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Gentoo's Bugzilla – Attachment 928900 Details for
Bug 955930
media-libs/mesa-25.1.0: Nouveau fails to start after upgrading from 25.0.5
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Verbose `eglinfo` from Mesa 25.1.0
eglinfo-25.1.0-verbose.txt (text/plain), 113.33 KB, created by
opensauce04
on 2025-05-15 16:13:20 UTC
(
hide
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Description:
Verbose `eglinfo` from Mesa 25.1.0
Filename:
MIME Type:
Creator:
opensauce04
Created:
2025-05-15 16:13:20 UTC
Size:
113.33 KB
patch
obsolete
>EGL client extensions string: > EGL_EXT_client_extensions, EGL_EXT_device_base, > EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device, > EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland, > EGL_EXT_platform_x11, EGL_EXT_platform_xcb, > EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug, > EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11, > EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless > >GBM platform: >EGL API version: 1.5 >EGL vendor string: Mesa Project >EGL version string: 1.5 >EGL client APIs: OpenGL OpenGL_ES >EGL driver name: zink >EGL extensions string: > EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_buffer_age, > EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, > EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, > EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, > EGL_EXT_surface_compression, EGL_KHR_cl_event2, EGL_KHR_config_attribs, > EGL_KHR_context_flush_control, EGL_KHR_create_context, > EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, > EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, > EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, > EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, > EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap, > EGL_KHR_no_config_context, EGL_KHR_partial_update, EGL_KHR_reusable_sync, > EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, > EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop, > EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, > EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display >OpenGL core profile vendor: Mesa >OpenGL core profile renderer: zink Vulkan 1.4(NVIDIA GeForce RTX 3060 Ti (NVK GA103) (MESA_NVK)) >OpenGL core profile version: 4.6 (Core Profile) Mesa 25.1.0 >OpenGL core profile shading language version: 4.60 >OpenGL core profile extensions: > GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, > GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, > GL_AMD_performance_monitor, GL_AMD_query_buffer_object, > GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, > GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, > GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, > GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, > GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, > GL_ARB_bindless_texture, GL_ARB_blend_func_extended, > GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, > GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, > GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, > GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, > GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, > GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, > GL_ARB_derivative_control, GL_ARB_direct_state_access, > GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, > GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, > GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, > GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, > GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, > GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, > GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, > GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, > GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, > GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, > GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, > GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, > GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, > GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, > GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, > GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, > GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, > GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, > GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, > GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, > GL_ARB_shader_objects, GL_ARB_shader_precision, > GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, > GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, > GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, > GL_ARB_shading_language_include, GL_ARB_shading_language_packing, > GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, > GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, > GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, > GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, > GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, > GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, > GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, > GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, > GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, > GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, > GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, > GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, > GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, > GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, > GL_ARB_transform_feedback_instanced, > GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, > GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, > GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo, > GL_ATI_texture_float, GL_EXT_EGL_image_storage, > GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, > GL_EXT_blend_equation_separate, GL_EXT_debug_label, > GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test, > GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, > GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, > GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd, > GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, > GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, > GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, > GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, > GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, > GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, > GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, > GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, > GL_NV_compute_shader_derivatives, GL_NV_conditional_render, > GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, > GL_NV_sample_locations, GL_NV_shader_atomic_int64, GL_NV_texture_barrier, > GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, > GL_OVR_multiview_multisampled_render_to_texture, GL_S3_s3tc >Memory info (GL_ATI_meminfo): > VBO free memory - total: 8444 MB, largest block: 8444 MB > VBO free aux. memory - total: 23985 MB, largest block: 23985 MB > Texture free memory - total: 8444 MB, largest block: 8444 MB > Texture free aux. memory - total: 23985 MB, largest block: 23985 MB > Renderbuffer free memory - total: 8444 MB, largest block: 8444 MB > Renderbuffer free aux. memory - total: 23985 MB, largest block: 23985 MB >Memory info (GL_NVX_gpu_memory_info): > Dedicated video memory: 8448 MB > Total available memory: 32433 MB > Currently available dedicated video memory: 8444 MB >OpenGL compatibility profile vendor: Mesa >OpenGL compatibility profile renderer: zink Vulkan 1.4(NVIDIA GeForce RTX 3060 Ti (NVK GA103) (MESA_NVK)) >OpenGL compatibility profile version: 4.6 (Compatibility Profile) Mesa 25.1.0 >OpenGL compatibility profile shading language version: 4.60 >OpenGL compatibility profile extensions: > GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, > GL_AMD_multi_draw_indirect, GL_AMD_performance_monitor, > GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, > GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, > GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, > GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, > GL_ARB_bindless_texture, GL_ARB_blend_func_extended, > GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, > GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, > GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, > GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, > GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, > GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, > GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, > GL_ARB_direct_state_access, GL_ARB_draw_buffers, > GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, > GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, > GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, > GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, > GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, > GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, > GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, > GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, > GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, > GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, > GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, > GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, > GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, > GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, > GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, > GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, > GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, > GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, > GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, > GL_ARB_shader_objects, GL_ARB_shader_precision, > GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, > GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, > GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, > GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, > GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, > GL_ARB_sparse_texture, GL_ARB_sparse_texture2, > GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, > GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, > GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, > GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, > GL_ARB_texture_buffer_range, GL_ARB_texture_compression, > GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, > GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, > GL_ARB_texture_env_add, GL_ARB_texture_env_combine, > GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, > GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, > GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, > GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, > GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, > GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, > GL_ARB_texture_stencil8, GL_ARB_texture_storage, > GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, > GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, > GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, > GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, > GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, > GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, > GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, > GL_ARB_vertex_program, GL_ARB_vertex_shader, > GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate, > GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo, > GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, > GL_ATI_texture_env_combine3, GL_ATI_texture_float, > GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, > GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, > GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, > GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, > GL_EXT_copy_texture, GL_EXT_debug_label, > GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test, > GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, > GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, > GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, > GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, > GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, > GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, > GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, > GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, > GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, > GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, > GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, > GL_EXT_texture_array, GL_EXT_texture_buffer_object, > GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, > GL_EXT_texture_env_add, GL_EXT_texture_env_combine, > GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, > GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, > GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, > GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, > GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, > GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, > GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, > GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, > GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, > GL_NV_ES1_1_compatibility, GL_NV_blend_square, > GL_NV_compute_shader_derivatives, GL_NV_conditional_render, > GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, > GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, > GL_NV_packed_depth_stencil, GL_NV_primitive_restart, > GL_NV_sample_locations, GL_NV_shader_atomic_int64, > GL_NV_texgen_reflection, GL_NV_texture_barrier, > GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, > GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, > GL_OVR_multiview_multisampled_render_to_texture, GL_S3_s3tc, > GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays >Memory info (GL_ATI_meminfo): > VBO free memory - total: 8444 MB, largest block: 8444 MB > VBO free aux. memory - total: 23985 MB, largest block: 23985 MB > Texture free memory - total: 8444 MB, largest block: 8444 MB > Texture free aux. memory - total: 23985 MB, largest block: 23985 MB > Renderbuffer free memory - total: 8444 MB, largest block: 8444 MB > Renderbuffer free aux. memory - total: 23985 MB, largest block: 23985 MB >Memory info (GL_NVX_gpu_memory_info): > Dedicated video memory: 8448 MB > Total available memory: 32433 MB > Currently available dedicated video memory: 8444 MB >OpenGL ES profile vendor: Mesa >OpenGL ES profile renderer: zink Vulkan 1.4(NVIDIA GeForce RTX 3060 Ti (NVK GA103) (MESA_NVK)) >OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.1.0 >OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 >OpenGL ES profile extensions: > GL_AMD_performance_monitor, GL_ANDROID_extension_pack_es31a, > GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, > GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, > GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage, > GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, > GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, > GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, > GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, > GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, > GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, > GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, > GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, > GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, > GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, > GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, > GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, > GL_EXT_multi_draw_indirect, GL_EXT_multisampled_render_to_texture, > GL_EXT_multisampled_render_to_texture2, GL_EXT_occlusion_query_boolean, > GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, > GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, > GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd, > GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote, > GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, > GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, > GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, > GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, > GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, > GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, > GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, > GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV, > GL_EXT_texture_view, GL_EXT_unpack_subimage, > GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, > GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, > GL_MESA_shader_integer_functions, GL_NV_compute_shader_derivatives, > GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, > GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, > GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, > GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sample_locations, > GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, > GL_OES_EGL_image, GL_OES_EGL_image_external, > GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, > GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, > GL_OES_depth_texture, GL_OES_depth_texture_cube_map, > GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, > GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, > GL_OES_geometry_point_size, GL_OES_geometry_shader, > GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, > GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, > GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, > GL_OES_sample_variables, GL_OES_shader_image_atomic, > GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, > GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, > GL_OES_tessellation_point_size, GL_OES_tessellation_shader, > GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, > GL_OES_texture_cube_map_array, GL_OES_texture_float, > GL_OES_texture_float_linear, GL_OES_texture_half_float, > GL_OES_texture_half_float_linear, GL_OES_texture_npot, > GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, > GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, > GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, > GL_OVR_multiview_multisampled_render_to_texture >Configurations: > bf lv colorbuffer dp st ms vis cav bi renderable supported > id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces >--------------------------------------------------------------------- >0x01 32 0 10 10 10 2 0 0 0 0 0x30335241-- y y y win >0x02 32 0 10 10 10 2 24 0 0 0 0x30335241-- y y y win >0x03 32 0 10 10 10 2 24 8 0 0 0x30335241-- y y y win >0x04 32 0 10 10 10 2 0 0 2 1 0x30335241-- y y y win >0x05 32 0 10 10 10 2 0 0 4 1 0x30335241-- y y y win >0x06 32 0 10 10 10 2 0 0 8 1 0x30335241-- y y y win >0x07 32 0 10 10 10 2 24 0 2 1 0x30335241-- y y y win >0x08 32 0 10 10 10 2 24 0 4 1 0x30335241-- y y y win >0x09 32 0 10 10 10 2 24 0 8 1 0x30335241-- y y y win >0x0a 32 0 10 10 10 2 24 8 2 1 0x30335241-- y y y win >0x0b 32 0 10 10 10 2 24 8 4 1 0x30335241-- y y y win >0x0c 32 0 10 10 10 2 24 8 8 1 0x30335241-- y y y win >0x0d 30 0 10 10 10 0 0 0 0 0 0x30335258-- y y y win >0x0e 30 0 10 10 10 0 24 0 0 0 0x30335258-- y y y win >0x0f 30 0 10 10 10 0 24 8 0 0 0x30335258-- y y y win >0x10 30 0 10 10 10 0 0 0 2 1 0x30335258-- y y y win >0x11 30 0 10 10 10 0 0 0 4 1 0x30335258-- y y y win >0x12 30 0 10 10 10 0 0 0 8 1 0x30335258-- y y y win >0x13 30 0 10 10 10 0 24 0 2 1 0x30335258-- y y y win >0x14 30 0 10 10 10 0 24 0 4 1 0x30335258-- y y y win >0x15 30 0 10 10 10 0 24 0 8 1 0x30335258-- y y y win >0x16 30 0 10 10 10 0 24 8 2 1 0x30335258-- y y y win >0x17 30 0 10 10 10 0 24 8 4 1 0x30335258-- y y y win >0x18 30 0 10 10 10 0 24 8 8 1 0x30335258-- y y y win >0x19 32 0 8 8 8 8 0 0 0 0 0x34325241-- y y y win >0x1a 32 0 8 8 8 8 24 0 0 0 0x34325241-- y y y win >0x1b 32 0 8 8 8 8 24 8 0 0 0x34325241-- y y y win >0x1c 32 0 8 8 8 8 0 0 2 1 0x34325241-- y y y win >0x1d 32 0 8 8 8 8 0 0 4 1 0x34325241-- y y y win >0x1e 32 0 8 8 8 8 0 0 8 1 0x34325241-- y y y win >0x1f 32 0 8 8 8 8 24 0 2 1 0x34325241-- y y y win >0x20 32 0 8 8 8 8 24 0 4 1 0x34325241-- y y y win >0x21 32 0 8 8 8 8 24 0 8 1 0x34325241-- y y y win >0x22 32 0 8 8 8 8 24 8 2 1 0x34325241-- y y y win >0x23 32 0 8 8 8 8 24 8 4 1 0x34325241-- y y y win >0x24 32 0 8 8 8 8 24 8 8 1 0x34325241-- y y y win >0x25 24 0 8 8 8 0 0 0 0 0 0x34325258-- y y y win >0x26 24 0 8 8 8 0 24 0 0 0 0x34325258-- y y y win >0x27 24 0 8 8 8 0 24 8 0 0 0x34325258-- y y y win >0x28 24 0 8 8 8 0 0 0 2 1 0x34325258-- y y y win >0x29 24 0 8 8 8 0 0 0 4 1 0x34325258-- y y y win >0x2a 24 0 8 8 8 0 0 0 8 1 0x34325258-- y y y win >0x2b 24 0 8 8 8 0 24 0 2 1 0x34325258-- y y y win >0x2c 24 0 8 8 8 0 24 0 4 1 0x34325258-- y y y win >0x2d 24 0 8 8 8 0 24 0 8 1 0x34325258-- y y y win >0x2e 24 0 8 8 8 0 24 8 2 1 0x34325258-- y y y win >0x2f 24 0 8 8 8 0 24 8 4 1 0x34325258-- y y y win >0x30 24 0 8 8 8 0 24 8 8 1 0x34325258-- y y y win >0x31 16 0 5 6 5 0 0 0 0 0 0x36314752-- y y y win >0x32 16 0 5 6 5 0 16 0 0 0 0x36314752-- y y y win >0x33 16 0 5 6 5 0 0 0 2 1 0x36314752-- y y y win >0x34 16 0 5 6 5 0 0 0 4 1 0x36314752-- y y y win >0x35 16 0 5 6 5 0 0 0 8 1 0x36314752-- y y y win >0x36 16 0 5 6 5 0 16 0 2 1 0x36314752-- y y y win >0x37 16 0 5 6 5 0 16 0 4 1 0x36314752-- y y y win >0x38 16 0 5 6 5 0 16 0 8 1 0x36314752-- y y y win >0x39 64 0 16 16 16 16 0 0 0 0 0x48344241-- y y y win >0x3a 64 0 16 16 16 16 24 0 0 0 0x48344241-- y y y win >0x3b 64 0 16 16 16 16 24 8 0 0 0x48344241-- y y y win >0x3c 64 0 16 16 16 16 0 0 2 1 0x48344241-- y y y win >0x3d 64 0 16 16 16 16 0 0 4 1 0x48344241-- y y y win >0x3e 64 0 16 16 16 16 0 0 8 1 0x48344241-- y y y win >0x3f 64 0 16 16 16 16 24 0 2 1 0x48344241-- y y y win >0x40 64 0 16 16 16 16 24 0 4 1 0x48344241-- y y y win >0x41 64 0 16 16 16 16 24 0 8 