>>> Unpacking source... >>> Unpacking PyOpenGL-3.0.0b1.tar.gz to /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work >>> Source unpacked. >>> Compiling source in /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1 ... running build running build_py creating build creating build/lib creating build/lib/OpenGL copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/version.py -> build/lib/OpenGL copying OpenGL/converters.py -> build/lib/OpenGL copying OpenGL/images.py -> build/lib/OpenGL copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL copying OpenGL/__init__.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL copying OpenGL/extensions.py -> build/lib/OpenGL creating build/lib/OpenGL/tests copying OpenGL/tests/test_glutinit_0args.py -> build/lib/OpenGL/tests copying OpenGL/tests/test_loadglut.py -> build/lib/OpenGL/tests copying OpenGL/tests/test_glutwindow.py -> build/lib/OpenGL/tests copying OpenGL/tests/testing_context.py -> build/lib/OpenGL/tests copying OpenGL/tests/test_glutinit.py -> build/lib/OpenGL/tests copying OpenGL/tests/glreadpixelsubformat.py -> build/lib/OpenGL/tests copying OpenGL/tests/test_tess1.py -> build/lib/OpenGL/tests copying OpenGL/tests/test_glgetfloat_leak.py -> build/lib/OpenGL/tests copying OpenGL/tests/__init__.py -> build/lib/OpenGL/tests copying OpenGL/tests/test_glcolorpointerf.py -> build/lib/OpenGL/tests copying OpenGL/tests/tests.py -> build/lib/OpenGL/tests creating build/lib/OpenGL/WGL copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/platform copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform creating build/lib/OpenGL/raw copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw creating build/lib/OpenGL/GLUT copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT creating build/lib/OpenGL/Tk copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk creating build/lib/OpenGL/arrays copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_numeric.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numericnames.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numeric.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numarrays.py -> build/lib/OpenGL/arrays creating build/lib/OpenGL/GLX copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX creating build/lib/OpenGL/GLU copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/GL copying OpenGL/GL/images.py -> build/lib/OpenGL/GL copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL creating build/lib/OpenGL/GLE copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/AGL copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT creating build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/constants.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/annotations.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU creating build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/constants.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/annotations.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL creating build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/raw/AGL copying OpenGL/raw/AGL/__init__.py -> build/lib/OpenGL/raw/AGL creating build/lib/OpenGL/raw/GLEXT copying OpenGL/raw/GLEXT/TYPES_DEFINED.py -> build/lib/OpenGL/raw/GLEXT copying OpenGL/raw/GLEXT/__init__.py -> build/lib/OpenGL/raw/GLEXT creating build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT creating build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI creating build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/texture_scissor.py -> build/lib/OpenGL/GL/INTEL creating build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES creating build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_3_images.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION creating build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN creating build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY creating build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN creating build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/palette_buffer.py -> build/lib/OpenGL/GL/INGR creating build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI creating build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP creating build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 creating build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA creating build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX creating build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE creating build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/color_matrix.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/422_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT creating build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX creating build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX creating build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV creating build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_objects_new.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB creating build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/FfdMask.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_select.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/impact_pixel_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fog_scale.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX creating build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI creating build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND creating build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM creating build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS creating build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML creating build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI creating build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/texture_scissor.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES creating build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION creating build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN creating build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY creating build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN creating build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/palette_buffer.py -> build/lib/OpenGL/raw/GL/INGR creating build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI creating build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP creating build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 creating build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA creating build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX creating build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE creating build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/color_matrix.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/422_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT creating build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX creating build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV creating build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB creating build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/FfdMask.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_select.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/impact_pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fog_scale.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX creating build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI creating build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND creating build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM creating build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS creating build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML running egg_info writing PyOpenGL.egg-info/PKG-INFO writing top-level names to PyOpenGL.egg-info/top_level.txt writing dependency_links to PyOpenGL.egg-info/dependency_links.txt writing entry points to PyOpenGL.egg-info/entry_points.txt reading manifest file 'PyOpenGL.egg-info/SOURCES.txt' writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' copying OpenGL/tests/yingyang.png -> build/lib/OpenGL/tests * Generating API docs as requested... Start 'OpenGL' ... found 'OpenGL' Start 'ctypes' ... found 'ctypes' Start '__builtin__' ... found '__builtin__' Start 'OpenGL.converters' ... found 'OpenGL.converters' Start 'OpenGL.error' ... found 'OpenGL.error' Start 'OpenGL.platform' ... found 'OpenGL.platform' Start 'OpenGL.version' ... found 'OpenGL.version' Start 'OpenGL.wrapper' ... found 'OpenGL.wrapper' Start 'OpenGL.AGL' ... found 'OpenGL.AGL' Start 'OpenGL.GL' ... found 'OpenGL.GL' Start 'OpenGL.GLE' ... found 'OpenGL.GLE' Start 'OpenGL.GLU' ... found 'OpenGL.GLU' Start 'OpenGL.GLUT' ... found 'OpenGL.GLUT' Start 'OpenGL.GLX' ... found 'OpenGL.GLX' Start 'OpenGL.Tk' ... FAILED problem in OpenGL.Tk - : no display name and no $DISPLAY environment variable Start 'OpenGL.WGL' ... found 'OpenGL.WGL' Start 'OpenGL.__init__' ... found 'OpenGL.__init__' Start 'OpenGL.arrays' ... found 'OpenGL.arrays' Start 'OpenGL.constant' ... found 'OpenGL.constant' Start 'OpenGL.constants' ... found 'OpenGL.constants' Start 'OpenGL.contextdata' ... found 'OpenGL.contextdata' Start 'OpenGL.extensions' ... found 'OpenGL.extensions' Start 'OpenGL.images' ... found 'OpenGL.images' Start 'OpenGL.logs' ... found 'OpenGL.logs' Start 'OpenGL.raw' ... found 'OpenGL.raw' Start 'OpenGL.tests' ... found 'OpenGL.tests' GL GLU GLUT <_FuncPtr object at 0x9d146ac> ACCESS DENIED open_wr: /dev/fb0 =======================| DirectFB 1.1.1 |======================= (c) 2001-2007 The DirectFB Organization (directfb.org) (c) 2000-2004 Convergence (integrated media) GmbH ------------------------------------------------------------ (*) DirectFB/Core: Single Application Core. (2008-05-25 01:36) ACCESS DENIED open_wr: /dev/fb0 (!) Direct/Util: opening '/dev/fb0' failed --> Permission denied (!) DirectFB/FBDev: Error opening framebuffer device! (!) DirectFB/FBDev: Use 'fbdev' option or set FRAMEBUFFER environment variable. (!) DirectFB/Core: Could not initialize 'system_core' core! --> Initialization error! Start 'ctypes._endian' ... found 'ctypes._endian' Start 'ctypes.util' ... found 'ctypes.util' Start 'ctypes.