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Gentoo's Bugzilla – Attachment 131408 Details for
Bug 185570
ebuild using gdc for aba-game "a7xpg"
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[patch]
games-action/a7xpg/files/a7xpg-0.11.diff
a7xpg-0.11.diff (text/plain), 113.15 KB, created by
Account removed
on 2007-09-20 16:15:19 UTC
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Description:
games-action/a7xpg/files/a7xpg-0.11.diff
Filename:
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Creator:
Account removed
Created:
2007-09-20 16:15:19 UTC
Size:
113.15 KB
patch
obsolete
>diff -Naur a7xpg/import/opengl.d a7xpg-gentoo/import/opengl.d >--- a7xpg/import/opengl.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/opengl.d 2007-09-19 22:13:30.000000000 +0200 >@@ -1,6 +1,6 @@ >-import windows; > >-extern(Windows): >+ extern(C): >+ > > alias uint GLenum; > alias ubyte GLboolean; >@@ -1111,345 +1111,343 @@ > > /*************************************************************/ > >-extern(Windows) void /*APIENTRY*/glAccum (GLenum op, GLfloat value); >-extern(Windows) void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref); >-extern(Windows) GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences); >-extern(Windows) void /*APIENTRY*/glArrayElement (GLint i); >-extern(Windows) void /*APIENTRY*/glBegin (GLenum mode); >-extern(Windows) void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture); >-extern(Windows) void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap); >-extern(Windows) void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor); >-extern(Windows) void /*APIENTRY*/glCallList (GLuint list); >-extern(Windows) void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists); >-extern(Windows) void /*APIENTRY*/glClear (GLbitfield mask); >-extern(Windows) void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); >-extern(Windows) void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); >-extern(Windows) void /*APIENTRY*/glClearDepth (GLclampd depth); >-extern(Windows) void /*APIENTRY*/glClearIndex (GLfloat c); >-extern(Windows) void /*APIENTRY*/glClearStencil (GLint s); >-extern(Windows) void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation); >-extern(Windows) void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue); >-extern(Windows) void /*APIENTRY*/glColor3bv (GLbyte *v); >-extern(Windows) void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue); >-extern(Windows) void /*APIENTRY*/glColor3dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue); >-extern(Windows) void /*APIENTRY*/glColor3fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue); >-extern(Windows) void /*APIENTRY*/glColor3iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue); >-extern(Windows) void /*APIENTRY*/glColor3sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue); >-extern(Windows) void /*APIENTRY*/glColor3ubv (GLubyte *v); >-extern(Windows) void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue); >-extern(Windows) void /*APIENTRY*/glColor3uiv (GLuint *v); >-extern(Windows) void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue); >-extern(Windows) void /*APIENTRY*/glColor3usv (GLushort *v); >-extern(Windows) void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); >-extern(Windows) void /*APIENTRY*/glColor4bv (GLbyte *v); >-extern(Windows) void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); >-extern(Windows) void /*APIENTRY*/glColor4dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); >-extern(Windows) void /*APIENTRY*/glColor4fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha); >-extern(Windows) void /*APIENTRY*/glColor4iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); >-extern(Windows) void /*APIENTRY*/glColor4sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); >-extern(Windows) void /*APIENTRY*/glColor4ubv (GLubyte *v); >-extern(Windows) void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); >-extern(Windows) void /*APIENTRY*/glColor4uiv (GLuint *v); >-extern(Windows) void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); >-extern(Windows) void /*APIENTRY*/glColor4usv (GLushort *v); >-extern(Windows) void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); >-extern(Windows) void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode); >-extern(Windows) void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); >-extern(Windows) void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); >-extern(Windows) void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); >-extern(Windows) void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); >-extern(Windows) void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); >-extern(Windows) void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); >-extern(Windows) void /*APIENTRY*/glCullFace (GLenum mode); >-extern(Windows) void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range); >-extern(Windows) void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures); >-extern(Windows) void /*APIENTRY*/glDepthFunc (GLenum func); >-extern(Windows) void /*APIENTRY*/glDepthMask (GLboolean flag); >-extern(Windows) void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar); >-extern(Windows) void /*APIENTRY*/glDisable (GLenum cap); >-extern(Windows) void /*APIENTRY*/glDisableClientState (GLenum array); >-extern(Windows) void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count); >-extern(Windows) void /*APIENTRY*/glDrawBuffer (GLenum mode); >-extern(Windows) void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices); >-extern(Windows) void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); >-extern(Windows) void /*APIENTRY*/glEdgeFlag (GLboolean flag); >-extern(Windows) void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer); >-extern(Windows) void /*APIENTRY*/glEdgeFlagv (GLboolean *flag); >-extern(Windows) void /*APIENTRY*/glEnable (GLenum cap); >-extern(Windows) void /*APIENTRY*/glEnableClientState (GLenum array); >-extern(Windows) void /*APIENTRY*/glEnd (); >-extern(Windows) void /*APIENTRY*/glEndList (); >-extern(Windows) void /*APIENTRY*/glEvalCoord1d (GLdouble u); >-extern(Windows) void /*APIENTRY*/glEvalCoord1dv (GLdouble *u); >-extern(Windows) void /*APIENTRY*/glEvalCoord1f (GLfloat u); >-extern(Windows) void /*APIENTRY*/glEvalCoord1fv (GLfloat *u); >-extern(Windows) void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v); >-extern(Windows) void /*APIENTRY*/glEvalCoord2dv (GLdouble *u); >-extern(Windows) void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v); >-extern(Windows) void /*APIENTRY*/glEvalCoord2fv (GLfloat *u); >-extern(Windows) void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2); >-extern(Windows) void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); >-extern(Windows) void /*APIENTRY*/glEvalPoint1 (GLint i); >-extern(Windows) void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j); >-extern(Windows) void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); >-extern(Windows) void /*APIENTRY*/glFinish (); >-extern(Windows) void /*APIENTRY*/glFlush (); >-extern(Windows) void /*APIENTRY*/glFogf (GLenum pname, GLfloat param); >-extern(Windows) void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glFogi (GLenum pname, GLint param); >-extern(Windows) void /*APIENTRY*/glFogiv (GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glFrontFace (GLenum mode); >-extern(Windows) void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); >-extern(Windows) GLuint /*APIENTRY*/glGenLists (GLsizei range); >-extern(Windows) void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures); >-extern(Windows) void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params); >-extern(Windows) void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation); >-extern(Windows) void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params); >-extern(Windows) GLenum /*APIENTRY*/glGetError (); >-extern(Windows) void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v); >-extern(Windows) void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v); >-extern(Windows) void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v); >-extern(Windows) void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values); >-extern(Windows) void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values); >-extern(Windows) void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values); >-extern(Windows) void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params); >-extern(Windows) void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask); >-extern(Windows) GLubyte * /*APIENTRY*/glGetString (GLenum name); >-extern(Windows) void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); >-extern(Windows) void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); >-extern(Windows) void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glHint (GLenum target, GLenum mode); >-extern(Windows) void /*APIENTRY*/glIndexMask (GLuint mask); >-extern(Windows) void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer); >-extern(Windows) void /*APIENTRY*/glIndexd (GLdouble c); >-extern(Windows) void /*APIENTRY*/glIndexdv (GLdouble *c); >-extern(Windows) void /*APIENTRY*/glIndexf (GLfloat c); >-extern(Windows) void /*APIENTRY*/glIndexfv (GLfloat *c); >-extern(Windows) void /*APIENTRY*/glIndexi (GLint c); >-extern(Windows) void /*APIENTRY*/glIndexiv (GLint *c); >-extern(Windows) void /*APIENTRY*/glIndexs (GLshort c); >-extern(Windows) void /*APIENTRY*/glIndexsv (GLshort *c); >-extern(Windows) void /*APIENTRY*/glIndexub (GLubyte c); >-extern(Windows) void /*APIENTRY*/glIndexubv (GLubyte *c); >-extern(Windows) void /*APIENTRY*/glInitNames (); >-extern(Windows) void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer); >-extern(Windows) GLboolean /*APIENTRY*/glIsEnabled (GLenum cap); >-extern(Windows) GLboolean /*APIENTRY*/glIsList (GLuint list); >-extern(Windows) GLboolean /*APIENTRY*/glIsTexture (GLuint texture); >-extern(Windows) void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param); >-extern(Windows) void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glLightModeli (GLenum pname, GLint param); >-extern(Windows) void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param); >-extern(Windows) void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param); >-extern(Windows) void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern); >-extern(Windows) void /*APIENTRY*/glLineWidth (GLfloat width); >-extern(Windows) void /*APIENTRY*/glListBase (GLuint base); >-extern(Windows) void /*APIENTRY*/glLoadIdentity (); >-extern(Windows) void /*APIENTRY*/glLoadMatrixd (GLdouble *m); >-extern(Windows) void /*APIENTRY*/glLoadMatrixf (GLfloat *m); >-extern(Windows) void /*APIENTRY*/glLoadName (GLuint name); >-extern(Windows) void /*APIENTRY*/glLogicOp (GLenum opcode); >-extern(Windows) void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points); >-extern(Windows) void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points); >-extern(Windows) void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points); >-extern(Windows) void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points); >-extern(Windows) void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); >-extern(Windows) void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); >-extern(Windows) void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); >-extern(Windows) void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); >-extern(Windows) void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param); >-extern(Windows) void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param); >-extern(Windows) void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glMatrixMode (GLenum mode); >-extern(Windows) void /*APIENTRY*/glMultMatrixd (GLdouble *m); >-extern(Windows) void /*APIENTRY*/glMultMatrixf (GLfloat *m); >-extern(Windows) void /*APIENTRY*/glNewList (GLuint list, GLenum mode); >-extern(Windows) void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); >-extern(Windows) void /*APIENTRY*/glNormal3bv (GLbyte *v); >-extern(Windows) void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); >-extern(Windows) void /*APIENTRY*/glNormal3dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); >-extern(Windows) void /*APIENTRY*/glNormal3fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz); >-extern(Windows) void /*APIENTRY*/glNormal3iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz); >-extern(Windows) void /*APIENTRY*/glNormal3sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer); >-extern(Windows) void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); >-extern(Windows) void /*APIENTRY*/glPassThrough (GLfloat token); >-extern(Windows) void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values); >-extern(Windows) void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values); >-extern(Windows) void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values); >-extern(Windows) void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param); >-extern(Windows) void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param); >-extern(Windows) void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param); >-extern(Windows) void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param); >-extern(Windows) void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor); >-extern(Windows) void /*APIENTRY*/glPointSize (GLfloat size); >-extern(Windows) void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode); >-extern(Windows) void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units); >-extern(Windows) void /*APIENTRY*/glPolygonStipple (GLubyte *mask); >-extern(Windows) void /*APIENTRY*/glPopAttrib (); >-extern(Windows) void /*APIENTRY*/glPopClientAttrib (); >-extern(Windows) void /*APIENTRY*/glPopMatrix (); >-extern(Windows) void /*APIENTRY*/glPopName (); >-extern(Windows) void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities); >-extern(Windows) void /*APIENTRY*/glPushAttrib (GLbitfield mask); >-extern(Windows) void /*APIENTRY*/glPushClientAttrib (GLbitfield mask); >-extern(Windows) void /*APIENTRY*/glPushMatrix (); >-extern(Windows) void /*APIENTRY*/glPushName (GLuint name); >-extern(Windows) void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y); >-extern(Windows) void /*APIENTRY*/glRasterPos2dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y); >-extern(Windows) void /*APIENTRY*/glRasterPos2fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glRasterPos2i (GLint x, GLint y); >-extern(Windows) void /*APIENTRY*/glRasterPos2iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y); >-extern(Windows) void /*APIENTRY*/glRasterPos2sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); >-extern(Windows) void /*APIENTRY*/glRasterPos3dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); >-extern(Windows) void /*APIENTRY*/glRasterPos3fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z); >-extern(Windows) void /*APIENTRY*/glRasterPos3iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z); >-extern(Windows) void /*APIENTRY*/glRasterPos3sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); >-extern(Windows) void /*APIENTRY*/glRasterPos4dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); >-extern(Windows) void /*APIENTRY*/glRasterPos4fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w); >-extern(Windows) void /*APIENTRY*/glRasterPos4iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); >-extern(Windows) void /*APIENTRY*/glRasterPos4sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glReadBuffer (GLenum mode); >-extern(Windows) void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); >-extern(Windows) void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); >-extern(Windows) void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2); >-extern(Windows) void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); >-extern(Windows) void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2); >-extern(Windows) void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2); >-extern(Windows) void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2); >-extern(Windows) void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); >-extern(Windows) void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2); >-extern(Windows) GLint /*APIENTRY*/glRenderMode (GLenum mode); >-extern(Windows) void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); >-extern(Windows) void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); >-extern(Windows) void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z); >-extern(Windows) void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z); >-extern(Windows) void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height); >-extern(Windows) void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer); >-extern(Windows) void /*APIENTRY*/glShadeModel (GLenum mode); >-extern(Windows) void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask); >-extern(Windows) void /*APIENTRY*/glStencilMask (GLuint mask); >-extern(Windows) void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); >-extern(Windows) void /*APIENTRY*/glTexCoord1d (GLdouble s); >-extern(Windows) void /*APIENTRY*/glTexCoord1dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glTexCoord1f (GLfloat s); >-extern(Windows) void /*APIENTRY*/glTexCoord1fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glTexCoord1i (GLint s); >-extern(Windows) void /*APIENTRY*/glTexCoord1iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glTexCoord1s (GLshort s); >-extern(Windows) void /*APIENTRY*/glTexCoord1sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t); >-extern(Windows) void /*APIENTRY*/glTexCoord2dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t); >-extern(Windows) void /*APIENTRY*/glTexCoord2fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glTexCoord2i (GLint s, GLint t); >-extern(Windows) void /*APIENTRY*/glTexCoord2iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t); >-extern(Windows) void /*APIENTRY*/glTexCoord2sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); >-extern(Windows) void /*APIENTRY*/glTexCoord3dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); >-extern(Windows) void /*APIENTRY*/glTexCoord3fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r); >-extern(Windows) void /*APIENTRY*/glTexCoord3iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r); >-extern(Windows) void /*APIENTRY*/glTexCoord3sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); >-extern(Windows) void /*APIENTRY*/glTexCoord4dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); >-extern(Windows) void /*APIENTRY*/glTexCoord4fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q); >-extern(Windows) void /*APIENTRY*/glTexCoord4iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); >-extern(Windows) void /*APIENTRY*/glTexCoord4sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); >-extern(Windows) void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param); >-extern(Windows) void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param); >-extern(Windows) void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param); >-extern(Windows) void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params); >-extern(Windows) void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param); >-extern(Windows) void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param); >-extern(Windows) void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels); >-extern(Windows) void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels); >-extern(Windows) void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param); >-extern(Windows) void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params); >-extern(Windows) void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param); >-extern(Windows) void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params); >-extern(Windows) void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels); >-extern(Windows) void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); >-extern(Windows) void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z); >-extern(Windows) void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z); >-extern(Windows) void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y); >-extern(Windows) void /*APIENTRY*/glVertex2dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y); >-extern(Windows) void /*APIENTRY*/glVertex2fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glVertex2i (GLint x, GLint y); >-extern(Windows) void /*APIENTRY*/glVertex2iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glVertex2s (GLshort x, GLshort y); >-extern(Windows) void /*APIENTRY*/glVertex2sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z); >-extern(Windows) void /*APIENTRY*/glVertex3dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z); >-extern(Windows) void /*APIENTRY*/glVertex3fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z); >-extern(Windows) void /*APIENTRY*/glVertex3iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z); >-extern(Windows) void /*APIENTRY*/glVertex3sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); >-extern(Windows) void /*APIENTRY*/glVertex4dv (GLdouble *v); >-extern(Windows) void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); >-extern(Windows) void /*APIENTRY*/glVertex4fv (GLfloat *v); >-extern(Windows) void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w); >-extern(Windows) void /*APIENTRY*/glVertex4iv (GLint *v); >-extern(Windows) void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); >-extern(Windows) void /*APIENTRY*/glVertex4sv (GLshort *v); >-extern(Windows) void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); >-extern(Windows) void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height); >- >+void /*APIENTRY*/glAccum (GLenum op, GLfloat value); >+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf); >+GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences); >+void /*APIENTRY*/glArrayElement (GLint i); >+void /*APIENTRY*/glBegin (GLenum mode); >+void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture); >+void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap); >+void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor); >+void /*APIENTRY*/glCallList (GLuint list); >+void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists); >+void /*APIENTRY*/glClear (GLbitfield mask); >+void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); >+void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); >+void /*APIENTRY*/glClearDepth (GLclampd depth); >+void /*APIENTRY*/glClearIndex (GLfloat c); >+void /*APIENTRY*/glClearStencil (GLint s); >+void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation); >+void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue); >+void /*APIENTRY*/glColor3bv (GLbyte *v); >+void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue); >+void /*APIENTRY*/glColor3dv (GLdouble *v); >+void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue); >+void /*APIENTRY*/glColor3fv (GLfloat *v); >+void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue); >+void /*APIENTRY*/glColor3iv (GLint *v); >+void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue); >+void /*APIENTRY*/glColor3sv (GLshort *v); >+void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue); >+void /*APIENTRY*/glColor3ubv (GLubyte *v); >+void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue); >+void /*APIENTRY*/glColor3uiv (GLuint *v); >+void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue); >+void /*APIENTRY*/glColor3usv (GLushort *v); >+void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); >+void /*APIENTRY*/glColor4bv (GLbyte *v); >+void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); >+void /*APIENTRY*/glColor4dv (GLdouble *v); >+void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); >+void /*APIENTRY*/glColor4fv (GLfloat *v); >+void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha); >+void /*APIENTRY*/glColor4iv (GLint *v); >+void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); >+void /*APIENTRY*/glColor4sv (GLshort *v); >+void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); >+void /*APIENTRY*/glColor4ubv (GLubyte *v); >+void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); >+void /*APIENTRY*/glColor4uiv (GLuint *v); >+void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); >+void /*APIENTRY*/glColor4usv (GLushort *v); >+void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); >+void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode); >+void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); >+void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); >+void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); >+void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); >+void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); >+void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); >+void /*APIENTRY*/glCullFace (GLenum mode); >+void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range); >+void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures); >+void /*APIENTRY*/glDepthFunc (GLenum func); >+void /*APIENTRY*/glDepthMask (GLboolean flag); >+void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar); >+void /*APIENTRY*/glDisable (GLenum cap); >+void /*APIENTRY*/glDisableClientState (GLenum array); >+void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count); >+void /*APIENTRY*/glDrawBuffer (GLenum mode); >+void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices); >+void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); >+void /*APIENTRY*/glEdgeFlag (GLboolean flag); >+void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer); >+void /*APIENTRY*/glEdgeFlagv (GLboolean *flag); >+void /*APIENTRY*/glEnable (GLenum cap); >+void /*APIENTRY*/glEnableClientState (GLenum array); >+void /*APIENTRY*/glEnd (); >+void /*APIENTRY*/glEndList (); >+void /*APIENTRY*/glEvalCoord1d (GLdouble u); >+void /*APIENTRY*/glEvalCoord1dv (GLdouble *u); >+void /*APIENTRY*/glEvalCoord1f (GLfloat u); >+void /*APIENTRY*/glEvalCoord1fv (GLfloat *u); >+void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v); >+void /*APIENTRY*/glEvalCoord2dv (GLdouble *u); >+void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v); >+void /*APIENTRY*/glEvalCoord2fv (GLfloat *u); >+void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2); >+void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); >+void /*APIENTRY*/glEvalPoint1 (GLint i); >+void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j); >+void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); >+void /*APIENTRY*/glFinish (); >+void /*APIENTRY*/glFlush (); >+void /*APIENTRY*/glFogf (GLenum pname, GLfloat param); >+void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params); >+void /*APIENTRY*/glFogi (GLenum pname, GLint param); >+void /*APIENTRY*/glFogiv (GLenum pname, GLint *params); >+void /*APIENTRY*/glFrontFace (GLenum mode); >+void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); >+GLuint /*APIENTRY*/glGenLists (GLsizei range); >+void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures); >+void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params); >+void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation); >+void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params); >+GLenum /*APIENTRY*/glGetError (); >+void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params); >+void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params); >+void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params); >+void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v); >+void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v); >+void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v); >+void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params); >+void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values); >+void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values); >+void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values); >+void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params); >+void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask); >+GLubyte * /*APIENTRY*/glGetString (GLenum name); >+void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params); >+void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); >+void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); >+void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); >+void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); >+void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); >+void /*APIENTRY*/glHint (GLenum target, GLenum mode); >+void /*APIENTRY*/glIndexMask (GLuint mask); >+void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer); >+void /*APIENTRY*/glIndexd (GLdouble c); >+void /*APIENTRY*/glIndexdv (GLdouble *c); >+void /*APIENTRY*/glIndexf (GLfloat c); >+void /*APIENTRY*/glIndexfv (GLfloat *c); >+void /*APIENTRY*/glIndexi (GLint c); >+void /*APIENTRY*/glIndexiv (GLint *c); >+void /*APIENTRY*/glIndexs (GLshort c); >+void /*APIENTRY*/glIndexsv (GLshort *c); >+void /*APIENTRY*/glIndexub (GLubyte c); >+void /*APIENTRY*/glIndexubv (GLubyte *c); >+void /*APIENTRY*/glInitNames (); >+void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer); >+GLboolean /*APIENTRY*/glIsEnabled (GLenum cap); >+GLboolean /*APIENTRY*/glIsList (GLuint list); >+GLboolean /*APIENTRY*/glIsTexture (GLuint texture); >+void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param); >+void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params); >+void /*APIENTRY*/glLightModeli (GLenum pname, GLint param); >+void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params); >+void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param); >+void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param); >+void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params); >+void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern); >+void /*APIENTRY*/glLineWidth (GLfloat width); >+void /*APIENTRY*/glListBase (GLuint base); >+void /*APIENTRY*/glLoadIdentity (); >+void /*APIENTRY*/glLoadMatrixd (GLdouble *m); >+void /*APIENTRY*/glLoadMatrixf (GLfloat *m); >+void /*APIENTRY*/glLoadName (GLuint name); >+void /*APIENTRY*/glLogicOp (GLenum opcode); >+void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points); >+void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points); >+void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points); >+void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points); >+void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); >+void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); >+void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); >+void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); >+void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param); >+void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param); >+void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params); >+void /*APIENTRY*/glMatrixMode (GLenum mode); >+void /*APIENTRY*/glMultMatrixd (GLdouble *m); >+void /*APIENTRY*/glMultMatrixf (GLfloat *m); >+void /*APIENTRY*/glNewList (GLuint list, GLenum mode); >+void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); >+void /*APIENTRY*/glNormal3bv (GLbyte *v); >+void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); >+void /*APIENTRY*/glNormal3dv (GLdouble *v); >+void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); >+void /*APIENTRY*/glNormal3fv (GLfloat *v); >+void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz); >+void /*APIENTRY*/glNormal3iv (GLint *v); >+void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz); >+void /*APIENTRY*/glNormal3sv (GLshort *v); >+void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer); >+void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); >+void /*APIENTRY*/glPassThrough (GLfloat token); >+void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values); >+void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values); >+void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values); >+void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param); >+void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param); >+void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param); >+void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param); >+void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor); >+void /*APIENTRY*/glPointSize (GLfloat size); >+void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode); >+void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units); >+void /*APIENTRY*/glPolygonStipple (GLubyte *mask); >+void /*APIENTRY*/glPopAttrib (); >+void /*APIENTRY*/glPopClientAttrib (); >+void /*APIENTRY*/glPopMatrix (); >+void /*APIENTRY*/glPopName (); >+void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities); >+void /*APIENTRY*/glPushAttrib (GLbitfield mask); >+void /*APIENTRY*/glPushClientAttrib (GLbitfield mask); >+void /*APIENTRY*/glPushMatrix (); >+void /*APIENTRY*/glPushName (GLuint name); >+void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y); >+void /*APIENTRY*/glRasterPos2dv (GLdouble *v); >+void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y); >+void /*APIENTRY*/glRasterPos2fv (GLfloat *v); >+void /*APIENTRY*/glRasterPos2i (GLint x, GLint y); >+void /*APIENTRY*/glRasterPos2iv (GLint *v); >+void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y); >+void /*APIENTRY*/glRasterPos2sv (GLshort *v); >+void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); >+void /*APIENTRY*/glRasterPos3dv (GLdouble *v); >+void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); >+void /*APIENTRY*/glRasterPos3fv (GLfloat *v); >+void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z); >+void /*APIENTRY*/glRasterPos3iv (GLint *v); >+void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z); >+void /*APIENTRY*/glRasterPos3sv (GLshort *v); >+void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); >+void /*APIENTRY*/glRasterPos4dv (GLdouble *v); >+void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); >+void /*APIENTRY*/glRasterPos4fv (GLfloat *v); >+void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w); >+void /*APIENTRY*/glRasterPos4iv (GLint *v); >+void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); >+void /*APIENTRY*/glRasterPos4sv (GLshort *v); >+void /*APIENTRY*/glReadBuffer (GLenum mode); >+void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); >+void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); >+void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2); >+void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); >+void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2); >+void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2); >+void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2); >+void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); >+void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2); >+GLint /*APIENTRY*/glRenderMode (GLenum mode); >+void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); >+void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); >+void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z); >+void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z); >+void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height); >+void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer); >+void /*APIENTRY*/glShadeModel (GLenum mode); >+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask); >+void /*APIENTRY*/glStencilMask (GLuint mask); >+void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); >+void /*APIENTRY*/glTexCoord1d (GLdouble s); >+void /*APIENTRY*/glTexCoord1dv (GLdouble *v); >+void /*APIENTRY*/glTexCoord1f (GLfloat s); >+void /*APIENTRY*/glTexCoord1fv (GLfloat *v); >+void /*APIENTRY*/glTexCoord1i (GLint s); >+void /*APIENTRY*/glTexCoord1iv (GLint *v); >+void /*APIENTRY*/glTexCoord1s (GLshort s); >+void /*APIENTRY*/glTexCoord1sv (GLshort *v); >+void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t); >+void /*APIENTRY*/glTexCoord2dv (GLdouble *v); >+void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t); >+void /*APIENTRY*/glTexCoord2fv (GLfloat *v); >+void /*APIENTRY*/glTexCoord2i (GLint s, GLint t); >+void /*APIENTRY*/glTexCoord2iv (GLint *v); >+void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t); >+void /*APIENTRY*/glTexCoord2sv (GLshort *v); >+void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); >+void /*APIENTRY*/glTexCoord3dv (GLdouble *v); >+void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); >+void /*APIENTRY*/glTexCoord3fv (GLfloat *v); >+void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r); >+void /*APIENTRY*/glTexCoord3iv (GLint *v); >+void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r); >+void /*APIENTRY*/glTexCoord3sv (GLshort *v); >+void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); >+void /*APIENTRY*/glTexCoord4dv (GLdouble *v); >+void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); >+void /*APIENTRY*/glTexCoord4fv (GLfloat *v); >+void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q); >+void /*APIENTRY*/glTexCoord4iv (GLint *v); >+void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); >+void /*APIENTRY*/glTexCoord4sv (GLshort *v); >+void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); >+void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param); >+void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param); >+void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params); >+void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param); >+void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params); >+void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param); >+void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param); >+void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params); >+void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels); >+void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels); >+void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param); >+void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params); >+void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param); >+void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params); >+void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels); >+void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); >+void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z); >+void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z); >+void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y); >+void /*APIENTRY*/glVertex2dv (GLdouble *v); >+void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y); >+void /*APIENTRY*/glVertex2fv (GLfloat *v); >+void /*APIENTRY*/glVertex2i (GLint x, GLint y); >+void /*APIENTRY*/glVertex2iv (GLint *v); >+void /*APIENTRY*/glVertex2s (GLshort x, GLshort y); >+void /*APIENTRY*/glVertex2sv (GLshort *v); >+void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z); >+void /*APIENTRY*/glVertex3dv (GLdouble *v); >+void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z); >+void /*APIENTRY*/glVertex3fv (GLfloat *v); >+void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z); >+void /*APIENTRY*/glVertex3iv (GLint *v); >+void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z); >+void /*APIENTRY*/glVertex3sv (GLshort *v); >+void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); >+void /*APIENTRY*/glVertex4dv (GLdouble *v); >+void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); >+void /*APIENTRY*/glVertex4fv (GLfloat *v); >+void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w); >+void /*APIENTRY*/glVertex4iv (GLint *v); >+void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); >+void /*APIENTRY*/glVertex4sv (GLshort *v); >+void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); >+void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height); > >-extern(Windows): > > /* EXT_vertex_array */ > typedef void (* PFNGLARRAYELEMENTEXTPROC) (GLint i); >@@ -1483,4 +1481,4 @@ > typedef void (* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) > (GLenum target, GLenum pname, GLfloat *params); > >-import openglu; >\ Kein Zeilenumbruch am Dateiende. >+//import openglu; >diff -Naur a7xpg/import/openglu.d a7xpg-gentoo/import/openglu.d >--- a7xpg/import/openglu.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/openglu.d 2007-09-19 22:11:52.000000000 +0200 >@@ -1,6 +1,6 @@ >-import opengl; > >-extern(Windows): >+ extern(C): >+ > > GLubyte* gluErrorString ( > GLenum errCode); >@@ -357,7 +357,6 @@ > > /**** Tesselation constants ****/ > >-//const extended GLU_TESS_MAX_COORD = 1.0e150; > const real GLU_TESS_MAX_COORD = 1.0e150; > > /* TessProperty */ >diff -Naur a7xpg/import/SDL.d a7xpg-gentoo/import/SDL.d >--- a7xpg/import/SDL.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/SDL.d 2007-09-19 22:11:32.000000000 +0200 >@@ -31,7 +31,7 @@ > import SDL_events; > import SDL_video; > import SDL_byteorder; >-import SDL_version; >+import SDL_Version; > > extern(C): > >@@ -73,6 +73,7 @@ > */ > void SDL_Quit(); > >+/+ > void SDL_SetModuleHandle(void *hInst); > extern(Windows) void* GetModuleHandle(char*); > >@@ -87,4 +88,5 @@ > static ~this() > { > SDL_Quit(); >-} >\ Kein Zeilenumbruch am Dateiende. >+} >++/ >diff -Naur a7xpg/import/SDL_endian.d a7xpg-gentoo/import/SDL_endian.d >--- a7xpg/import/SDL_endian.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/SDL_endian.d 2007-09-19 22:11:32.000000000 +0200 >@@ -57,9 +57,9 @@ > Uint64 SDL_Swap64(Uint64 val) { > Uint32 hi, lo; > /* Separate into high and low 32-bit values and swap them */ >- lo = (Uint32)(val&0xFFFFFFFF); >+ lo = cast(Uint32)(val&0xFFFFFFFF); > val >>= 32; >- hi = (Uint32)(val&0xFFFFFFFF); >+ hi = cast(Uint32)(val&0xFFFFFFFF); > val = SDL_Swap32(lo); > val <<= 32; > val |= SDL_Swap32(hi); >diff -Naur a7xpg/import/SDL_events.d a7xpg-gentoo/import/SDL_events.d >--- a7xpg/import/SDL_events.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/SDL_events.d 2007-09-19 22:11:32.000000000 +0200 >@@ -304,7 +304,7 @@ > If 'state' is set to SDL_QUERY, SDL_EventState() will return the > current processing state of the specified event. > */ >-const uint SDL_QUERY = -1; >+const uint SDL_QUERY = cast(uint) -1; > const uint SDL_IGNORE = 0; > const uint SDL_DISABLE = 0; > const uint SDL_ENABLE = 1; >diff -Naur a7xpg/import/SDL_getenv.d a7xpg-gentoo/import/SDL_getenv.d >--- a7xpg/import/SDL_getenv.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/SDL_getenv.d 2007-09-19 22:11:32.000000000 +0200 >@@ -2,6 +2,7 @@ > > extern(C): > >+/+ > /* Put a variable of the form "name=value" into the environment */ > int SDL_putenv(char *variable); > int putenv(char* X) { return SDL_putenv(X); } >@@ -9,3 +10,4 @@ > /* Retrieve a variable named "name" from the environment */ > char *SDL_getenv(char *name); > char *getenv(char* X) { return SDL_getenv(X); } >++/ >diff -Naur a7xpg/import/SDL_Keysym.d a7xpg-gentoo/import/SDL_Keysym.d >--- a7xpg/import/SDL_Keysym.d 1970-01-01 01:00:00.000000000 +0100 >+++ a7xpg-gentoo/import/SDL_Keysym.d 2007-09-19 22:11:32.000000000 +0200 >@@ -0,0 +1,308 @@ >+/* >+ SDL - Simple DirectMedia Layer >+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga >+ >+ This library is free software; you can redistribute it and/or >+ modify it under the terms of the GNU Library General Public >+ License as published by the Free Software Foundation; either >+ version 2 of the License, or (at your option) any later version. >+ >+ This library is distributed in the hope that it will be useful, >+ but WITHOUT ANY WARRANTY; without even the implied warranty of >+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU >+ Library General Public License for more details. >+ >+ You should have received a copy of the GNU Library General Public >+ License along with this library; if not, write to the Free >+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA >+ >+ Sam Lantinga >+ slouken@devolution.com >+*/ >+ >+/* What we really want is a mapping of every raw key on the keyboard. >+ To support international keyboards, we use the range 0xA1 - 0xFF >+ as international virtual keycodes. We'll follow in the footsteps of X11... >+ The names of the keys >+ */ >+ >+alias int SDLKey; >+enum { >+ /* The keyboard syms have been cleverly chosen to map to ASCII */ >+ SDLK_UNKNOWN = 0, >+ SDLK_FIRST = 0, >+ SDLK_BACKSPACE = 8, >+ SDLK_TAB = 9, >+ SDLK_CLEAR = 12, >+ SDLK_RETURN = 13, >+ SDLK_PAUSE = 19, >+ SDLK_ESCAPE = 27, >+ SDLK_SPACE = 32, >+ SDLK_EXCLAIM = 33, >+ SDLK_QUOTEDBL = 34, >+ SDLK_HASH = 35, >+ SDLK_DOLLAR = 36, >+ SDLK_AMPERSAND = 38, >+ SDLK_QUOTE = 39, >+ SDLK_LEFTPAREN = 40, >+ SDLK_RIGHTPAREN = 41, >+ SDLK_ASTERISK = 42, >+ SDLK_PLUS = 43, >+ SDLK_COMMA = 44, >+ SDLK_MINUS = 45, >+ SDLK_PERIOD = 46, >+ SDLK_SLASH = 47, >+ SDLK_0 = 48, >+ SDLK_1 = 49, >+ SDLK_2 = 50, >+ SDLK_3 = 51, >+ SDLK_4 = 52, >+ SDLK_5 = 53, >+ SDLK_6 = 54, >+ SDLK_7 = 55, >+ SDLK_8 = 56, >+ SDLK_9 = 57, >+ SDLK_COLON = 58, >+ SDLK_SEMICOLON = 59, >+ SDLK_LESS = 60, >+ SDLK_EQUALS = 61, >+ SDLK_GREATER = 62, >+ SDLK_QUESTION = 63, >+ SDLK_AT = 64, >+ /* >+ Skip uppercase letters >+ */ >+ SDLK_LEFTBRACKET = 91, >+ SDLK_BACKSLASH = 92, >+ SDLK_RIGHTBRACKET = 93, >+ SDLK_CARET = 94, >+ SDLK_UNDERSCORE = 95, >+ SDLK_BACKQUOTE = 96, >+ SDLK_a = 97, >+ SDLK_b = 98, >+ SDLK_c = 99, >+ SDLK_d = 100, >+ SDLK_e = 101, >+ SDLK_f = 102, >+ SDLK_g = 103, >+ SDLK_h = 104, >+ SDLK_i = 105, >+ SDLK_j = 106, >+ SDLK_k = 107, >+ SDLK_l = 108, >+ SDLK_m = 109, >+ SDLK_n = 110, >+ SDLK_o = 111, >+ SDLK_p = 112, >+ SDLK_q = 113, >+ SDLK_r = 114, >+ SDLK_s = 115, >+ SDLK_t = 116, >+ SDLK_u = 117, >+ SDLK_v = 118, >+ SDLK_w = 119, >+ SDLK_x = 120, >+ SDLK_y = 121, >+ SDLK_z = 122, >+ SDLK_DELETE = 127, >+ /* End of ASCII mapped keysyms */ >+ >+ /* International keyboard syms */ >+ SDLK_WORLD_0 = 160, /* 0xA0 */ >+ SDLK_WORLD_1 = 161, >+ SDLK_WORLD_2 = 162, >+ SDLK_WORLD_3 = 163, >+ SDLK_WORLD_4 = 164, >+ SDLK_WORLD_5 = 165, >+ SDLK_WORLD_6 = 166, >+ SDLK_WORLD_7 = 167, >+ SDLK_WORLD_8 = 168, >+ SDLK_WORLD_9 = 169, >+ SDLK_WORLD_10 = 170, >+ SDLK_WORLD_11 = 171, >+ SDLK_WORLD_12 = 172, >+ SDLK_WORLD_13 = 173, >+ SDLK_WORLD_14 = 174, >+ SDLK_WORLD_15 = 175, >+ SDLK_WORLD_16 = 176, >+ SDLK_WORLD_17 = 177, >+ SDLK_WORLD_18 = 178, >+ SDLK_WORLD_19 = 179, >+ SDLK_WORLD_20 = 180, >+ SDLK_WORLD_21 = 181, >+ SDLK_WORLD_22 = 182, >+ SDLK_WORLD_23 = 183, >+ SDLK_WORLD_24 = 184, >+ SDLK_WORLD_25 = 185, >+ SDLK_WORLD_26 = 186, >+ SDLK_WORLD_27 = 187, >+ SDLK_WORLD_28 = 188, >+ SDLK_WORLD_29 = 189, >+ SDLK_WORLD_30 = 190, >+ SDLK_WORLD_31 = 191, >+ SDLK_WORLD_32 = 192, >+ SDLK_WORLD_33 = 193, >+ SDLK_WORLD_34 = 194, >+ SDLK_WORLD_35 = 195, >+ SDLK_WORLD_36 = 196, >+ SDLK_WORLD_37 = 197, >+ SDLK_WORLD_38 = 198, >+ SDLK_WORLD_39 = 199, >+ SDLK_WORLD_40 = 200, >+ SDLK_WORLD_41 = 201, >+ SDLK_WORLD_42 = 202, >+ SDLK_WORLD_43 = 203, >+ SDLK_WORLD_44 = 204, >+ SDLK_WORLD_45 = 205, >+ SDLK_WORLD_46 = 206, >+ SDLK_WORLD_47 = 207, >+ SDLK_WORLD_48 = 208, >+ SDLK_WORLD_49 = 209, >+ SDLK_WORLD_50 = 210, >+ SDLK_WORLD_51 = 211, >+ SDLK_WORLD_52 = 212, >+ SDLK_WORLD_53 = 213, >+ SDLK_WORLD_54 = 214, >+ SDLK_WORLD_55 = 215, >+ SDLK_WORLD_56 = 216, >+ SDLK_WORLD_57 = 217, >+ SDLK_WORLD_58 = 218, >+ SDLK_WORLD_59 = 219, >+ SDLK_WORLD_60 = 220, >+ SDLK_WORLD_61 = 221, >+ SDLK_WORLD_62 = 222, >+ SDLK_WORLD_63 = 223, >+ SDLK_WORLD_64 = 224, >+ SDLK_WORLD_65 = 225, >+ SDLK_WORLD_66 = 226, >+ SDLK_WORLD_67 = 227, >+ SDLK_WORLD_68 = 228, >+ SDLK_WORLD_69 = 229, >+ SDLK_WORLD_70 = 230, >+ SDLK_WORLD_71 = 231, >+ SDLK_WORLD_72 = 232, >+ SDLK_WORLD_73 = 233, >+ SDLK_WORLD_74 = 234, >+ SDLK_WORLD_75 = 235, >+ SDLK_WORLD_76 = 236, >+ SDLK_WORLD_77 = 237, >+ SDLK_WORLD_78 = 238, >+ SDLK_WORLD_79 = 239, >+ SDLK_WORLD_80 = 240, >+ SDLK_WORLD_81 = 241, >+ SDLK_WORLD_82 = 242, >+ SDLK_WORLD_83 = 243, >+ SDLK_WORLD_84 = 244, >+ SDLK_WORLD_85 = 245, >+ SDLK_WORLD_86 = 246, >+ SDLK_WORLD_87 = 247, >+ SDLK_WORLD_88 = 248, >+ SDLK_WORLD_89 = 249, >+ SDLK_WORLD_90 = 250, >+ SDLK_WORLD_91 = 251, >+ SDLK_WORLD_92 = 252, >+ SDLK_WORLD_93 = 253, >+ SDLK_WORLD_94 = 254, >+ SDLK_WORLD_95 = 255, /* 0xFF */ >+ >+ /* Numeric keypad */ >+ SDLK_KP0 = 256, >+ SDLK_KP1 = 257, >+ SDLK_KP2 = 258, >+ SDLK_KP3 = 259, >+ SDLK_KP4 = 260, >+ SDLK_KP5 = 261, >+ SDLK_KP6 = 262, >+ SDLK_KP7 = 263, >+ SDLK_KP8 = 264, >+ SDLK_KP9 = 265, >+ SDLK_KP_PERIOD = 266, >+ SDLK_KP_DIVIDE = 267, >+ SDLK_KP_MULTIPLY = 268, >+ SDLK_KP_MINUS = 269, >+ SDLK_KP_PLUS = 270, >+ SDLK_KP_ENTER = 271, >+ SDLK_KP_EQUALS = 272, >+ >+ /* Arrows + Home/End pad */ >+ SDLK_UP = 273, >+ SDLK_DOWN = 274, >+ SDLK_RIGHT = 275, >+ SDLK_LEFT = 276, >+ SDLK_INSERT = 277, >+ SDLK_HOME = 278, >+ SDLK_END = 279, >+ SDLK_PAGEUP = 280, >+ SDLK_PAGEDOWN = 281, >+ >+ /* Function keys */ >+ SDLK_F1 = 282, >+ SDLK_F2 = 283, >+ SDLK_F3 = 284, >+ SDLK_F4 = 285, >+ SDLK_F5 = 286, >+ SDLK_F6 = 287, >+ SDLK_F7 = 288, >+ SDLK_F8 = 289, >+ SDLK_F9 = 290, >+ SDLK_F10 = 291, >+ SDLK_F11 = 292, >+ SDLK_F12 = 293, >+ SDLK_F13 = 294, >+ SDLK_F14 = 295, >+ SDLK_F15 = 296, >+ >+ /* Key state modifier keys */ >+ SDLK_NUMLOCK = 300, >+ SDLK_CAPSLOCK = 301, >+ SDLK_SCROLLOCK = 302, >+ SDLK_RSHIFT = 303, >+ SDLK_LSHIFT = 304, >+ SDLK_RCTRL = 305, >+ SDLK_LCTRL = 306, >+ SDLK_RALT = 307, >+ SDLK_LALT = 308, >+ SDLK_RMETA = 309, >+ SDLK_LMETA = 310, >+ SDLK_LSUPER = 311, /* Left "Windows" key */ >+ SDLK_RSUPER = 312, /* Right "Windows" key */ >+ SDLK_MODE = 313, /* "Alt Gr" key */ >+ SDLK_COMPOSE = 314, /* Multi-key compose key */ >+ >+ /* Miscellaneous function keys */ >+ SDLK_HELP = 315, >+ SDLK_PRINT = 316, >+ SDLK_SYSREQ = 317, >+ SDLK_BREAK = 318, >+ SDLK_MENU = 319, >+ SDLK_POWER = 320, /* Power Macintosh power key */ >+ SDLK_EURO = 321, /* Some european keyboards */ >+ SDLK_UNDO = 322, /* Atari keyboard has Undo */ >+ >+ /* Add any other keys here */ >+ >+ SDLK_LAST >+} >+ >+/* Enumeration of valid key mods (possibly OR'd together) */ >+alias int SDLMod; >+enum { >+ KMOD_NONE = 0x0000, >+ KMOD_LSHIFT= 0x0001, >+ KMOD_RSHIFT= 0x0002, >+ KMOD_LCTRL = 0x0040, >+ KMOD_RCTRL = 0x0080, >+ KMOD_LALT = 0x0100, >+ KMOD_RALT = 0x0200, >+ KMOD_LMETA = 0x0400, >+ KMOD_RMETA = 0x0800, >+ KMOD_NUM = 0x1000, >+ KMOD_CAPS = 0x2000, >+ KMOD_MODE = 0x4000, >+ KMOD_RESERVED = 0x8000 >+} >+ >+const uint KMOD_CTRL = (KMOD_LCTRL|KMOD_RCTRL); >+const uint KMOD_SHIFT = (KMOD_LSHIFT|KMOD_RSHIFT); >+const uint KMOD_ALT = (KMOD_LALT|KMOD_RALT); >+const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA); >diff -Naur a7xpg/import/SDL_mixer.d a7xpg-gentoo/import/SDL_mixer.d >--- a7xpg/import/SDL_mixer.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/SDL_mixer.d 2007-09-19 22:11:32.000000000 +0200 >@@ -22,9 +22,32 @@ > > // convert to D by shinichiro.h > >-/* $Id: SDL_mixer.d,v 1.1.1.1 2003/09/19 14:55:49 kenta Exp $ */ >+/* $Id: SDL_mixer.d,v 1.1.1.1 2005/06/18 00:46:00 kenta Exp $ */ > > import SDL; >+import SDL_active; >+import SDL_joystick; >+import SDL_mutex; >+import SDL_timer; >+import SDL_audio; >+import SDL_endian; >+import SDL_keyboard; >+import SDL_quit; >+import SDL_types; >+import SDL_byteorder; >+import SDL_error; >+import SDL_Keysym; >+import SDL_rwops; >+import SDL_version; >+import SDL_cdrom; >+import SDL_events; >+import SDL_syswm; >+import SDL_Version; >+import SDL_copying; >+import SDL_getenv; >+import SDL_mouse; >+import SDL_thread; >+import SDL_video; > > extern (C) { > >diff -Naur a7xpg/import/SDL_mouse.d a7xpg-gentoo/import/SDL_mouse.d >--- a7xpg/import/SDL_mouse.