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(-)games-mods.eclass-old (-23 / +20 lines)
Lines 6-13 Link Here
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# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-"
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# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-"
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# MOD_BINS - Name of the binary to run
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# MOD_BINS - Name of the binary to run
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# MOD_DESC - Description for the mod
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# MOD_DESC - Description for the mod
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# MOD_DIR - Subdirectory name for the mod, if applicable
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# MOD_DIR -  Subdirectory name for the mod, if applicable
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# MOD_ICON - Custom icon for the mod, instead of the default
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# MOD_ICON - Custom icon for the mod, instead of the default
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# MOD_MAP  - Name of map to load at start, if applicable
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# MOD_NAME - Creates a command-line wrapper and desktop icon for the mod
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# MOD_NAME - Creates a command-line wrapper and desktop icon for the mod
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# MOD_TBZ2 - File to extract within the Makeself archive
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# MOD_TBZ2 - File to extract within the Makeself archive
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Lines 16-71 Link Here
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EXPORT_FUNCTIONS pkg_setup src_unpack src_install pkg_postinst
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EXPORT_FUNCTIONS pkg_setup src_unpack src_install pkg_postinst
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[[ -z ${GAME} ]] && GAME=${PN%%-*}
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[[ -z ${GAME} ]] && GAME=${PN%%-*}
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GAME_EXE=${GAME}
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DED_EXE=${GAME_EXE}-ded
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DED_OPTIONS="+set dedicated 1 +exec server.cfg"
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SELECT_MOD="+set fs_game "
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SELECT_MAP="+map "
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# Set our default title, icon, and cli options
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# Set our default title, icon, and cli options
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case "${GAME}" in
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case "${GAME}" in
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	"doom3")
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	"doom3")
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		GAME_TITLE="Doom III"
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		GAME_TITLE="Doom III"
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		DEFAULT_MOD_ICON="doom3.png"
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		DEFAULT_MOD_ICON="doom3.png"
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		SELECT_MOD="+set fs_game "
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		GAME_EXE="doom3"
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		DED_EXE="doom3-ded"
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		DED_OPTIONS="+set dedicated 1 +exec server.cfg"
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		;;
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		;;
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	"enemy-territory")
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	"enemy-territory")
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		GAME_TITLE="Enemy Territory"
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		GAME_TITLE="Enemy Territory"
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		DEFAULT_MOD_ICON="ET.xpm"
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		DEFAULT_MOD_ICON="ET.xpm"
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		SELECT_MOD="+set fs_game "
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		GAME_EXE="et"
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		GAME_EXE="et"
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		DED_EXE="et-ded"
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		DED_EXE="et-ded"
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		DED_OPTIONS="+set dedicated 1 +exec server.cfg"
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		;;
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		;;
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	"quake3")
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	"quake3")
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		GAME_TITLE="Quake III"
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		GAME_TITLE="Quake III"
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		DEFAULT_MOD_ICON="quake3.xpm"
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		DEFAULT_MOD_ICON="quake3.xpm"
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		SELECT_MOD="+set fs_game "
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		GAME_EXE="quake3"
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		DED_EXE="quake3-ded"
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		DED_OPTIONS="+set dedicated 1 +exec server.cfg"
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		;;
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		;;
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	"quake4")
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	"quake4")
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		GAME_TITLE="Quake IV"
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		GAME_TITLE="Quake IV"
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		DEFAULT_MOD_ICON="quake4.bmp"
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		DEFAULT_MOD_ICON="quake4.bmp"
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		SELECT_MOD="+set fs_game "
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		GAME_EXE="q4"
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		DED_EXE="q4-ded"
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		DED_OPTIONS="+set dedicated 1 +exec server.cfg"
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		;;
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		;;
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	"ut2003")
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	"ut2003")
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		GAME_TITLE="UT2003"
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		GAME_TITLE="UT2003"
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		DEFAULT_MOD_ICON="ut2003.xpm"
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		DEFAULT_MOD_ICON="ut2003.xpm"
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		SELECT_MOD="-mod="
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		SELECT_MOD="-mod="
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		GAME_EXE="ut2003"
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		DED_EXE="ucc"
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		DED_EXE="ucc"
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		DED_OPTIONS=""
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		DED_OPTIONS=""
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		SELECT_MAP=""
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		;;
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		;;
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	"ut2004")
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	"ut2004")
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		GAME_TITLE="UT2004"
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		GAME_TITLE="UT2004"
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		DEFAULT_MOD_ICON="ut2004.xpm"
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		DEFAULT_MOD_ICON="ut2004.xpm"
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		SELECT_MOD="-mod="
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		SELECT_MOD="-mod="
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		GAME_EXE="ut2004"
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		DED_EXE="ucc"
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		DED_EXE="ucc"
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		DED_OPTIONS=""
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		DED_OPTIONS=""
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		SELECT_MAP=""
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		;;
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		;;
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	*)
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	*)
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		eerror "This game is either not supported or you must set the GAME"
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		eerror "This game is either not supported or you must set the GAME"
Lines 114-120 Link Here
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		if has_version ${CATEGORY}/${GAME}-bin
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		if has_version ${CATEGORY}/${GAME}-bin
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		then
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		then
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			if use dedicated && \
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			if use dedicated && \
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			! built_with_use ${CATEGORY}/${GAME}-bin dedicated
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				! built_with_use ${CATEGORY}/${GAME}-bin dedicated
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			then
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			then
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				die "You must merge ${CATEGORY}/${GAME}-bin with USE=dedicated!"
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				die "You must merge ${CATEGORY}/${GAME}-bin with USE=dedicated!"
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			fi
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			fi
Lines 169-178 Link Here
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		done
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		done
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	done
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	done
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	# Since we remove all of these anyway, let's move it to the eclass
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	# Since we remove all of these anyway, let's move it to the eclass
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	rm -f 3355_patch 3339_patch
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	[[ -e 3355_patch ]] && rm -f 3355_patch
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}
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}
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games-mods_src_install() {
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games-mods_src_install() {
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	local binary
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	local readme MOD_ICON_EXT new_bin_name bin_name mod files directories i j
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	local readme MOD_ICON_EXT new_bin_name bin_name mod files directories i j
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	INS_DIR=${dir}
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	INS_DIR=${dir}
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Lines 222-227 Link Here
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		fi
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		fi
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		# Set up command-line and desktop menu entries
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		# Set up command-line and desktop menu entries
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		local game_select="${SELECT_MOD}${MOD_DIR}"
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		[[ -n "${MOD_MAP}" ]] \
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			&& game_select="${game_select} ${SELECT_MAP}${MOD_MAP}"
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		if [[ -n "${MOD_BINS}" ]]
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		if [[ -n "${MOD_BINS}" ]]
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		then
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		then
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			for binary in ${MOD_BINS}
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			for binary in ${MOD_BINS}
Lines 275-281 Link Here
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		elif [[ -n "${MOD_DIR}" ]]
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		elif [[ -n "${MOD_DIR}" ]]
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		then
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		then
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			games_make_wrapper "${GAME_EXE}-${MOD_DIR}" \
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			games_make_wrapper "${GAME_EXE}-${MOD_DIR}" \
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				"${GAME_EXE} ${SELECT_MOD}${MOD_DIR}" "${dir}" "${dir}"
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				"${GAME_EXE} ${game_select}" "${dir}" "${dir}"
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			make_desktop_entry "${GAME_EXE}-${MOD_DIR}" \
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			make_desktop_entry "${GAME_EXE}-${MOD_DIR}" \
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				"${GAME_TITLE} - ${MOD_NAME}" "${MOD_ICON}"
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				"${GAME_TITLE} - ${MOD_NAME}" "${MOD_ICON}"
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			# Since only quake3 has both a binary and a source-based install,
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			# Since only quake3 has both a binary and a source-based install,
Lines 287-296 Link Here
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						games_make_wrapper "${GAME_EXE}-bin-${MOD_DIR}" \
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						games_make_wrapper "${GAME_EXE}-bin-${MOD_DIR}" \
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							"${GAME_EXE}-bin ${SELECT_MOD}${MOD_DIR}" \
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							"${GAME_EXE}-bin ${SELECT_MOD}${MOD_DIR}" \
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							"${dir}" "${dir}"
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							"${dir}" "${dir}"
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						make_desktop_entry "${GAME_EXE}-bin-${MOD_DIR}" \
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							"${GAME_TITLE} - ${MOD_NAME} (binary)" \
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							"${MOD_ICON}"
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					fi
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					fi
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					make_desktop_entry "${GAME_EXE}-bin-${MOD_DIR}" \
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						"${GAME_TITLE} - ${MOD_NAME} (binary)" \
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						"${MOD_ICON}"
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				;;
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				;;
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			esac
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			esac
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		fi
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		fi

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