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(-)spiralmodular-0.2.2.orig/main.cpp (+1 lines)
Lines 20-29 Link Here
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#include <config.h>
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#include <config.h>
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#endif
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#endif
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#include <iostream>
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#include <iostream>
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#include <cstdlib>
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#include <cstdlib>
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#include <cstring>
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#include <FL/Fl.H>
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#include <FL/Fl.H>
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#include <FL/Fl_Tooltip.h>
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#include <FL/Fl_Tooltip.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include <sys/time.h>
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#include <sys/resource.h>
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#include <sys/resource.h>
(-)spiralmodular-0.2.2.orig/SpiralSound/ChannelHandler.C (+2 lines)
Lines 16-25 Link Here
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 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/ 
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*/ 
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#include "ChannelHandler.h"
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#include "ChannelHandler.h"
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#include <unistd.h>
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#include <unistd.h>
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#include <cstring>
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#include <cstdlib>
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using namespace std;
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using namespace std;
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//#define CHANNEL_DEBUG
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//#define CHANNEL_DEBUG
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(-)spiralmodular-0.2.2.orig/SpiralSound/Sample.h (+1 lines)
Lines 22-31 Link Here
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#define PLUGINGUI_IN_MODULE_TEST
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#define PLUGINGUI_IN_MODULE_TEST
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#include <assert.h>
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#include <assert.h>
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#include <limits.h>
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#include <limits.h>
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#include <iostream>
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#include <iostream>
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#include <cstring>
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//#define DEBUG
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//#define DEBUG
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inline float Linear(float bot,float top,float pos,float val1,float val2)
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inline float Linear(float bot,float top,float pos,float val1,float val2)
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{
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{

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