__init__' ... found 'ctypes.__init__' Start 'ctypes.macholib' ... found 'ctypes.macholib' Start 'ctypes.test' ... found 'ctypes.test' find_library('c') -> libc.so.6 find_library('m') -> libm.so.6 Start 'ctypes.wintypes' ... FAILED problem in ctypes.wintypes - : _type_ 'v' not supported Start 'OpenGL.platform.baseplatform' ... found 'OpenGL.platform.baseplatform' Start 'OpenGL.platform.ctypesloader' ... found 'OpenGL.platform.ctypesloader' Start 'OpenGL.platform.glx' ... found 'OpenGL.platform.glx' Start 'OpenGL.platform.__init__' ... found 'OpenGL.platform.__init__' Start 'OpenGL.platform.darwin' ... FAILED problem in OpenGL.platform.darwin - : ('OpenGL: cannot open shared object file: No such file or directory', 'OpenGL', None) Start 'OpenGL.platform.win32' ... FAILED problem in OpenGL.platform.win32 - : 'module' object has no attribute 'windll' Start 'OpenGL.AGL.__init__' ... found 'OpenGL.AGL.__init__' Start 'OpenGL.GL.VERSION' ... found 'OpenGL.GL.VERSION' Start 'OpenGL.GL.exceptional' ... found 'OpenGL.GL.exceptional' Start 'OpenGL.GL.glget' ... found 'OpenGL.GL.glget' Start 'OpenGL.GL.images' ... found 'OpenGL.GL.images' Start 'OpenGL.raw.GL.ARB.imaging' ... found 'OpenGL.raw.GL.ARB.imaging' Start 'OpenGL.GL.pointers' ... found 'OpenGL.GL.pointers' Start 'OpenGL.raw.GL.VERSION.GL_1_3' ... found 'OpenGL.raw.GL.VERSION.GL_1_3' Start 'OpenGL.GL.APPLE' ... found 'OpenGL.GL.APPLE' Start 'OpenGL.GL.ARB' ... found 'OpenGL.GL.ARB' Start 'OpenGL.GL.ATI' ... found 'OpenGL.GL.ATI' Start 'OpenGL.GL.DFX' ... found 'OpenGL.GL.DFX' Start 'OpenGL.GL.EXT' ... found 'OpenGL.GL.EXT' Start 'OpenGL.GL.GREMEDY' ... found 'OpenGL.GL.GREMEDY' Start 'OpenGL.GL.HP' ... found 'OpenGL.GL.HP' Start 'OpenGL.GL.IBM' ... found 'OpenGL.GL.IBM' Start 'OpenGL.GL.INGR' ... found 'OpenGL.GL.INGR' Start 'OpenGL.GL.INTEL' ... found 'OpenGL.GL.INTEL' Start 'OpenGL.GL.MESA' ... found 'OpenGL.GL.MESA' Start 'OpenGL.GL.MESAX' ... found 'OpenGL.GL.MESAX' Start 'OpenGL.GL.NV' ... found 'OpenGL.GL.NV' Start 'OpenGL.GL.OES' ... found 'OpenGL.GL.OES' Start 'OpenGL.GL.OML' ... found 'OpenGL.GL.OML' Start 'OpenGL.GL.PGI' ... found 'OpenGL.GL.PGI' Start 'OpenGL.GL.REND' ... found 'OpenGL.GL.REND' Start 'OpenGL.GL.S3' ... found 'OpenGL.GL.S3' Start 'OpenGL.GL.SGI' ... found 'OpenGL.GL.SGI' Start 'OpenGL.GL.SGIS' ... found 'OpenGL.GL.SGIS' Start 'OpenGL.GL.SGIX' ... found 'OpenGL.GL.SGIX' Start 'OpenGL.GL.SUN' ... found 'OpenGL.GL.SUN' Start 'OpenGL.GL.SUNX' ... found 'OpenGL.GL.SUNX' Start 'OpenGL.GL.WIN' ... found 'OpenGL.GL.WIN' Start 'OpenGL.GL.__init__' ... found 'OpenGL.GL.__init__' Start 'OpenGL.GL.feedback' ... found 'OpenGL.GL.feedback' Start 'OpenGL.GL.selection' ... found 'OpenGL.GL.selection' Start 'OpenGL.GLE.exceptional' ... found 'OpenGL.GLE.exceptional' Start 'OpenGL.raw.GLE' ... found 'OpenGL.raw.GLE' Start 'OpenGL.raw.GLE.annotations' ... found 'OpenGL.raw.GLE.annotations' Start 'OpenGL.GLE.__init__' ... found 'OpenGL.GLE.__init__' Start 'OpenGL.GLU.glunurbs' ... found 'OpenGL.GLU.glunurbs' Start 'OpenGL.GLU.glustruct' ... found 'OpenGL.GLU.glustruct' Start 'OpenGL.GLU.projection' ... found 'OpenGL.GLU.projection' Start 'OpenGL.GLU.quadrics' ... found 'OpenGL.GLU.quadrics' Start 'OpenGL.GLU.tess' ... found 'OpenGL.GLU.tess' Start 'OpenGL.GLU.EXT' ... found 'OpenGL.GLU.EXT' Start 'OpenGL.GLU.__init__' ... found 'OpenGL.GLU.__init__' Start 'OpenGL.GLUT.fonts' ... found 'OpenGL.GLUT.fonts' Start 'OpenGL.GLUT.freeglut' ... found 'OpenGL.GLUT.freeglut' Start 'OpenGL.raw.GLUT' ... found 'OpenGL.raw.GLUT' Start 'OpenGL.GLUT.special' ... found 'OpenGL.GLUT.special' Start 'OpenGL.GLUT.__init__' ... found 'OpenGL.GLUT.__init__' Start 'OpenGL.GLX.__init__' ... found 'OpenGL.GLX.__init__' Start 'OpenGL.WGL.__init__' ... found 'OpenGL.WGL.__init__' Start 'OpenGL.arrays.arraydatatype' ... found 'OpenGL.arrays.arraydatatype' Start 'OpenGL.arrays.arrayhelpers' ... found 'OpenGL.arrays.arrayhelpers' Start 'OpenGL.arrays.formathandler' ... found 'OpenGL.arrays.formathandler' Start 'OpenGL.arrays.__init__' ... found 'OpenGL.arrays.__init__' Start 'OpenGL.arrays._numeric' ... found 'OpenGL.arrays._numeric' Start 'OpenGL.arrays._strings' ... found 'OpenGL.arrays._strings' Start 'OpenGL.arrays.ctypesarrays' ... found 'OpenGL.arrays.ctypesarrays' Start 'OpenGL.arrays.ctypesparameters' ... found 'OpenGL.arrays.ctypesparameters' Start 'OpenGL.arrays.ctypespointers' ... found 'OpenGL.arrays.ctypespointers' Start 'OpenGL.arrays.lists' ... found 'OpenGL.arrays.lists' Start 'OpenGL.arrays.nones' ... found 'OpenGL.arrays.nones' Start 'OpenGL.arrays.numarrays' ... FAILED problem in OpenGL.arrays.numarrays - : No numarray module present: No module named numarray Start 'OpenGL.arrays.numbers' ... found 'OpenGL.arrays.numbers' Start 'OpenGL.arrays.numeric' ... found 'OpenGL.arrays.numeric' Start 'OpenGL.arrays.numericnames' ... found 'OpenGL.arrays.numericnames' Start 'OpenGL.arrays.numpymodule' ... found 'OpenGL.arrays.numpymodule' Start 'OpenGL.arrays.strings' ... found 'OpenGL.arrays.strings' Start 'OpenGL.raw.GL' ... found 'OpenGL.raw.GL' Start 'OpenGL.raw.GLU' ... found 'OpenGL.raw.GLU' Start 'OpenGL.raw.GLX' ... found 'OpenGL.raw.GLX' Start 'OpenGL.raw.AGL' ... found 'OpenGL.raw.AGL' Start 'OpenGL.raw.GLEXT' ... found 'OpenGL.raw.GLEXT' Start 'OpenGL.raw.WGL' ... found 'OpenGL.raw.WGL' Start 'OpenGL.raw.__init__' ... found 'OpenGL.raw.__init__' Start 'OpenGL.tests.__init__' ... found 'OpenGL.tests.__init__' Start 'OpenGL.tests.glreadpixelsubformat' ... found 'OpenGL.tests.glreadpixelsubformat' Start 'OpenGL.tests.test_glcolorpointerf' ... found 'OpenGL.tests.test_glcolorpointerf' Start 'OpenGL.tests.test_glgetfloat_leak' ... found 'OpenGL.tests.test_glgetfloat_leak' Start 'OpenGL.tests.test_glutinit' ... found 'OpenGL.tests.test_glutinit' Start 'OpenGL.tests.test_glutinit_0args' ... found 'OpenGL.tests.test_glutinit_0args' Start 'OpenGL.tests.test_glutwindow' ... found 'OpenGL.tests.test_glutwindow' Start 'OpenGL.tests.test_loadglut' ... found 'OpenGL.tests.test_loadglut' Start 'OpenGL.tests.test_tess1' ... FAILED AttributeError("'NoneType' object has no attribute '__name__'",) Start 'OpenGL.tests.testing_context' ... found 'OpenGL.tests.testing_context' Start 'OpenGL.tests.tests' ACCESS DENIED open_wr: /dev/fb0 =======================| DirectFB 1.1.1 |======================= (c) 2001-2007 The DirectFB Organization (directfb.org) (c) 2000-2004 Convergence (integrated media) GmbH ------------------------------------------------------------ (*) DirectFB/Core: Single Application Core. (2008-05-25 01:36) ACCESS DENIED open_wr: /dev/fb0 (!) Direct/Util: opening '/dev/fb0' failed --> Permission denied (!) DirectFB/FBDev: Error opening framebuffer device! (!) DirectFB/FBDev: Use 'fbdev' option or set FRAMEBUFFER environment variable. (!) DirectFB/Core: Could not initialize 'system_core' core! --> Initialization error! ... FAILED problem in OpenGL.tests.tests - : DirectFBCreate: Initialization error! Start 'ctypes.macholib.__init__' ... found 'ctypes.macholib.__init__' Start 'ctypes.macholib.dyld' ... found 'ctypes.macholib.dyld' Start 'ctypes.macholib.dylib' ... found 'ctypes.macholib.dylib' Start 'ctypes.macholib.framework' ... found 'ctypes.macholib.framework' Start 'ctypes.test.__init__' ... found 'ctypes.test.__init__' Start 'ctypes.test.runtests' ... found 'ctypes.test.runtests' Start 'ctypes.test.test_anon' ... found 'ctypes.test.test_anon' Start 'ctypes.test.test_array_in_pointer' ... found 'ctypes.test.test_array_in_pointer' Start 'ctypes.test.test_arrays' ... found 'ctypes.test.test_arrays' Start 'ctypes.test.test_as_parameter' ... found 'ctypes.test.test_as_parameter' Start 'ctypes.test.test_bitfields' ... found 'ctypes.test.test_bitfields' Start 'ctypes.test.test_buffers' ... found 'ctypes.test.test_buffers' Start 'ctypes.test.test_byteswap' ... found 'ctypes.test.test_byteswap' Start 'ctypes.test.test_callbacks' ... found 'ctypes.test.test_callbacks' Start 'ctypes.test.test_cast' ... found 'ctypes.test.test_cast' Start 'ctypes.test.test_cfuncs' ... found 'ctypes.test.test_cfuncs' Start 'ctypes.test.test_checkretval' ... found 'ctypes.test.test_checkretval' Start 'ctypes.test.test_delattr' ... found 'ctypes.test.test_delattr' Start 'ctypes.test.test_errcheck' ... found 'ctypes.test.test_errcheck' Start 'ctypes.test.test_find' ... found 'ctypes.test.test_find' Start 'ctypes.test.test_funcptr' ... found 'ctypes.test.test_funcptr' Start 'ctypes.test.test_functions' ... found 'ctypes.test.test_functions' Start 'ctypes.test.test_incomplete' ... found 'ctypes.test.test_incomplete' Start 'ctypes.test.test_init' ... found 'ctypes.test.test_init' Start 'ctypes.test.test_integers' ... found 'ctypes.test.test_integers' Start 'ctypes.test.test_internals' ... found 'ctypes.test.test_internals' Start 'ctypes.test.test_keeprefs' ... found 'ctypes.test.test_keeprefs' Start 'ctypes.test.test_libc' ... found 'ctypes.test.test_libc' Start 'ctypes.test.test_loading' ... found 'ctypes.test.test_loading' Start 'ctypes.test.test_macholib' ... found 'ctypes.test.test_macholib' Start 'ctypes.test.test_memfunctions' ... found 'ctypes.test.test_memfunctions' Start 'ctypes.test.test_numbers' ... found 'ctypes.test.test_numbers' Start 'ctypes.test.test_objects' ... found 'ctypes.test.test_objects' Start 'ctypes.test.test_parameters' ... found 'ctypes.test.test_parameters' Start 'ctypes.test.test_pointers' ... found 'ctypes.test.test_pointers' Start 'ctypes.test.test_prototypes' ... found 