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Gentoo's Bugzilla – Attachment 126951 Details for
Bug 152960
games-fps/egl-0.3.2_beta1.ebuild (New Package)
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egl-0.3.2_beta1.ebuild
egl-0.3.2_beta1.ebuild (text/plain), 4.00 KB, created by
Paul Bredbury
on 2007-08-05 14:30:24 UTC
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Description:
egl-0.3.2_beta1.ebuild
Filename:
MIME Type:
Creator:
Paul Bredbury
Created:
2007-08-05 14:30:24 UTC
Size:
4.00 KB
patch
obsolete
># Copyright 1999-2007 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: $ > ># ***** Test audacious ****** > >inherit eutils flag-o-matic multilib toolchain-funcs games > >DESCRIPTION="Enhanced Quake 2 engine with Gloom effects" >HOMEPAGE="http://egl.quakedev.com/ > http://qudos.quakedev.com/linux/quake2/engines/egl/" ># Takes the assets tarball from subversion, until version 0.3.2 is released ># **** Includes audacious patch ******** >SRC_URI="http://qudos.quakedev.com/linux/quake2/engines/egl/EGL-SDL-source-${PV}.tar.bz2 > http://svn.quakedev.com/viewvc.cgi/egl/trunk/assets.tar.gz" > >LICENSE="GPL-2" >SLOT="0" ># Should work on amd64 also >KEYWORDS="~x86" ># OpenAL sound is broken, so ignore openal >IUSE="audacious dedicated demo dga opengl optimize-cflags sdl textures" > >UIDEPEND="audacious? ( media-sound/audacious ) > dga? ( x11-libs/libXxf86dga ) > opengl? ( virtual/opengl ) > !opengl? ( !sdl? ( !dedicated? ( virtual/opengl ) ) ) > sdl? ( > media-libs/libsdl > x11-libs/libXxf86vm )" ># EGL works with the demo data. ># Chooses either the demo or CD data, because the engine needs data. >RDEPEND="${UIDEPEND} > demo? ( games-fps/quake2-demodata ) > !demo? ( games-fps/quake2-data ) > textures? ( games-fps/quake2-textures )" >DEPEND="${UIDEPEND}" > >S=${WORKDIR}/EGL-SDL-source-${PV} >dir=${GAMES_DATADIR}/quake2 > >pkg_setup() { > games_pkg_setup > > if (use opengl || ! use dedicated) && ! use sdl ; then > echo > ewarn "The 'sdl' USE flag for this game is recommended over opengl," > ewarn "for reliability when e.g. changing screen resolution." > ebeep > epause > fi >} > >src_unpack() { > unpack ${A} > cd "${S}" > > # ***** For audacious test ******** > #cp -rf ../EGL-SDL-0.3.2-src-2006-11-11/* . || die > > # For openal test ******************** > cd client || die > wget http://qudos.quakedev.com/snd_openal.c || die > mv -f snd_openal.c{.1,} || die > cd "${S}" > > local march=$(get-flag -march) > sed -i \ > -e "s:-march=\$(MACHINE):${march}:" \ > makefile || die "sed makefile failed" >} > >src_compile() { > yesno() { useq $1 && echo YES || echo NO ; } > > local libdir=$(games_get_libdir)/${PN} > > local target="release" > # debug does not work > #use debug && target="debug" > > local build_opengl="NO" > # sdl takes priority - produces a different executable to opengl > if ! use sdl ; then > if use opengl || ! use dedicated ; then > build_opengl="YES" > fi > fi > > # Prevent potential for "signal 11" abort, requested by QuDos > filter-flags -fomit-frame-pointer > > emake -j1 \ > BUILD_CLIENT=${build_opengl} \ > BUILD_SDL_CLIENT=$(yesno sdl) \ > BUILD_DEDICATED=$(yesno dedicated) \ > WITH_XF86VM_EXT=$(yesno sdl) \ > WITH_DGA_MOUSE=$(yesno dga) \ > WITH_AUDACIOUS=$(yesno audacious) \ > WITH_XMMS=NO \ > LOCALBASE=/usr \ > GAMEBASE=/usr \ > DATADIR="${dir}" \ > LIBDIR="${libdir}" \ > OPTIMIZE=$(yesno optimize-cflags) \ > CC=$(tc-getCC) \ > WITH_DATADIR=YES \ > WITH_LIBDIR=YES \ > VERBOSE=YES \ > STRIP=NO \ > BUILD_DEBUG_DIR=release \ > BUILD_RELEASE_DIR=release \ > || die "emake failed" ># Use in most recent sources: ${target} \ >} > >src_install() { > # No icon yet > #local icon="quake2.xpm" > #doicon "${FILESDIR}/${icon}" || die > > local libdir=$(games_get_libdir)/${PN} > > local client > [[ -e quake2/egl ]] && client="egl" > [[ -e quake2/egl-sdl ]] && client="egl-sdl" > > if [[ -n "${client}" ]] ; then > newgamesbin quake2/"${client}" ${PN} \ > || die "newgamesbin ${client} failed" > if use demo ; then > games_make_wrapper ${PN}-demo "${PN} +set game demo" > make_desktop_entry ${PN}-demo "EGL (Demo)" "${icon}" > else > make_desktop_entry ${PN} "EGL" "${icon}" > fi > fi > > if use dedicated ; then > newgamesbin quake2/eglded egl-ded || die "newgamesbin eglded failed" > fi > > exeinto "${libdir}"/baseq2 > doexe quake2/baseq2/*.so || die "doexe *.so failed" > > insinto "${libdir}"/baseq2 > doins "${WORKDIR}"/assets/* || die > # http://egl.quakedev.com/files/addons/ > doins -r "${WORKDIR}"/assets/addons/* || die > > dodoc "${S}"/*.txt > > prepgamesdirs >} > >pkg_postinst() { > games_pkg_postinst > > if use demo ; then > elog "To play EGL with the demo data, run: egl-demo" > echo > fi >}
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bug 152960
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