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(-)a/src/yafraycore/HDR_io.cc (+2 lines)
Lines 9-14 Link Here
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#include<config.h>
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#include<config.h>
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#endif
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#endif
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#include <cstring>
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__BEGIN_YAFRAY
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__BEGIN_YAFRAY
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
(-)a/src/yafraycore/buffer.h (+1 lines)
Lines 29-34 Link Here
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#include <cstdio>
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#include <cstdio>
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#include <iostream>
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#include <iostream>
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#include <cstdlib>
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#include "color.h"
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#include "color.h"
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__BEGIN_YAFRAY
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__BEGIN_YAFRAY
(-)a/src/yafraycore/ccthreads.cc (+1 lines)
Lines 1-5 Link Here
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#include"ccthreads.h"
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#include"ccthreads.h"
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#include<iostream>
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#include<iostream>
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#include<cstdlib>
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using namespace std;
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using namespace std;
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(-)a/src/yafraycore/geometree.h (+1 lines)
Lines 2-7 Link Here
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#define __GEOMETREE_H
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#define __GEOMETREE_H
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#include"bound.h"
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#include"bound.h"
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#include <limits>
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__BEGIN_YAFRAY
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__BEGIN_YAFRAY
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(-)a/src/yafraycore/kdtree.cc (+1 lines)
Lines 4-9 Link Here
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#include <math.h>
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#include <math.h>
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#include <limits>
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#include <limits>
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#include <time.h>
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#include <time.h>
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#include <cstring>
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__BEGIN_YAFRAY
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__BEGIN_YAFRAY
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(-)a/src/yafraycore/renderblock.cc (+1 lines)
Lines 1-5 Link Here
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#include "renderblock.h"
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#include "renderblock.h"
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#include <cstdlib>
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using namespace std;
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using namespace std;
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(-)a/src/loader/mlex.cc (+1 lines)
Lines 22-27 Link Here
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#include<stdio.h>
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#include<stdio.h>
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#include<iostream>
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#include<iostream>
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#include<cstring>
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#include "mlex.h"
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#include "mlex.h"
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using namespace std;
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using namespace std;
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#include<string>
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#include<string>
(-)a/src/shaders/basictex.cc (+1 lines)
Lines 23-28 Link Here
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#include "basictex.h"
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#include "basictex.h"
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#include "object3d.h"
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#include "object3d.h"
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#include <iostream>
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#include <iostream>
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#include <cstring>
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#include "targaIO.h"
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#include "targaIO.h"
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#include "HDR_io.h"
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#include "HDR_io.h"
(-)a/src/yafraycore/targaIO.cc (+1 lines)
Lines 3-8 Link Here
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//--------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------
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#include "targaIO.h"
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#include "targaIO.h"
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#include "vector3d.h"
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#include "vector3d.h"
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#include <cstring>
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//--------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------
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// Save uncompressed 24 bit targa
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// Save uncompressed 24 bit targa

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