--- dlls/wined3d/device.c +++ dlls/wined3d/device.c @@ -1088,10 +1088,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE else WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY/NV_OCCLUSION_QUERY\n"); break; + + case WINED3DQUERYTYPE_EVENT: + /* Half-Life 2 needs this query. It does not render the main menu correctly otherwise + * Pretend to support it, faking this query does not do much harm except potentially lowering performance + */ + FIXME("(%p) Event query: Unimplemented, but pretending to be supported\n", This); + hr = WINED3D_OK; + break; + case WINED3DQUERYTYPE_VCACHE: case WINED3DQUERYTYPE_RESOURCEMANAGER: case WINED3DQUERYTYPE_VERTEXSTATS: - case WINED3DQUERYTYPE_EVENT: case WINED3DQUERYTYPE_TIMESTAMP: case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: case WINED3DQUERYTYPE_TIMESTAMPFREQ: