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(-)rafkill-1.2.2.orig/src/guns/gun_findgun.cpp (+1 lines)
Lines 5-10 Link Here
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#include "weaponobj.h"
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#include "weaponobj.h"
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#include "hulls/hull_weapon_machine.h"
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#include "hulls/hull_weapon_machine.h"
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#include "spaceobj.h"
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#include "spaceobj.h"
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#include <cstdlib>
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#include <vector>
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#include <vector>
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#include <math.h>
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#include <math.h>
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(-)rafkill-1.2.2.orig/src/guns/gun_machine_circle.cpp (+1 lines)
Lines 3-8 Link Here
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#include "weaponobj.h"
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#include "weaponobj.h"
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#include "hulls/hull_weapon_machine.h"
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#include "hulls/hull_weapon_machine.h"
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#include "trigtable.h"
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#include "trigtable.h"
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#include <cstdlib>
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// #define d_circle_move (2.9*8)
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// #define d_circle_move (2.9*8)
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(-)rafkill-1.2.2.orig/src/guns/gun_saber.cpp (+1 lines)
Lines 5-10 Link Here
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#include "weapons/weapon_beam.h"
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#include "weapons/weapon_beam.h"
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#include "spaceobj.h"
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#include "spaceobj.h"
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#include "ebox.h"
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#include "ebox.h"
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#include <cstdlib>
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#include <vector>
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#include <vector>
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using namespace std;
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using namespace std;
(-)rafkill-1.2.2.orig/src/menu.cpp (+1 lines)
Lines 1-4 Link Here
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#include <stdio.h>
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#include <stdio.h>
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#include <cstdlib>
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#include "defs.h"
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#include "defs.h"
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#include "menu.h"
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#include "menu.h"
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#include "loadsave.h"
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#include "loadsave.h"
(-)rafkill-1.2.2.orig/src/weapons/weapon_follow.cpp (+1 lines)
Lines 3-8 Link Here
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#include "weapon_follow.h"
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#include "weapon_follow.h"
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#include "hulls/hull_weapon_follow.h"
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#include "hulls/hull_weapon_follow.h"
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#include "spaceobj.h"
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#include "spaceobj.h"
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#include <cstdlib>
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#include <vector>
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#include <vector>
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using namespace std;
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using namespace std;
(-)rafkill-1.2.2.orig/src/hulls/hull_weapon_beam.cpp (+1 lines)
Lines 4-9 Link Here
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#include "hull_weapon_beam.h"
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#include "hull_weapon_beam.h"
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#include "trigtable.h"
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#include "trigtable.h"
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#include "ebox.h"
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#include "ebox.h"
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#include <cstdlib>
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#ifndef debug
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#ifndef debug
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#include <iostream>
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#include <iostream>
(-)rafkill-1.2.2.orig/src/drawer.cpp (+1 lines)
Lines 11-16 Link Here
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#include "trigtable.h"
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#include "trigtable.h"
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#include "pck.h"
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#include "pck.h"
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#include <iostream>
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#include <iostream>
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#include <cstring>
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/* TODO:
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/* TODO:
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 * Add weapon icons to HUD
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 * Add weapon icons to HUD
(-)rafkill-1.2.2.orig/src/loadsave.cpp (+1 lines)
Lines 7-12 Link Here
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#include "spaceobj.h"
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#include "spaceobj.h"
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#include "strings.h"
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#include "strings.h"
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#include <string>
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#include <string>
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#include <cstring>
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#include <vector>
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#include <vector>
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#include "gunobj.h"
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#include "gunobj.h"
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#include "hull.h"
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#include "hull.h"
(-)rafkill-1.2.2.orig/src/system.cpp (+1 lines)
Lines 1-6 Link Here
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#include "system.h"
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#include "system.h"
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#include <strings.h>
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#include <strings.h>
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#include <string>
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#include <string>
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#include <cstring>
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#ifdef WINDOWS
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#ifdef WINDOWS
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static const char * type(){
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static const char * type(){

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