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Gentoo's Bugzilla – Attachment 85908 Details for
Bug 102615
games-action/armagetronad 0.2.8 and beyond
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armagetronad-0.2.8.1.ebuild
armagetronad-0.2.8.1.ebuild (text/plain), 4.95 KB, created by
Stefan Schweizer (RETIRED)
on 2006-05-01 04:21:05 UTC
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Description:
armagetronad-0.2.8.1.ebuild
Filename:
MIME Type:
Creator:
Stefan Schweizer (RETIRED)
Created:
2006-05-01 04:21:05 UTC
Size:
4.95 KB
patch
obsolete
># Copyright 1999-2006 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: /var/cvsroot/gentoo-x86/games-action/armagetronad/Attic/armagetronad-0.2.8.1.ebuild,v 1.3 2006/05/01 02:51:37 mr_bones_ Exp $ > >inherit flag-o-matic eutils games > >DESCRIPTION="\"A Tron clone in 3D\"" >HOMEPAGE="http://armagetronad.net/" >SRC_URI="mirror://sourceforge/armagetronad/${P}.src.tar.bz2 > moviesounds? ( > http://beta.armagetronad.net/fetch.php/PreResource/moviesounds_fq.zip > linguas_es? ( !linguas_en? ( > http://beta.armagetronad.net/fetch.php/PreResource/spanishvoices.zip > ) ) > ) > moviepack? ( > http://beta.armagetronad.net/fetch.php/PreResource/moviepack.zip > ) >" > >LICENSE="GPL-2" >SLOT="0" >KEYWORDS="~amd64 ~ppc ~x86" >IUSE="debug dedicated krawall opengl moviepack moviesounds" > >GLDEPS="|| ( > x11-libs/libX11 > virtual/x11 > ) > virtual/glu > virtual/opengl > media-libs/libsdl > media-libs/sdl-image > media-libs/jpeg > media-libs/libpng" >RDEPEND=">=dev-libs/libxml2-2.6.12 > sys-libs/zlib > opengl? ( ${GLDEPS} ) > !dedicated? ( ${GLDEPS} )" >DEPEND="${RDEPEND} > moviepack? ( app-arch/unzip ) > moviesounds? ( app-arch/unzip ) > linguas_es? ( !linguas_en? ( app-arch/unzip ) )" > >src_unpack() { > unpack ${A} > cd "${S}/batch" > epatch "${FILESDIR}/0280_fix-sysinstall.patch" >} > >aabuild() { > MyBUILDDIR="${WORKDIR}/build-$1" > mkdir -p "${MyBUILDDIR}" || die "error creating build directory($1)" # -p to allow EEXIST scenario > cd "${MyBUILDDIR}" > ln -s "${S}/configure" . > use debug && DEBUGLEVEL=3 || DEBUGLEVEL=0 > export DEBUGLEVEL CODELEVEL=0 > [ "$SLOT" == "0" ] && myconf="--disable-multiver" || myconf="--enable-multiver=${SLOT}" > egamesconf ${myconf} \ > --srcdir="${S}" \ > --disable-binreloc \ > --disable-master \ > --enable-main \ > $(use_enable krawall) \ > --enable-sysinstall \ > --disable-useradd \ > --enable-etc \ > --disable-restoreold \ > --disable-games \ > --enable-uninstall="emerge --clean =${CATEGORY}/${PF}" \ > "${@:2}" || die "egamesconf($1) failed" > [ "$1" == "server" ] && ded='-dedicated' || ded='' > cat >>"config.h" <<EOF >#define DATA_DIR "${GAMES_DATADIR}/${PN}${ded}${GameSLOT}" >#define CONFIG_DIR "${GAMES_SYSCONFDIR}/${PN}${ded}${GameSLOT}" >#define RESOURCE_DIR "${GAMES_DATADIR}/${PN}${ded}${GameSLOT}/resource" >#define USER_DATA_DIR "~/.${PN}" >#define AUTORESOURCE_DIR "~/.${PN}/resource/automatic" >#define INCLUDEDRESOURCE_DIR "${GAMES_DATADIR}/${PN}${ded}${GameSLOT}/resource/included" >EOF > emake armabindir="${GAMES_BINDIR}" || die "emake($1) failed" >} > >src_compile() { > # Assume client if they don't want a server > use opengl || ! use dedicated && build_client=true || build_client=false > use dedicated && build_server=true || build_server=false > > [ "$SLOT" == "0" ] && GameSLOT="" || GameSLOT="-${SLOT}" > filter-flags -fno-exceptions > if ${build_client}; then > einfo "Building game client" > aabuild client --enable-glout --disable-initscripts --enable-desktop > fi > if ${build_server}; then > einfo "Building dedicated server" > aabuild server --disable-glout --enable-initscripts --disable-desktop > fi >} > >src_install() { > if ${build_client} && ${build_server}; then > # Setup symlink so both client and server share their common data > dodir "${GAMES_DATADIR}" > dosym "${PN}${GameSLOT}" "${GAMES_DATADIR}/${PN}-dedicated${GameSLOT}" > dodir "${GAMES_SYSCONFDIR}" > dosym "${PN}${GameSLOT}" "${GAMES_SYSCONFDIR}/${PN}-dedicated${GameSLOT}" > fi > if ${build_client}; then > einfo "Installing game client" > cd "${WORKDIR}/build-client" > make DESTDIR="${D}" armabindir="${GAMES_BINDIR}" install || die "make(client) install failed" > # copy moviepacks/sounds > cd "${WORKDIR}" > insinto "${GAMES_DATADIR}/${PN}${GameSLOT}" > if use moviepack; then > einfo 'Installing moviepack' > doins -r moviepack || die "copying moviepack" > fi > if use moviesounds; then > einfo 'Installing moviesounds' > doins -r moviesounds || die "copying moviesounds" > if use linguas_es && ! use linguas_en; then > einfo 'Installing Spanish moviesounds' > doins -r ArmageTRON/moviesounds || die "copying spanish moviesounds" > fi > fi > fi > if ${build_server}; then > einfo "Installing dedicated server" > cd "${WORKDIR}/build-server" > make DESTDIR="${D}" armabindir="${GAMES_BINDIR}" install || die "make(server) install failed" > einfo 'Adjusting dedicated server configuration' > dosed "s,^\(user=\).*$,\1${GAMES_USER_DED},; s,^#\(VARDIR=/.*\)$,\\1," "${GAMES_SYSCONFDIR}/${PN}-dedicated${GameSLOT}/rc.config" || ewarn 'adjustments for rc.config FAILED; the defaults may not be suited for your system!' > DedHOME="$(eval echo ~${GAMES_USER_DED})" > dodir "${DedHOME}" > dosym "${GAMES_STATEDIR}/${PN}-dedicated${GameSLOT}" "${DedHOME}/.${PN}" > fi > # Ok, so we screwed up on doc installation... so for now, the ebuild does this manually > dohtml -r "${D}${GAMES_PREFIX}/share/doc/${PN}${ded}${GameSLOT}/html/"* > dodoc "${D}${GAMES_PREFIX}/share/doc/${PN}${ded}${GameSLOT}/html/"*.txt > rm -r "${D}${GAMES_PREFIX}/share/doc" > rmdir "${D}${GAMES_PREFIX}/share" || true # Supress potential error > prepgamesdirs >}
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