|
Lines 1-5
Link Here
|
| 1 |
SUBDIRS = SkeletalAnimation BezierPatch EnvMapping Transpacency Lighting \ |
1 |
SUBDIRS = Common |
| 2 |
ParticleFX TextureFX SkyDome BSP Common SkyPlane SkyBox CameraTrack Terrain \ |
2 |
|
|
|
3 |
if BUILD_SAMPLES |
| 4 |
SUBDIRS += SkeletalAnimation BezierPatch EnvMapping Transpacency Lighting \ |
| 5 |
ParticleFX TextureFX SkyDome BSP SkyPlane SkyBox CameraTrack Terrain \ |
| 3 |
RenderToTexture Water CubeMapping Dot3Bump Smoke CelShading Fresnel Shadows \ |
6 |
RenderToTexture Water CubeMapping Dot3Bump Smoke CelShading Fresnel Shadows \ |
| 4 |
DynTex VolumeTex Grass DeferredShading |
7 |
DynTex VolumeTex Grass DeferredShading |
| 5 |
|
8 |
|
|
Lines 7-10
Link Here
|
| 7 |
SUBDIRS += Gui FacialAnimation OceanDemo Compositor |
10 |
SUBDIRS += Gui FacialAnimation OceanDemo Compositor |
| 8 |
endif |
11 |
endif |
| 9 |
|
12 |
|
| 10 |
|
13 |
endif |