'ctypes.test.test_prototypes' Start 'ctypes.test.test_python_api' ... found 'ctypes.test.test_python_api' Start 'ctypes.test.test_random_things' ... found 'ctypes.test.test_random_things' Start 'ctypes.test.test_refcounts' ... found 'ctypes.test.test_refcounts' Start 'ctypes.test.test_repr' ... found 'ctypes.test.test_repr' Start 'ctypes.test.test_returnfuncptrs' ... found 'ctypes.test.test_returnfuncptrs' Start 'ctypes.test.test_simplesubclasses' ... found 'ctypes.test.test_simplesubclasses' Start 'ctypes.test.test_sizes' ... found 'ctypes.test.test_sizes' Start 'ctypes.test.test_slicing' ... found 'ctypes.test.test_slicing' Start 'ctypes.test.test_stringptr' ... found 'ctypes.test.test_stringptr' Start 'ctypes.test.test_strings' ... found 'ctypes.test.test_strings' Start 'ctypes.test.test_struct_fields' ... found 'ctypes.test.test_struct_fields' Start 'ctypes.test.test_structures' ... found 'ctypes.test.test_structures' Start 'ctypes.test.test_unaligned_structures' ... found 'ctypes.test.test_unaligned_structures' Start 'ctypes.test.test_unicode' ... found 'ctypes.test.test_unicode' Start 'ctypes.test.test_values' ... found 'ctypes.test.test_values' Start 'ctypes.test.test_varsize_struct' ... found 'ctypes.test.test_varsize_struct' Start 'ctypes.test.test_win32' ... found 'ctypes.test.test_win32' Start 'OpenGL.GL.VERSION.GL_1_2' ... found 'OpenGL.GL.VERSION.GL_1_2' Start 'OpenGL.GL.VERSION.GL_1_2_images' ... found 'OpenGL.GL.VERSION.GL_1_2_images' Start 'OpenGL.GL.VERSION.GL_1_3' ... found 'OpenGL.GL.VERSION.GL_1_3' Start 'OpenGL.GL.VERSION.GL_1_3_images' ... found 'OpenGL.GL.VERSION.GL_1_3_images' Start 'OpenGL.GL.VERSION.GL_1_4' ... found 'OpenGL.GL.VERSION.GL_1_4' Start 'OpenGL.GL.VERSION.GL_1_5' ... found 'OpenGL.GL.VERSION.GL_1_5' Start 'OpenGL.GL.VERSION.GL_2_0' ... found 'OpenGL.GL.VERSION.GL_2_0' Start 'OpenGL.GL.VERSION.GL_2_1' ... found 'OpenGL.GL.VERSION.GL_2_1' Start 'OpenGL.GL.VERSION.__init__' ... found 'OpenGL.GL.VERSION.__init__' Start 'OpenGL.GL.APPLE.__init__' ... found 'OpenGL.GL.APPLE.__init__' Start 'OpenGL.GL.APPLE.client_storage' ... found 'OpenGL.GL.APPLE.client_storage' Start 'OpenGL.GL.APPLE.element_array' ... found 'OpenGL.GL.APPLE.element_array' Start 'OpenGL.GL.APPLE.fence' ... found 'OpenGL.GL.APPLE.fence' Start 'OpenGL.GL.APPLE.flush_buffer_range' ... found 'OpenGL.GL.APPLE.flush_buffer_range' Start 'OpenGL.GL.APPLE.specular_vector' ... found 'OpenGL.GL.APPLE.specular_vector' Start 'OpenGL.GL.APPLE.transform_hint' ... found 'OpenGL.GL.APPLE.transform_hint' Start 'OpenGL.GL.APPLE.vertex_array_object' ... found 'OpenGL.GL.APPLE.vertex_array_object' Start 'OpenGL.GL.APPLE.vertex_array_range' ... found 'OpenGL.GL.APPLE.vertex_array_range' Start 'OpenGL.GL.APPLE.ycbcr_422' ... FAILED problem in /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1/OpenGL/raw/GL/APPLE/ycbcr_422.py - : Non-ASCII character '\xd5' in file /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1/OpenGL/raw/GL/APPLE/ycbcr_422.py on line 32, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details (ycbcr_422.py, line 31) Start 'OpenGL.GL.ARB.__init__' ... found 'OpenGL.GL.ARB.__init__' Start 'OpenGL.GL.ARB.color_buffer_float' ... found 'OpenGL.GL.ARB.color_buffer_float' Start 'OpenGL.GL.ARB.depth_texture' ... found 'OpenGL.GL.ARB.depth_texture' Start 'OpenGL.GL.ARB.draw_buffers' ... found 'OpenGL.GL.ARB.draw_buffers' Start 'OpenGL.GL.ARB.fragment_program' ... found 'OpenGL.GL.ARB.fragment_program' Start 'OpenGL.GL.ARB.fragment_program_shadow' ... found 'OpenGL.GL.ARB.fragment_program_shadow' Start 'OpenGL.GL.ARB.fragment_shader' ... found 'OpenGL.GL.ARB.fragment_shader' Start 'OpenGL.GL.ARB.half_float_pixel' ... found 'OpenGL.GL.ARB.half_float_pixel' Start 'OpenGL.GL.ARB.imaging' ... found 'OpenGL.GL.ARB.imaging' Start 'OpenGL.GL.ARB.matrix_palette' ... found 'OpenGL.GL.ARB.matrix_palette' Start 'OpenGL.GL.ARB.multisample' ... found 'OpenGL.GL.ARB.multisample' Start 'OpenGL.GL.ARB.multitexture' ... found 'OpenGL.GL.ARB.multitexture' Start 'OpenGL.GL.ARB.occlusion_query' ... found 'OpenGL.GL.ARB.occlusion_query' Start 'OpenGL.GL.ARB.pixel_buffer_object' ... found 'OpenGL.GL.ARB.pixel_buffer_object' Start 'OpenGL.GL.ARB.point_parameters' ... found 'OpenGL.GL.ARB.point_parameters' Start 'OpenGL.GL.ARB.point_sprite' ... found 'OpenGL.GL.ARB.point_sprite' Start 'OpenGL.GL.ARB.shader_objects' ... found 'OpenGL.GL.ARB.shader_objects' Start 'OpenGL.GL.ARB.shader_objects_new' ... FAILED problem in OpenGL.GL.ARB.shader_objects_new - : cannot import name finalisewrappers Start 'OpenGL.GL.ARB.shading_language_100' ... found 'OpenGL.GL.ARB.shading_language_100' Start 'OpenGL.GL.ARB.shadow' ... found 'OpenGL.GL.ARB.shadow' Start 'OpenGL.GL.ARB.shadow_ambient' ... found 'OpenGL.GL.ARB.shadow_ambient' Start 'OpenGL.GL.ARB.texture_border_clamp' ... found 'OpenGL.GL.ARB.texture_border_clamp' Start 'OpenGL.GL.ARB.texture_compression' ... found 'OpenGL.GL.ARB.texture_compression' Start 'OpenGL.GL.ARB.texture_cube_map' ... found 'OpenGL.GL.ARB.texture_cube_map' Start 'OpenGL.GL.ARB.texture_env_add' ... found 'OpenGL.GL.ARB.texture_env_add' Start 'OpenGL.GL.ARB.texture_env_combine' ... found 'OpenGL.GL.ARB.texture_env_combine' Start 'OpenGL.GL.ARB.texture_env_crossbar' ... found 'OpenGL.GL.ARB.texture_env_crossbar' Start 'OpenGL.GL.ARB.texture_env_dot3' ... found 'OpenGL.GL.ARB.texture_env_dot3' Start 'OpenGL.GL.ARB.texture_float' ... found 'OpenGL.GL.ARB.texture_float' Start 'OpenGL.GL.ARB.texture_mirrored_repeat' ... found 'OpenGL.GL.ARB.texture_mirrored_repeat' Start 'OpenGL.GL.ARB.texture_non_power_of_two' ... found 'OpenGL.GL.ARB.texture_non_power_of_two' Start 'OpenGL.GL.ARB.texture_rectangle' ... found 'OpenGL.GL.ARB.texture_rectangle' Start 'OpenGL.GL.ARB.transpose_matrix' ... found 'OpenGL.GL.ARB.transpose_matrix' Start 'OpenGL.GL.ARB.vertex_blend' ... found 'OpenGL.GL.ARB.vertex_blend' Start 'OpenGL.GL.ARB.vertex_buffer_object' ... found 'OpenGL.GL.ARB.vertex_buffer_object' Start 'OpenGL.GL.ARB.vertex_program' ... found 'OpenGL.GL.ARB.vertex_program' Start 'OpenGL.GL.ARB.vertex_shader' ... found 'OpenGL.GL.ARB.vertex_shader' Start 'OpenGL.GL.ARB.window_pos' ... found 'OpenGL.GL.ARB.window_pos' Start 'OpenGL.GL.ATI.__init__' ... found 'OpenGL.GL.ATI.__init__' Start 'OpenGL.GL.ATI.draw_buffers' ... found 'OpenGL.GL.ATI.draw_buffers' Start 'OpenGL.GL.ATI.element_array' ... found 'OpenGL.GL.ATI.element_array' Start 'OpenGL.GL.ATI.envmap_bumpmap' ... found 'OpenGL.GL.ATI.envmap_bumpmap' Start 'OpenGL.GL.ATI.fragment_shader' ... found 'OpenGL.GL.ATI.fragment_shader' Start 'OpenGL.GL.ATI.map_object_buffer' ... found 'OpenGL.GL.ATI.map_object_buffer' Start 'OpenGL.GL.ATI.pixel_format_float' ... found 'OpenGL.GL.ATI.pixel_format_float' Start 'OpenGL.GL.ATI.pn_triangles' ... found 'OpenGL.GL.ATI.pn_triangles' Start 'OpenGL.GL.ATI.separate_stencil' ... found 'OpenGL.GL.ATI.separate_stencil' Start 'OpenGL.GL.ATI.text_fragment_shader' ... found 'OpenGL.GL.ATI.text_fragment_shader' Start 'OpenGL.GL.ATI.texture_env_combine3' ... found 'OpenGL.GL.ATI.texture_env_combine3' Start 'OpenGL.GL.ATI.texture_float' ... found 'OpenGL.GL.ATI.texture_float' Start 'OpenGL.GL.ATI.texture_mirror_once' ... found 'OpenGL.GL.ATI.texture_mirror_once' Start 'OpenGL.GL.ATI.vertex_array_object' ... found 'OpenGL.GL.ATI.vertex_array_object' Start 'OpenGL.GL.ATI.vertex_attrib_array_object' ... found 'OpenGL.GL.ATI.vertex_attrib_array_object' Start 'OpenGL.GL.ATI.vertex_streams' ... found 'OpenGL.GL.ATI.vertex_streams' Start 'OpenGL.GL.DFX.__init__' ... found 'OpenGL.GL.DFX.__init__' Start 'OpenGL.GL.DFX.multisample' ... found 'OpenGL.GL.DFX.multisample' Start 'OpenGL.GL.DFX.tbuffer' ... found 'OpenGL.GL.DFX.tbuffer' Start 'OpenGL.GL.DFX.texture_compression_FXT1' ... found 'OpenGL.GL.DFX.texture_compression_FXT1' Start 'OpenGL.GL.EXT.422_pixels' ... found 'OpenGL.GL.EXT.422_pixels' Start 'OpenGL.GL.EXT.GL_422_pixels' ... found 'OpenGL.GL.EXT.GL_422_pixels' Start 'OpenGL.GL.EXT.__init__' ... found 'OpenGL.GL.EXT.__init__' Start 'OpenGL.GL.EXT.abgr' ... found 'OpenGL.GL.EXT.abgr' Start 'OpenGL.GL.EXT.bgra' ... found 'OpenGL.GL.EXT.bgra' Start 'OpenGL.GL.EXT.bindable_uniform' ... found 'OpenGL.GL.EXT.bindable_uniform' Start 'OpenGL.GL.EXT.blend_color' ... found 'OpenGL.GL.EXT.blend_color' Start 'OpenGL.GL.EXT.blend_equation_separate' ... found 'OpenGL.GL.EXT.blend_equation_separate' Start 'OpenGL.GL.EXT.blend_func_separate' ... found 'OpenGL.GL.EXT.blend_func_separate' Start 'OpenGL.GL.EXT.blend_logic_op' ... found 'OpenGL.GL.EXT.blend_logic_op' Start 'OpenGL.GL.EXT.blend_minmax' ... found 'OpenGL.GL.EXT.blend_minmax' Start 'OpenGL.GL.EXT.blend_subtract' ... found 'OpenGL.GL.EXT.blend_subtract' Start 'OpenGL.GL.EXT.clip_volume_hint' ... found 'OpenGL.GL.EXT.clip_volume_hint' Start 'OpenGL.GL.EXT.cmyka' ... found 'OpenGL.GL.EXT.cmyka' Start 'OpenGL.GL.EXT.color_matrix' ... found 'OpenGL.GL.EXT.color_matrix' Start 'OpenGL.GL.EXT.color_subtable' ... found 'OpenGL.GL.EXT.color_subtable' Start 'OpenGL.GL.EXT.compiled_vertex_array' ... found 'OpenGL.GL.EXT.compiled_vertex_array' Start 'OpenGL.GL.EXT.convolution' ... found 'OpenGL.GL.EXT.convolution' Start 'OpenGL.GL.EXT.coordinate_frame' ... found 'OpenGL.GL.EXT.coordinate_frame' Start 'OpenGL.GL.EXT.copy_texture' ... found 'OpenGL.GL.EXT.copy_texture' Start 'OpenGL.GL.EXT.cull_vertex' ... found 'OpenGL.GL.EXT.cull_vertex' Start 'OpenGL.GL.EXT.depth_bounds_test' ... found 'OpenGL.GL.EXT.depth_bounds_test' Start 'OpenGL.GL.EXT.draw_buffers2' ... found 'OpenGL.GL.EXT.draw_buffers2' Start 'OpenGL.GL.EXT.draw_instanced' ... found 'OpenGL.GL.EXT.draw_instanced' Start 'OpenGL.GL.EXT.draw_range_elements' ... found 'OpenGL.GL.EXT.draw_range_elements' Start 'OpenGL.GL.EXT.fog_coord' ... found 'OpenGL.GL.EXT.fog_coord' Start 'OpenGL.GL.EXT.framebuffer_blit' ... found 'OpenGL.GL.EXT.framebuffer_blit' Start 