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(-)toycars-0.3.5/src/Player.cpp (-1 / +1 lines)
Lines 446-452 Link Here
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void Player::printDebugInfo() const
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void Player::printDebugInfo() const
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{
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{
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	printf("player id: %x\n", (unsigned int)(this));
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	printf("player id: %x\n", (long long)(this));
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	printf("stuck: %d\n", ((Player*)(this))->playerIsStuck());
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	printf("stuck: %d\n", ((Player*)(this))->playerIsStuck());
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}
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}
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(-)toycars-0.3.5/src/RobotHotPotatoPlayer.cpp (-1 / +2 lines)
Lines 16-21 Link Here
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#include "RobotHotPotatoPlayer.h"
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#include "RobotHotPotatoPlayer.h"
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#include "HotPotatoGame.h"
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#include "HotPotatoGame.h"
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#include <assert.h>
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RobotHotPotatoPlayer::RobotHotPotatoPlayer(ToyCar& inCar, list<Tuple> *path, int inPlayerNumber, FMOD::System* inFMOD_System)
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RobotHotPotatoPlayer::RobotHotPotatoPlayer(ToyCar& inCar, list<Tuple> *path, int inPlayerNumber, FMOD::System* inFMOD_System)
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	: RobotPlayer(inCar, path, inPlayerNumber, inFMOD_System), backupDist(-1.0)
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	: RobotPlayer(inCar, path, inPlayerNumber, inFMOD_System), backupDist(-1.0)
Lines 154-159 Link Here
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	printf("route: %d\n", debugRoute);
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	printf("route: %d\n", debugRoute);
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	printf("avoiding: %d\n", avoiding);
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	printf("avoiding: %d\n", avoiding);
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	printf("catching: %d\n", catching);
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	printf("catching: %d\n", catching);
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	printf("targetPlayer: %x\n", (unsigned int)(targetPlayer));
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	printf("targetPlayer: %x\n", (long long)(targetPlayer));
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	//printf("backupDist: %lf\n", backupDist);
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	//printf("backupDist: %lf\n", backupDist);
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}
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}

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