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(-)file_not_specified_in_diff (-24 / +26 lines)
Line  Link Here
0
-- snes9x-1.51-src/gfx.h
0
++ snes9x-1.51-src/gfx.h
Lines 331-337 Link Here
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inline uint16 COLOR_SUB(uint16 C1, uint16 C2)
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inline uint16 COLOR_SUB(uint16 C1, uint16 C2)
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{
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{
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	uint16	mC1, mC2, v = 0;
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	uint16	mC1, mC2, v = ALPHA_BITS_MASK;
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	mC1 = C1 & FIRST_COLOR_MASK;
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	mC1 = C1 & FIRST_COLOR_MASK;
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	mC2 = C2 & FIRST_COLOR_MASK;
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	mC2 = C2 & FIRST_COLOR_MASK;
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-- snes9x-1.51-src/unix/opengl.cpp
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++ snes9x-1.51-src/unix/opengl.cpp
Lines 233-246 Link Here
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	// Strip dots from the version string
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	// Strip dots from the version string
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	char *ptr;
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	char *ptr;
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	while (ptr = strchr (ver, '.'))
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	while ( (ptr = strchr (ver, '.')) != 0)
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	    memmove (ptr, ptr + 1, strlen (ptr + 1) + 1);
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	    memmove (ptr, ptr + 1, strlen (ptr + 1) + 1);
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	// Pad the string with zeros to 4 digits
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	while (strlen (ver) < 4)
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	    strcat (ver, "0");
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	OpenGL.version = atoi (ver);
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	OpenGL.version = atoi (ver);
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	// Pad the number with zeros to 4 digits
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	while (OpenGL.version < 1000)
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	    OpenGL.version *= 10;
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    }
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    }
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    else
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    else
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	OpenGL.version = 1100;
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	OpenGL.version = 1100;
Lines 400-406 Link Here
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                int i = 0;
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                int i = 0;
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                for (uint32 y = 0; y < pheight; y++)
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                for (uint32 y = 0; y < pheight; y++)
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                {
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                {
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                    uint16 *ptr = (uint16 *) (GFX.Screen + (y + startl) * GFX.Pitch) + startx;
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                    uint16 *ptr = (uint16 *) (GFX.Screen + (y + startl) * GFX.Pitch/2) + startx;
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                    for (uint32 x = 0; x < pwidth; x++)
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                    for (uint32 x = 0; x < pwidth; x++)
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                    {
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                    {
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                        int color = *ptr++;
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                        int color = *ptr++;
Lines 418-424 Link Here
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		for (uint32 y = 0; y < pheight; y++)
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		for (uint32 y = 0; y < pheight; y++)
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		{
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		{
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		    memmove (basetexbuffer + sizeof (uint16) * texture_size * y,
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		    memmove (basetexbuffer + sizeof (uint16) * texture_size * y,
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			     (GFX.Screen + (y + startl) * GFX.Pitch) + startx,
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			     (GFX.Screen + (y + startl) * GFX.Pitch/2) + startx,
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			     sizeof (uint16) * texture_size);
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			     sizeof (uint16) * texture_size);
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		}
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		}
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		data = basetexbuffer;
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		data = basetexbuffer;
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-- snes9x-1.51-src/unix/x11.cpp
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++ snes9x-1.51-src/unix/x11.cpp
Lines 572-586 Link Here
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    }
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    }
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    delete[] color_diff;
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    delete[] color_diff;
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    GUI.cmap = XCreateColormap (GUI.display, RootWindowOfScreen (GUI.screen),
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    				GUI.visual, GUI.pseudo ? AllocAll : AllocNone);
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    if (GUI.pseudo)
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    {
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	for (i = 0; i < 256; i++)
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	{
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	    GUI.colors[i].red = GUI.colors[i].green = GUI.colors[i].blue = 0;
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	    GUI.colors[i].pixel = i;
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	    GUI.colors[i].flags = DoRed | DoGreen | DoBlue;
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	}
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	XStoreColors (GUI.display, GUI.cmap, GUI.colors, 256);
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    }
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    XSetWindowAttributes attrib;
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    XSetWindowAttributes attrib;
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    attrib.background_pixel = BlackPixelOfScreen (GUI.screen);
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    attrib.background_pixel = BlackPixelOfScreen (GUI.screen);
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    attrib.colormap = GUI.cmap;
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    GUI.window = XCreateWindow (GUI.display, RootWindowOfScreen (GUI.screen),
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    GUI.window = XCreateWindow (GUI.display, RootWindowOfScreen (GUI.screen),
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				(WidthOfScreen(GUI.screen) - GUI.window_width) / 2,
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				(WidthOfScreen(GUI.screen) - GUI.window_width) / 2,
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				(HeightOfScreen(GUI.screen) - GUI.window_height) / 2,
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				(HeightOfScreen(GUI.screen) - GUI.window_height) / 2,
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				GUI.window_width, GUI.window_height, 0,
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				GUI.window_width, GUI.window_height, 0,
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				GUI.depth, InputOutput, GUI.visual,
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				GUI.depth, InputOutput, GUI.visual,
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				CWBackPixel, &attrib);
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				CWBackPixel | CWColormap, &attrib);
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#ifdef USE_DGA_EXTENSION
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#ifdef USE_DGA_EXTENSION
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    CreateFullScreenWindow ();
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    CreateFullScreenWindow ();
Lines 625-642 Link Here
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		      ButtonPressMask | ButtonReleaseMask);
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		      ButtonPressMask | ButtonReleaseMask);
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#endif
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#endif
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    if (GUI.pseudo)
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    {
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	GUI.cmap = XCreateColormap (GUI.display, GUI.window, GUI.visual, True);
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	XSetWindowColormap (GUI.display, GUI.window, GUI.cmap);
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	for (i = 0; i < 256; i++)
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	{
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	    GUI.colors[i].red = GUI.colors[i].green = GUI.colors[i].blue = 0;
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	    GUI.colors[i].pixel = i;
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	    GUI.colors[i].flags = DoRed | DoGreen | DoBlue;
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	}
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	XStoreColors (GUI.display, GUI.cmap, GUI.colors, 256);
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    }
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    XMapRaised (GUI.display, GUI.window);
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    XMapRaised (GUI.display, GUI.window);
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    XClearWindow (GUI.display, GUI.window);
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    XClearWindow (GUI.display, GUI.window);
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    SetupImage ();
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    SetupImage ();

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