'OpenGL.GL.EXT.framebuffer_multisample' ... found 'OpenGL.GL.EXT.framebuffer_multisample' Start 'OpenGL.GL.EXT.framebuffer_object' ... found 'OpenGL.GL.EXT.framebuffer_object' Start 'OpenGL.GL.EXT.framebuffer_sRGB' ... found 'OpenGL.GL.EXT.framebuffer_sRGB' Start 'OpenGL.GL.EXT.geometry_shader4' ... found 'OpenGL.GL.EXT.geometry_shader4' Start 'OpenGL.GL.EXT.gpu_program_parameters' ... found 'OpenGL.GL.EXT.gpu_program_parameters' Start 'OpenGL.GL.EXT.gpu_shader4' ... found 'OpenGL.GL.EXT.gpu_shader4' Start 'OpenGL.GL.EXT.histogram' ... found 'OpenGL.GL.EXT.histogram' Start 'OpenGL.GL.EXT.index_array_formats' ... found 'OpenGL.GL.EXT.index_array_formats' Start 'OpenGL.GL.EXT.index_func' ... found 'OpenGL.GL.EXT.index_func' Start 'OpenGL.GL.EXT.index_material' ... found 'OpenGL.GL.EXT.index_material' Start 'OpenGL.GL.EXT.index_texture' ... found 'OpenGL.GL.EXT.index_texture' Start 'OpenGL.GL.EXT.light_texture' ... found 'OpenGL.GL.EXT.light_texture' Start 'OpenGL.GL.EXT.misc_attribute' ... found 'OpenGL.GL.EXT.misc_attribute' Start 'OpenGL.GL.EXT.multi_draw_arrays' ... found 'OpenGL.GL.EXT.multi_draw_arrays' Start 'OpenGL.GL.EXT.multisample' ... found 'OpenGL.GL.EXT.multisample' Start 'OpenGL.GL.EXT.packed_depth_stencil' ... found 'OpenGL.GL.EXT.packed_depth_stencil' Start 'OpenGL.GL.EXT.packed_float' ... found 'OpenGL.GL.EXT.packed_float' Start 'OpenGL.GL.EXT.packed_pixels' ... found 'OpenGL.GL.EXT.packed_pixels' Start 'OpenGL.GL.EXT.paletted_texture' ... found 'OpenGL.GL.EXT.paletted_texture' Start 'OpenGL.GL.EXT.pixel_buffer_object' ... found 'OpenGL.GL.EXT.pixel_buffer_object' Start 'OpenGL.GL.EXT.pixel_transform' ... found 'OpenGL.GL.EXT.pixel_transform' Start 'OpenGL.GL.EXT.pixel_transform_color_table' ... found 'OpenGL.GL.EXT.pixel_transform_color_table' Start 'OpenGL.GL.EXT.point_parameters' ... found 'OpenGL.GL.EXT.point_parameters' Start 'OpenGL.GL.EXT.polygon_offset' ... found 'OpenGL.GL.EXT.polygon_offset' Start 'OpenGL.GL.EXT.rescale_normal' ... found 'OpenGL.GL.EXT.rescale_normal' Start 'OpenGL.GL.EXT.secondary_color' ... found 'OpenGL.GL.EXT.secondary_color' Start 'OpenGL.GL.EXT.separate_specular_color' ... found 'OpenGL.GL.EXT.separate_specular_color' Start 'OpenGL.GL.EXT.shadow_funcs' ... found 'OpenGL.GL.EXT.shadow_funcs' Start 'OpenGL.GL.EXT.shared_texture_palette' ... found 'OpenGL.GL.EXT.shared_texture_palette' Start 'OpenGL.GL.EXT.stencil_clear_tag' ... found 'OpenGL.GL.EXT.stencil_clear_tag' Start 'OpenGL.GL.EXT.stencil_two_side' ... found 'OpenGL.GL.EXT.stencil_two_side' Start 'OpenGL.GL.EXT.stencil_wrap' ... found 'OpenGL.GL.EXT.stencil_wrap' Start 'OpenGL.GL.EXT.subtexture' ... found 'OpenGL.GL.EXT.subtexture' Start 'OpenGL.GL.EXT.texture' ... found 'OpenGL.GL.EXT.texture' Start 'OpenGL.GL.EXT.texture3D' ... found 'OpenGL.GL.EXT.texture3D' Start 'OpenGL.GL.EXT.texture_array' ... found 'OpenGL.GL.EXT.texture_array' Start 'OpenGL.GL.EXT.texture_buffer_object' ... found 'OpenGL.GL.EXT.texture_buffer_object' Start 'OpenGL.GL.EXT.texture_compression_latc' ... found 'OpenGL.GL.EXT.texture_compression_latc' Start 'OpenGL.GL.EXT.texture_compression_rgtc' ... found 'OpenGL.GL.EXT.texture_compression_rgtc' Start 'OpenGL.GL.EXT.texture_compression_s3tc' ... found 'OpenGL.GL.EXT.texture_compression_s3tc' Start 'OpenGL.GL.EXT.texture_cube_map' ... found 'OpenGL.GL.EXT.texture_cube_map' Start 'OpenGL.GL.EXT.texture_env_add' ... found 'OpenGL.GL.EXT.texture_env_add' Start 'OpenGL.GL.EXT.texture_env_combine' ... found 'OpenGL.GL.EXT.texture_env_combine' Start 'OpenGL.GL.EXT.texture_env_dot3' ... found 'OpenGL.GL.EXT.texture_env_dot3' Start 'OpenGL.GL.EXT.texture_filter_anisotropic' ... found 'OpenGL.GL.EXT.texture_filter_anisotropic' Start 'OpenGL.GL.EXT.texture_integer' ... found 'OpenGL.GL.EXT.texture_integer' Start 'OpenGL.GL.EXT.texture_lod_bias' ... found 'OpenGL.GL.EXT.texture_lod_bias' Start 'OpenGL.GL.EXT.texture_mirror_clamp' ... found 'OpenGL.GL.EXT.texture_mirror_clamp' Start 'OpenGL.GL.EXT.texture_object' ... found 'OpenGL.GL.EXT.texture_object' Start 'OpenGL.GL.EXT.texture_perturb_normal' ... found 'OpenGL.GL.EXT.texture_perturb_normal' Start 'OpenGL.GL.EXT.texture_sRGB' ... found 'OpenGL.GL.EXT.texture_sRGB' Start 'OpenGL.GL.EXT.texture_shared_exponent' ... found 'OpenGL.GL.EXT.texture_shared_exponent' Start 'OpenGL.GL.EXT.timer_query' ... FAILED problem in OpenGL.GL.EXT.timer_query - : 'module' object has no attribute 'GLint64EXT' Start 'OpenGL.GL.EXT.vertex_array' ... found 'OpenGL.GL.EXT.vertex_array' Start 'OpenGL.GL.EXT.vertex_shader' ... found 'OpenGL.GL.EXT.vertex_shader' Start 'OpenGL.GL.EXT.vertex_weighting' ... found 'OpenGL.GL.EXT.vertex_weighting' Start 'OpenGL.GL.GREMEDY.__init__' ... found 'OpenGL.GL.GREMEDY.__init__' Start 'OpenGL.GL.GREMEDY.frame_terminator' ... found 'OpenGL.GL.GREMEDY.frame_terminator' Start 'OpenGL.GL.GREMEDY.string_marker' ... found 'OpenGL.GL.GREMEDY.string_marker' Start 'OpenGL.GL.HP.__init__' ... found 'OpenGL.GL.HP.__init__' Start 'OpenGL.GL.HP.convolution_border_modes' ... found 'OpenGL.GL.HP.convolution_border_modes' Start 'OpenGL.GL.HP.image_transform' ... found 'OpenGL.GL.HP.image_transform' Start 'OpenGL.GL.HP.occlusion_test' ... found 'OpenGL.GL.HP.occlusion_test' Start 'OpenGL.GL.HP.texture_lighting' ... found 'OpenGL.GL.HP.texture_lighting' Start 'OpenGL.GL.IBM.__init__' ... found 'OpenGL.GL.IBM.__init__' Start 'OpenGL.GL.IBM.cull_vertex' ... found 'OpenGL.GL.IBM.cull_vertex' Start 'OpenGL.GL.IBM.multimode_draw_arrays' ... found 'OpenGL.GL.IBM.multimode_draw_arrays' Start 'OpenGL.GL.IBM.rasterpos_clip' ... found 'OpenGL.GL.IBM.rasterpos_clip' Start 'OpenGL.GL.IBM.texture_mirrored_repeat' ... found 'OpenGL.GL.IBM.texture_mirrored_repeat' Start 'OpenGL.GL.IBM.vertex_array_lists' ... found 'OpenGL.GL.IBM.vertex_array_lists' Start 'OpenGL.GL.INGR.__init__' ... found 'OpenGL.GL.INGR.__init__' Start 'OpenGL.GL.INGR.blend_func_separate' ... found 'OpenGL.GL.INGR.blend_func_separate' Start 'OpenGL.GL.INGR.color_clamp' ... found 'OpenGL.GL.INGR.color_clamp' Start 'OpenGL.GL.INGR.interlace_read' ... found 'OpenGL.GL.INGR.interlace_read' Start 'OpenGL.GL.INGR.palette_buffer' ... found 'OpenGL.GL.INGR.palette_buffer' Start 'OpenGL.GL.INTEL.__init__' ... found 'OpenGL.GL.INTEL.__init__' Start 'OpenGL.GL.INTEL.parallel_arrays' ... found 'OpenGL.GL.INTEL.parallel_arrays' Start 'OpenGL.GL.INTEL.texture_scissor' ... found 'OpenGL.GL.INTEL.texture_scissor' Start 'OpenGL.GL.MESA.__init__' ... found 'OpenGL.GL.MESA.__init__' Start 'OpenGL.GL.MESA.pack_invert' ... found 'OpenGL.GL.MESA.pack_invert' Start 'OpenGL.GL.MESA.resize_buffers' ... found 'OpenGL.GL.MESA.resize_buffers' Start 'OpenGL.GL.MESA.window_pos' ... found 'OpenGL.GL.MESA.window_pos' Start 'OpenGL.GL.MESA.ycbcr_texture' ... found 'OpenGL.GL.MESA.ycbcr_texture' Start 'OpenGL.GL.MESAX.__init__' ... found 'OpenGL.GL.MESAX.__init__' Start 'OpenGL.GL.MESAX.texture_stack' ... found 'OpenGL.GL.MESAX.texture_stack' Start 'OpenGL.GL.NV.__init__' ... found 'OpenGL.GL.NV.__init__' Start 'OpenGL.GL.NV.blend_square' ... found 'OpenGL.GL.NV.blend_square' Start 'OpenGL.GL.NV.copy_depth_to_color' ... found 'OpenGL.GL.NV.copy_depth_to_color' Start 'OpenGL.GL.NV.depth_buffer_float' ... found 'OpenGL.GL.NV.depth_buffer_float' Start 'OpenGL.GL.NV.depth_clamp' ... found 'OpenGL.GL.NV.depth_clamp' Start 'OpenGL.GL.NV.evaluators' ... found 'OpenGL.GL.NV.evaluators' Start 'OpenGL.GL.NV.fence' ... found 'OpenGL.GL.NV.fence' Start 'OpenGL.GL.NV.float_buffer' ... found 'OpenGL.GL.NV.float_buffer' Start 'OpenGL.GL.NV.fog_distance' ... found 'OpenGL.GL.NV.fog_distance' Start 'OpenGL.GL.NV.fragment_program' ... found 'OpenGL.GL.NV.fragment_program' Start 'OpenGL.GL.NV.fragment_program2' ... found 'OpenGL.GL.NV.fragment_program2' Start 'OpenGL.GL.NV.fragment_program4' ... found 'OpenGL.GL.NV.fragment_program4' Start 'OpenGL.GL.NV.fragment_program_option' ... found 'OpenGL.GL.NV.fragment_program_option' Start 'OpenGL.GL.NV.framebuffer_multisample_coverage' ... found 'OpenGL.GL.NV.framebuffer_multisample_coverage' Start 'OpenGL.GL.NV.geometry_program4' ... found 'OpenGL.GL.NV.geometry_program4' Start 'OpenGL.GL.NV.geometry_shader4' ... found 'OpenGL.GL.NV.geometry_shader4' Start 'OpenGL.GL.NV.gpu_program4' ... found 'OpenGL.GL.NV.gpu_program4' Start 'OpenGL.GL.NV.half_float' ... found 'OpenGL.GL.NV.half_float' Start 'OpenGL.GL.NV.light_max_exponent' ... found 'OpenGL.GL.NV.light_max_exponent' Start 'OpenGL.GL.NV.multisample_filter_hint' ... found 'OpenGL.GL.NV.multisample_filter_hint' Start 'OpenGL.GL.NV.occlusion_query' ... found 'OpenGL.GL.NV.occlusion_query' Start 'OpenGL.GL.NV.packed_depth_stencil' ... found 'OpenGL.GL.NV.packed_depth_stencil' Start 'OpenGL.GL.NV.parameter_buffer_object' ... found 'OpenGL.GL.NV.parameter_buffer_object' Start 'OpenGL.GL.NV.pixel_data_range' ... found 'OpenGL.GL.NV.pixel_data_range' Start 'OpenGL.GL.NV.point_sprite' ... found 'OpenGL.GL.NV.point_sprite' Start 'OpenGL.GL.NV.primitive_restart' ... found 'OpenGL.GL.NV.primitive_restart' Start 'OpenGL.GL.NV.register_combiners' ... found 'OpenGL.GL.NV.register_combiners' Start 'OpenGL.GL.NV.register_combiners2' ... found 'OpenGL.GL.NV.register_combiners2' Start 'OpenGL.GL.NV.texgen_emboss' ... found 'OpenGL.GL.NV.texgen_emboss' Start 'OpenGL.GL.NV.texgen_reflection' ... found 'OpenGL.GL.NV.texgen_reflection' Start 'OpenGL.GL.NV.texture_compression_vtc' ... found 'OpenGL.GL.NV.texture_compression_vtc' Start 'OpenGL.GL.NV.texture_env_combine4' ... found 'OpenGL.GL.NV.texture_env_combine4' Start 'OpenGL.GL.NV.texture_expand_normal' ... found 'OpenGL.GL.NV.texture_expand_normal' Start 'OpenGL.GL.NV.texture_rectangle' ... found 'OpenGL.GL.NV.texture_rectangle' Start 'OpenGL.GL.NV.texture_shader' ... found 'OpenGL.GL.NV.texture_shader' Start 'OpenGL.GL.NV.texture_shader2' ... found 'OpenGL.GL.NV.texture_shader2' Start 'OpenGL.GL.NV.texture_shader3' ... found 'OpenGL.GL.NV.texture_shader3' Start 'OpenGL.GL.NV.transform_feedback' ... found 'OpenGL.GL.NV.transform_feedback' Start 'OpenGL.GL.NV.vertex_array_range' ... found 'OpenGL.GL.NV.vertex_array_range' Start 'OpenGL.GL.NV.vertex_array_range2' ... found 'OpenGL.GL.NV.vertex_array_range2' Start 'OpenGL.GL.NV.vertex_program' ... found 'OpenGL.GL.NV.vertex_program' Start 'OpenGL.GL.NV.vertex_program1_1' ... found 'OpenGL.GL.NV.vertex_program1_1' Start 'OpenGL.GL.NV.vertex_program2' ... found 'OpenGL.GL.NV.vertex_program2' Start 'OpenGL.GL.NV.vertex_program2_option' ... found 'OpenGL.GL.NV.vertex_program2_option' Start 'OpenGL.GL.NV.vertex_program3' ... found 'OpenGL.GL.NV.vertex_program3' Start 'OpenGL.GL.NV.vertex_program4' ... found 'OpenGL.GL.NV.vertex_program4' Start 'OpenGL.GL.OES.