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Gentoo's Bugzilla – Attachment 148886 Details for
Bug 132055
games-fps/vavoom (new ebuild) (Advanced Source port for Doom, Heretic, Hexen and Strife)
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vavoom-1.27.ebuild
vavoom-1.27.ebuild (text/plain), 6.29 KB, created by
Davide Cendron (RETIRED)
on 2008-04-06 17:41:09 UTC
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Description:
vavoom-1.27.ebuild
Filename:
MIME Type:
Creator:
Davide Cendron (RETIRED)
Created:
2008-04-06 17:41:09 UTC
Size:
6.29 KB
patch
obsolete
># Copyright 1999-2008 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: $ > >EAPI="1" > >WX_GTK_VER="2.8" > >inherit cmake-utils eutils wxwidgets games > >DESCRIPTION="Advanced source port for Doom/Heretic/Hexen/Strife" >HOMEPAGE="http://www.vavoom-engine.com/" >SRC_URI="mirror://sourceforge/${PN}/${P}.tar.bz2" > >LICENSE="GPL-2" >SLOT="0" >KEYWORDS="~amd64 ~x86" >IUSE="allegro asm debug dedicated flac mad mikmod models music openal opengl >+sdl textures tools vorbis wxwindows" > >QA_EXECSTACK="${GAMES_BINDIR:1}/${PN}" > ># From econf: "Vavoom requires Allegro or SDL to compile" ># SDL,like Allegro are *software* renderers in this game. ># So, if not selected through proper USEs, the default is SDL, ># without opengl (vavoom can run in software-mode only). ># To enable it, enable proper USE. ># OpenGL is the normally-desired hardware renderer, selected on command-line ># (through "-opengl" switch). This switch is also added to the desktop entry, ># if "opengl" USE flag is enabled > >SDLDEPEND=">=media-libs/libsdl-1.2 > media-libs/sdl-mixer" >ALLEGDEPEND=">=media-libs/allegro-4.0" >OPENGLDEPEND="opengl? ( virtual/opengl ) > sdl? ( ${SDLDEPEND} ) > allegro? ( media-libs/allegrogl ) > !sdl? ( !allegro? ( ${SDLDEPEND} ) )" >DEPEND="media-libs/libpng > media-libs/jpeg > sdl? ( ${SDLDEPEND} ) > !sdl? ( allegro? ( ${ALLEGDEPEND} ) ) > !sdl? ( !allegro? ( !dedicated? ( ${OPENGLDEPEND} ) ) ) > opengl? ( ${OPENGLDEPEND} ) > vorbis? ( media-libs/libvorbis ) > flac? ( media-libs/flac ) > mad? ( media-libs/libmad ) > mikmod? ( media-libs/libmikmod ) > openal? ( media-libs/openal ) > wxwindows? ( =x11-libs/wxGTK-2.8* )" >RDEPEND="${DEPEND} > allegro? ( media-sound/timidity++ )" >PDEPEND="models? ( >=games-fps/vavoom-models-1.4.2 ) > music? ( games-fps/vavoom-music ) > textures? ( games-fps/vavoom-textures )" > >datadir=${GAMES_DATADIR}/${PN} > >pkg_setup() { > games_pkg_setup > > # Do some important check ... > if use sdl && use allegro ; then > echo > ewarn "Both 'allegro' and 'sdl' USE flags enabled. Using SDL as default." > elif ! use sdl && ! use allegro ; then > echo > ewarn "Both 'allegro' and 'sdl' USE flags disabled. Using SDL as default." > fi > > # Base graphic/sound/music support is enabled? > echo > einfo "Doing some sanity check..." > > # Graphic/sound/opengl check > local backend="media-libs/libsdl" > > if ! use sdl && use allegro ; then > backend="media-libs/allegro" > fi > > local backendflags="X alsa" > > if use opengl ; then > [[ "${backend}" == "media-libs/libsdl" ]] && backendflags="${backendflags} opengl" > else > ewarn "'opengl' USE flag disabled. OpenGL is recommended, for best graphics." > fi > > local msg="Please rebuild ${backend} with ${backendflags} USE flag enabled" > if ! built_with_use ${backend} ${backendflags} ; then > eerror "${msg}" > die ${msg} > fi > > # Music check > if ! use allegro && ! built_with_use media-libs/sdl-mixer timidity ; then > echo > eerror "MIDI Music support is not configured properly!" > eerror "Please rebuild sdl-mixer with USE 'timidity' enabled!" > die "music support error" > fi > > echo > einfo "All is OK, let's build!" >} > >src_unpack() { > unpack ${A} > cd "${S}" > > # Got rid of icon installation > sed -i \ > -e "/vavoom\.png/d" \ > source/CMakeLists.txt || die "sed CMakeLists.txt failed" > > # Set shared data directory > sed -i \ > -e "s:fl_basedir = \".