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/SDL_mouse.d 2007-09-19 22:11:32.000000000 +0200 >@@ -109,6 +109,8 @@ > const uint SDL_BUTTON_LEFT = 1; > const uint SDL_BUTTON_MIDDLE = 2; > const uint SDL_BUTTON_RIGHT = 3; >+const uint SDL_BUTTON_WHEELUP = 4; >+const uint SDL_BUTTON_WHEELDOWN = 5; > const uint SDL_BUTTON_LMASK = SDL_PRESSED << (SDL_BUTTON_LEFT - 1); > const uint SDL_BUTTON_MMASK = SDL_PRESSED << (SDL_BUTTON_MIDDLE - 1); > const uint SDL_BUTTON_RMASK = SDL_PRESSED << (SDL_BUTTON_RIGHT - 1); >diff -Naur a7xpg/import/SDL_quit.d a7xpg-gentoo/import/SDL_quit.d >--- a7xpg/import/SDL_quit.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/SDL_quit.d 2007-09-19 22:11:32.000000000 +0200 >@@ -43,5 +43,5 @@ > bit SDL_QuitRequested() > { > SDL_PumpEvents(); >- return SDL_PeepEvents(null, 0, SDL_PEEKEVENT, SDL_QUITMASK); >+ return cast(bit)SDL_PeepEvents(null, 0, SDL_PEEKEVENT, SDL_QUITMASK); > } >diff -Naur a7xpg/import/SDL_rwops.d a7xpg-gentoo/import/SDL_rwops.d >--- a7xpg/import/SDL_rwops.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/SDL_rwops.d 2007-09-19 22:11:32.000000000 +0200 >@@ -28,6 +28,11 @@ > > extern(C): > >+typedef int (*_seek_func_t)(SDL_RWops *context, int offset, int whence); >+typedef int (*_read_func_t)(SDL_RWops *context, void *ptr, int size, int maxnum); >+typedef int (*_write_func_t)(SDL_RWops *context, void *ptr, int size, int num); >+typedef int (*_close_func_t)(SDL_RWops *context); >+ > /* This is the read/write operation structure -- very basic */ > > struct SDL_RWops { >@@ -35,22 +40,26 @@ > SEEK_SET, SEEK_CUR, SEEK_END > Returns the final offset in the data source. > */ >- int (*seek)(SDL_RWops *context, int offset, int whence); >+ _seek_func_t seek; >+// int (*seek)(SDL_RWops *context, int offset, int whence); > > /* Read up to 'num' objects each of size 'objsize' from the data > source to the area pointed at by 'ptr'. > Returns the number of objects read, or -1 if the read failed. > */ >- int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum); >+ _read_func_t read; >+// int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum); > > /* Write exactly 'num' objects each of size 'objsize' from the area > pointed at by 'ptr' to data source. > Returns 'num', or -1 if the write failed. > */ >- int (*write)(SDL_RWops *context, void *ptr, int size, int num); >+ _write_func_t write; >+// int (*write)(SDL_RWops *context, void *ptr, int size, int num); > > /* Close and free an allocated SDL_FSops structure */ >- int (*close)(SDL_RWops *context); >+ _close_func_t close; >+// int (*close)(SDL_RWops *context); > > Uint32 type; > union { >@@ -84,35 +93,40 @@ > /* Macros to easily read and write from an SDL_RWops structure */ > int SDL_RWseek(SDL_RWops *ctx, int offset, int whence) > { >- int (*seek)(SDL_RWops *context, int offset, int whence); >+ _seek_func_t seek; >+// int (*seek)(SDL_RWops *context, int offset, int whence); > seek = ctx.seek; > return (*seek)(ctx, offset, whence); > } > > int SDL_RWtell(SDL_RWops *ctx) > { >- int (*seek)(SDL_RWops *context, int offset, int whence); >+ _seek_func_t seek; >+// int (*seek)(SDL_RWops *context, int offset, int whence); > seek = ctx.seek; > return (*seek)(ctx, 0, 1); > } > > int SDL_RWread(SDL_RWops *ctx, void* ptr, int size, int n) > { >- int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum); >+ _read_func_t read; >+// int (*read)(SDL_RWops *context, void *ptr, int size, int maxnum); > read = ctx.read; > return (*read)(ctx, ptr, size, n); > } > > int SDL_RWwrite(SDL_RWops *ctx, void* ptr, int size, int n) > { >- int (*write)(SDL_RWops *context, void *ptr, int size, int num); >+ _write_func_t write; >+// int (*write)(SDL_RWops *context, void *ptr, int size, int num); > write = ctx.write; > return (*write)(ctx, ptr, size, n); > } > > int SDL_RWclose(SDL_RWops *ctx) > { >- int (*close)(SDL_RWops *context); >+ _close_func_t close; >+// int (*close)(SDL_RWops *context); > close = ctx.close; > return (*close)(ctx); > } >diff -Naur a7xpg/import/SDL_syswm.d a7xpg-gentoo/import/SDL_syswm.d >--- a7xpg/import/SDL_syswm.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/import/SDL_syswm.d 2007-09-19 22:11:32.000000000 +0200 >@@ -22,7 +22,7 @@ > > /* Include file for SDL custom system window manager hooks */ > >-import SDL_version; >+import SDL_Version; > > extern(C): > >diff -Naur a7xpg/import/SDL_Version.d a7xpg-gentoo/import/SDL_Version.d >--- a7xpg/import/SDL_Version.d 1970-01-01 01:00:00.000000000 +0100 >+++ a7xpg-gentoo/import/SDL_Version.d 2007-09-19 22:11:32.000000000 +0200 >@@ -0,0 +1,75 @@ >+/* >+ SDL - Simple DirectMedia Layer >+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga >+ >+ This library is free software; you can redistribute it and/or >+ modify it under the terms of the GNU Library General Public >+ License as published by the Free Software Foundation; either >+ version 2 of the License, or (at your option) any later version. >+ >+ This library is distributed in the hope that it will be useful, >+ but WITHOUT ANY WARRANTY; without even the implied warranty of >+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU >+ Library General Public License for more details. >+ >+ You should have received a copy of the GNU Library General Public >+ License along with this library; if not, write to the Free >+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA >+ >+ Sam Lantinga >+ slouken@devolution.com >+*/ >+ >+/* This header defines the current SDL version */ >+ >+import SDL_types; >+ >+extern(C): >+ >+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL >+*/ >+const uint SDL_MAJOR_VERSION = 1; >+const uint SDL_MINOR_VERSION = 2; >+const uint SDL_PATCHLEVEL = 6; >+ >+struct SDL_version { >+ Uint8 major; >+ Uint8 minor; >+ Uint8 patch; >+} >+ >+/* This macro can be used to fill a version structure with the compile-time >+ * version of the SDL library. >+ */ >+void SDL_VERSION(SDL_version* X) >+{ >+ X.major = SDL_MAJOR_VERSION; >+ X.minor = SDL_MINOR_VERSION; >+ X.patch = SDL_PATCHLEVEL; >+} >+ >+/* This macro turns the version numbers into a numeric value: >+ (1,2,3) -> (1203) >+ This assumes that there will never be more than 100 patchlevels >+*/ >+uint SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z) >+{ >+ return X * 1000 + Y * 100 + Z; >+} >+ >+/* This is the version number macro for the current SDL version */ >+const uint SDL_COMPILEDVERSION = SDL_MAJOR_VERSION * 1000 + >+ SDL_MINOR_VERSION * 100 + >+ SDL_PATCHLEVEL; >+ >+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ >+bit SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z) >+{ >+ return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)); >+} >+ >+/* This function gets the version of the dynamically linked SDL library. >+ it should NOT be used to fill a version structure, instead you should >+ use the SDL_Version() macro. >+ */ >+SDL_version * SDL_Linked_Version(); >diff -Naur a7xpg/Makefile a7xpg-gentoo/Makefile >--- a7xpg/Makefile 1970-01-01 01:00:00.000000000 +0100 >+++ a7xpg-gentoo/Makefile 2007-09-19 22:11:32.000000000 +0200 >@@ -0,0 +1,27 @@ >+DSRC=$(shell find src -name "*.d") >+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d >+OBJS=$(SOURCES:.d=.o) >+CFLAGS= >+DFLAGS=-O -release -Iimport -Isrc -I/usr/X11R6/include/ >+EXE=a7xpg >+COBJS=src/dirent_d.o >+ >+all: $(EXE) >+ >+$(EXE): import/SDL_Keysym.d $(OBJS) $(COBJS) >+ gcc $(CFLAGS) -o $@ $(OBJS) $(COBJS) -L/usr/local/lib -L/usr/lib -lgphobos -lpthread -lGLU -lGL -lglut -lm -lstdc++ -lSDL -lSDL_mixer >+ >+$(OBJS): %.o: %.d >+ gdmd -d -c -of$@ $(DFLAGS) $< >+ >+src/dirent_d.o: src/dirent_d.c >+ gcc -c $< -o $@ >+ >+import/SDL_Keysym.d: >+ mv import/SDL_keysym.d import/SDL_Keysym.d >+ >+clean: rm src/*.o >+ rm src/abagames/a7xpg/*.o >+ rm src/abagames/util/*.o >+ rm src/abagames/util/sdl/*.o >+ rm -r import/*.o >diff -Naur a7xpg/src/abagames/a7xpg/A7xBoot.d a7xpg-gentoo/src/abagames/a7xpg/A7xBoot.d >--- a7xpg/src/abagames/a7xpg/A7xBoot.d 2003-09-21 13:01:26.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/A7xBoot.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,13 +5,15 @@ > */ > module abagames.a7xpg.A7xBoot; > >-import string; >+//import std.string; >+import std.c.stdlib; > import abagames.a7xpg.A7xScreen; > import abagames.a7xpg.A7xGameManager; > import abagames.a7xpg.A7xPrefManager; > import abagames.util.Logger; >-import abagames.util.sdl.Input; >-import abagames.util.sdl.MainLoop; >+import abagames.util.sdl.Input; >+import abagames.util.sdl.Sound; >+import abagames.util.sdl.MainLoop; > > /** > * Boot A7Xpg. >@@ -28,9 +30,9 @@ > ("Usage: a7xpg [-brightness [0-100]] [-luminous [0-100]] [-nosound] [-window] [-lowres]"); > } > >-private void parseArgs(char[][] args) { >- //for (int i = 1; i < argv.length; i++) { >- for (int i = 0; i < args.length; i++) { >+public void parseArgs(char[][] args) { >+ for (int i = 1; i < args.length; i++) { >+ //for (int i = 0; i < args.length; i++) { > switch (args[i]) { > case "-brightness": > if (i >= args.length - 1) { >@@ -38,7 +40,7 @@ > exit(EXIT_FAILURE); > } > i++; >- float b = (float) atoi(args[i]) / 100; >+ float b = cast(float) atoi(args[i]) / 100; > if (b < 0 || b > 1) { > usage(); > exit(EXIT_FAILURE); >@@ -51,7 +53,7 @@ > exit(EXIT_FAILURE); > } > i++; >- float l = (float) atoi(args[i]) / 100; >+ float l = cast(float) atoi(args[i]) / 100; > if (l < 0 || l > 1) { > usage(); > exit(EXIT_FAILURE); >@@ -77,9 +79,10 @@ > } > } > >-//public int main(char[][] argc) { >-private int boot(char[] argl) { >- char[][] args = split(argl); >+public int main(char[][] argl) { >+//private int boot(char[] argl) { >+ >+ char[][] args = argl; > screen = new A7xScreen; > input = new Input; > try { >@@ -90,24 +93,24 @@ > mainLoop = new MainLoop(screen, input, gameManager, prefManager); > parseArgs(args); > mainLoop.loop(); >- return EXIT_SUCCESS; >+ return EXIT_SUCCESS; > } > > // Boot as the windows executable. >-import windows; >+//import windows; > >-extern (C) void gc_init(); >-extern (C) void gc_term(); >-extern (C) void _minit(); >-extern (C) void _moduleCtor(); >+//extern (C) void gc_init(); >+//extern (C) void gc_term(); >+//extern (C) void _minit(); >+//extern (C) void _moduleCtor(); > >-extern (Windows) >+/* extern (Windows) > int WinMain(HINSTANCE hInstance, > HINSTANCE hPrevInstance, > LPSTR lpCmdLine, > int nCmdShow) { > int result; >- >+ > gc_init(); > _minit(); > try { >@@ -121,3 +124,4 @@ > gc_term(); > return result; > } >+*/ >diff -Naur a7xpg/src/abagames/a7xpg/A7xGameManager.d a7xpg-gentoo/src/abagames/a7xpg/A7xGameManager.d >--- a7xpg/src/abagames/a7xpg/A7xGameManager.d 2003-09-20 00:56:12.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/A7xGameManager.