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Gentoo's Bugzilla – Attachment 115376 Details for
Bug 156882
MOD_MAP for games-mods.eclass
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[patch]
games-mods.patch
games-mods.patch (text/plain), 3.85 KB, created by
Paul Bredbury
on 2007-04-03 17:32:43 UTC
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Description:
games-mods.patch
Filename:
MIME Type:
Creator:
Paul Bredbury
Created:
2007-04-03 17:32:43 UTC
Size:
3.85 KB
patch
obsolete
>--- games-mods.eclass-old 2007-04-03 18:10:10.000000000 +0100 >+++ games-mods.eclass 2007-04-03 18:23:24.000000000 +0100 >@@ -6,8 +6,9 @@ > # GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-" > # MOD_BINS - Name of the binary to run > # MOD_DESC - Description for the mod >-# MOD_DIR - Subdirectory name for the mod, if applicable >+# MOD_DIR - Subdirectory name for the mod, if applicable > # MOD_ICON - Custom icon for the mod, instead of the default >+# MOD_MAP - Name of map to load at start, if applicable > # MOD_NAME - Creates a command-line wrapper and desktop icon for the mod > # MOD_TBZ2 - File to extract within the Makeself archive > >@@ -16,56 +17,47 @@ > EXPORT_FUNCTIONS pkg_setup src_unpack src_install pkg_postinst > > [[ -z ${GAME} ]] && GAME=${PN%%-*} >+GAME_EXE=${GAME} >+DED_EXE=${GAME_EXE}-ded >+DED_OPTIONS="+set dedicated 1 +exec server.cfg" >+SELECT_MOD="+set fs_game " >+SELECT_MAP="+map " > > # Set our default title, icon, and cli options > case "${GAME}" in > "doom3") > GAME_TITLE="Doom III" > DEFAULT_MOD_ICON="doom3.png" >- SELECT_MOD="+set fs_game " >- GAME_EXE="doom3" >- DED_EXE="doom3-ded" >- DED_OPTIONS="+set dedicated 1 +exec server.cfg" > ;; > "enemy-territory") > GAME_TITLE="Enemy Territory" > DEFAULT_MOD_ICON="ET.xpm" >- SELECT_MOD="+set fs_game " > GAME_EXE="et" > DED_EXE="et-ded" >- DED_OPTIONS="+set dedicated 1 +exec server.cfg" > ;; > "quake3") > GAME_TITLE="Quake III" > DEFAULT_MOD_ICON="quake3.xpm" >- SELECT_MOD="+set fs_game " >- GAME_EXE="quake3" >- DED_EXE="quake3-ded" >- DED_OPTIONS="+set dedicated 1 +exec server.cfg" > ;; > "quake4") > GAME_TITLE="Quake IV" > DEFAULT_MOD_ICON="quake4.bmp" >- SELECT_MOD="+set fs_game " >- GAME_EXE="q4" >- DED_EXE="q4-ded" >- DED_OPTIONS="+set dedicated 1 +exec server.cfg" > ;; > "ut2003") > GAME_TITLE="UT2003" > DEFAULT_MOD_ICON="ut2003.xpm" > SELECT_MOD="-mod=" >- GAME_EXE="ut2003" > DED_EXE="ucc" > DED_OPTIONS="" >+ SELECT_MAP="" > ;; > "ut2004") > GAME_TITLE="UT2004" > DEFAULT_MOD_ICON="ut2004.xpm" > SELECT_MOD="-mod=" >- GAME_EXE="ut2004" > DED_EXE="ucc" > DED_OPTIONS="" >+ SELECT_MAP="" > ;; > *) > eerror "This game is either not supported or you must set the GAME" >@@ -114,7 +106,7 @@ > if has_version ${CATEGORY}/${GAME}-bin > then > if use dedicated && \ >- ! built_with_use ${CATEGORY}/${GAME}-bin dedicated >+ ! built_with_use ${CATEGORY}/${GAME}-bin dedicated > then > die "You must merge ${CATEGORY}/${GAME}-bin with USE=dedicated!" > fi >@@ -169,10 +161,11 @@ > done > done > # Since we remove all of these anyway, let's move it to the eclass >- rm -f 3355_patch 3339_patch >+ [[ -e 3355_patch ]] && rm -f 3355_patch > } > > games-mods_src_install() { >+ local binary > local readme MOD_ICON_EXT new_bin_name bin_name mod files directories i j > INS_DIR=${dir} > >@@ -222,6 +215,10 @@ > fi > > # Set up command-line and desktop menu entries >+ local game_select="${SELECT_MOD}${MOD_DIR}" >+ [[ -n "${MOD_MAP}" ]] \ >+ && game_select="${game_select} ${SELECT_MAP}${MOD_MAP}" >+ > if [[ -n "${MOD_BINS}" ]] > then > for binary in ${MOD_BINS} >@@ -275,7 +272,7 @@ > elif [[ -n "${MOD_DIR}" ]] > then > games_make_wrapper "${GAME_EXE}-${MOD_DIR}" \ >- "${GAME_EXE} ${SELECT_MOD}${MOD_DIR}" "${dir}" "${dir}" >+ "${GAME_EXE} ${game_select}" "${dir}" "${dir}" > make_desktop_entry "${GAME_EXE}-${MOD_DIR}" \ > "${GAME_TITLE} - ${MOD_NAME}" "${MOD_ICON}" > # Since only quake3 has both a binary and a source-based install, >@@ -287,10 +284,10 @@ > games_make_wrapper "${GAME_EXE}-bin-${MOD_DIR}" \ > "${GAME_EXE}-bin ${SELECT_MOD}${MOD_DIR}" \ > "${dir}" "${dir}" >+ make_desktop_entry "${GAME_EXE}-bin-${MOD_DIR}" \ >+ "${GAME_TITLE} - ${MOD_NAME} (binary)" \ >+ "${MOD_ICON}" > fi >- make_desktop_entry "${GAME_EXE}-bin-${MOD_DIR}" \ >- "${GAME_TITLE} - ${MOD_NAME} (binary)" \ >- "${MOD_ICON}" > ;; > esac > fi
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Attachments on
bug 156882
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103178
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115376
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132990