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Gentoo's Bugzilla – Attachment 123133 Details for
Bug 158415
games-fps/quake2-icculus-0.16.1-r1 Error: Hunk_End: Could not remap virtual block (2)
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quake2-icculus-0.16.1-r2.ebuild
quake2-icculus-0.16.1-r2.ebuild (text/plain), 5.45 KB, created by
Flophouse Joe
on 2007-06-26 18:19:35 UTC
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Description:
quake2-icculus-0.16.1-r2.ebuild
Filename:
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Creator:
Flophouse Joe
Created:
2007-06-26 18:19:35 UTC
Size:
5.45 KB
patch
obsolete
># Copyright 1999-2007 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild,v 1.6 2007/04/09 17:57:36 nyhm Exp $ > >inherit eutils toolchain-funcs games > >MY_P="quake2-r${PV}" >DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine" >HOMEPAGE="http://icculus.org/quake2/" >SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz > qmax? ( http://icculus.org/quake2/files/maxpak.pak ) > rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z ) > xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )" > >LICENSE="GPL-2" >SLOT="0" >KEYWORDS="~alpha ~amd64 ~ppc ~sparc ~x86 ~x86-fbsd" >IUSE="aalib alsa arts cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl svga X xatrix" > >UIDEPEND="aalib? ( media-libs/aalib ) > alsa? ( media-libs/alsa-lib ) > arts? ( kde-base/arts ) > opengl? ( virtual/opengl ) > svga? ( media-libs/svgalib ) > sdl? ( media-libs/libsdl )" >RDEPEND="${UIDEPEND} > cdinstall? ( games-fps/quake2-data ) > demo? ( games-fps/quake2-demodata )" >DEPEND="${UIDEPEND} > X? ( > x11-proto/xproto > x11-proto/xextproto > x11-proto/xf86dgaproto > x11-proto/xf86vidmodeproto ) > rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) ) > xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )" > >S=${WORKDIR}/${MY_P} > >pkg_setup() { > games_pkg_setup > > local alert_user > > if ! use qmax && $( use opengl || use sdl ) ; then > einfo "The 'qmax' graphical improvements are recommended." > echo > alert_user=y > fi > > if ! use sdl ; then > ewarn "The ALSA sound driver for this game is broken." > ewarn "The 'sdl' USE flag is recommended instead." > echo > alert_user=y > fi > > if [[ -n "${alert_user}" ]] ; then > ebeep > epause > fi >} > >src_unpack() { > unpack ${MY_P}.tar.gz > cd "${S}" > sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile > epatch "${FILESDIR}"/${P}-amd64.patch # make sure this is still needed in future versions > epatch "${FILESDIR}"/${P}-gentoo-paths.patch > epatch "${FILESDIR}"/${P}-gnusource.patch # bug #158415 > > # Now we deal with the silly rogue / xatrix addons ... this is ugly :/ > ln -s $(type -P echo) "${T}"/more > for g in rogue xatrix ; do > use ${g} || continue > mkdir -p "${S}"/src/${g} > cd "${S}"/src/${g} > local shar=${g}src320.shar > unpack ${shar}.Z > sed -i \ > -e 's:^read ans:ans=yes :' ${shar} \ > || die "sed ${shar} failed" > echo ">>> Unpacking ${shar} to ${PWD}" > env PATH=${T}:${PATH} unshar ${shar} || die "unpacking ${shar} failed" > rm ${shar} > done > if use xatrix ; then > epatch "${FILESDIR}/${P}"-gcc41.patch > fi > if use rogue ; then > cd "${S}"/src > epatch "${FILESDIR}"/0.16-rogue-nan.patch > epatch "${FILESDIR}"/0.16-rogue-armor.patch > fi >} > >yesno() { > for f in "$@" ; do > if ! useq $f ; then > echo NO > return 1 > fi > done > echo YES > return 0 >} > >src_compile() { > # xatrix fails to build > # rogue fails to build > local libsuffix > for BUILD_QMAX in YES NO ; do > use qmax && [[ ${BUILD_QMAX} == "NO" ]] && continue > [[ ${BUILD_QMAX} == "YES" ]] \ > && libsuffix=-qmax \ > || libsuffix= > make clean || die "cleaning failed" > emake -j1 build_release \ > BUILD_SDLQUAKE2=$(yesno sdl) \ > BUILD_SVGA=$(yesno svga) \ > BUILD_X11=$(yesno X) \ > BUILD_GLX=$(yesno opengl) \ > BUILD_SDL=$(yesno sdl) \ > BUILD_SDLGL=$(yesno sdl opengl) \ > BUILD_CTFDLL=YES \ > BUILD_XATRIX=$(yesno xatrix) \ > BUILD_ROGUE=$(yesno rogue) \ > BUILD_JOYSTICK=$(yesno joystick) \ > BUILD_DEDICATED=$(yesno dedicated) \ > BUILD_AA=$(yesno aalib) \ > BUILD_QMAX=${BUILD_QMAX} \ > HAVE_IPV6=$(yesno ipv6) \ > BUILD_ARTS=$(yesno arts) \ > BUILD_ALSA=$(yesno alsa) \ > SDLDIR=/usr/lib \ > DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \ > DEFAULT_LIBDIR="$(games_get_libdir)/${PN}${libsuffix}" \ > OPT_CFLAGS="${CFLAGS}" \ > CC="$(tc-getCC)" \ > || die "make failed" > # now we save the build dir ... except for the object files ... > rm release*/*/*.o > mv release* my-rel-${BUILD_QMAX} > cd my-rel-${BUILD_QMAX} > rm -rf ref_{gl,soft} ded game client ctf/*.o > mkdir baseq2 > mv game*.so baseq2/ > cd .. > done >} > >src_install() { > local q2dir=$(games_get_libdir)/${PN} > local q2maxdir=$(games_get_libdir)/${PN}-qmax > > dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall > > # regular q2 files > dodir "${q2dir}" > cp -rf my-rel-NO/* "${D}/${q2dir}"/ > dogamesbin "${D}/${q2dir}"/quake2 > rm "${D}/${q2dir}"/quake2 > use dedicated \ > && dogamesbin "${D}/${q2dir}"/q2ded \ > && rm "${D}/${q2dir}"/q2ded > use sdl \ > && dogamesbin "${D}/${q2dir}"/sdlquake2 \ > && rm "${D}/${q2dir}"/sdlquake2 > > doicon "${FILESDIR}"/quake2.xpm > make_desktop_entry quake2 "Quake 2" quake2.xpm > > # q2max files > if use qmax ; then > dodir "${q2maxdir}" > cp -rf my-rel-YES/* "${D}/${q2maxdir}"/ > newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax > newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax > rm "${D}/${q2maxdir}"/{quake2,q2ded} > use sdl \ > && newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \ > && rm "${D}/${q2maxdir}"/sdlquake2 > > insinto "${q2maxdir}"/baseq2 > doins "${DISTDIR}"/maxpak.pak > > make_desktop_entry quake2-qmax Quake2-qmax quake2.xpm > fi > > prepgamesdirs >} > >pkg_postinst() { > games_pkg_postinst > > elog "Go read /usr/share/doc/${PF}/README-postinstall.bz2" > elog "right now! It's important - This install is just the engine, you still need" > elog "the data paks. Go read." > > if use demo && ! built_with_use "games-fps/quake2-demodata" symlink ; then > ewarn "To play the Quake 2 demo," > ewarn "emerge games-fps/quake2-demodata with the 'symlink' USE flag." > echo > fi >}
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bug 158415
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