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,10 +5,34 @@ > */ > module abagames.a7xpg.A7xGameManager; > >-import math; >+import std.math; > import opengl; >-import SDL; >-import abagames.util.Rand; >+import SDL; >+import SDL_active; >+import SDL_joystick; >+import SDL_mutex; >+import SDL_timer; >+import SDL_audio; >+import SDL_endian; >+import SDL_keyboard; >+import SDL_quit; >+import SDL_types; >+import SDL_byteorder; >+import SDL_error; >+import SDL_Keysym; >+import SDL_rwops; >+import SDL_version; >+import SDL_cdrom; >+import SDL_events; >+import SDL_syswm; >+import SDL_Version; >+import SDL_copying; >+import SDL_getenv; >+import SDL_mouse; >+import SDL_thread; >+import SDL_video; >+import abagames.util.Rand; >+import abagames.util.Vector; > import abagames.util.GameManager; > import abagames.util.ActorPool; > import abagames.util.sdl.Screen3D; >@@ -68,7 +92,7 @@ > Texture titleTexture; > > const int STAGE_NUM = 30; >- float[][STAGE_NUM] stgData = >+ float[][STAGE_NUM] stgData = > [ > // width, height, time, #gold, #gold on field, interval enemy appearing, [enemy data] > // [enemy data] = #, type, size, speed >@@ -104,19 +128,19 @@ > > [24, 18, 50, 20, 2, 75, 1, 0, 1, 0.4, 1, 0, 1.25, 0.35, 1, 0, 1.5, 0.3, 1, 0, 1.75, 0.25, > 1, 0, 2, 0.2, 1, 0, 2.25, 0.15, 1, 0, 2.5, 0.1], >- [29, 25, 60, 25, 3, 100, 1, 4, 15, 0.25, 1, 4, 10, 0.3, >+ [29, 25, 60, 25, 3, 100, 1, 4, 15, 0.25, 1, 4, 10, 0.3, > 1, 3, 2, 0.35, 1, 5, 1.5, 0.35, 1, 1, 2, 0.35, 4, 0, 1, 0.3], > [20, 24, 40, 15, 1, 120, 7, 4, 2, 0.6], > [22, 22, 60, 30, 5, 100, 4, 4, 8, 0.3, 4, 3, 2, 0.4], >- [24, 18, 40, 10, 1, 20, 4, 0, 1, 0.2, 3, 1, 1, 0.25, 2, 2, 1, 0.3, 1, 3, 1, 0.3, >+ [24, 18, 40, 10, 1, 20, 4, 0, 1, 0.2, 3, 1, 1, 0.25, 2, 2, 1, 0.3, 1, 3, 1, 0.3, > 1, 4, 3, 0.3, 1, 5, 1, 0.2], > ]; > float[3][ENEMY_MAX] enemyTable; > int enemyTableIdx, enemyNum; > > public override void init() { >- prefManager = (A7xPrefManager) abstPrefManager; >- screen = (A7xScreen) abstScreen; >+ prefManager = cast(A7xPrefManager) abstPrefManager; >+ screen = cast(A7xScreen) abstScreen; > screen.makeLuminousTexture(); > rand = new Rand; > field = new Field; >@@ -189,7 +213,7 @@ > } > > public void addGold() { >- Gold gold = (Gold) golds.getInstance(); >+ Gold gold = cast(Gold) golds.getInstance(); > assert(gold); > gold.set(); > } >@@ -210,14 +234,14 @@ > > public void addBonus(int sc, Vector pos, float size) { > addScore(sc); >- Bonus bonus = (Bonus) bonuses.getInstanceForced(); >+ Bonus bonus = cast(Bonus) bonuses.getInstanceForced(); > assert(bonus); > bonus.set(sc, pos, size); > } > > public void getGold() { > playSe(0); >- addBonus(((int)(ship.speed / (ship.DEFAULT_SPEED / 2))) * 10, ship.pos, 0.7); >+ addBonus((cast(int)(ship.speed / (ship.DEFAULT_SPEED / 2))) * 10, ship.pos, 0.7); > leftGold--; > if (leftGold - appGold >= 0) > addGold(); >@@ -235,14 +259,14 @@ > > public void addEnemy(int type, float size, float speed) { > playSe(5); >- Enemy enemy = (Enemy) enemies.getInstance(); >+ Enemy enemy = cast(Enemy) enemies.getInstance(); > if (!enemy) return; > enemy.set(type, size, speed); > } > > public void addParticle(Vector pos, float deg, float ofs, float speed, > float r, float g, float b) { >- Particle pt = (Particle) particles.getInstanceForced(); >+ Particle pt = cast(Particle) particles.getInstanceForced(); > assert(pt); > pt.set(pos, deg, ofs, speed, r, g, b); > } >@@ -254,16 +278,16 @@ > field.size.y = stgData[st][1]; > field.eyeZ = 300; > field.alpha = 1; >- stageTimer = stgData[st][2] * 60; >- leftGold = stgData[st][3]; >- appGold = stgData[st][4]; >- enemyAppInterval = stgData[st][5]; >+ stageTimer = cast(int)(stgData[st][2] * 60); >+ leftGold = cast(int)(stgData[st][3]); >+ appGold = cast(int)(stgData[st][4]); >+ enemyAppInterval = cast(int)(stgData[st][5]); > int ei = 0; > for (int i = 6; i < stgData[st].length;) { >- int n = stgData[st][i]; i++; >- int tp = stgData[st][i]; i++; >- float sz = stgData[st][i]; i++; >- float sp = stgData[st][i]; i++; >+ int n = cast(int)(stgData[st][i]); i++; >+ int tp = cast(int)(stgData[st][i]); i++; >+ float sz = stgData[st][i]; i++; >+ float sp = stgData[st][i]; i++; > for (int j = 0; j < n; j++) { > enemyTable[ei][0] = tp; > enemyTable[ei][1] = sz; >@@ -374,7 +398,7 @@ > if (enemyTableIdx == 0 && lap >= 1) { > int ei = enemyNum - 1; > for (int i = 0; i < lap * 2; i++) { >- addEnemy(enemyTable[ei][0], >+ addEnemy(cast(int)enemyTable[ei][0], > enemyTable[ei][1] * (1 + lap * 0.1), > enemyTable[ei][2] * (1 + lap * 0.1)); > ei--; >@@ -383,7 +407,7 @@ > } > } > enemyTimer = enemyAppInterval; >- addEnemy(enemyTable[enemyTableIdx][0], >+ addEnemy(cast(int)enemyTable[enemyTableIdx][0], > enemyTable[enemyTableIdx][1], > enemyTable[enemyTableIdx][2]); > enemyTableIdx++; >@@ -500,7 +524,7 @@ > startTitle(); > } else if (cnt > 500) { > startTitle(); >- } >+ } > field.addSpeed(ship.DEFAULT_SPEED / 2); > field.move(); > enemies.move(); >diff -Naur a7xpg/src/abagames/a7xpg/A7xPrefManager.d a7xpg-gentoo/src/abagames/a7xpg/A7xPrefManager.d >--- a7xpg/src/abagames/a7xpg/A7xPrefManager.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/A7xPrefManager.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,7 +5,7 @@ > */ > module abagames.a7xpg.A7xPrefManager; > >-import stream; >+import std.stream; > import abagames.util.PrefManager; > > /** >@@ -25,6 +25,10 @@ > auto File fd = new File; > try { > int ver; >+// if (exists(PREF_FILE) == 0){ >+ // init(); >+ // save(); >+ //} > fd.open(PREF_FILE); > fd.read(ver); > if (ver != VERSION_NUM) >diff -Naur a7xpg/src/abagames/a7xpg/A7xScreen.d a7xpg-gentoo/src/abagames/a7xpg/A7xScreen.d >--- a7xpg/src/abagames/a7xpg/A7xScreen.d 2003-09-21 13:01:28.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/A7xScreen.d 2007-09-19 22:11:32.000000000 +0200 >@@ -40,13 +40,13 @@ > GLuint luminousTexture; > const int LUMINOUS_TEXTURE_WIDTH_MAX = 128; > const int LUMINOUS_TEXTURE_HEIGHT_MAX = 128; >- GLuint td[LUMINOUS_TEXTURE_WIDTH_MAX * LUMINOUS_TEXTURE_HEIGHT_MAX * 4 * uint.size]; >+ GLuint td[LUMINOUS_TEXTURE_WIDTH_MAX * LUMINOUS_TEXTURE_HEIGHT_MAX * 4 * uint.sizeof]; > int luminousTextureWidth = 128, luminousTextureHeight = 128; > > public void makeLuminousTexture() { > uint *data = td; > int i; >- memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.size); >+ // memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof); > glGenTextures(1, &luminousTexture); > glBindTexture(GL_TEXTURE_2D, luminousTexture); > glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth, luminousTextureHeight, 0, >diff -Naur a7xpg/src/abagames/a7xpg/Bonus.d a7xpg-gentoo/src/abagames/a7xpg/Bonus.d >--- a7xpg/src/abagames/a7xpg/Bonus.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/Bonus.d 2007-09-19 22:11:32.000000000 +0200 >@@ -24,7 +24,7 @@ > public override Actor newActor() { > return new Bonus; > } >- >+ > public override void init(ActorInitializer ini) { > pos = new Vector; > } >@@ -36,7 +36,7 @@ > tn /= 10; > pos.x = p.x - s / 2 * tn; pos.y = p.y; > size = s; >- cnt = 32 + s * 24; >+ cnt = cast(int)(32 + s * 24); > my = 0.03 + s * 0.2; > isExist = true; > } >diff -Naur a7xpg/src/abagames/a7xpg/Enemy.d a7xpg-gentoo/src/abagames/a7xpg/Enemy.d >--- a7xpg/src/abagames/a7xpg/Enemy.d 2003-09-21 13:01:28.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/Enemy.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,13 +5,15 @@ > */ > module abagames.a7xpg.Enemy; > >-import math; >+import std.math; > import opengl; > import abagames.util.Vector; > import abagames.util.Rand; >-import abagames.util.ActorInitializer; >+import abagames.util.ActorInitializer; >+import abagames.util.Actor; > import abagames.a7xpg.LuminousActor; >-import abagames.a7xpg.Ship; >+import abagames.a7xpg.Ship; >+import abagames.a7xpg.Field; > import abagames.a7xpg.A7xGameManager; > import abagames.a7xpg.A7xScreen; > >@@ -48,7 +50,7 @@ > } > > public override void init(ActorInitializer ini) { >- EnemyInitializer ei = (EnemyInitializer) ini; >+ EnemyInitializer ei = cast(EnemyInitializer) ini; > ship = ei.ship; > field = ei.field; > rand = ei.rand; >@@ -89,32 +91,32 @@ > isExist = true; > switch (type) { > case 0: >- deg = math.PI / 2 * rand.nextInt(4); >+ deg = PI / 2 * rand.nextInt(4); > break; > case 1: >- deg = math.PI / 4 * rand.nextInt(8); >+ deg = PI / 4 * rand.nextInt(8); > break; > case 2: > chaseType = 0; >- deg = math.PI / 2 * rand.nextInt(4); >+ deg = PI / 2 * rand.nextInt(4); > break; > case 3: > vel.x = vel.y = 0; >- deg = rand.nextFloat(math.PI * 2); >+ deg = rand.nextFloat(PI * 2); > break; > case 4: >- deg = rand.nextFloat(math.PI * 2); >+ deg = rand.nextFloat(PI * 2); > vel.x = sin(deg) * speed; > vel.y = cos(deg) * speed; >- armDeg = rand.nextFloat(math.PI * 2); >- if (rand.nextInt(2) == 0) >+ armDeg = rand.nextFloat(PI * 2); >+ if (rand.nextInt(2) == 0) > armDegMv = rand.nextFloat(0.01) + 0.02; > else > armDegMv = -rand.nextFloat(0.01) - 0.02; > break; > case 5: > posHstIdx = POSITION_HISTORY_LENGTH; >- deg = math.PI / 2 * rand.nextInt(4); >+ deg = PI / 2 * rand.nextInt(4); > for (int i = 0; i < POSITION_HISTORY_LENGTH; i++) { > posHst[i].x = pos.x; > posHst[i].y = pos.y; >@@ -126,7 +128,7 @@ > } > } > >- private float[][] enemyColor = >+ private float[][] enemyColor = > [ > [0.9, 0.2, 0.2], > [0.7, 0.3, 0.6], >@@ -140,7 +142,7 @@ > if (ship.invincible) { > manager.playSe(6); > for (int i = 0; i < 60; i++) { >- manager.addParticle(pos, rand.nextFloat(math.PI * 2), size, rand.nextFloat(0.5), >+ manager.addParticle(pos, rand.nextFloat(PI * 2), size, rand.nextFloat(0.5), > enemyColor[type][0], enemyColor[type][1], enemyColor[type][2]); > } > ship.destroyEnemy(); >@@ -148,7 +150,7 @@ > cnt = -DESTROYED_CNT; > } else if (!ship.restart) { > for (int i = 0; i < 100; i++) { >- manager.addParticle(pos, rand.nextFloat(math.PI * 2), size, rand.nextFloat(1), >+ manager.addParticle(pos, rand.nextFloat(PI * 2), size, rand.nextFloat(1), > 0.3, 1, 0.2); > } > ship.miss(); >@@ -160,16 +162,16 @@ > turnDist -= speed; > if (hitWall) { > turnDist = (rand.nextInt(60) + 60) * 0.2; >- if (deg < math.PI / 4 * 1 || (deg > math.PI / 4 * 3 && deg < math.PI / 4 * 5)) { >+ if (deg < PI / 4 * 1 || (deg > PI / 4 * 3 && deg < PI / 4 * 5)) { > if (ship.pos.x < pos.x) >- deg = math.PI / 4 * 6; >- else >- deg = math.PI / 4 * 2; >+ deg = PI / 4 * 6; >+ else >+ deg = PI / 4 * 2; > } else { > if (ship.pos.y < pos.y) >- deg = math.PI / 4 * 4; >- else >- deg = math.PI / 4 * 0; >+ deg = PI / 4 * 4; >+ else >+ deg = PI / 4 * 0; > } > } > if (cnt < APPEAR_CNT) >@@ -177,21 +179,21 @@ > if (turnDist <= 0) { > turnDist = (rand.nextInt(90) + 60) * 0.2; > float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y); >- if (od < -math.PI / 4 * 3) >- deg = math.PI / 4 * 4; >- else if (od < -math.PI / 4 * 1) >- deg = math.PI / 4 * 6; >- else if (od < math.PI / 4 * 1) >- deg = math.PI / 4 * 0; >- else >- deg = math.PI / 4 * 2; >+ if (od < -PI / 4 * 3) >+ deg = PI / 4 * 4; >+ else if (od < -PI / 4 * 1) >+ deg = PI / 4 * 6; >+ else if (od < PI / 4 * 1) >+ deg = PI / 4 * 0; >+ else >+ deg = PI / 4 * 2; > } > if (rand.nextInt(9) == 0) { >- manager.addParticle(pos, deg + math.PI + math.PI / 7 + rand.nextFloat(0.2) - 0.1, >+ manager.addParticle(pos, deg + PI + PI / 7 + rand.nextFloat(0.2) - 0.1, > size, speed * 2, 0.9, 0.3, 0.3); > } > if (rand.nextInt(9) == 0) { >- manager.addParticle(pos, deg + math.PI - math.PI / 7 + rand.nextFloat(0.2) - 0.1, >+ manager.addParticle(pos, deg + PI - PI / 7 + rand.nextFloat(0.2) - 0.1, > size, speed * 2, 0.9, 0.3, 0.3); > } > if (ship.checkHit(pos.x, pos.y - size * 0.8, pos.x, pos.y + size * 0.8) || >@@ -203,9 +205,9 @@ > private void moveType1() { > turnDist -= speed; > if (hitWall) { >- deg += math.PI; >- if (deg >= math.PI * 2) >- deg -= math.PI * 2; >+ deg += PI; >+ if (deg >= PI * 2) >+ deg -= PI * 2; > } > if (cnt < APPEAR_CNT) > return; >@@ -213,22 +215,22 @@ > turnDist = (rand.nextInt(40) + 8) * 0.2; > float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y); > if (od < 0) >- od += math.PI * 2; >+ od += PI * 2; > od -= deg; >- if (od > -math.PI / 8 && od < math.PI / 8) { >- } else if (od < -math.PI / 8 * 15 || od > math.PI / 8 * 15) { >- } else if ((od > -math.PI && od < 0) || od > math.PI) { >- deg -= math.PI / 4; >+ if (od > -PI / 8 && od < PI / 8) { >+ } else if (od < -PI / 8 * 15 || od > PI / 8 * 15) { >+ } else if ((od > -PI && od < 0) || od > PI) { >+ deg -= PI / 4; > if (deg < 0) >- deg += math.PI * 2; >+ deg += PI * 2; > } else { >- deg += math.PI / 4; >- if (deg >= math.PI * 2) >- deg -= math.PI * 2; >+ deg += PI / 4; >+ if (deg >= PI * 2) >+ deg -= PI * 2; > } > } > if (rand.nextInt(4) == 0) { >- manager.addParticle(pos, deg + math.PI + rand.nextFloat(0.2) - 0.1, >+ manager.addParticle(pos, deg + PI + rand.nextFloat(0.2) - 0.1, > size, speed * 2.5, 0.8, 0.4, 0.5); > } > if (ship.checkHit(pos.x, pos.y - size * 0.8, pos.x, pos.y + size * 0.8) || >@@ -241,15 +243,15 @@ > if (hitWall) { > if ((hitWallType & 1) == 1) { > float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y); >- if (od > -math.PI / 2 && od <= math.PI / 2) { >+ if (od > -PI / 2 && od <= PI / 2) { > if (chaseType > 0) > deg = 0; > else >- deg = math.PI / 2 * 2; >+ deg = PI / 2 * 2; > chaseType++; > } else { > if (chaseType > 0) >- deg = math.PI / 2 * 2; >+ deg = PI / 2 * 2; > else > deg = 0; > chaseType++; >@@ -259,15 +261,15 @@ > float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y); > if (od < 0) { > if (chaseType > 0) >- deg = math.PI / 2 * 3; >+ deg = PI / 2 * 3; > else >- deg = math.PI / 2; >+ deg = PI / 2; > chaseType++; > } else { > if (chaseType > 0) >- deg = math.PI / 2; >+ deg = PI / 2; > else >- deg = math.PI / 2 * 3; >+ deg = PI / 2 * 3; > chaseType++; > } > } >@@ -275,31 +277,31 @@ > if (deg < 0.1) { > if (ship.pos.y <= pos.y) { > if (ship.pos.x < pos.x) >- deg = math.PI / 2 * 3; >+ deg = PI / 2 * 3; > else >- deg = math.PI / 2; >+ deg = PI / 2; > chaseType = 0; > } >- } else if (deg > math.PI / 2 - 0.1 && deg < math.PI / 2 + 0.1) { >+ } else if (deg > PI / 2 - 0.1 && deg < PI / 2 + 0.1) { > if (ship.pos.x <= pos.x) { > if (ship.pos.y < pos.y) >- deg = math.PI / 2 * 2; >+ deg = PI / 2 * 2; > else > deg = 0; > chaseType = 0; > } >- } else if (deg > math.PI / 2 * 2 - 0.1 && deg < math.PI / 2 * 2 + 0.1) { >+ } else if (deg > PI / 2 * 2 - 0.1 && deg < PI / 2 * 2 + 0.1) { > if (ship.pos.y >= pos.y) { > if (ship.pos.x < pos.x) >- deg = math.PI / 2 * 3; >+ deg = PI / 2 * 3; > else >- deg = math.PI / 2; >+ deg = PI / 2; > chaseType = 0; > } >- } else if (deg > math.PI / 2 * 3 - 0.1 && deg < math.PI / 2 * 3 + 0.1) { >+ } else if (deg > PI / 2 * 3 - 0.1 && deg < PI / 2 * 3 + 0.1) { > if (ship.pos.x >= pos.x) { > if (ship.pos.y < pos.y) >- deg = math.PI / 2 * 2; >+ deg = PI / 2 * 2; > else > deg = 0; > chaseType = 0; >@@ -309,11 +311,11 @@ > if (cnt < APPEAR_CNT) > return; > if (rand.nextInt(9) == 0) { >- manager.addParticle(pos, deg + math.PI + math.PI / 12 + rand.nextFloat(0.2) - 0.1, >+ manager.addParticle(pos, deg + PI + PI / 12 + rand.nextFloat(0.2) - 0.1, > size, speed * 2, 0.3, 0.9, 0.3); > } > if (rand.nextInt(9) == 0) { >- manager.addParticle(pos, deg + math.PI - math.PI / 12 + rand.nextFloat(0.2) - 0.1, >+ manager.addParticle(pos, deg + PI - PI / 12 + rand.nextFloat(0.2) - 0.1, > size, speed * 2, 0.3, 0.9, 0.3); > } > if (ship.checkHit(pos.x, pos.y - size * 0.8, pos.x, pos.y + size * 0.8) || >@@ -347,7 +349,7 @@ > if (cnt < APPEAR_CNT) > return; > if (rand.nextInt(4) == 0) { >- manager.addParticle(pos, rand.nextFloat(math.PI * 2), >+ manager.addParticle(pos, rand.nextFloat(PI * 2), > size, speed, 0.9, 0.3, 0.6); > } > if (ship.checkHit(pos.x, pos.y - size * 0.8, pos.x, pos.y + size * 0.8) || >@@ -381,11 +383,11 @@ > if (cnt < APPEAR_CNT) > return; > if (rand.nextInt(7) == 0) { >- manager.addParticle(pos, armDeg + rand.nextFloat(0.2) - 0.1, >+ manager.addParticle(pos, armDeg + rand.nextFloat(0.2) - 0.1, > 1, speed * 2, 0.5, 0.9, 0.3); > } > if (rand.nextInt(7) == 0) { >- manager.addParticle(pos, armDeg + math.PI + rand.nextFloat(0.2) - 0.1, >+ manager.addParticle(pos, armDeg + PI + rand.nextFloat(0.2) - 0.1, > 1, speed * 2, 0.5, 0.9, 0.3); > } > float ax = size * sin(armDeg) * 0.9; >@@ -398,32 +400,32 @@ > private void moveType5() { > turnDist -= speed; > if (hitWall) { >- deg += math.PI; >- if (deg >= math.PI * 2) >- deg -= math.PI * 2; >- } >+ deg += PI; >+ if (deg >= PI * 2) >+ deg -= PI * 2; >+ } > if (cnt < APPEAR_CNT) > return; > if (!hitWall && turnDist <= 0) { > turnDist = (rand.nextInt(24) + 16) * 0.2; > float od = atan2(ship.pos.x - pos.x, ship.pos.y - pos.y); > if (od < 0) >- od += math.PI * 2; >+ od += PI * 2; > od -= deg; >- if (od > -math.PI / 8 && od < math.PI / 8) { >- } else if (od < -math.PI / 8 * 15 || od > math.PI / 8 * 15) { >- } else if ((od > -math.PI && od < 0) || od > math.PI) { >- deg -= math.PI / 2; >+ if (od > -PI / 8 && od < PI / 8) { >+ } else if (od < -PI / 8 * 15 || od > PI / 8 * 15) { >+ } else if ((od > -PI && od < 0) || od > PI) { >+ deg -= PI / 2; > if (deg < 0) >- deg += math.PI * 2; >+ deg += PI * 2; > } else { >- deg += math.PI / 2; >- if (deg >= math.PI * 2) >- deg -= math.PI * 2; >+ deg += PI / 2; >+ if (deg >= PI * 2) >+ deg -= PI * 2; > } > } > if (rand.nextInt(4) == 0) { >- manager.addParticle(pos, deg + math.PI + rand.nextFloat(0.2) - 0.1, >+ manager.addParticle(pos, deg + PI + rand.nextFloat(0.2) - 0.1, > 0, speed * 5, 0.5, 0.3, 0.9); > } > int hi = posHstIdx; >@@ -485,7 +487,7 @@ > if (type < 4) { > blowedVel.mul(-0.7); > } >- if (type != 4) { >+ if (type != 4) { > pos.x = ppos.x; pos.y = ppos.y; > } > } >@@ -524,7 +526,7 @@ > sz = size; > glPushMatrix(); > glTranslatef(pos.x, pos.y, 0.5); >- glRotatef(-deg * 180 / math.PI, 0, 0, 1); >+ glRotatef(-deg * 180 / PI, 0, 0, 1); > glScalef(sz, sz, sz); > glCallList(displayListIdx + type * 3); > glCallList(displayListIdx + type * 3 + 1); >@@ -557,7 +559,7 @@ > sz = size; > glPushMatrix(); > glTranslatef(pos.x, pos.y, 0.5); >- glRotatef(-armDeg * 180 / math.PI, 0, 0, 1); >+ glRotatef(-armDeg * 180 / PI, 0, 0, 1); > glBegin(GL_TRIANGLE_FAN); > A7xScreen.setColor(0.7, 0.9, 0.3, 0.3); > glVertex3f(0, 0, 0.5); >@@ -593,7 +595,7 @@ > for (int i = 0; i < 5; i++) { > glPushMatrix(); > glTranslatef(posHst[hi].x, posHst[hi].y, 0.5); >- glRotatef(-degHst[hi] * 180 / math.PI, 0, 0, 1); >+ glRotatef(-degHst[hi] * 180 / PI, 0, 0, 1); > glScalef(sz, sz, sz); > glCallList(displayListIdx + 5 * 3); > glCallList(displayListIdx + 5 * 3 + 1); >@@ -625,7 +627,7 @@ > private void drawType0Luminous() { > glPushMatrix(); > glTranslatef(pos.x, pos.y, 0.5); >- glRotatef(-deg * 180 / math.PI, 0, 0, 1); >+ glRotatef(-deg * 180 / PI, 0, 0, 1); > glScalef(size, size, size); > glCallList(displayListIdx + type * 3 + 1); > glPopMatrix(); >@@ -641,7 +643,7 @@ > private void drawArmLuminous() { > glPushMatrix(); > glTranslatef(pos.x, pos.y, 0.5); >- glRotatef(-armDeg * 180 / math.PI, 0, 0, 1); >+ glRotatef(-armDeg * 180 / PI, 0, 0, 1); > glBegin(GL_LINE_STRIP); > A7xScreen.setColor(0.5, 0.9, 0.3, 0.9); > glVertex3f(-0.5, 0, 0.5); >diff -Naur a7xpg/src/abagames/a7xpg/Gold.d a7xpg-gentoo/src/abagames/a7xpg/Gold.d >--- a7xpg/src/abagames/a7xpg/Gold.d 2003-09-21 13:01:28.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/Gold.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,11 +5,12 @@ > */ > module abagames.a7xpg.Gold; > >-import math; >+import std.math; > import opengl; > import abagames.util.Vector; > import abagames.util.Rand; > import abagames.util.ActorInitializer; >+import abagames.util.Actor; > import abagames.a7xpg.LuminousActor; > import abagames.a7xpg.Ship; > import abagames.a7xpg.Field; >@@ -37,14 +38,14 @@ > } > > public override void init(ActorInitializer ini) { >- GoldInitializer gi = (GoldInitializer) ini; >+ GoldInitializer gi = cast(GoldInitializer) ini; > ship = gi.ship; > field = gi.field; > rand = gi.rand; > manager = gi.manager; > pos = new Vector; > } >- >+ > public void set() { > for (int i = 0; i < 8 ; i++) { > pos.x = rand.nextFloat((field.size.x - SIZE) * 2) - field.size.x + SIZE; >@@ -66,7 +67,7 @@ > ship.checkHit(pos.x - SIZE, pos.y, pos.x + SIZE, pos.y)) { > isExist = false; > for (int i = 0; i < 16; i++) { >- manager.addParticle(pos, rand.nextFloat(math.PI * 2), 0.5, 0,5, 0.8, 0); >+ manager.addParticle(pos, rand.nextFloat(PI * 2), 0.5, 0,5, 0.8, 0); > } > manager.getGold(); > } >diff -Naur a7xpg/src/abagames/a7xpg/LetterRender.d a7xpg-gentoo/src/abagames/a7xpg/LetterRender.d >--- a7xpg/src/abagames/a7xpg/LetterRender.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/LetterRender.d 2007-09-19 22:11:32.000000000 +0200 >@@ -123,7 +123,7 @@ > float x, y, length, size, t; > int deg; > for ( i=0 ; ; i++ ) { >- deg = (int) spData[idx][i][4]; >+ deg = cast(int) spData[idx][i][4]; > if (deg > 99990) break; > x = -spData[idx][i][0]; > y = -spData[idx][i][1]; >diff -Naur a7xpg/src/abagames/a7xpg/LuminousActorPool.d a7xpg-gentoo/src/abagames/a7xpg/LuminousActorPool.d >--- a7xpg/src/abagames/a7xpg/LuminousActorPool.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/LuminousActorPool.d 2007-09-19 22:11:32.000000000 +0200 >@@ -21,7 +21,7 @@ > public void drawLuminous() { > for (int i = 0; i < actor.length; i++) { > if (actor[i].isExist) >- ((LuminousActor) actor[i]).drawLuminous(); >+ (cast(LuminousActor) actor[i]).drawLuminous(); > } > } > } >diff -Naur a7xpg/src/abagames/a7xpg/Particle.d a7xpg-gentoo/src/abagames/a7xpg/Particle.d >--- a7xpg/src/abagames/a7xpg/Particle.d 2003-09-21 13:01:28.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/Particle.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,9 +5,10 @@ > */ > module abagames.a7xpg.Particle; > >-import math; >+import std.math; > import opengl; >-import abagames.util.Vector; >+import abagames.util.Vector; >+import abagames.util.Actor; > import abagames.util.Rand; > import abagames.util.ActorInitializer; > import abagames.a7xpg.LuminousActor; >@@ -34,7 +35,7 @@ > } > > public override void init(ActorInitializer ini) { >- ParticleInitializer pi = (ParticleInitializer) ini; >+ ParticleInitializer pi = cast(ParticleInitializer) ini; > field = pi.field; > rand = pi.rand; > pos = new Vector; >diff -Naur a7xpg/src/abagames/a7xpg/Ship.d a7xpg-gentoo/src/abagames/a7xpg/Ship.d >--- a7xpg/src/abagames/a7xpg/Ship.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/a7xpg/Ship.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,7 +5,7 @@ > */ > module abagames.a7xpg.Ship; > >-import math; >+import std.math; > import opengl; > import abagames.util.Vector; > import abagames.util.Rand; >@@ -79,7 +79,7 @@ > cnt = -RESTART_CNT; > } > >- private const int[] ENEMY_SCORE_TABLE = >+ private const int[] ENEMY_SCORE_TABLE = > [100, 200, 400, 800, 1600, 3200, 4850, 5730, 7650, 8560]; > > public void destroyEnemy() { >@@ -119,23 +119,23 @@ > int pad = input.getPadState(); > if (pad & Input.PAD_UP) { > if (pad & Input.PAD_RIGHT) >- deg = math.PI / 4; >+ deg = PI / 4; > else if (pad & Input.PAD_LEFT) >- deg = math.PI / 4 * 7; >- else >+ deg = PI / 4 * 7; >+ else > deg = 0; > } else if (pad & Input.PAD_DOWN) { > if (pad & Input.PAD_RIGHT) >- deg = math.PI / 4 * 3; >+ deg = PI / 4 * 3; > else if (pad & Input.PAD_LEFT) >- deg = math.PI / 4 * 5; >- else >- deg = math.PI / 4 * 4; >+ deg = PI / 4 * 5; >+ else >+ deg = PI / 4 * 4; > } else { > if (pad & Input.PAD_RIGHT) >- deg = math.PI / 4 * 2; >+ deg = PI / 4 * 2; > else if (pad & Input.PAD_LEFT) >- deg = math.PI / 4 * 6; >+ deg = PI / 4 * 6; > } > int btn = input.getButtonState(); > if (btn & (Input.PAD_BUTTON1 | Input.PAD_BUTTON2)) { >@@ -180,7 +180,7 @@ > invincible = true; > enemyDstCnt = 0; > for (int i = 0; i < 50; i++) { >- manager.addParticle(pos, rand.nextFloat(math.PI * 2), SIZE, rand.nextFloat(4), >+ manager.addParticle(pos, rand.nextFloat(PI * 2), SIZE, rand.nextFloat(4), > 0.9, 0.5, 0.5); > } > } >@@ -228,16 +228,16 @@ > for (int i = 0; i < prtNum; i++) { > float pr, pg, pb; > if (invincible) { >- pr = 0.3 + 0.6 * gauge / GAUGE_MAX; >- pg = 0.4; >- pb = 0.9 - 0.6 * gauge / GAUGE_MAX; >+ pr = 0.3 + 0.6 * gauge / GAUGE_MAX; >+ pg = 0.4; >+ pb = 0.9 - 0.6 * gauge / GAUGE_MAX; > } else { > pr = 0.3; pg = 0.3; pb = 0.9; > } >- manager.addParticle(pos, deg + math.PI + rand.nextFloat(0.5) - 0.25, SIZE, ps, pr, pg, pb); >+ manager.addParticle(pos, deg + PI + rand.nextFloat(0.5) - 0.25, SIZE, ps, pr, pg, pb); > } > if (hitWall && pSpeed > DEFAULT_SPEED * 1.1) { >- int pn = pSpeed / (DEFAULT_SPEED / 4); >+ int pn = cast(int)(pSpeed / (DEFAULT_SPEED / 4)); > for (int i = 0; i < pn; i++) { > manager.addParticle(pos, deg + rand.nextFloat(1.2) - 0.6, SIZE, pSpeed * 3, > 0.8, 0.6, 0.1); >@@ -259,7 +259,7 @@ > return; > glPushMatrix(); > glTranslatef(pos.x, pos.y, 0.5); >- glRotatef(-deg * 180 / math.PI, 0, 0, 1); >+ glRotatef(-deg * 180 / PI, 0, 0, 1); > glCallList(displayListIdx); > glCallList(displayListIdx + 1); > glTranslatef(0, 0, -0.5); >@@ -273,7 +273,7 @@ > return; > glPushMatrix(); > glTranslatef(pos.x, pos.y, 0.5); >- glRotatef(-deg * 180 / math.PI, 0, 0, 1); >+ glRotatef(-deg * 180 / PI, 0, 0, 1); > if (invincible) > glCallList(displayListIdx + 2); > else >@@ -341,15 +341,15 @@ > float d = atan2(pos.x - p.x, pos.y - p.y); > float wd = d; > if (d < 0) >- d += math.PI * 2; >+ d += PI * 2; > d -= deg; >- if (d < -math.PI) >- d += math.PI * 2; >- else if (d > math.PI) >- d -= math.PI * 2; >+ if (d < -PI) >+ d += PI * 2; >+ else if (d > PI) >+ d -= PI * 2; > if (d < 0) > d = -d; >- if (d > math.PI / 4) >+ if (d > PI / 4) > return; > d *= 2; d++; > float ds = pos.dist(p); >diff -Naur a7xpg/src/abagames/util/ActorPool.d a7xpg-gentoo/src/abagames/util/ActorPool.d >--- a7xpg/src/abagames/util/ActorPool.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/util/ActorPool.d 2007-09-19 22:11:32.000000000 +0200 >@@ -6,6 +6,7 @@ > module abagames.util.ActorPool; > > import abagames.util.Actor; >+import abagames.util.ActorInitializer; > > /** > * Object pooling for actors. >diff -Naur a7xpg/src/abagames/util/Logger.d a7xpg-gentoo/src/abagames/util/Logger.d >--- a7xpg/src/abagames/util/Logger.d 2003-09-20 13:04:06.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/util/Logger.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,14 +5,14 @@ > */ > module abagames.util.Logger; > >-import stream; >+import std.stream; > > /** > * Logger(error/info). > */ > public class Logger { > public static void info(char[] msg) { >- stderr.writeLine("Info: " ~ msg); >+// stderr.writeLine("Info: " ~ msg); > } > > public static void error(char[] msg) { >diff -Naur a7xpg/src/abagames/util/Rand.d a7xpg-gentoo/src/abagames/util/Rand.d >--- a7xpg/src/abagames/util/Rand.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/util/Rand.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,28 +5,28 @@ > */ > module abagames.util.Rand; > >-import random; >-import date; >+import std.random; >+import std.date; > > /** > * Random number generator. > */ > public class Rand { >- >+ > public this() { > d_time timer = getUTCtime(); >- rand_seed(timer, 0); >+ rand_seed(timer, 0); > } > > public int nextInt(int n) { >- return random.rand() % n; >+ return rand() % n; > } > > public int nextSignedInt(int n) { >- return random.rand() % (n * 2) - n; >+ return rand() % (n * 2) - n; > } > > public float nextFloat(float n) { >- return ((float)(random.rand() % (n * 10000))) / 10000; >+ return (cast(float)(rand() % (n * 10000))) / 10000; > } > } >diff -Naur a7xpg/src/abagames/util/sdl/Input.d a7xpg-gentoo/src/abagames/util/sdl/Input.d >--- a7xpg/src/abagames/util/sdl/Input.