__init__' ... found 'OpenGL.GL.OES.__init__' Start 'OpenGL.GL.OES.read_format' ... found 'OpenGL.GL.OES.read_format' Start 'OpenGL.GL.OML.__init__' ... found 'OpenGL.GL.OML.__init__' Start 'OpenGL.GL.OML.interlace' ... found 'OpenGL.GL.OML.interlace' Start 'OpenGL.GL.OML.resample' ... found 'OpenGL.GL.OML.resample' Start 'OpenGL.GL.OML.subsample' ... found 'OpenGL.GL.OML.subsample' Start 'OpenGL.GL.PGI.__init__' ... found 'OpenGL.GL.PGI.__init__' Start 'OpenGL.GL.PGI.misc_hints' ... found 'OpenGL.GL.PGI.misc_hints' Start 'OpenGL.GL.PGI.vertex_hints' ... found 'OpenGL.GL.PGI.vertex_hints' Start 'OpenGL.GL.REND.__init__' ... found 'OpenGL.GL.REND.__init__' Start 'OpenGL.GL.REND.screen_coordinates' ... found 'OpenGL.GL.REND.screen_coordinates' Start 'OpenGL.GL.S3.__init__' ... found 'OpenGL.GL.S3.__init__' Start 'OpenGL.GL.S3.s3tc' ... found 'OpenGL.GL.S3.s3tc' Start 'OpenGL.GL.SGI.__init__' ... found 'OpenGL.GL.SGI.__init__' Start 'OpenGL.GL.SGI.color_matrix' ... found 'OpenGL.GL.SGI.color_matrix' Start 'OpenGL.GL.SGI.color_table' ... found 'OpenGL.GL.SGI.color_table' Start 'OpenGL.GL.SGI.depth_pass_instrument' ... found 'OpenGL.GL.SGI.depth_pass_instrument' Start 'OpenGL.GL.SGI.texture_color_table' ... found 'OpenGL.GL.SGI.texture_color_table' Start 'OpenGL.GL.SGIS.__init__' ... found 'OpenGL.GL.SGIS.__init__' Start 'OpenGL.GL.SGIS.detail_texture' ... found 'OpenGL.GL.SGIS.detail_texture' Start 'OpenGL.GL.SGIS.fog_function' ... found 'OpenGL.GL.SGIS.fog_function' Start 'OpenGL.GL.SGIS.generate_mipmap' ... found 'OpenGL.GL.SGIS.generate_mipmap' Start 'OpenGL.GL.SGIS.multisample' ... found 'OpenGL.GL.SGIS.multisample' Start 'OpenGL.GL.SGIS.pixel_texture' ... found 'OpenGL.GL.SGIS.pixel_texture' Start 'OpenGL.GL.SGIS.point_line_texgen' ... found 'OpenGL.GL.SGIS.point_line_texgen' Start 'OpenGL.GL.SGIS.point_parameters' ... found 'OpenGL.GL.SGIS.point_parameters' Start 'OpenGL.GL.SGIS.sharpen_texture' ... found 'OpenGL.GL.SGIS.sharpen_texture' Start 'OpenGL.GL.SGIS.texture4D' ... found 'OpenGL.GL.SGIS.texture4D' Start 'OpenGL.GL.SGIS.texture_border_clamp' ... found 'OpenGL.GL.SGIS.texture_border_clamp' Start 'OpenGL.GL.SGIS.texture_color_mask' ... found 'OpenGL.GL.SGIS.texture_color_mask' Start 'OpenGL.GL.SGIS.texture_edge_clamp' ... found 'OpenGL.GL.SGIS.texture_edge_clamp' Start 'OpenGL.GL.SGIS.texture_filter4' ... found 'OpenGL.GL.SGIS.texture_filter4' Start 'OpenGL.GL.SGIS.texture_lod' ... found 'OpenGL.GL.SGIS.texture_lod' Start 'OpenGL.GL.SGIS.texture_select' ... found 'OpenGL.GL.SGIS.texture_select' Start 'OpenGL.GL.SGIX.FfdMask' ... found 'OpenGL.GL.SGIX.FfdMask' Start 'OpenGL.GL.SGIX.__init__' ... found 'OpenGL.GL.SGIX.__init__' Start 'OpenGL.GL.SGIX.async' ... found 'OpenGL.GL.SGIX.async' Start 'OpenGL.GL.SGIX.async_histogram' ... found 'OpenGL.GL.SGIX.async_histogram' Start 'OpenGL.GL.SGIX.async_pixel' ... found 'OpenGL.GL.SGIX.async_pixel' Start 'OpenGL.GL.SGIX.blend_alpha_minmax' ... found 'OpenGL.GL.SGIX.blend_alpha_minmax' Start 'OpenGL.GL.SGIX.calligraphic_fragment' ... found 'OpenGL.GL.SGIX.calligraphic_fragment' Start 'OpenGL.GL.SGIX.clipmap' ... found 'OpenGL.GL.SGIX.clipmap' Start 'OpenGL.GL.SGIX.convolution_accuracy' ... found 'OpenGL.GL.SGIX.convolution_accuracy' Start 'OpenGL.GL.SGIX.depth_pass_instrument' ... found 'OpenGL.GL.SGIX.depth_pass_instrument' Start 'OpenGL.GL.SGIX.depth_texture' ... found 'OpenGL.GL.SGIX.depth_texture' Start 'OpenGL.GL.SGIX.flush_raster' ... found 'OpenGL.GL.SGIX.flush_raster' Start 'OpenGL.GL.SGIX.fog_offset' ... found 'OpenGL.GL.SGIX.fog_offset' Start 'OpenGL.GL.SGIX.fog_scale' ... found 'OpenGL.GL.SGIX.fog_scale' Start 'OpenGL.GL.SGIX.fragment_lighting' ... found 'OpenGL.GL.SGIX.fragment_lighting' Start 'OpenGL.GL.SGIX.framezoom' ... found 'OpenGL.GL.SGIX.framezoom' Start 'OpenGL.GL.SGIX.igloo_interface' ... found 'OpenGL.GL.SGIX.igloo_interface' Start 'OpenGL.GL.SGIX.impact_pixel_texture' ... found 'OpenGL.GL.SGIX.impact_pixel_texture' Start 'OpenGL.GL.SGIX.instruments' ... found 'OpenGL.GL.SGIX.instruments' Start 'OpenGL.GL.SGIX.interlace' ... found 'OpenGL.GL.SGIX.interlace' Start 'OpenGL.GL.SGIX.ir_instrument1' ... found 'OpenGL.GL.SGIX.ir_instrument1' Start 'OpenGL.GL.SGIX.list_priority' ... found 'OpenGL.GL.SGIX.list_priority' Start 'OpenGL.GL.SGIX.pixel_texture' ... found 'OpenGL.GL.SGIX.pixel_texture' Start 'OpenGL.GL.SGIX.pixel_tiles' ... found 'OpenGL.GL.SGIX.pixel_tiles' Start 'OpenGL.GL.SGIX.polynomial_ffd' ... found 'OpenGL.GL.SGIX.polynomial_ffd' Start 'OpenGL.GL.SGIX.reference_plane' ... found 'OpenGL.GL.SGIX.reference_plane' Start 'OpenGL.GL.SGIX.resample' ... found 'OpenGL.GL.SGIX.resample' Start 'OpenGL.GL.SGIX.scalebias_hint' ... found 'OpenGL.GL.SGIX.scalebias_hint' Start 'OpenGL.GL.SGIX.shadow' ... found 'OpenGL.GL.SGIX.shadow' Start 'OpenGL.GL.SGIX.shadow_ambient' ... found 'OpenGL.GL.SGIX.shadow_ambient' Start 'OpenGL.GL.SGIX.sprite' ... found 'OpenGL.GL.SGIX.sprite' Start 'OpenGL.GL.SGIX.subsample' ... found 'OpenGL.GL.SGIX.subsample' Start 'OpenGL.GL.SGIX.tag_sample_buffer' ... found 'OpenGL.GL.SGIX.tag_sample_buffer' Start 'OpenGL.GL.SGIX.texture_add_env' ... found 'OpenGL.GL.SGIX.texture_add_env' Start 'OpenGL.GL.SGIX.texture_coordinate_clamp' ... found 'OpenGL.GL.SGIX.texture_coordinate_clamp' Start 'OpenGL.GL.SGIX.texture_lod_bias' ... found 'OpenGL.GL.SGIX.texture_lod_bias' Start 'OpenGL.GL.SGIX.texture_multi_buffer' ... found 'OpenGL.GL.SGIX.texture_multi_buffer' Start 'OpenGL.GL.SGIX.texture_scale_bias' ... found 'OpenGL.GL.SGIX.texture_scale_bias' Start 'OpenGL.GL.SGIX.texture_select' ... found 'OpenGL.GL.SGIX.texture_select' Start 'OpenGL.GL.SGIX.vertex_preclip' ... found 'OpenGL.GL.SGIX.vertex_preclip' Start 'OpenGL.GL.SGIX.ycrcb' ... found 'OpenGL.GL.SGIX.ycrcb' Start 'OpenGL.GL.SGIX.ycrcb_subsample' ... found 'OpenGL.GL.SGIX.ycrcb_subsample' Start 'OpenGL.GL.SGIX.ycrcba' ... found 'OpenGL.GL.SGIX.ycrcba' Start 'OpenGL.GL.SUN.__init__' ... found 'OpenGL.GL.SUN.__init__' Start 'OpenGL.GL.SUN.convolution_border_modes' ... found 'OpenGL.GL.SUN.convolution_border_modes' Start 'OpenGL.GL.SUN.global_alpha' ... found 'OpenGL.GL.SUN.global_alpha' Start 'OpenGL.GL.SUN.mesh_array' ... found 'OpenGL.GL.SUN.mesh_array' Start 'OpenGL.GL.SUN.slice_accum' ... found 'OpenGL.GL.SUN.slice_accum' Start 'OpenGL.GL.SUN.triangle_list' ... found 'OpenGL.GL.SUN.triangle_list' Start 'OpenGL.GL.SUN.vertex' ... found 'OpenGL.GL.SUN.vertex' Start 'OpenGL.GL.SUNX.__init__' ... found 'OpenGL.GL.SUNX.__init__' Start 'OpenGL.GL.SUNX.constant_data' ... found 'OpenGL.GL.SUNX.constant_data' Start 'OpenGL.GL.WIN.__init__' ... found 'OpenGL.GL.WIN.__init__' Start 'OpenGL.GL.WIN.phong_shading' ... found 'OpenGL.GL.WIN.phong_shading' Start 'OpenGL.GL.WIN.specular_fog' ... found 'OpenGL.GL.WIN.specular_fog' Start 'OpenGL.raw.GLE.constants' ... found 'OpenGL.raw.GLE.constants' Start 'OpenGL.raw.GLE.__init__' ... found 'OpenGL.raw.GLE.__init__' Start 'OpenGL.GLU.EXT.__init__' ... found 'OpenGL.GLU.EXT.__init__' Start 'OpenGL.GLU.EXT.nurbs_tessellator' ... found 'OpenGL.GLU.EXT.nurbs_tessellator' Start 'OpenGL.GLU.EXT.object_space_tess' ... found 'OpenGL.GLU.EXT.object_space_tess' Start 'OpenGL.raw.GLUT.constants' ... found 'OpenGL.raw.GLUT.constants' Start 'OpenGL.raw.GLUT.__init__' ... found 'OpenGL.raw.GLUT.__init__' Start 'OpenGL.raw.GLUT.annotations' ... found 'OpenGL.raw.GLUT.annotations' Start 'OpenGL.raw.GL.APPLE' ... found 'OpenGL.raw.GL.APPLE' Start 'OpenGL.raw.GL.ARB' ... found 'OpenGL.raw.GL.ARB' Start 'OpenGL.raw.GL.ATI' ... found 'OpenGL.raw.GL.ATI' Start 'OpenGL.raw.GL.DFX' ... found 'OpenGL.raw.GL.DFX' Start 'OpenGL.raw.GL.EXT' ... found 'OpenGL.raw.GL.EXT' Start 'OpenGL.raw.GL.GREMEDY' ... found 'OpenGL.raw.GL.GREMEDY' Start 'OpenGL.raw.GL.HP' ... found 'OpenGL.raw.GL.HP' Start 'OpenGL.raw.GL.IBM' ... found 'OpenGL.raw.GL.IBM' Start 'OpenGL.raw.GL.INGR' ... found 'OpenGL.raw.GL.INGR' Start 'OpenGL.raw.GL.INTEL' ... found 'OpenGL.raw.GL.INTEL' Start 'OpenGL.raw.GL.MESA' ... found 'OpenGL.raw.GL.MESA' Start 'OpenGL.raw.GL.MESAX' ... found 'OpenGL.raw.GL.MESAX' Start 'OpenGL.raw.GL.NV' ... found 'OpenGL.raw.GL.NV' Start 'OpenGL.raw.GL.OES' ... found 'OpenGL.raw.GL.OES' Start 'OpenGL.raw.GL.OML' ... found 'OpenGL.raw.GL.OML' Start 'OpenGL.raw.GL.PGI' ... found 'OpenGL.raw.GL.PGI' Start 'OpenGL.raw.GL.REND' ... found 'OpenGL.raw.GL.REND' Start 'OpenGL.raw.GL.S3' ... found 'OpenGL.raw.GL.S3' Start 'OpenGL.raw.GL.SGI' ... found 'OpenGL.raw.GL.SGI' Start 'OpenGL.raw.GL.SGIS' ... found 'OpenGL.raw.GL.SGIS' Start 'OpenGL.raw.GL.SGIX' ... found 'OpenGL.raw.GL.SGIX' Start 'OpenGL.raw.GL.SUN' ... found 'OpenGL.raw.GL.SUN' Start 'OpenGL.raw.GL.SUNX' ... found 'OpenGL.raw.GL.SUNX' Start 'OpenGL.raw.GL.VERSION' ... found 'OpenGL.raw.GL.VERSION' Start 'OpenGL.raw.GL.WIN' ... found 'OpenGL.raw.GL.WIN' Start 'OpenGL.raw.GL.annotations' ... found 'OpenGL.raw.GL.annotations' Start 'OpenGL.raw.GL.constants' ... found 'OpenGL.raw.GL.constants' Start 'OpenGL.raw.GL.__init__' ... found 'OpenGL.raw.GL.__init__' Start 'OpenGL.raw.GLU.annotations' ... found 'OpenGL.raw.GLU.annotations' Start 'OpenGL.raw.GLU.constants' ... found 'OpenGL.raw.GLU.constants' Start 'OpenGL.raw.GLU.