1 0x48344241-- y y y win >0x42 64 0 16 16 16 16 24 8 2 1 0x48344241-- y y y win >0x43 64 0 16 16 16 16 24 8 4 1 0x48344241-- y y y win >0x44 64 0 16 16 16 16 24 8 8 1 0x48344241-- y y y win >0x45 48 0 16 16 16 0 0 0 0 0 0x48344258-- y y y win >0x46 48 0 16 16 16 0 24 0 0 0 0x48344258-- y y y win >0x47 48 0 16 16 16 0 24 8 0 0 0x48344258-- y y y win >0x48 48 0 16 16 16 0 0 0 2 1 0x48344258-- y y y win >0x49 48 0 16 16 16 0 0 0 4 1 0x48344258-- y y y win >0x4a 48 0 16 16 16 0 0 0 8 1 0x48344258-- y y y win >0x4b 48 0 16 16 16 0 24 0 2 1 0x48344258-- y y y win >0x4c 48 0 16 16 16 0 24 0 4 1 0x48344258-- y y y win >0x4d 48 0 16 16 16 0 24 0 8 1 0x48344258-- y y y win >0x4e 48 0 16 16 16 0 24 8 2 1 0x48344258-- y y y win >0x4f 48 0 16 16 16 0 24 8 4 1 0x48344258-- y y y win >0x50 48 0 16 16 16 0 24 8 8 1 0x48344258-- y y y win >0x51 16 0 5 5 5 1 0 0 0 0 0x35315241-- y y y win >0x52 16 0 5 5 5 1 16 0 0 0 0x35315241-- y y y win >0x53 16 0 5 5 5 1 0 0 2 1 0x35315241-- y y y win >0x54 16 0 5 5 5 1 0 0 4 1 0x35315241-- y y y win >0x55 16 0 5 5 5 1 0 0 8 1 0x35315241-- y y y win >0x56 16 0 5 5 5 1 16 0 2 1 0x35315241-- y y y win >0x57 16 0 5 5 5 1 16 0 4 1 0x35315241-- y y y win >0x58 16 0 5 5 5 1 16 0 8 1 0x35315241-- y y y win > >Wayland platform: >eglinfo: eglInitialize failed > >X11 platform: >eglinfo: eglInitialize failed > >Surfaceless platform: >EGL API version: 1.5 >EGL vendor string: Mesa Project >EGL version string: 1.5 >EGL client APIs: OpenGL OpenGL_ES >EGL driver name: zink >EGL extensions string: > EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, > EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, > EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, > EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, > EGL_EXT_surface_compression, EGL_KHR_cl_event2, EGL_KHR_config_attribs, > EGL_KHR_context_flush_control, EGL_KHR_create_context, > EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, > EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, > EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, > EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, > EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_partial_update, > EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, > EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop, > EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, > EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display >OpenGL core profile vendor: Mesa >OpenGL core profile renderer: zink Vulkan 1.4(NVIDIA GeForce RTX 3060 Ti (NVK GA103) (MESA_NVK)) >OpenGL core profile version: 4.6 (Core Profile) Mesa 25.1.0 >OpenGL core profile shading language version: 4.60 >OpenGL core profile extensions: > GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, > GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, > GL_AMD_performance_monitor, GL_AMD_query_buffer_object, > GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, > GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, > GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, > GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, > GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, > GL_ARB_bindless_texture, GL_ARB_blend_func_extended, > GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, > GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, > GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, > GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, > GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, > GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, > GL_ARB_derivative_control, GL_ARB_direct_state_access, > GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, > GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, > GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, > GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, > GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, > GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, > GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, > GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, > GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, > GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, > GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, > GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, > GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, > GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, > GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, > GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, > GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, > GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, > GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, > GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, > GL_ARB_shader_objects, GL_ARB_shader_precision, > GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, > GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, > GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, > GL_ARB_shading_language_include, GL_ARB_shading_language_packing, > GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, > GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, > GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, > GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, > GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, > GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, > GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, > GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, > GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, > GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, > GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, > GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, > GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, > GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, > GL_ARB_transform_feedback_instanced, > GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, > GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, > GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo, > GL_ATI_texture_float, GL_EXT_EGL_image_storage, > GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, > GL_EXT_blend_equation_separate, GL_EXT_debug_label, > GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test, > GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, > GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, > GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd, > GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, > GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, > GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, > GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, > GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, > GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, > GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, > GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, > GL_NV_compute_shader_derivatives, GL_NV_conditional_render, > GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, > GL_NV_sample_locations, GL_NV_shader_atomic_int64, GL_NV_texture_barrier, > GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, > GL_OVR_multiview_multisampled_render_to_texture, GL_S3_s3tc >Memory info (GL_ATI_meminfo): > VBO free memory - total: 8444 MB, largest block: 8444 MB > VBO free aux. memory - total: 23985 MB, largest block: 23985 MB > Texture free memory - total: 8444 MB, largest block: 8444 MB > Texture free aux. memory - total: 23985 MB, largest block: 23985 MB > Renderbuffer free memory - total: 8444 MB, largest block: 8444 MB > Renderbuffer free aux. memory - total: 23985 MB, largest block: 23985 MB >Memory info (GL_NVX_gpu_memory_info): > Dedicated video memory: 8448 MB > Total available memory: 32433 MB > Currently available dedicated video memory: 8444 MB >OpenGL compatibility profile vendor: Mesa >OpenGL compatibility profile renderer: zink Vulkan 1.4(NVIDIA GeForce RTX 3060 Ti (NVK GA103) (MESA_NVK)) >OpenGL compatibility profile version: 4.6 (Compatibility Profile) Mesa 25.1.0 >OpenGL compatibility profile shading language version: 4.60 >OpenGL compatibility profile extensions: > GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, > GL_AMD_multi_draw_indirect, GL_AMD_performance_monitor, > GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, > GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, > GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, > GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, > GL_ARB_bindless_texture, GL_ARB_blend_func_extended, > GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, > GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, > GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, > GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, > GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, > GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, > GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, > GL_ARB_direct_state_access, GL_ARB_draw_buffers, > GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, > GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, > GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, > GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, > GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, > GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, > GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, > GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, > GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, > GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, > GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, > GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, > GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, > GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, > GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, > GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, > GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, > GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, > GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, > GL_ARB_shader_objects, GL_ARB_shader_precision, > GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, > GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, > GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, > GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, > GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, > GL_ARB_sparse_texture, GL_ARB_sparse_texture2, > GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, > GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, > GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, > GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, > GL_ARB_texture_buffer_range, GL_ARB_texture_compression, > GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, > GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, > GL_ARB_texture_env_add, GL_ARB_texture_env_combine, > GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, > GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, > GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, > GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, > GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, > GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, > GL_ARB_texture_stencil8, GL_ARB_texture_storage, > GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, > GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, > GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, > GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, > GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, > GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, > GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, > GL_ARB_vertex_program, GL_ARB_vertex_shader, > GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate, > GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo, > GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, > GL_ATI_texture_env_combine3, GL_ATI_texture_float, > GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, > GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, > GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, > GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, > GL_EXT_copy_texture, GL_EXT_debug_label, > GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test, > GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, > GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, > GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, > GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, > GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, > GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, > GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, > GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, > GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, > GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, > GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, > GL_EXT_texture_array, GL_EXT_texture_buffer_object, > GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, > GL_EXT_texture_env_add, GL_EXT_texture_env_combine, > GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, > GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, > GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, > GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, > GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, > GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, > GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, > GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, > GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, > GL_NV_ES1_1_compatibility, GL_NV_blend_square, > GL_NV_compute_shader_derivatives, GL_NV_conditional_render, > GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, > GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, > GL_NV_packed_depth_stencil, GL_NV_primitive_restart, > GL_NV_sample_locations, GL_NV_shader_atomic_int64, > GL_NV_texgen_reflection, GL_NV_texture_barrier, > GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, > GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, > GL_OVR_multiview_multisampled_render_to_texture, GL_S3_s3tc, > GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays >Memory info (GL_ATI_meminfo): > VBO free memory - total: 8444 MB, largest block: 8444 MB > VBO free aux. memory - total: 23985 MB, largest block: 23985 MB > Texture free memory - total: 8444 MB, largest block: 8444 MB > Texture free aux. memory - total: 23985 MB, largest block: 23985 MB > Renderbuffer free memory - total: 8444 MB, largest block: 8444 MB > Renderbuffer free aux. memory - total: 23985 MB, largest block: 23985 MB >Memory info (GL_NVX_gpu_memory_info): > Dedicated video memory: 8448 MB > Total available memory: 32433 MB > Currently available dedicated video memory: 8444 MB >OpenGL ES profile vendor: Mesa >OpenGL ES profile renderer: zink Vulkan 1.4(NVIDIA GeForce RTX 3060 Ti (NVK GA103) (MESA_NVK)) >OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.1.0 >OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 >OpenGL ES profile extensions: > GL_AMD_performance_monitor, GL_ANDROID_extension_pack_es31a, > GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, > GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, > GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage, > GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, > GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, > GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, > GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, > GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, > GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, > GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, > GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, > GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, > GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, > GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, > GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, > GL_EXT_multi_draw_indirect, GL_EXT_multisampled_render_to_texture, > GL_EXT_multisampled_render_to_texture2, GL_EXT_occlusion_query_boolean, > GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, > GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, > GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd, > GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote, > GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, > GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, > GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, > GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, > GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, > GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, > GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, > GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV, > GL_EXT_texture_view, GL_EXT_unpack_subimage, > GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, > GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, > GL_MESA_shader_integer_functions, GL_NV_compute_shader_derivatives, > GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, > GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, > GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, > GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sample_locations, > GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, > GL_OES_EGL_image, GL_OES_EGL_image_external, > GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, > GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, > GL_OES_depth_texture, GL_OES_depth_texture_cube_map, > GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, > GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, > GL_OES_geometry_point_size, GL_OES_geometry_shader, > GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, > GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, > GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, > GL_OES_sample_variables, GL_OES_shader_image_atomic, > GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, > GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, > GL_OES_tessellation_point_size, GL_OES_tessellation_shader, > GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, > GL_OES_texture_cube_map_array, GL_OES_texture_float, > GL_OES_texture_float_linear, GL_OES_texture_half_float, > GL_OES_texture_half_float_linear, GL_OES_texture_npot, > GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, > GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, > GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, > GL_OVR_multiview_multisampled_render_to_texture >Configurations: > bf lv colorbuffer dp st ms vis cav bi renderable supported > id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces >--------------------------------------------------------------------- >0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb >0x02 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb >0x03 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb >0x04 32 0 10 10 10 2 0 0 2 1 0x00-- a y y y pb >0x05 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb >0x06 32 0 10 10 10 2 0 0 8 1 0x00-- a y y y pb >0x07 32 0 10 10 10 2 24 0 2 1 0x00-- a y y y pb >0x08 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb >0x09 32 0 10 10 10 2 24 0 8 1 0x00-- a y y y pb >0x0a 32 0 10 10 10 2 24 8 2 1 0x00-- a y y y pb >0x0b 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb >0x0c 32 0 10 10 10 2 24 8 8 1 0x00-- a y y y pb >0x0d 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb >0x0e 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb >0x0f 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb >0x10 30 0 10 10 10 0 0 0 2 1 0x00-- y y y y pb >0x11 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb >0x12 30 0 10 10 10 0 0 0 8 1 0x00-- y y y y pb >0x13 30 0 10 10 10 0 24 0 2 1 0x00-- y y y y pb >0x14 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb >0x15 30 0 10 10 10 0 24 0 8 1 0x00-- y y y y pb >0x16 30 0 10 10 10 0 24 8 2 1 0x00-- y y y y pb >0x17 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb >0x18 30 0 10 10 10 0 24 8 8 1 0x00-- y y y y pb >0x19 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb >0x1a 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb >0x1b 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb >0x1c 32 0 8 8 8 8 0 0 2 1 0x00-- a y y y pb >0x1d 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb >0x1e 32 0 8 8 8 8 0 0 8 1 0x00-- a y y y pb >0x1f 32 0 8 8 8 8 24 0 2 1 0x00-- a y y y pb >0x20 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb >0x21 32 0 8 8 8 8 24 0 8 1 0x00-- a y y y pb >0x22 32 0 8 8 8 8 24 8 2 1 0x00-- a y y y pb >0x23 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb >0x24 32 0 8 8 8 8 24 8 8 1 0x00-- a y y y pb >0x25 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb >0x26 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb >0x27 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb >0x28 24 0 8 8 8 0 0 0 2 1 0x00-- y y y y pb >0x29 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb >0x2a 24 0 8 8 8 0 0 0 8 1 0x00-- y y y y pb >0x2b 24 0 8 8 8 0 24 0 2 1 0x00-- y y y y pb >0x2c 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb >0x2d 24 0 8 8 8 0 24 0 8 1 0x00-- y y y y pb >0x2e 24 0 8 8 8 0 24 8 2 1 0x00-- y y y y pb >0x2f 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb >0x30 24 0 8 8 8 0 24 8 8 1 0x00-- y y y y pb >0x31 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb >0x32 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb >0x33 16 0 5 6 5 0 0 0 2 1 0x00-- y y y y pb >0x34 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb >0x35 16 0 5 6 5 0 0 0 8 1 0x00-- y y y y pb >0x36 16 0 5 6 5 0 16 0 2 1 0x00-- y y y y pb >0x37 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb >0x38 16 0 5 6 5 0 16 0 8 1 0x00-- y y y y pb >0x39 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb >0x3a 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb >0x3b 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb >0x3c 64 0 16 16 16 16 0 0 2 1 0x00-- a y y y pb >0x3d 64 0 16 16 16 16 0 0 4 1 0x00-- a y y y pb >0x3e 64 0 16 16 16 16 0 0 8 1 0x00-- a y y y pb >0x3f 64 0 16 16 16 16 24 0 2 1 0x00-- a y y y pb >0x40 64 0 16 16 16 16 24 0 4 1 0x00-- a y y y pb >0x41 64 0 16 16 16 16 24 0 8 1 0x00-- a y y y pb >0x42 64 0 16 16 16 16 24 8 2 1 0x00-- a y y y pb >0x43 64 0 16 16 16 16 24 8 4 1 0x00-- a y y y pb >0x44 64 0 16 16 16 16 24 8 8 1 0x00-- a y y y pb >0x45 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb >0x46 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb >0x47 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb >0x48 48 0 16 16 16 0 0 0 2 1 0x00-- y y y y pb >0x49 48 0 16 16 16 0 0 0 4 1 0x00-- y y y y pb >0x4a 48 0 16 16 16 0 0 0 8 1 0x00-- y y y y pb >0x4b 48 0 16 16 16 0 24 0 2 1 0x00-- y y y y pb >0x4c 48 0 16 16 16 0 24 0 4 1 0x00-- y y y y pb >0x4d 48 0 16 16 16 0 24 0 8 1 0x00-- y y y y pb >0x4e 48 0 16 16 16 0 24 8 2 1 0x00-- y y y y pb >0x4f 48 0 16 16 16 0 24 8 4 1 0x00-- y y y y pb >0x50 48 0 16 16 16 0 24 8 8 1 0x00-- y y y y pb > >Device platform: >Device #0: > >EGL device extensions string: > EGL_EXT_device_drm, EGL_EXT_device_drm_render_node >Platform Device platform: >EGL API version: 1.5 >EGL vendor string: Mesa Project >EGL version string: 1.5 >EGL client APIs: OpenGL OpenGL_ES >EGL driver name: zink >EGL extensions string: > EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, > EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, > EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, > EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, > EGL_EXT_surface_compression, EGL_KHR_cl_event2, EGL_KHR_config_attribs, > EGL_KHR_context_flush_control, EGL_KHR_create_context, > EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, > EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, > EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, > EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, > EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_partial_update, > EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, > EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop, > EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, > EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display >OpenGL core profile vendor: Mesa >OpenGL core profile renderer: zink Vulkan 1.4(NVIDIA GeForce RTX 3060 Ti (NVK GA103) (MESA_NVK)) >OpenGL core profile version: 4.6 (Core Profile) Mesa 25.1.0 >OpenGL core profile shading language version: 4.60 >OpenGL core profile extensions: > GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, > GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, > GL_AMD_performance_monitor, GL_AMD_query_buffer_object, > GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, > GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, > GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, > GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, > GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, > GL_ARB_bindless_texture, GL_ARB_blend_func_extended, > GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, > GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, > GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, > GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, > GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, > GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, > GL_ARB_derivative_control, GL_ARB_direct_state_access, > GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, > GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, > GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, > GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, > GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, > GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, > GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, > GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, > GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, > GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, > GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, > GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, > GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, > GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, > GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, > GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, > GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, > GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, > GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, > GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, > GL_ARB_shader_objects, GL_ARB_shader_precision, > GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, > GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, > GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, > GL_ARB_shading_language_include, GL_ARB_shading_language_packing, > GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, > GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, > GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, > GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, > GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, > GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, > GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, > GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, > GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, > GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, > GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, > GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, > GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, > GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, > GL_ARB_transform_feedback_instanced, > GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, > GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, > GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo, > GL_ATI_texture_float, GL_EXT_EGL_image_storage, > GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, > GL_EXT_blend_equation_separate, GL_EXT_debug_label, > GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test, > GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, > GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, > GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd, > GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, > GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, > GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, > GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, > GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, > GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, > GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, > GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, > GL_NV_compute_shader_derivatives, GL_NV_conditional_render, > GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, > GL_NV_sample_locations, GL_NV_shader_atomic_int64, GL_NV_texture_barrier, > GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, > GL_OVR_multiview_multisampled_render_to_texture, GL_S3_s3tc >Memory info (GL_ATI_meminfo): > VBO free memory - total: 8444 MB, largest block: 8444 MB > VBO free aux. memory - total: 23985 MB, largest block: 23985 MB > Texture free memory - total: 8444 MB, largest block: 8444 MB > Texture free aux. memory - total: 23985 MB, largest block: 23985 MB > Renderbuffer free memory - total: 8444 MB, largest block: 8444 MB > Renderbuffer free aux. memory - total: 23985 MB, largest block: 23985 MB >Memory info (GL_NVX_gpu_memory_info): > Dedicated video memory: 8448 MB > Total available memory: 32433 MB > Currently available dedicated video memory: 8444 MB >OpenGL compatibility profile vendor: Mesa >OpenGL compatibility profile renderer: zink Vulkan 1.4(NVIDIA GeForce RTX 3060 Ti (NVK GA103) (MESA_NVK)) >OpenGL compatibility profile version: 4.6 (Compatibility Profile) Mesa 25.1.0 >OpenGL compatibility profile shading language version: 4.60 >OpenGL compatibility profile extensions: > GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, > GL_AMD_multi_draw_indirect, GL_AMD_performance_monitor, > GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, > GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, > GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, > GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, > GL_ARB_bindless_texture, GL_ARB_blend_func_extended, > GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, > GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, > GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, > GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, > GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, > GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, > GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, > GL_ARB_direct_state_access, GL_ARB_draw_buffers, > GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, > GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, > GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, > GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, > GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, > GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, > GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, > GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, > GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, > GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, > GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, > GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, > GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, > GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, > GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, > GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, > GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, > GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, > GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, > GL_ARB_shader_objects, GL_ARB_shader_precision, > GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, > GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, > GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, > GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, > GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, > GL_ARB_sparse_texture, GL_ARB_sparse_texture2, > GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, > GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, > GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, > GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, > GL_ARB_texture_buffer_range, GL_ARB_texture_compression, > GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, > GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, > GL_ARB_texture_env_add, GL_ARB_texture_env_combine, > GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, > GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, > GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, > GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, > GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, > GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, > GL_ARB_texture_stencil8, GL_ARB_texture_storage, > GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, > GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, > GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, > GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, > GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, > GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, > GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, > GL_ARB_vertex_program, GL_ARB_vertex_shader, > GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate, > GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo, > GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, > GL_ATI_texture_env_combine3, GL_ATI_texture_float, > GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, > GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, > GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, > GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, > GL_EXT_copy_texture, GL_EXT_debug_label, > GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test, > GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, > GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, > GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, > GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, > GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, > GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, > GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, > GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, > GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, > GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, > GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, > GL_EXT_texture_array, GL_EXT_texture_buffer_object, > GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, > GL_EXT_texture_env_add, GL_EXT_texture_env_combine, > GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, > GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, > GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, > GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, > GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, > GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, > GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, > GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, > GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, > GL_NV_ES1_1_compatibility, GL_NV_blend_square, > GL_NV_compute_shader_derivatives, GL_NV_conditional_render, > GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, > GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, > GL_NV_packed_depth_stencil, GL_NV_primitive_restart, > GL_NV_sample_locations, GL_NV_shader_atomic_int64, > GL_NV_texgen_reflection, GL_NV_texture_barrier, > GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, > GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, > GL_OVR_multiview_multisampled_render_to_texture, GL_S3_s3tc, > GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays >Memory info (GL_ATI_meminfo): > VBO free memory - total: 8444 MB, largest block: 8444 MB > VBO free aux. memory - total: 23985 MB, largest block: 23985 MB > Texture free memory - total: 8444 MB, largest block: 8444 MB > Texture free aux. memory - total: 23985 MB, largest block: 23985 MB > Renderbuffer free memory - total: 8444 MB, largest block: 8444 MB > Renderbuffer free aux. memory - total: 23985 MB, largest block: 23985 MB >Memory info (GL_NVX_gpu_memory_info): > Dedicated video memory: 8448 MB > Total available memory: 32433 MB > Currently available dedicated video memory: 8444 MB >OpenGL ES profile vendor: Mesa >OpenGL ES profile renderer: zink Vulkan 1.4(NVIDIA GeForce RTX 3060 Ti (NVK GA103) (MESA_NVK)) >OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.1.0 >OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 >OpenGL ES profile extensions: > GL_AMD_performance_monitor, GL_ANDROID_extension_pack_es31a, > GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, > GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, > GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage, > GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, > GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, > GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, > GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, > GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, > GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, > GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, > GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, > GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, > GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, > GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, > GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, > GL_EXT_multi_draw_indirect, GL_EXT_multisampled_render_to_texture, > GL_EXT_multisampled_render_to_texture2, GL_EXT_occlusion_query_boolean, > GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, > GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, > GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd, > GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote, > GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, > GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, > GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, > GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, > GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, > GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, > GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, > GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV, > GL_EXT_texture_view, GL_EXT_unpack_subimage, > GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, > GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, > GL_MESA_shader_integer_functions, GL_NV_compute_shader_derivatives, > GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, > GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, > GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, > GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sample_locations, > GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, > GL_OES_EGL_image, GL_OES_EGL_image_external, > GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, > GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, > GL_OES_depth_texture, GL_OES_depth_texture_cube_map, > GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, > GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, > GL_OES_geometry_point_size, GL_OES_geometry_shader, > GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, > GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, > GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, > GL_OES_sample_variables, GL_OES_shader_image_atomic, > GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, > GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, > GL_OES_tessellation_point_size, GL_OES_tessellation_shader, > GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, > GL_OES_texture_cube_map_array, GL_OES_texture_float, > GL_OES_texture_float_linear, GL_OES_texture_half_float, > GL_OES_texture_half_float_linear, GL_OES_texture_npot, > GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, > GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, > GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, > GL_OVR_multiview_multisampled_render_to_texture >Configurations: > bf lv colorbuffer dp st ms vis cav bi renderable supported > id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces >--------------------------------------------------------------------- >0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb >0x02 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb >0x03 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb >0x04 32 0 10 10 10 2 0 0 2 1 0x00-- a y y y pb >0x05 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb >0x06 32 0 10 10 10 2 0 0 8 1 0x00-- a y y y pb >0x07 32 0 10 10 10 2 24 0 2 1 0x00-- a y y y pb >0x08 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb >0x09 32 0 10 10 10 2 24 0 8 1 0x00-- a y y y pb >0x0a 32 0 10 10 10 2 24 8 2 1 0x00-- a y y y pb >0x0b 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb >0x0c 32 0 10 10 10 2 24 8 8 1 0x00-- a y y y pb >0x0d 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb >0x0e 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb >0x0f 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb >0x10 30 0 10 10 10 0 0 0 2 1 0x00-- y y y y pb >0x11 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb >0x12 30 0 10 10 10 0 0 0 8 1 0x00-- y y y y pb >0x13 30 0 10 10 10 0 24 0 2 1 0x00-- y y y y pb >0x14 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb >0x15 30 0 10 10 10 0 24 0 8 1 0x00-- y y y y pb >0x16 30 0 10 10 10 0 24 8 2 1 0x00-- y y y y pb >0x17 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb >0x18 30 0 10 10 10 0 24 8 8 1 0x00-- y y y y pb >0x19 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb >0x1a 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb >0x1b 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb >0x1c 32 0 8 8 8 8 0 0 2 1 0x00-- a y y y pb >0x1d 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb >0x1e 32 0 8 8 8 8 0 0 8 1 0x00-- a y y y pb >0x1f 32 0 8 8 8 8 24 0 2 1 0x00-- a y y y pb >0x20 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb >0x21 32 0 8 8 8 8 24 0 8 1 0x00-- a y y y pb >0x22 32 0 8 8 8 8 24 8 2 1 0x00-- a y y y pb >0x23 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb >0x24 32 0 8 8 8 8 24 8 8 1 0x00-- a y y y pb >0x25 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb >0x26 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb >0x27 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb >0x28 24 0 8 8 8 0 0 0 2 1 0x00-- y y y y pb >0x29 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb >0x2a 24 0 8 8 8 0 0 0 8 1 0x00-- y y y y pb >0x2b 24 0 8 8 8 0 24 0 2 1 0x00-- y y y y pb >0x2c 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb >0x2d 24 0 8 8 8 0 24 0 8 1 0x00-- y y y y pb >0x2e 24 0 8 8 8 0 24 8 2 1 0x00-- y y y y pb >0x2f 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb >0x30 24 0 8 8 8 0 24 8 8 1 0x00-- y y y y pb >0x31 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb >0x32 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb >0x33 16 0 5 6 5 0 0 0 2 1 0x00-- y y y y pb >0x34 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb >0x35 16 0 5 6 5 0 0 0 8 1 0x00-- y y y y pb >0x36 16 0 5 6 5 0 16 0 2 1 0x00-- y y y y pb >0x37 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb >0x38 16 0 5 6 5 0 16 0 8 1 0x00-- y y y y pb >0x39 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb >0x3a 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb >0x3b 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb >0x3c 