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(-)trunk/lib/ivis_opengl/textdraw.c (-5 / +1 lines)
Lines 594-604 Link Here
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{
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{
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	GLint matrix_mode = 0;
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	GLint matrix_mode = 0;
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#ifdef WZ_OS_MAC
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	pie_SetTexturePage(0);
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	pie_SetTexturePage(0);
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#else
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	pie_SetTexturePage(-1);
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#endif
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	glGetIntegerv(GL_MATRIX_MODE, &matrix_mode);
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	glGetIntegerv(GL_MATRIX_MODE, &matrix_mode);
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	glMatrixMode(GL_TEXTURE);
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	glMatrixMode(GL_TEXTURE);
Lines 659-665 Link Here
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void iV_DrawTextF(float x, float y, const char* format, ...)
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void iV_DrawTextF(float x, float y, const char* format, ...)
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{
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{
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	va_list ap;
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	va_list ap;
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	va_start(ap, format);
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	va_start(ap, format);
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		iV_DrawTextFv(x, y, format, ap);
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		iV_DrawTextFv(x, y, format, ap);
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	va_end(ap);
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	va_end(ap);

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