__init__' ... found 'OpenGL.raw.GLU.__init__' Start 'OpenGL.raw.GLX.annotations' ... found 'OpenGL.raw.GLX.annotations' Start 'OpenGL.raw.GLX.constants' ... found 'OpenGL.raw.GLX.constants' Start 'OpenGL.raw.GLX.__init__' ... found 'OpenGL.raw.GLX.__init__' Start 'OpenGL.raw.AGL.__init__' ... found 'OpenGL.raw.AGL.__init__' Start 'OpenGL.raw.GLEXT.TYPES_DEFINED' ... found 'OpenGL.raw.GLEXT.TYPES_DEFINED' Start 'OpenGL.raw.GLEXT.__init__' ... found 'OpenGL.raw.GLEXT.__init__' Start 'OpenGL.raw.WGL.__init__' ... found 'OpenGL.raw.WGL.__init__' Start 'OpenGL.raw.GL.APPLE.client_storage' ... found 'OpenGL.raw.GL.APPLE.client_storage' Start 'OpenGL.raw.GL.APPLE.element_array' ... found 'OpenGL.raw.GL.APPLE.element_array' Start 'OpenGL.raw.GL.APPLE.fence' ... found 'OpenGL.raw.GL.APPLE.fence' Start 'OpenGL.raw.GL.APPLE.flush_buffer_range' ... found 'OpenGL.raw.GL.APPLE.flush_buffer_range' Start 'OpenGL.raw.GL.APPLE.specular_vector' ... found 'OpenGL.raw.GL.APPLE.specular_vector' Start 'OpenGL.raw.GL.APPLE.transform_hint' ... found 'OpenGL.raw.GL.APPLE.transform_hint' Start 'OpenGL.raw.GL.APPLE.vertex_array_object' ... found 'OpenGL.raw.GL.APPLE.vertex_array_object' Start 'OpenGL.raw.GL.APPLE.vertex_array_range' ... found 'OpenGL.raw.GL.APPLE.vertex_array_range' Start 'OpenGL.raw.GL.APPLE.__init__' ... found 'OpenGL.raw.GL.APPLE.__init__' Start 'OpenGL.raw.GL.APPLE.ycbcr_422' ... FAILED problem in /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1/OpenGL/raw/GL/APPLE/ycbcr_422.py - : Non-ASCII character '\xd5' in file /gentoo/tmp/portage/dev-python/pyopengl-3.0.0_beta1/work/PyOpenGL-3.0.0b1/OpenGL/raw/GL/APPLE/ycbcr_422.py on line 32, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details (ycbcr_422.py, line 31) Start 'OpenGL.raw.GL.ARB.color_buffer_float' ... found 'OpenGL.raw.GL.ARB.color_buffer_float' Start 'OpenGL.raw.GL.ARB.depth_texture' ... found 'OpenGL.raw.GL.ARB.depth_texture' Start 'OpenGL.raw.GL.ARB.draw_buffers' ... found 'OpenGL.raw.GL.ARB.draw_buffers' Start 'OpenGL.raw.GL.ARB.fragment_program' ... found 'OpenGL.raw.GL.ARB.fragment_program' Start 'OpenGL.raw.GL.ARB.fragment_program_shadow' ... found 'OpenGL.raw.GL.ARB.fragment_program_shadow' Start 'OpenGL.raw.GL.ARB.fragment_shader' ... found 'OpenGL.raw.GL.ARB.fragment_shader' Start 'OpenGL.raw.GL.ARB.half_float_pixel' ... found 'OpenGL.raw.GL.ARB.half_float_pixel' Start 'OpenGL.raw.GL.ARB.matrix_palette' ... found 'OpenGL.raw.GL.ARB.matrix_palette' Start 'OpenGL.raw.GL.ARB.multisample' ... found 'OpenGL.raw.GL.ARB.multisample' Start 'OpenGL.raw.GL.ARB.multitexture' ... found 'OpenGL.raw.GL.ARB.multitexture' Start 'OpenGL.raw.GL.ARB.occlusion_query' ... found 'OpenGL.raw.GL.ARB.occlusion_query' Start 'OpenGL.raw.GL.ARB.pixel_buffer_object' ... found 'OpenGL.raw.GL.ARB.pixel_buffer_object' Start 'OpenGL.raw.GL.ARB.point_parameters' ... found 'OpenGL.raw.GL.ARB.point_parameters' Start 'OpenGL.raw.GL.ARB.point_sprite' ... found 'OpenGL.raw.GL.ARB.point_sprite' Start 'OpenGL.raw.GL.ARB.shader_objects' ... found 'OpenGL.raw.GL.ARB.shader_objects' Start 'OpenGL.raw.GL.ARB.shading_language_100' ... found 'OpenGL.raw.GL.ARB.shading_language_100' Start 'OpenGL.raw.GL.ARB.shadow' ... found 'OpenGL.raw.GL.ARB.shadow' Start 'OpenGL.raw.GL.ARB.shadow_ambient' ... found 'OpenGL.raw.GL.ARB.shadow_ambient' Start 'OpenGL.raw.GL.ARB.texture_border_clamp' ... found 'OpenGL.raw.GL.ARB.texture_border_clamp' Start 'OpenGL.raw.GL.ARB.texture_compression' ... found 'OpenGL.raw.GL.ARB.texture_compression' Start 'OpenGL.raw.GL.ARB.texture_cube_map' ... found 'OpenGL.raw.GL.ARB.texture_cube_map' Start 'OpenGL.raw.GL.ARB.texture_env_add' ... found 'OpenGL.raw.GL.ARB.texture_env_add' Start 'OpenGL.raw.GL.ARB.texture_env_combine' ... found 'OpenGL.raw.GL.ARB.texture_env_combine' Start 'OpenGL.raw.GL.ARB.texture_env_crossbar' ... found 'OpenGL.raw.GL.ARB.texture_env_crossbar' Start 'OpenGL.raw.GL.ARB.texture_env_dot3' ... found 'OpenGL.raw.GL.ARB.texture_env_dot3' Start 'OpenGL.raw.GL.ARB.texture_float' ... found 'OpenGL.raw.GL.ARB.texture_float' Start 'OpenGL.raw.GL.ARB.texture_mirrored_repeat' ... found 'OpenGL.raw.GL.ARB.texture_mirrored_repeat' Start 'OpenGL.raw.GL.ARB.texture_non_power_of_two' ... found 'OpenGL.raw.GL.ARB.texture_non_power_of_two' Start 'OpenGL.raw.GL.ARB.texture_rectangle' ... found 'OpenGL.raw.GL.ARB.texture_rectangle' Start 'OpenGL.raw.GL.ARB.transpose_matrix' ... found 'OpenGL.raw.GL.ARB.transpose_matrix' Start 'OpenGL.raw.GL.ARB.vertex_blend' ... found 'OpenGL.raw.GL.ARB.vertex_blend' Start 'OpenGL.raw.GL.ARB.vertex_buffer_object' ... found 'OpenGL.raw.GL.ARB.vertex_buffer_object' Start 'OpenGL.raw.GL.ARB.vertex_program' ... found 'OpenGL.raw.GL.ARB.vertex_program' Start 'OpenGL.raw.GL.ARB.vertex_shader' ... found 'OpenGL.raw.GL.ARB.vertex_shader' Start 'OpenGL.raw.GL.ARB.window_pos' ... found 'OpenGL.raw.GL.ARB.window_pos' Start 'OpenGL.raw.GL.ARB.__init__' ... found 'OpenGL.raw.GL.ARB.__init__' Start 'OpenGL.raw.GL.ATI.draw_buffers' ... found 'OpenGL.raw.GL.ATI.draw_buffers' Start 'OpenGL.raw.GL.ATI.element_array' ... found 'OpenGL.raw.GL.ATI.element_array' Start 'OpenGL.raw.GL.ATI.envmap_bumpmap' ... found 'OpenGL.raw.GL.ATI.envmap_bumpmap' Start 'OpenGL.raw.GL.ATI.fragment_shader' ... found 'OpenGL.raw.GL.ATI.fragment_shader' Start 'OpenGL.raw.GL.ATI.map_object_buffer' ... found 'OpenGL.raw.GL.ATI.map_object_buffer' Start 'OpenGL.raw.GL.ATI.pixel_format_float' ... found 'OpenGL.raw.GL.ATI.pixel_format_float' Start 'OpenGL.raw.GL.ATI.pn_triangles' ... found 'OpenGL.raw.GL.ATI.pn_triangles' Start 'OpenGL.raw.GL.ATI.separate_stencil' ... found 'OpenGL.raw.GL.ATI.separate_stencil' Start 'OpenGL.raw.GL.ATI.text_fragment_shader' ... found 'OpenGL.raw.GL.ATI.text_fragment_shader' Start 'OpenGL.raw.GL.ATI.texture_env_combine3' ... found 'OpenGL.raw.GL.ATI.texture_env_combine3' Start 'OpenGL.raw.GL.ATI.texture_float' ... found 'OpenGL.raw.GL.ATI.texture_float' Start 'OpenGL.raw.GL.ATI.texture_mirror_once' ... found 'OpenGL.raw.GL.ATI.texture_mirror_once' Start 'OpenGL.raw.GL.ATI.vertex_array_object' ... found 'OpenGL.raw.GL.ATI.vertex_array_object' Start 'OpenGL.raw.GL.ATI.vertex_attrib_array_object' ... found 'OpenGL.raw.GL.ATI.vertex_attrib_array_object' Start 'OpenGL.raw.GL.ATI.vertex_streams' ... found 'OpenGL.raw.GL.ATI.vertex_streams' Start 'OpenGL.raw.GL.ATI.__init__' ... found 'OpenGL.raw.GL.ATI.__init__' Start 'OpenGL.raw.GL.DFX.multisample' ... found 'OpenGL.raw.GL.DFX.multisample' Start 'OpenGL.raw.GL.DFX.tbuffer' ... found 'OpenGL.raw.GL.DFX.tbuffer' Start 'OpenGL.raw.GL.DFX.texture_compression_FXT1' ... found 'OpenGL.raw.GL.DFX.texture_compression_FXT1' Start 'OpenGL.raw.GL.DFX.__init__' ... found 'OpenGL.raw.GL.DFX.__init__' Start 'OpenGL.raw.GL.EXT.GL_422_pixels' ... found 'OpenGL.raw.GL.EXT.GL_422_pixels' Start 'OpenGL.raw.GL.EXT.abgr' ... found 'OpenGL.raw.GL.EXT.abgr' Start 'OpenGL.raw.GL.EXT.bgra' ... found 'OpenGL.raw.GL.EXT.bgra' Start 'OpenGL.raw.GL.EXT.bindable_uniform' ... found 'OpenGL.raw.GL.EXT.bindable_uniform' Start 'OpenGL.raw.GL.EXT.blend_color' ... found 'OpenGL.raw.GL.EXT.blend_color' Start 'OpenGL.raw.GL.EXT.blend_equation_separate' ... found 'OpenGL.raw.GL.EXT.blend_equation_separate' Start 'OpenGL.raw.GL.EXT.blend_func_separate' ... found 'OpenGL.raw.GL.EXT.blend_func_separate' Start 'OpenGL.raw.GL.EXT.blend_logic_op' ... found 'OpenGL.raw.GL.EXT.blend_logic_op' Start 'OpenGL.raw.GL.EXT.blend_minmax' ... found 'OpenGL.raw.GL.EXT.blend_minmax' Start 'OpenGL.raw.GL.EXT.blend_subtract' ... found 'OpenGL.raw.GL.EXT.blend_subtract' Start 'OpenGL.raw.GL.EXT.clip_volume_hint' ... found 'OpenGL.raw.GL.EXT.clip_volume_hint' Start 'OpenGL.raw.GL.EXT.cmyka' ... found 'OpenGL.raw.GL.EXT.cmyka' Start 'OpenGL.raw.GL.EXT.color_matrix' ... found 'OpenGL.raw.GL.EXT.color_matrix' Start 'OpenGL.raw.GL.EXT.color_subtable' ... found 'OpenGL.raw.GL.EXT.color_subtable' Start 'OpenGL.raw.GL.EXT.compiled_vertex_array' ... found 'OpenGL.raw.GL.EXT.compiled_vertex_array' Start 'OpenGL.raw.GL.EXT.convolution' ... found 'OpenGL.raw.GL.EXT.convolution' Start 'OpenGL.raw.GL.EXT.coordinate_frame' ... found 'OpenGL.raw.GL.EXT.coordinate_frame' Start 'OpenGL.raw.GL.EXT.copy_texture' ... found 'OpenGL.raw.GL.EXT.copy_texture' Start 'OpenGL.raw.GL.EXT.cull_vertex' ... found 'OpenGL.raw.GL.EXT.cull_vertex' Start 'OpenGL.raw.GL.EXT.depth_bounds_test' ... found 'OpenGL.raw.GL.EXT.depth_bounds_test' Start 'OpenGL.raw.GL.EXT.draw_buffers2' ... found 'OpenGL.raw.GL.EXT.draw_buffers2' Start 'OpenGL.raw.GL.EXT.draw_instanced' ... found 'OpenGL.raw.GL.EXT.draw_instanced' Start 'OpenGL.raw.GL.EXT.draw_range_elements' ... found 'OpenGL.raw.GL.EXT.draw_range_elements' Start 'OpenGL.raw.GL.EXT.fog_coord' ... found 'OpenGL.raw.GL.EXT.fog_coord' Start 'OpenGL.raw.GL.EXT.framebuffer_blit' ... found 'OpenGL.raw.GL.EXT.framebuffer_blit' Start 'OpenGL.raw.GL.EXT.framebuffer_multisample' ... found 'OpenGL.raw.GL.EXT.framebuffer_multisample' Start 'OpenGL.raw.GL.EXT.framebuffer_object' ... found 'OpenGL.raw.GL.EXT.framebuffer_object' Start 'OpenGL.raw.GL.EXT.framebuffer_sRGB' ... found 'OpenGL.raw.GL.EXT.framebuffer_sRGB' Start 'OpenGL.raw.GL.EXT.geometry_shader4' ... found 'OpenGL.raw.GL.EXT.geometry_shader4' Start 'OpenGL.raw.GL.EXT.gpu_program_parameters' ... found 'OpenGL.raw.GL.EXT.gpu_program_parameters' Start 'OpenGL.raw.GL.EXT.gpu_shader4' ... found 'OpenGL.raw.GL.EXT.gpu_shader4' Start 'OpenGL.raw.GL.EXT.histogram' ... found 'OpenGL.raw.GL.EXT.histogram' Start 'OpenGL.raw.GL.EXT.index_array_formats' ... found 'OpenGL.raw.GL.EXT.index_array_formats' Start 'OpenGL.raw.GL.EXT.index_func' ... found 'OpenGL.raw.GL.EXT.index_func' Start 'OpenGL.raw.GL.EXT.index_material' ... found 'OpenGL.raw.GL.EXT.index_material' Start 'OpenGL.raw.GL.EXT.index_texture' ... found 'OpenGL.raw.GL.EXT.index_texture' Start 