\":fl_basedir = \"${datadir}\":" \ > source/files.cpp || die "sed files.cpp failed" >} > >src_compile() { > local \ > with_allegro="-DWITH_ALLEGRO=OFF" \ > with_sdl="-DWITH_SDL=OFF" \ > with_vorbis=$(cmake-utils_use_with vorbis) > > # Sdl is the default, unless sdl=off & allegro=on > if ! use sdl && use allegro ; then > with_allegro="-DWITH_ALLEGRO=ON" > else > with_sdl="-DWITH_SDL=ON" > fi > > # Forcibly enable vorbis support if "music" USE flag is enabled > if ! use vorbis && use music ; then > ewarn "\"music\" USE flag requires Vorbis support enabled." > ewarn "Forced enabling of \"vorbis\" USE flag" > with_vorbis="-DWITH_VORBIS=ON" > fi > > mycmakeargs="${mycmakeargs} > -DCMAKE_CXX_FLAGS_RELEASE=-DNDEBUG > -DCMAKE_CXX_FLAGS_DEBUG=-g2 > -DDATADIR=${datadir} > -DBINDIR=${GAMES_BINDIR} > -DENABLE_CLIENT=ON > -DENABLE_WRAPPERS=OFF > ${with_allegro} > ${with_sdl} > ${with_vorbis} > $(cmake-utils_use_with opengl OPENGL) > $(cmake-utils_use_with openal OPENAL) > $(cmake-utils_use_with mad LIBMAD) > $(cmake-utils_use_with mikmod MIKMOD) > $(cmake-utils_use_with flac FLAC) > $(cmake-utils_use_enable debug ZONE_DEBUG) > $(cmake-utils_use_enable dedicated SERVER) > $(cmake-utils_use_enable asm ASM) > $(cmake-utils_use_enable wxwindows LAUNCHER) > -DwxWidgets_CONFIG_EXECUTABLE=${WX_CONFIG}" > > cmake-utils_src_configurein > > cmake-utils_src_make -j1 >} > >src_install() { > local de_cmd="${PN}" > > cmake-utils_src_install > > # Enable OpenGL in desktop entry, if relevant USE flag is enabled > use opengl && de_cmd="${PN} -opengl" > doicon "source/${PN}.png" || die "doicon ${PN}.png failed" > make_desktop_entry "${de_cmd}" "Vavoom" > > dodoc "docs/${PN}.txt" || die "dodoc vavoom.txt failed" > > if use tools ; then > # The tools are always built > dogamesbin utils/bin/{acc,fixmd2,vcc,vlumpy} || die "dobin utils failed" > dodoc utils/vcc/vcc.txt || die "dodoc vcc.txt failed" > fi > > if use wxwindows ; then > # Install graphical launcher shortcut > doicon utils/vlaunch/vlaunch.xpm || die "doicon vlaunch.xpm failed" > make_desktop_entry "vlaunch" "Vavoom Launcher" "vlaunch.xpm" > fi > > prepgamesdirs >} > >pkg_postinst() { > games_pkg_postinst > > elog "Copy or link wad files into ${datadir}" > elog "(the files must be readable by the 'games' group)." > elog > elog "Example setup:" > elog "ln -sn ${GAMES_DATADIR}/doom-data/doom.wad ${datadir}/" > elog > elog "Example command-line:" > elog " vavoom -doom -opengl" > elog > elog "See documentation for further details." > > if use wxwindows ; then > echo > elog "You've also installed a nice graphical launcher. Simply run:" > elog > elog " vlaunch" > elog > elog "to enjoy it :)" > fi > > if use tools; then > echo > elog "You have also installed some Vavoom-related utilities" > elog "(useful for mod developing):" > elog > elog " - acc (ACS Script Compiler)" > elog " - fixmd2 (MD2 models utility)" > elog " - vcc (Vavoom C Compiler)" > elog " - vlumpy (Vavoom Lump utility)" > elog > elog "See the Vavoom Wiki at http://vavoom-engine.com/wiki/ or" > elog "Vavoom Forum at http://www.vavoom-engine.com/forums/" > elog "for further help." > fi >}
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