64 0 16 16 16 16 0 0 2 1 0x00-- a y y y pb >0x3d 64 0 16 16 16 16 0 0 4 1 0x00-- a y y y pb >0x3e 64 0 16 16 16 16 0 0 8 1 0x00-- a y y y pb >0x3f 64 0 16 16 16 16 24 0 2 1 0x00-- a y y y pb >0x40 64 0 16 16 16 16 24 0 4 1 0x00-- a y y y pb >0x41 64 0 16 16 16 16 24 0 8 1 0x00-- a y y y pb >0x42 64 0 16 16 16 16 24 8 2 1 0x00-- a y y y pb >0x43 64 0 16 16 16 16 24 8 4 1 0x00-- a y y y pb >0x44 64 0 16 16 16 16 24 8 8 1 0x00-- a y y y pb >0x45 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb >0x46 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb >0x47 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb >0x48 48 0 16 16 16 0 0 0 2 1 0x00-- y y y y pb >0x49 48 0 16 16 16 0 0 0 4 1 0x00-- y y y y pb >0x4a 48 0 16 16 16 0 0 0 8 1 0x00-- y y y y pb >0x4b 48 0 16 16 16 0 24 0 2 1 0x00-- y y y y pb >0x4c 48 0 16 16 16 0 24 0 4 1 0x00-- y y y y pb >0x4d 48 0 16 16 16 0 24 0 8 1 0x00-- y y y y pb >0x4e 48 0 16 16 16 0 24 8 2 1 0x00-- y y y y pb >0x4f 48 0 16 16 16 0 24 8 4 1 0x00-- y y y y pb >0x50 48 0 16 16 16 0 24 8 8 1 0x00-- y y y y pb > >Device #1: > >EGL device extensions string: > EGL_EXT_device_drm_render_node, EGL_MESA_device_software >Platform Device platform: >EGL API version: 1.5 >EGL vendor string: Mesa Project >EGL version string: 1.5 >EGL client APIs: OpenGL OpenGL_ES >EGL driver name: swrast >EGL extensions string: > EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, > EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, > EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, > EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, > EGL_EXT_surface_compression, EGL_KHR_cl_event2, EGL_KHR_config_attribs, > EGL_KHR_context_flush_control, EGL_KHR_create_context, > EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, > EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, > EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, > EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, > EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, > EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, > EGL_MESA_configless_context, EGL_MESA_gl_interop, > EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, > EGL_MESA_x11_native_visual_id >OpenGL core profile vendor: Mesa >OpenGL core profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) >OpenGL core profile version: 4.5 (Core Profile) Mesa 25.1.0 >OpenGL core profile shading language version: 4.50 >OpenGL core profile extensions: > GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, > GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, > GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, > GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, > GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, > GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, > GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, > GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, > GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, > GL_ARB_blend_func_extended, GL_ARB_buffer_storage, > GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, > GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, > GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, > GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, > GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, > GL_ARB_derivative_control, GL_ARB_direct_state_access, > GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, > GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, > GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, > GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, > GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, > GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, > GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, > GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, > GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, > GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, > GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, > GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, > GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, > GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, > GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, > GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, > GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, > GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, > GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, > GL_ARB_shader_objects, GL_ARB_shader_precision, > GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, > GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, > GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, > GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, > GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, > GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, > GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, > GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, > GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, > GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, > GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, > GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, > GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, > GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, > GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, > GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, > GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, > GL_ARB_transform_feedback_instanced, > GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, > GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, > GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, > GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, > GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, > GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, > GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, > GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, > GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, > GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, > GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch, > GL_EXT_shader_framebuffer_fetch_non_coherent, > GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, > GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, > GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, > GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, > GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, > GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, > GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, > GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, > GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, > GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, > GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control, > GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, > GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float, > GL_NV_texture_barrier, GL_OES_EGL_image, GL_OVR_multiview, > GL_OVR_multiview2, GL_S3_s3tc >Memory info (GL_ATI_meminfo): > VBO free memory - total: 31 MB, largest block: 31 MB > VBO free aux. memory - total: 30955 MB, largest block: 30955 MB > Texture free memory - total: 31 MB, largest block: 31 MB > Texture free aux. memory - total: 30955 MB, largest block: 30955 MB > Renderbuffer free memory - total: 31 MB, largest block: 31 MB > Renderbuffer free aux. memory - total: 30955 MB, largest block: 30955 MB >Memory info (GL_NVX_gpu_memory_info): > Dedicated video memory: 1556532 MB > Total available memory: 1588513 MB > Currently available dedicated video memory: 31 MB >OpenGL compatibility profile vendor: Mesa >OpenGL compatibility profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) >OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.1.0 >OpenGL compatibility profile shading language version: 4.50 >OpenGL compatibility profile extensions: > GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, > GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, > GL_AMD_pinned_memory, GL_AMD_query_buffer_object, > GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, > GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, > GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, > GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, > GL_ARB_blend_func_extended, GL_ARB_buffer_storage, > GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, > GL_ARB_color_buffer_float, GL_ARB_compatibility, > GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, > GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, > GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, > GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, > GL_ARB_depth_texture, GL_ARB_derivative_control, > GL_ARB_direct_state_access, GL_ARB_draw_buffers, > GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, > GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, > GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, > GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, > GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, > GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, > GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, > GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, > GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, > GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, > GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, > GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, > GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, > GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, > GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, > GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, > GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, > GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, > GL_ARB_shader_objects, GL_ARB_shader_precision, > GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, > GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, > GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, > GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, > GL_ARB_shading_language_include, GL_ARB_shading_language_packing, > GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, > GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, > GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, > GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, > GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, > GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, > GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, > GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, > GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, > GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, > GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, > GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, > GL_ARB_texture_stencil8, GL_ARB_texture_storage, > GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, > GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, > GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, > GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, > GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, > GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, > GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, > GL_ARB_vertex_program, GL_ARB_vertex_shader, > GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_viewport_array, GL_ARB_window_pos, > GL_ARM_shader_framebuffer_fetch_depth_stencil, > GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, > GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, > GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, > GL_ATI_texture_float, GL_ATI_texture_mirror_once, > GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, > GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, > GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, > GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, > GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, > GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, > GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, > GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, > GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, > GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, > GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, > GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, > GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, > GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, > GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, > GL_EXT_shader_framebuffer_fetch_non_coherent, > GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, > GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, > GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, > GL_EXT_texture_array, GL_EXT_texture_buffer_object, > GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, > GL_EXT_texture_env_add, GL_EXT_texture_env_combine, > GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, > GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, > GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, > GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, > GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, > GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, > GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, > GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, > GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, > GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, > GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, > GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, > GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, > GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, > GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, > GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square, > GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, > GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, > GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, > GL_NV_primitive_restart, GL_NV_shader_atomic_float, > GL_NV_texgen_reflection, GL_NV_texture_barrier, > GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, > GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, > GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays >Memory info (GL_ATI_meminfo): > VBO free memory - total: 31 MB, largest block: 31 MB > VBO free aux. memory - total: 30947 MB, largest block: 30947 MB > Texture free memory - total: 31 MB, largest block: 31 MB > Texture free aux. memory - total: 30947 MB, largest block: 30947 MB > Renderbuffer free memory - total: 31 MB, largest block: 31 MB > Renderbuffer free aux. memory - total: 30947 MB, largest block: 30947 MB >Memory info (GL_NVX_gpu_memory_info): > Dedicated video memory: 1556532 MB > Total available memory: 1588513 MB > Currently available dedicated video memory: 31 MB >OpenGL ES profile vendor: Mesa >OpenGL ES profile renderer: llvmpipe (LLVM 19.1.7, 256 bits) >OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.1.0 >OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 >OpenGL ES profile extensions: > GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_sync, GL_APPLE_texture_max_level, > GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, > GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, > GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, > GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, > GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, > GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, > GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, > GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, > GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, > GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, > GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, > GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, > GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, > GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, > GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, > GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, > GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control, > GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch, > GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, > GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, > GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, > GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, > GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, > GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, > GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, > GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, > GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, > GL_EXT_texture_storage, GL_EXT_texture_storage_compression, > GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, > GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, > GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, > GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, > GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, > GL_KHR_texture_compression_astc_ldr, > GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, > GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, > GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, > GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, > GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, > GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, > GL_NV_read_depth_stencil, GL_NV_read_stencil, > GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, > GL_OES_EGL_image, GL_OES_EGL_image_external, > GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, > GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, > GL_OES_depth_texture, GL_OES_depth_texture_cube_map, > GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, > GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, > GL_OES_geometry_point_size, GL_OES_geometry_shader, > GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, > GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, > GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, > GL_OES_sample_variables, GL_OES_shader_image_atomic, > GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, > GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, > GL_OES_tessellation_point_size, GL_OES_tessellation_shader, > GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, > GL_OES_texture_cube_map_array, GL_OES_texture_float, > GL_OES_texture_float_linear, GL_OES_texture_half_float, > GL_OES_texture_half_float_linear, GL_OES_texture_npot, > GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, > GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, > GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 >Configurations: > bf lv colorbuffer dp st ms vis cav bi renderable supported > id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces >--------------------------------------------------------------------- >0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb >0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb >0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb >0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb >0x05 32 0 10 10 10 2 32 0 0 0 0x00-- a y y y pb >0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb >0x07 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb >0x08 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb >0x09 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb >0x0a 32 0 10 10 10 2 32 0 4 1 0x00-- a y y y pb >0x0b 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb >0x0c 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb >0x0d 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb >0x0e 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb >0x0f 30 0 10 10 10 0 32 0 0 0 0x00-- y y y y pb >0x10 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb >0x11 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb >0x12 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb >0x13 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb >0x14 30 0 10 10 10 0 32 0 4 1 0x00-- y y y y pb >0x15 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb >0x16 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb >0x17 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb >0x18 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb >0x19 32 0 8 8 8 8 32 0 0 0 0x00-- a y y y pb >0x1a 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb >0x1b 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb >0x1c 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb >0x1d 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb >0x1e 32 0 8 8 8 8 32 0 4 1 0x00-- a y y y pb >0x1f 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb >0x20 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb >0x21 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb >0x22 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb >0x23 24 0 8 8 8 0 32 0 0 0 0x00-- y y y y pb >0x24 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb >0x25 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb >0x26 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb >0x27 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb >0x28 24 0 8 8 8 0 32 0 4 1 0x00-- y y y y pb >0x29 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb >0x2a 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb >0x2b 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb >0x2c 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb >0x2d 16 0 5 6 5 0 32 0 0 0 0x00-- y y y y pb >0x2e 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb >0x2f 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb >0x30 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb >0x31 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb >0x32 16 0 5 6 5 0 32 0 4 1 0x00-- y y y y pb >
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