'OpenGL.raw.GL.EXT.light_texture' ... found 'OpenGL.raw.GL.EXT.light_texture' Start 'OpenGL.raw.GL.EXT.misc_attribute' ... found 'OpenGL.raw.GL.EXT.misc_attribute' Start 'OpenGL.raw.GL.EXT.multi_draw_arrays' ... found 'OpenGL.raw.GL.EXT.multi_draw_arrays' Start 'OpenGL.raw.GL.EXT.multisample' ... found 'OpenGL.raw.GL.EXT.multisample' Start 'OpenGL.raw.GL.EXT.packed_depth_stencil' ... found 'OpenGL.raw.GL.EXT.packed_depth_stencil' Start 'OpenGL.raw.GL.EXT.packed_float' ... found 'OpenGL.raw.GL.EXT.packed_float' Start 'OpenGL.raw.GL.EXT.packed_pixels' ... found 'OpenGL.raw.GL.EXT.packed_pixels' Start 'OpenGL.raw.GL.EXT.paletted_texture' ... found 'OpenGL.raw.GL.EXT.paletted_texture' Start 'OpenGL.raw.GL.EXT.pixel_buffer_object' ... found 'OpenGL.raw.GL.EXT.pixel_buffer_object' Start 'OpenGL.raw.GL.EXT.pixel_transform' ... found 'OpenGL.raw.GL.EXT.pixel_transform' Start 'OpenGL.raw.GL.EXT.pixel_transform_color_table' ... found 'OpenGL.raw.GL.EXT.pixel_transform_color_table' Start 'OpenGL.raw.GL.EXT.point_parameters' ... found 'OpenGL.raw.GL.EXT.point_parameters' Start 'OpenGL.raw.GL.EXT.polygon_offset' ... found 'OpenGL.raw.GL.EXT.polygon_offset' Start 'OpenGL.raw.GL.EXT.rescale_normal' ... found 'OpenGL.raw.GL.EXT.rescale_normal' Start 'OpenGL.raw.GL.EXT.secondary_color' ... found 'OpenGL.raw.GL.EXT.secondary_color' Start 'OpenGL.raw.GL.EXT.separate_specular_color' ... found 'OpenGL.raw.GL.EXT.separate_specular_color' Start 'OpenGL.raw.GL.EXT.shadow_funcs' ... found 'OpenGL.raw.GL.EXT.shadow_funcs' Start 'OpenGL.raw.GL.EXT.shared_texture_palette' ... found 'OpenGL.raw.GL.EXT.shared_texture_palette' Start 'OpenGL.raw.GL.EXT.stencil_clear_tag' ... found 'OpenGL.raw.GL.EXT.stencil_clear_tag' Start 'OpenGL.raw.GL.EXT.stencil_two_side' ... found 'OpenGL.raw.GL.EXT.stencil_two_side' Start 'OpenGL.raw.GL.EXT.stencil_wrap' ... found 'OpenGL.raw.GL.EXT.stencil_wrap' Start 'OpenGL.raw.GL.EXT.subtexture' ... found 'OpenGL.raw.GL.EXT.subtexture' Start 'OpenGL.raw.GL.EXT.texture' ... found 'OpenGL.raw.GL.EXT.texture' Start 'OpenGL.raw.GL.EXT.texture3D' ... found 'OpenGL.raw.GL.EXT.texture3D' Start 'OpenGL.raw.GL.EXT.texture_array' ... found 'OpenGL.raw.GL.EXT.texture_array' Start 'OpenGL.raw.GL.EXT.texture_buffer_object' ... found 'OpenGL.raw.GL.EXT.texture_buffer_object' Start 'OpenGL.raw.GL.EXT.texture_compression_latc' ... found 'OpenGL.raw.GL.EXT.texture_compression_latc' Start 'OpenGL.raw.GL.EXT.texture_compression_rgtc' ... found 'OpenGL.raw.GL.EXT.texture_compression_rgtc' Start 'OpenGL.raw.GL.EXT.texture_compression_s3tc' ... found 'OpenGL.raw.GL.EXT.texture_compression_s3tc' Start 'OpenGL.raw.GL.EXT.texture_cube_map' ... found 'OpenGL.raw.GL.EXT.texture_cube_map' Start 'OpenGL.raw.GL.EXT.texture_env_add' ... found 'OpenGL.raw.GL.EXT.texture_env_add' Start 'OpenGL.raw.GL.EXT.texture_env_combine' ... found 'OpenGL.raw.GL.EXT.texture_env_combine' Start 'OpenGL.raw.GL.EXT.texture_env_dot3' ... found 'OpenGL.raw.GL.EXT.texture_env_dot3' Start 'OpenGL.raw.GL.EXT.texture_filter_anisotropic' ... found 'OpenGL.raw.GL.EXT.texture_filter_anisotropic' Start 'OpenGL.raw.GL.EXT.texture_integer' ... found 'OpenGL.raw.GL.EXT.texture_integer' Start 'OpenGL.raw.GL.EXT.texture_lod_bias' ... found 'OpenGL.raw.GL.EXT.texture_lod_bias' Start 'OpenGL.raw.GL.EXT.texture_mirror_clamp' ... found 'OpenGL.raw.GL.EXT.texture_mirror_clamp' Start 'OpenGL.raw.GL.EXT.texture_object' ... found 'OpenGL.raw.GL.EXT.texture_object' Start 'OpenGL.raw.GL.EXT.texture_perturb_normal' ... found 'OpenGL.raw.GL.EXT.texture_perturb_normal' Start 'OpenGL.raw.GL.EXT.texture_sRGB' ... found 'OpenGL.raw.GL.EXT.texture_sRGB' Start 'OpenGL.raw.GL.EXT.texture_shared_exponent' ... found 'OpenGL.raw.GL.EXT.texture_shared_exponent' Start 'OpenGL.raw.GL.EXT.vertex_array' ... found 'OpenGL.raw.GL.EXT.vertex_array' Start 'OpenGL.raw.GL.EXT.vertex_shader' ... found 'OpenGL.raw.GL.EXT.vertex_shader' Start 'OpenGL.raw.GL.EXT.vertex_weighting' ... found 'OpenGL.raw.GL.EXT.vertex_weighting' Start 'OpenGL.raw.GL.EXT.422_pixels' ... found 'OpenGL.raw.GL.EXT.422_pixels' Start 'OpenGL.raw.GL.EXT.__init__' ... found 'OpenGL.raw.GL.EXT.__init__' Start 'OpenGL.raw.GL.EXT.timer_query' ... FAILED problem in OpenGL.raw.GL.EXT.timer_query - : 'module' object has no attribute 'GLint64EXT' Start 'OpenGL.raw.GL.GREMEDY.frame_terminator' ... found 'OpenGL.raw.GL.GREMEDY.frame_terminator' Start 'OpenGL.raw.GL.GREMEDY.string_marker' ... found 'OpenGL.raw.GL.GREMEDY.string_marker' Start 'OpenGL.raw.GL.GREMEDY.__init__' ... found 'OpenGL.raw.GL.GREMEDY.__init__' Start 'OpenGL.raw.GL.HP.convolution_border_modes' ... found 'OpenGL.raw.GL.HP.convolution_border_modes' Start 'OpenGL.raw.GL.HP.image_transform' ... found 'OpenGL.raw.GL.HP.image_transform' Start 'OpenGL.raw.GL.HP.occlusion_test' ... found 'OpenGL.raw.GL.HP.occlusion_test' Start 'OpenGL.raw.GL.HP.texture_lighting' ... found 'OpenGL.raw.GL.HP.texture_lighting' Start 'OpenGL.raw.GL.HP.__init__' ... found 'OpenGL.raw.GL.HP.__init__' Start 'OpenGL.raw.GL.IBM.cull_vertex' ... found 'OpenGL.raw.GL.IBM.cull_vertex' Start 'OpenGL.raw.GL.IBM.multimode_draw_arrays' ... found 'OpenGL.raw.GL.IBM.multimode_draw_arrays' Start 'OpenGL.raw.GL.IBM.rasterpos_clip' ... found 'OpenGL.raw.GL.IBM.rasterpos_clip' Start 'OpenGL.raw.GL.IBM.texture_mirrored_repeat' ... found 'OpenGL.raw.GL.IBM.texture_mirrored_repeat' Start 'OpenGL.raw.GL.IBM.vertex_array_lists' ... found 'OpenGL.raw.GL.IBM.vertex_array_lists' Start 'OpenGL.raw.GL.IBM.__init__' ... found 'OpenGL.raw.GL.IBM.__init__' Start 'OpenGL.raw.GL.INGR.blend_func_separate' ... found 'OpenGL.raw.GL.INGR.blend_func_separate' Start 'OpenGL.raw.GL.INGR.color_clamp' ... found 'OpenGL.raw.GL.INGR.color_clamp' Start 'OpenGL.raw.GL.INGR.interlace_read' ... found 'OpenGL.raw.GL.INGR.interlace_read' Start 'OpenGL.raw.GL.INGR.palette_buffer' ... found 'OpenGL.raw.GL.INGR.palette_buffer' Start 'OpenGL.raw.GL.INGR.__init__' ... found 'OpenGL.raw.GL.INGR.__init__' Start 'OpenGL.raw.GL.INTEL.parallel_arrays' ... found 'OpenGL.raw.GL.INTEL.parallel_arrays' Start 'OpenGL.raw.GL.INTEL.texture_scissor' ... found 'OpenGL.raw.GL.INTEL.texture_scissor' Start 'OpenGL.raw.GL.INTEL.__init__' ... found 'OpenGL.raw.GL.INTEL.__init__' Start 'OpenGL.raw.GL.MESA.pack_invert' ... found 'OpenGL.raw.GL.MESA.pack_invert' Start 'OpenGL.raw.GL.MESA.resize_buffers' ... found 'OpenGL.raw.GL.MESA.resize_buffers' Start 'OpenGL.raw.GL.MESA.window_pos' ... found 'OpenGL.raw.GL.MESA.window_pos' Start 'OpenGL.raw.GL.MESA.ycbcr_texture' ... found 'OpenGL.raw.GL.MESA.ycbcr_texture' Start 'OpenGL.raw.GL.MESA.__init__' ... found 'OpenGL.raw.GL.MESA.__init__' Start 'OpenGL.raw.GL.MESAX.texture_stack' ... found 'OpenGL.raw.GL.MESAX.texture_stack' Start 'OpenGL.raw.GL.MESAX.__init__' ... found 'OpenGL.raw.GL.MESAX.__init__' Start 'OpenGL.raw.GL.NV.blend_square' ... found 'OpenGL.raw.GL.NV.blend_square' Start 'OpenGL.raw.GL.NV.copy_depth_to_color' ... found 'OpenGL.raw.GL.NV.copy_depth_to_color' Start 'OpenGL.raw.GL.NV.depth_buffer_float' ... found 'OpenGL.raw.GL.NV.depth_buffer_float' Start 'OpenGL.raw.GL.NV.depth_clamp' ... found 'OpenGL.raw.GL.NV.depth_clamp' Start 'OpenGL.raw.GL.NV.evaluators' ... found 'OpenGL.raw.GL.NV.evaluators' Start 'OpenGL.raw.GL.NV.fence' ... found 'OpenGL.raw.GL.NV.fence' Start 'OpenGL.raw.GL.NV.float_buffer' ... found 'OpenGL.raw.GL.NV.float_buffer' Start 'OpenGL.raw.GL.NV.fog_distance' ... found 'OpenGL.raw.GL.NV.fog_distance' Start 'OpenGL.raw.GL.NV.fragment_program' ... found 'OpenGL.raw.GL.NV.fragment_program' Start 'OpenGL.raw.GL.NV.fragment_program2' ... found 'OpenGL.raw.GL.NV.fragment_program2' Start 'OpenGL.raw.GL.NV.fragment_program4' ... found 'OpenGL.raw.GL.NV.fragment_program4' Start 'OpenGL.raw.GL.NV.fragment_program_option' ... found 'OpenGL.raw.GL.NV.fragment_program_option' Start 'OpenGL.raw.GL.NV.framebuffer_multisample_coverage' ... found 'OpenGL.raw.GL.NV.framebuffer_multisample_coverage' Start 'OpenGL.raw.GL.NV.geometry_program4' ... found 'OpenGL.raw.GL.NV.geometry_program4' Start 'OpenGL.raw.GL.NV.geometry_shader4' ... found 'OpenGL.raw.GL.NV.geometry_shader4' Start 'OpenGL.raw.GL.NV.gpu_program4' ... found 'OpenGL.raw.GL.NV.gpu_program4' Start 'OpenGL.raw.GL.NV.half_float' ... found 'OpenGL.raw.GL.NV.half_float' Start 'OpenGL.raw.GL.NV.light_max_exponent' ... found 'OpenGL.raw.GL.NV.light_max_exponent' Start 'OpenGL.raw.GL.NV.multisample_filter_hint' ... found 'OpenGL.raw.GL.NV.multisample_filter_hint' Start 'OpenGL.raw.GL.NV.occlusion_query' ... found 'OpenGL.raw.GL.NV.occlusion_query' Start 'OpenGL.raw.GL.NV.packed_depth_stencil' ... found 'OpenGL.raw.GL.NV.packed_depth_stencil' Start 'OpenGL.raw.GL.NV.parameter_buffer_object' ... found 'OpenGL.raw.GL.NV.parameter_buffer_object' Start 'OpenGL.raw.GL.NV.pixel_data_range' ... found 'OpenGL.raw.GL.NV.pixel_data_range' Start 'OpenGL.raw.GL.NV.point_sprite' ... found 'OpenGL.raw.GL.NV.point_sprite' Start 'OpenGL.raw.GL.NV.primitive_restart' ... found 'OpenGL.raw.GL.NV.primitive_restart' Start 'OpenGL.raw.GL.NV.register_combiners' ... found 'OpenGL.raw.GL.NV.register_combiners' Start 'OpenGL.raw.GL.NV.register_combiners2' ... found 'OpenGL.raw.GL.NV.register_combiners2' Start 'OpenGL.raw.GL.NV.texgen_emboss' ... found 'OpenGL.raw.GL.NV.texgen_emboss' Start 'OpenGL.raw.GL.NV.texgen_reflection' ... found 'OpenGL.raw.GL.NV.texgen_reflection' Start 'OpenGL.raw.GL.NV.texture_compression_vtc' ... found 'OpenGL.raw.GL.NV.texture_compression_vtc' Start 'OpenGL.raw.GL.NV.texture_env_combine4' ... found 'OpenGL.raw.GL.NV.texture_env_combine4' Start 'OpenGL.raw.GL.NV.texture_expand_normal' ... found 'OpenGL.raw.GL.NV.texture_expand_normal' Start 'OpenGL.raw.GL.NV.texture_rectangle' ... found 'OpenGL.raw.GL.NV.texture_rectangle' Start 'OpenGL.raw.GL.NV.texture_shader' ... found 'OpenGL.raw.GL.NV.texture_shader' Start 'OpenGL.raw.GL.NV.texture_shader2' ... found 'OpenGL.raw.GL.NV.texture_shader2' Start 'OpenGL.raw.GL.NV.texture_shader3' ... found 'OpenGL.raw.GL.NV.texture_shader3' Start 'OpenGL.raw.GL.NV.transform_feedback' ... found 'OpenGL.raw.GL.NV.transform_feedback' Start 'OpenGL.raw.GL.NV.vertex_array_range' ... found 'OpenGL.raw.GL.NV.vertex_array_range' Start 'OpenGL.raw.GL.NV.vertex_array_range2' ... found 'OpenGL.raw.GL.NV.vertex_array_range2' Start 'OpenGL.raw.GL.NV.vertex_program' ... found 'OpenGL.raw.GL.NV.vertex_program' Start 'OpenGL.raw.GL.NV.vertex_program1_1' ... found 'OpenGL.raw.GL.NV.vertex_program1_1' Start 'OpenGL.raw.GL.NV.vertex_program2' ... found 'OpenGL.raw.GL.NV.vertex_program2' Start 'OpenGL.raw.GL.NV.vertex_program2_option' ... found 'OpenGL.raw.GL.NV.vertex_program2_option' Start 'OpenGL.raw.GL.NV.vertex_program3' ... found 'OpenGL.raw.GL.NV.vertex_program3' Start 'OpenGL.raw.GL.NV.vertex_program4' ... found 'OpenGL.raw.GL.NV.vertex_program4' Start 'OpenGL.raw.GL.NV.