIX.texture_multi_buffer' > ... found 'OpenGL.raw.GL.SGIX.texture_multi_buffer' >Start 'OpenGL.raw.GL.SGIX.texture_scale_bias' > ... found 'OpenGL.raw.GL.SGIX.texture_scale_bias' >Start 'OpenGL.raw.GL.SGIX.texture_select' > ... found 'OpenGL.raw.GL.SGIX.texture_select' >Start 'OpenGL.raw.GL.SGIX.vertex_preclip' > ... found 'OpenGL.raw.GL.SGIX.vertex_preclip' >Start 'OpenGL.raw.GL.SGIX.ycrcb' > ... found 'OpenGL.raw.GL.SGIX.ycrcb' >Start 'OpenGL.raw.GL.SGIX.ycrcb_subsample' > ... found 'OpenGL.raw.GL.SGIX.ycrcb_subsample' >Start 'OpenGL.raw.GL.SGIX.ycrcba' > ... found 'OpenGL.raw.GL.SGIX.ycrcba' >Start 'OpenGL.raw.GL.SGIX.__init__' > ... found 'OpenGL.raw.GL.SGIX.__init__' >Start 'OpenGL.raw.GL.SUN.convolution_border_modes' > ... found 'OpenGL.raw.GL.SUN.convolution_border_modes' >Start 'OpenGL.raw.GL.SUN.global_alpha' > ... found 'OpenGL.raw.GL.SUN.global_alpha' >Start 'OpenGL.raw.GL.SUN.mesh_array' > ... found 'OpenGL.raw.GL.SUN.mesh_array' >Start 'OpenGL.raw.GL.SUN.slice_accum' > ... found 'OpenGL.raw.GL.SUN.slice_accum' >Start 'OpenGL.raw.GL.SUN.triangle_list' > ... found 'OpenGL.raw.GL.SUN.triangle_list' >Start 'OpenGL.raw.GL.SUN.vertex' > ... found 'OpenGL.raw.GL.SUN.vertex' >Start 'OpenGL.raw.GL.SUN.__init__' > ... found 'OpenGL.raw.GL.SUN.__init__' >Start 'OpenGL.raw.GL.SUNX.constant_data' > ... found 'OpenGL.raw.GL.SUNX.constant_data' >Start 'OpenGL.raw.GL.SUNX.__init__' > ... found 'OpenGL.raw.GL.SUNX.__init__' >Start 'OpenGL.raw.GL.VERSION.GL_1_2' > ... found 'OpenGL.raw.GL.VERSION.GL_1_2' >Start 'OpenGL.raw.GL.VERSION.GL_1_4' > ... found 'OpenGL.raw.GL.VERSION.GL_1_4' >Start 'OpenGL.raw.GL.VERSION.GL_1_5' > ... found 'OpenGL.raw.GL.VERSION.GL_1_5' >Start 'OpenGL.raw.GL.VERSION.GL_2_0' > ... found 'OpenGL.raw.GL.VERSION.GL_2_0' >Start 'OpenGL.raw.GL.VERSION.GL_2_1' > ... found 'OpenGL.raw.GL.VERSION.GL_2_1' >Start 'OpenGL.raw.GL.VERSION.__init__' > ... found 'OpenGL.raw.GL.VERSION.__init__' >Start 'OpenGL.raw.GL.WIN.phong_shading' > ... found 'OpenGL.raw.GL.WIN.phong_shading' >Start 'OpenGL.raw.GL.WIN.specular_fog' > ... found 'OpenGL.raw.GL.WIN.specular_fog' >Start 'OpenGL.raw.GL.WIN.__init__' > ... found 'OpenGL.raw.GL.WIN.__init__' >Unable to import the module 'OpenGL.Tk' >Unable to import the module 'ctypes.wintypes' >Unable to import the module 'OpenGL.platform.darwin' >Unable to import the module 'OpenGL.platform.win32' >Unable to import the module 'OpenGL.arrays.numarrays' >Unable to import the module 'OpenGL.tests.test_tess1' >Unable to import the module 'OpenGL.tests.tests' >Unable to import the module 'OpenGL.GL.APPLE.ycbcr_422' >Unable to import the module 'OpenGL.GL.ARB.shader_objects_new' >Unable to import the module 'OpenGL.GL.EXT.timer_query' >Unable to import the module 'OpenGL.raw.GL.APPLE.ycbcr_422' >Unable to import the module 'OpenGL.raw.GL.EXT.timer_query' >>>> Source compiled. >[31;01m--------------------------- ACCESS VIOLATION SUMMARY ---------------------------[0m >[31;01mLOG FILE = "/var/log/sandbox/sandbox-25353.log"[0m > >open_wr: /dev/fb0 >open_wr: /dev/fb0 >open_wr: /dev/fb0 >open_wr: /dev/fb0 >[31;01m--------------------------------------------------------------------------------[0m >
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bug 227361
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157033
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