Lines 1-10
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version (Win32) { |
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private import std.c.windows.windows; |
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extern(Windows): |
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} |
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else { |
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extern(C): |
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extern(C): |
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} |
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alias uint GLenum; |
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alias uint GLenum; |
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alias ubyte GLboolean; |
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alias ubyte GLboolean; |
Lines 1116-1122
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/*************************************************************/ |
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/*************************************************************/ |
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void /*APIENTRY*/glAccum (GLenum op, GLfloat value); |
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void /*APIENTRY*/glAccum (GLenum op, GLfloat value); |
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void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref); |
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void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf); |
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GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences); |
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GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences); |
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void /*APIENTRY*/glArrayElement (GLint i); |
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void /*APIENTRY*/glArrayElement (GLint i); |
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void /*APIENTRY*/glBegin (GLenum mode); |
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void /*APIENTRY*/glBegin (GLenum mode); |
Lines 1369-1375
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void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
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void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
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void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer); |
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void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer); |
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void /*APIENTRY*/glShadeModel (GLenum mode); |
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void /*APIENTRY*/glShadeModel (GLenum mode); |
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void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask); |
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void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask); |
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void /*APIENTRY*/glStencilMask (GLuint mask); |
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void /*APIENTRY*/glStencilMask (GLuint mask); |
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void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
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void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
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void /*APIENTRY*/glTexCoord1d (GLdouble s); |
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void /*APIENTRY*/glTexCoord1d (GLdouble s); |