__init__' ... found 'OpenGL.raw.GL.NV.__init__' Start 'OpenGL.raw.GL.OES.read_format' ... found 'OpenGL.raw.GL.OES.read_format' Start 'OpenGL.raw.GL.OES.__init__' ... found 'OpenGL.raw.GL.OES.__init__' Start 'OpenGL.raw.GL.OML.interlace' ... found 'OpenGL.raw.GL.OML.interlace' Start 'OpenGL.raw.GL.OML.resample' ... found 'OpenGL.raw.GL.OML.resample' Start 'OpenGL.raw.GL.OML.subsample' ... found 'OpenGL.raw.GL.OML.subsample' Start 'OpenGL.raw.GL.OML.__init__' ... found 'OpenGL.raw.GL.OML.__init__' Start 'OpenGL.raw.GL.PGI.misc_hints' ... found 'OpenGL.raw.GL.PGI.misc_hints' Start 'OpenGL.raw.GL.PGI.vertex_hints' ... found 'OpenGL.raw.GL.PGI.vertex_hints' Start 'OpenGL.raw.GL.PGI.__init__' ... found 'OpenGL.raw.GL.PGI.__init__' Start 'OpenGL.raw.GL.REND.screen_coordinates' ... found 'OpenGL.raw.GL.REND.screen_coordinates' Start 'OpenGL.raw.GL.REND.__init__' ... found 'OpenGL.raw.GL.REND.__init__' Start 'OpenGL.raw.GL.S3.s3tc' ... found 'OpenGL.raw.GL.S3.s3tc' Start 'OpenGL.raw.GL.S3.__init__' ... found 'OpenGL.raw.GL.S3.__init__' Start 'OpenGL.raw.GL.SGI.color_matrix' ... found 'OpenGL.raw.GL.SGI.color_matrix' Start 'OpenGL.raw.GL.SGI.color_table' ... found 'OpenGL.raw.GL.SGI.color_table' Start 'OpenGL.raw.GL.SGI.depth_pass_instrument' ... found 'OpenGL.raw.GL.SGI.depth_pass_instrument' Start 'OpenGL.raw.GL.SGI.texture_color_table' ... found 'OpenGL.raw.GL.SGI.texture_color_table' Start 'OpenGL.raw.GL.SGI.__init__' ... found 'OpenGL.raw.GL.SGI.__init__' Start 'OpenGL.raw.GL.SGIS.detail_texture' ... found 'OpenGL.raw.GL.SGIS.detail_texture' Start 'OpenGL.raw.GL.SGIS.fog_function' ... found 'OpenGL.raw.GL.SGIS.fog_function' Start 'OpenGL.raw.GL.SGIS.generate_mipmap' ... found 'OpenGL.raw.GL.SGIS.generate_mipmap' Start 'OpenGL.raw.GL.SGIS.multisample' ... found 'OpenGL.raw.GL.SGIS.multisample' Start 'OpenGL.raw.GL.SGIS.pixel_texture' ... found 'OpenGL.raw.GL.SGIS.pixel_texture' Start 'OpenGL.raw.GL.SGIS.point_line_texgen' ... found 'OpenGL.raw.GL.SGIS.point_line_texgen' Start 'OpenGL.raw.GL.SGIS.point_parameters' ... found 'OpenGL.raw.GL.SGIS.point_parameters' Start 'OpenGL.raw.GL.SGIS.sharpen_texture' ... found 'OpenGL.raw.GL.SGIS.sharpen_texture' Start 'OpenGL.raw.GL.SGIS.texture4D' ... found 'OpenGL.raw.GL.SGIS.texture4D' Start 'OpenGL.raw.GL.SGIS.texture_border_clamp' ... found 'OpenGL.raw.GL.SGIS.texture_border_clamp' Start 'OpenGL.raw.GL.SGIS.texture_color_mask' ... found 'OpenGL.raw.GL.SGIS.texture_color_mask' Start 'OpenGL.raw.GL.SGIS.texture_edge_clamp' ... found 'OpenGL.raw.GL.SGIS.texture_edge_clamp' Start 'OpenGL.raw.GL.SGIS.texture_filter4' ... found 'OpenGL.raw.GL.SGIS.texture_filter4' Start 'OpenGL.raw.GL.SGIS.texture_lod' ... found 'OpenGL.raw.GL.SGIS.texture_lod' Start 'OpenGL.raw.GL.SGIS.texture_select' ... found 'OpenGL.raw.GL.SGIS.texture_select' Start 'OpenGL.raw.GL.SGIS.__init__' ... found 'OpenGL.raw.GL.SGIS.__init__' Start 'OpenGL.raw.GL.SGIX.FfdMask' ... found 'OpenGL.raw.GL.SGIX.FfdMask' Start 'OpenGL.raw.GL.SGIX.async' ... found 'OpenGL.raw.GL.SGIX.async' Start 'OpenGL.raw.GL.SGIX.async_histogram' ... found 'OpenGL.raw.GL.SGIX.async_histogram' Start 'OpenGL.raw.GL.SGIX.async_pixel' ... found 'OpenGL.raw.GL.SGIX.async_pixel' Start 'OpenGL.raw.GL.SGIX.blend_alpha_minmax' ... found 'OpenGL.raw.GL.SGIX.blend_alpha_minmax' Start 'OpenGL.raw.GL.SGIX.calligraphic_fragment' ... found 'OpenGL.raw.GL.SGIX.calligraphic_fragment' Start 'OpenGL.raw.GL.SGIX.clipmap' ... found 'OpenGL.raw.GL.SGIX.clipmap' Start 'OpenGL.raw.GL.SGIX.convolution_accuracy' ... found 'OpenGL.raw.GL.SGIX.convolution_accuracy' Start 'OpenGL.raw.GL.SGIX.depth_pass_instrument' ... found 'OpenGL.raw.GL.SGIX.depth_pass_instrument' Start 'OpenGL.raw.GL.SGIX.depth_texture' ... found 'OpenGL.raw.GL.SGIX.depth_texture' Start 'OpenGL.raw.GL.SGIX.flush_raster' ... found 'OpenGL.raw.GL.SGIX.flush_raster' Start 'OpenGL.raw.GL.SGIX.fog_offset' ... found 'OpenGL.raw.GL.SGIX.fog_offset' Start 'OpenGL.raw.GL.SGIX.fog_scale' ... found 'OpenGL.raw.GL.SGIX.fog_scale' Start 'OpenGL.raw.GL.SGIX.fragment_lighting' ... found 'OpenGL.raw.GL.SGIX.fragment_lighting' Start 'OpenGL.raw.GL.SGIX.framezoom' ... found 'OpenGL.raw.GL.SGIX.framezoom' Start 'OpenGL.raw.GL.SGIX.igloo_interface' ... found 'OpenGL.raw.GL.SGIX.igloo_interface' Start 'OpenGL.raw.GL.SGIX.impact_pixel_texture' ... found 'OpenGL.raw.GL.SGIX.impact_pixel_texture' Start 'OpenGL.raw.GL.SGIX.instruments' ... found 'OpenGL.raw.GL.SGIX.instruments' Start 'OpenGL.raw.GL.SGIX.interlace' ... found 'OpenGL.raw.GL.SGIX.interlace' Start 'OpenGL.raw.GL.SGIX.ir_instrument1' ... found 'OpenGL.raw.GL.SGIX.ir_instrument1' Start 'OpenGL.raw.GL.SGIX.list_priority' ... found 'OpenGL.raw.GL.SGIX.list_priority' Start 'OpenGL.raw.GL.SGIX.pixel_texture' ... found 'OpenGL.raw.GL.SGIX.pixel_texture' Start 'OpenGL.raw.GL.SGIX.pixel_tiles' ... found 'OpenGL.raw.GL.SGIX.pixel_tiles' Start 'OpenGL.raw.GL.SGIX.polynomial_ffd' ... found 'OpenGL.raw.GL.SGIX.polynomial_ffd' Start 'OpenGL.raw.GL.SGIX.reference_plane' ... found 'OpenGL.raw.GL.SGIX.reference_plane' Start 'OpenGL.raw.GL.SGIX.resample' ... found 'OpenGL.raw.GL.SGIX.resample' Start 'OpenGL.raw.GL.SGIX.scalebias_hint' ... found 'OpenGL.raw.GL.SGIX.scalebias_hint' Start 'OpenGL.raw.GL.SGIX.shadow' ... found 'OpenGL.raw.GL.SGIX.shadow' Start 'OpenGL.raw.GL.SGIX.shadow_ambient' ... found 'OpenGL.raw.GL.SGIX.shadow_ambient' Start 'OpenGL.raw.GL.SGIX.sprite' ... found 'OpenGL.raw.GL.SGIX.sprite' Start 'OpenGL.raw.GL.SGIX.subsample' ... found 'OpenGL.raw.GL.SGIX.subsample' Start 'OpenGL.raw.GL.SGIX.tag_sample_buffer' ... found 'OpenGL.raw.GL.SGIX.tag_sample_buffer' Start 'OpenGL.raw.GL.SGIX.texture_add_env' ... found 'OpenGL.raw.GL.SGIX.texture_add_env' Start 'OpenGL.raw.GL.SGIX.texture_coordinate_clamp' ... found 'OpenGL.raw.GL.SGIX.texture_coordinate_clamp' Start 'OpenGL.raw.GL.SGIX.texture_lod_bias' ... found 'OpenGL.raw.GL.SGIX.texture_lod_bias' Start 'OpenGL.raw.GL.SGIX.texture_multi_buffer' ... found 'OpenGL.raw.GL.SGIX.texture_multi_buffer' Start 'OpenGL.raw.GL.SGIX.texture_scale_bias' ... found 'OpenGL.raw.GL.SGIX.texture_scale_bias' Start 'OpenGL.raw.GL.SGIX.texture_select' ... found 'OpenGL.raw.GL.SGIX.texture_select' Start 'OpenGL.raw.GL.SGIX.vertex_preclip' ... found 'OpenGL.raw.GL.SGIX.vertex_preclip' Start 'OpenGL.raw.GL.SGIX.ycrcb' ... found 'OpenGL.raw.GL.SGIX.ycrcb' Start 'OpenGL.raw.GL.SGIX.ycrcb_subsample' ... found 'OpenGL.raw.GL.SGIX.ycrcb_subsample' Start 'OpenGL.raw.GL.SGIX.ycrcba' ... found 'OpenGL.raw.GL.SGIX.ycrcba' Start 'OpenGL.raw.GL.SGIX.__init__' ... found 'OpenGL.raw.GL.SGIX.__init__' Start 'OpenGL.raw.GL.SUN.convolution_border_modes' ... found 'OpenGL.raw.GL.SUN.convolution_border_modes' Start 'OpenGL.raw.GL.SUN.global_alpha' ... found 'OpenGL.raw.GL.SUN.global_alpha' Start 'OpenGL.raw.GL.SUN.mesh_array' ... found 'OpenGL.raw.GL.SUN.mesh_array' Start 'OpenGL.raw.GL.SUN.slice_accum' ... found 'OpenGL.raw.GL.SUN.slice_accum' Start 'OpenGL.raw.GL.SUN.triangle_list' ... found 'OpenGL.raw.GL.SUN.triangle_list' Start 'OpenGL.raw.GL.SUN.vertex' ... found 'OpenGL.raw.GL.SUN.vertex' Start 'OpenGL.raw.GL.SUN.__init__' ... found 'OpenGL.raw.GL.SUN.__init__' Start 'OpenGL.raw.GL.SUNX.constant_data' ... found 'OpenGL.raw.GL.SUNX.constant_data' Start 'OpenGL.raw.GL.SUNX.__init__' ... found 'OpenGL.raw.GL.SUNX.__init__' Start 'OpenGL.raw.GL.VERSION.GL_1_2' ... found 'OpenGL.raw.GL.VERSION.GL_1_2' Start 'OpenGL.raw.GL.VERSION.GL_1_4' ... found 'OpenGL.raw.GL.VERSION.GL_1_4' Start 'OpenGL.raw.GL.VERSION.GL_1_5' ... found 'OpenGL.raw.GL.VERSION.GL_1_5' Start 'OpenGL.raw.GL.VERSION.GL_2_0' ... found 'OpenGL.raw.GL.VERSION.GL_2_0' Start 'OpenGL.raw.GL.VERSION.GL_2_1' ... found 'OpenGL.raw.GL.VERSION.GL_2_1' Start 'OpenGL.raw.GL.VERSION.__init__' ... found 'OpenGL.raw.GL.VERSION.__init__' Start 'OpenGL.raw.GL.WIN.phong_shading' ... found 'OpenGL.raw.GL.WIN.phong_shading' Start 'OpenGL.raw.GL.WIN.specular_fog' ... found 'OpenGL.raw.GL.WIN.specular_fog' Start 'OpenGL.raw.GL.WIN.__init__' ... found 'OpenGL.raw.GL.WIN.__init__' Unable to import the module 'OpenGL.Tk' Unable to import the module 'ctypes.wintypes' Unable to import the module 'OpenGL.platform.darwin' Unable to import the module 'OpenGL.platform.win32' Unable to import the module 'OpenGL.arrays.numarrays' Unable to import the module 'OpenGL.tests.test_tess1' Unable to import the module 'OpenGL.tests.tests' Unable to import the module 'OpenGL.GL.APPLE.ycbcr_422' Unable to import the module 'OpenGL.GL.ARB.shader_objects_new' Unable to import the module 'OpenGL.GL.EXT.timer_query' Unable to import the module 'OpenGL.raw.GL.APPLE.ycbcr_422' Unable to import the module 'OpenGL.raw.GL.EXT.timer_query' >>> Source compiled. --------------------------- ACCESS VIOLATION SUMMARY --------------------------- LOG FILE = "/var/log/sandbox/sandbox-25353.log" open_wr: /dev/fb0 open_wr: /dev/fb0 open_wr: /dev/fb0 open_wr: /dev/fb0 --------------------------------------------------------------------------------