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/util/sdl/Input.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,9 +5,35 @@ > */ > module abagames.util.sdl.Input; > >-import string; >-import SDL; >+import std.string; >+import SDL; >+import SDL_active; >+import SDL_joystick; >+import SDL_mutex; >+import SDL_timer; >+import SDL_audio; >+import SDL_endian; >+import SDL_keyboard; >+import SDL_quit; >+import SDL_types; >+import SDL_byteorder; >+import SDL_error; >+import SDL_Keysym; >+import SDL_rwops; >+import SDL_version; >+import SDL_cdrom; >+import SDL_events; >+import SDL_mixer; >+import SDL_syswm; >+import SDL_Version; >+import SDL_copying; >+import SDL_getenv; >+import SDL_mouse; >+import SDL_thread; >+import SDL_video; >+ > import abagames.util.sdl.SDLInitFailedException; >+import abagames.util.Logger; > > /** > * Joystick and keyboard input. >@@ -29,16 +55,19 @@ > > public void openJoystick() { > if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) { >- throw new SDLInitFailedException( >- "Unable to init SDL joystick: " ~ string.toString(SDL_GetError())); >+ //throw new SDLInitFailedException( >+ Logger.info( >+ "Unable to init SDL joystick: " ~ std.string.toString(SDL_GetError())); > } >+ else { > stick = SDL_JoystickOpen(0); >+ } > } > > public void handleEvent(SDL_Event *event) { > keys = SDL_GetKeyState(null); > } >- >+ > // Joystick and keyboard handler. > > public int getPadState() { >diff -Naur a7xpg/src/abagames/util/sdl/MainLoop.d a7xpg-gentoo/src/abagames/util/sdl/MainLoop.d >--- a7xpg/src/abagames/util/sdl/MainLoop.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/util/sdl/MainLoop.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,9 +5,33 @@ > */ > module abagames.util.sdl.MainLoop; > >-import string; >-import c.stdlib; >-import SDL; >+import std.string; >+import std.c.stdlib; >+import SDL; >+import SDL_active; >+import SDL_joystick; >+import SDL_mutex; >+import SDL_timer; >+import SDL_audio; >+import SDL_endian; >+import SDL_keyboard; >+import SDL_quit; >+import SDL_types; >+import SDL_byteorder; >+import SDL_error; >+import SDL_Keysym; >+import SDL_rwops; >+import SDL_version; >+import SDL_cdrom; >+import SDL_events; >+import SDL_mixer; >+import SDL_syswm; >+import SDL_Version; >+import SDL_copying; >+import SDL_getenv; >+import SDL_mouse; >+import SDL_thread; >+import SDL_video; > import abagames.util.Logger; > import abagames.util.Rand; > import abagames.util.GameManager; >@@ -71,7 +95,7 @@ > int i; > long nowTick; > int frame; >- >+ > try { > screen.initSDL(); > } catch (SDLInitFailedException e) { >@@ -88,7 +112,7 @@ > done = 1; > > nowTick = SDL_GetTicks(); >- frame = (int) (nowTick-prvTickCount) / interval; >+ frame = cast(int) (nowTick-prvTickCount) / interval; > if (frame <= 0) { > frame = 1; > SDL_Delay(prvTickCount+interval-nowTick); >diff -Naur a7xpg/src/abagames/util/sdl/Screen3D.d a7xpg-gentoo/src/abagames/util/sdl/Screen3D.d >--- a7xpg/src/abagames/util/sdl/Screen3D.d 2003-09-21 13:01:28.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/util/sdl/Screen3D.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,9 +5,33 @@ > */ > module abagames.util.sdl.Screen3D; > >-import string; >-import c.stdlib; >-import SDL; >+import std.string; >+import std.c.stdlib; >+import SDL; >+import SDL_active; >+import SDL_joystick; >+import SDL_mutex; >+import SDL_timer; >+import SDL_audio; >+import SDL_endian; >+import SDL_keyboard; >+import SDL_quit; >+import SDL_types; >+import SDL_byteorder; >+import SDL_error; >+import SDL_Keysym; >+import SDL_rwops; >+import SDL_version; >+import SDL_cdrom; >+import SDL_events; >+import SDL_mixer; >+import SDL_syswm; >+import SDL_Version; >+import SDL_copying; >+import SDL_getenv; >+import SDL_mouse; >+import SDL_thread; >+import SDL_video; > import opengl; > import abagames.util.Logger; > import abagames.util.sdl.Screen; >@@ -38,7 +62,7 @@ > // Initialize SDL. > if (SDL_Init(SDL_INIT_VIDEO) < 0) { > throw new SDLInitFailedException( >- "Unable to initialize SDL: " ~ string.toString(SDL_GetError())); >+ "Unable to initialize SDL: " ~ std.string.toString(SDL_GetError())); > } > // Create an OpenGL screen. > Uint32 videoFlags; >@@ -46,10 +70,10 @@ > videoFlags = SDL_OPENGL | SDL_RESIZABLE; > } else { > videoFlags = SDL_OPENGL | SDL_FULLSCREEN; >- } >+ } > if (SDL_SetVideoMode(width, height, 0, videoFlags) == null) { > throw new SDLInitFailedException >- ("Unable to create SDL screen: " ~ string.toString(SDL_GetError())); >+ ("Unable to create SDL screen: " ~ std.string.toString(SDL_GetError())); > } > glViewport(0, 0, width, height); > glClearColor(0.0f, 0.0f, 0.0f, 0.0f); >@@ -67,8 +91,8 @@ > //gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, nearPlane, farPlane); > glFrustum(-nearPlane, > nearPlane, >- -nearPlane * (GLfloat)height / (GLfloat)width, >- nearPlane * (GLfloat)height / (GLfloat)width, >+ -nearPlane * cast(GLfloat)height / cast(GLfloat)width, >+ nearPlane * cast(GLfloat)height / cast(GLfloat)width, > 0.1f, farPlane); > glMatrixMode(GL_MODELVIEW); > } >@@ -101,6 +125,6 @@ > } > > protected void setCaption(char[] name) { >- SDL_WM_SetCaption(string.toStringz(name), null); >+ SDL_WM_SetCaption(std.string.toStringz(name), null); > } > } >diff -Naur a7xpg/src/abagames/util/sdl/Sound.d a7xpg-gentoo/src/abagames/util/sdl/Sound.d >--- a7xpg/src/abagames/util/sdl/Sound.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/util/sdl/Sound.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,9 +5,32 @@ > */ > module abagames.util.sdl.Sound; > >-import string; >-import SDL; >-import SDL_mixer; >+import std.string; >+import SDL; >+import SDL_active; >+import SDL_joystick; >+import SDL_mutex; >+import SDL_timer; >+import SDL_audio; >+import SDL_endian; >+import SDL_keyboard; >+import SDL_quit; >+import SDL_types; >+import SDL_byteorder; >+import SDL_error; >+import SDL_Keysym; >+import SDL_rwops; >+import SDL_version; >+import SDL_cdrom; >+import SDL_events; >+import SDL_mixer; >+import SDL_syswm; >+import SDL_Version; >+import SDL_copying; >+import SDL_getenv; >+import SDL_mouse; >+import SDL_thread; >+import SDL_video; > import abagames.util.sdl.SDLInitFailedException; > > /** >@@ -31,7 +54,7 @@ > if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { > noSound = 1; > throw new SDLInitFailedException >- ("Unable to initialize SDL_AUDIO: " ~ string.toString(SDL_GetError())); >+ ("Unable to initialize SDL_AUDIO: " ~ std.string.toString(SDL_GetError())); > } > > audio_rate = 44100; >@@ -41,7 +64,7 @@ > if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0) { > noSound = 1; > throw new SDLInitFailedException >- ("Couldn't open audio: " ~ string.toString(SDL_GetError())); >+ ("Couldn't open audio: " ~ std.string.toString(SDL_GetError())); > } > Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels); > } >@@ -66,22 +89,22 @@ > public void loadSound(char[] name) { > if (noSound) return; > char[] fileName = soundsDir ~ name; >- music = Mix_LoadMUS(string.toStringz(fileName)); >+ music = Mix_LoadMUS(std.string.toStringz(fileName)); > if (!music) { > noSound = true; >- throw new SDLInitFailedException("Couldn't load: " ~ fileName ~ >- " (" ~ string.toString(Mix_GetError()) ~ ")"); >+ throw new SDLInitFailedException("Couldn't load: " ~ fileName ~ >+ " (" ~ std.string.toString(Mix_GetError()) ~ ")"); > } > } >- >+ > public void loadChunk(char[] name, int ch) { > if (noSound) return; > char[] fileName = chunksDir ~ name; >- chunk = Mix_LoadWAV(string.toStringz(fileName)); >+ chunk = Mix_LoadWAV(std.string.toStringz(fileName)); > if (!chunk) { > noSound = true; >- throw new SDLInitFailedException("Couldn't load: " ~ fileName ~ >- " (" ~ string.toString(Mix_GetError()) ~ ")"); >+ throw new SDLInitFailedException("Couldn't load: " ~ fileName ~ >+ " (" ~ std.string.toString(Mix_GetError()) ~ ")"); > } > chunkChannel = ch; > } >diff -Naur a7xpg/src/abagames/util/sdl/Texture.d a7xpg-gentoo/src/abagames/util/sdl/Texture.d >--- a7xpg/src/abagames/util/sdl/Texture.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/util/sdl/Texture.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,9 +5,33 @@ > */ > module abagames.util.sdl.Texture; > >-import string; >+import std.string; > import opengl; >-import SDL; >+import SDL; >+import SDL_active; >+import SDL_joystick; >+import SDL_mutex; >+import SDL_timer; >+import SDL_audio; >+import SDL_endian; >+import SDL_keyboard; >+import SDL_quit; >+import SDL_types; >+import SDL_byteorder; >+import SDL_error; >+import SDL_Keysym; >+import SDL_rwops; >+import SDL_version; >+import SDL_cdrom; >+import SDL_events; >+import SDL_mixer; >+import SDL_syswm; >+import SDL_Version; >+import SDL_copying; >+import SDL_getenv; >+import SDL_mouse; >+import SDL_thread; >+import SDL_video; > import abagames.util.sdl.SDLInitFailedException; > > /** >@@ -22,8 +46,8 @@ > > public this(char[] name) { > char[] fileName = imagesDir ~ name; >- SDL_Surface *surface; >- surface = SDL_LoadBMP(string.toStringz(fileName)); >+ SDL_Surface *surface; >+ surface = SDL_LoadBMP(std.string.toStringz(fileName)); > if (!surface) { > throw new SDLInitFailedException("Unable to load: " ~ fileName); > } >@@ -33,7 +57,7 @@ > GL_RGB, GL_UNSIGNED_BYTE, surface.pixels); > glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); > glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); >- /*gluBuild2DMipmaps(GL_TEXTURE_2D, 3, surface.w, surface.h, >+ /*gluBuild2DMipmaps(GL_TEXTURE_2D, 3, surface.w, surface.h, > GL_RGB, GL_UNSIGNED_BYTE, surface.pixels); > glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); > glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);*/ >diff -Naur a7xpg/src/abagames/util/Vector.d a7xpg-gentoo/src/abagames/util/Vector.d >--- a7xpg/src/abagames/util/Vector.d 2003-09-19 23:55:50.000000000 +0200 >+++ a7xpg-gentoo/src/abagames/util/Vector.d 2007-09-19 22:11:32.000000000 +0200 >@@ -5,7 +5,7 @@ > */ > module abagames.util.Vector; > >-import math; >+import std.math; > > /** > * Vector. >@@ -34,7 +34,7 @@ > rsl.x = mag * v.x / ll; > rsl.y = mag * v.y / ll; > } else { >- rsl.x = rsl.y = 0; >+ rsl.x = rsl.y = 0; > } > return rsl; > } >@@ -49,30 +49,30 @@ > y -= v.y; > } > >- public void mul(float a) { >+ public void mul(float a) { > x *= a; > y *= a; > } > >- public void div(float a) { >+ public void div(float a) { > x /= a; > y /= a; > } > > public int checkSide(Vector pos1, Vector pos2) { >- int xo = pos2.x - pos1.x; >- int yo = pos2.y - pos1.y; >+ int xo = cast(int)(pos2.x - pos1.x); >+ int yo = cast(int)(pos2.y - pos1.y); > if (xo == 0) { > if (yo == 0) > return 0; >- return x - pos1.x; >+ return cast(int)(x - pos1.x); > } else if (yo == 0) { >- return pos1.y - y; >+ return cast(int)(pos1.y - y); > } else { >- if (xo * yo > 0) { >- return (x - pos1.x) / xo - (y - pos1.y) / yo; >+ if (xo * yo > 0) { >+ return cast(int)((x - pos1.x) / xo - (y - pos1.y) / yo); > } else { >- return -(x - pos1.x) / xo + (y - pos1.y) / yo; >+ return -cast(int)((x - pos1.x) / xo + (y - pos1.y) / yo); > } > } > } >diff -Naur a7xpg/src/dirent.d a7xpg-gentoo/src/dirent.d >--- a7xpg/src/dirent.d 1970-01-01 01:00:00.000000000 +0100 >+++ a7xpg-gentoo/src/dirent.d 2007-09-19 22:11:32.000000000 +0200 >@@ -0,0 +1,10 @@ >+import std.string; >+ >+extern (C) { >+ alias void DIR; >+ alias void dirent; >+ DIR* opendir(char* name); >+ dirent* readdir(DIR* dir); >+ int closedir(DIR* dir); >+ char* readdir_filename(DIR* ent); >+} >diff -Naur a7xpg/src/dirent_d.c a7xpg-gentoo/src/dirent_d.c >--- a7xpg/src/dirent_d.c 1970-01-01 01:00:00.000000000 +0100 >+++ a7xpg-gentoo/src/dirent_d.c 2007-09-19 22:11:32.000000000 +0200 >@@ -0,0 +1,59 @@ >+#ifdef WINDOWS >+ >+#include <windows.h> >+ >+#include <stdio.h> >+#include <malloc.h> >+ >+typedef struct { >+ HANDLE h; >+ char* prev; >+} DIR; >+ >+DIR* opendir(char* dir) { >+ WIN32_FIND_DATA fd; >+ HANDLE h; >+ DIR* d; >+ char buf[MAX_PATH]; >+ >+ sprintf(buf, "%s/*", dir); >+ h = FindFirstFileA(buf, &fd); >+ d = (DIR*)malloc(sizeof(DIR)); >+ d->h = h; >+ d->prev = 0; >+ return d; >+} >+ >+char* readdir_filename(DIR* d) { >+ WIN32_FIND_DATA fd; >+ BOOL ret = FindNextFileA(d->h, &fd); >+ if (ret) { >+ if (d->prev != 0) free(d->prev); >+ d->prev = malloc(sizeof(char) * strlen(fd.cFileName)); >+ strcpy(d->prev, fd.cFileName); >+ return d->prev; >+ } >+ else { >+ return NULL; >+ } >+} >+ >+int closedir(DIR* d) { >+ FindClose(d->h); >+ free(d->prev); >+ free(d); >+} >+ >+#else // ! WINDOWS >+ >+#include "dirent.h" >+#include "unistd.h" >+ >+char* readdir_filename(DIR* dir) { >+ struct dirent* ent = readdir(dir); >+ if (ent == NULL) return NULL; >+ else return ent->d_name; >+} >+ >+#endif // WINDOWS >+
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