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Gentoo's Bugzilla – Attachment 453180 Details for
Bug 599624
games-fps/worldofpadman-1.6 crashes at start up
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crashlog.txt from wop
crashlog.txt (text/plain), 6.82 KB, created by
Stephan Litterst
on 2016-11-13 06:59:29 UTC
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Description:
crashlog.txt from wop
Filename:
MIME Type:
Creator:
Stephan Litterst
Created:
2016-11-13 06:59:29 UTC
Size:
6.82 KB
patch
obsolete
>WoP 1.6 (ioq3 r2140M) linux-x86_64 Nov 12 2016 >Have SSE support >----- FS_Startup ----- >Current search path: >/home/stephan/.padman/wop >/usr/share/games/worldofpadman/wop >/usr/share/games/worldofpadman/wop/wop_006.pk3 (582 files) >/usr/share/games/worldofpadman/wop/wop_005.pk3 (3224 files) >/usr/share/games/worldofpadman/wop/wop_004.pk3 (798 files) >/usr/share/games/worldofpadman/wop/wop_003.pk3 (296 files) >/usr/share/games/worldofpadman/wop/wop_002.pk3 (1903 files) >/usr/share/games/worldofpadman/wop/wop_001.pk3 (534 files) > >---------------------- >7337 files in pk3 files >execing default.cfg >execing wopconfig.cfg >couldn't exec autoexec.cfg >Hunk_Clear: reset the hunk ok >----- Client Initialization ----- >Couldn't read wophistory. >----- Initializing Renderer ---- >------------------------------- >QKEY found. >----- Client Initialization Complete ----- >----- R_Init ----- >SDL using driver "x11" >Initializing OpenGL display >Estimated display aspect: 1.778 >...setting mode 0: 640 480 >Using 8/8/8 Color bits, 24 depth, 8 stencil display. >Available modes: '1280x720 1366x768 1600x900 1920x1080 1280x800 1440x900 1680x1050 640x480 800x600 1024x768 1280x1024' >GL_RENDERER: GeForce GT 430/PCIe/SSE2 >Initializing OpenGL extensions >...ignoring GL_EXT_texture_compression_s3tc >...ignoring GL_S3_s3tc >...using GL_EXT_texture_env_add >...using GL_ARB_multitexture >...using GL_EXT_compiled_vertex_array >...ignoring GL_EXT_texture_filter_anisotropic > >GL_VENDOR: NVIDIA Corporation >GL_RENDERER: GeForce GT 430/PCIe/SSE2 >GL_VERSION: 4.5.0 NVIDIA 361.28 >GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_binGL_MAX_TEXTURE_SIZE: 16384 >GL_MAX_TEXTURE_UNITS_ARB: 4 > >PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) >MODE: 0, 640 x 480 windowed hz:N/A >GAMMA: hardware w/ 0 overbright bits >rendering primitives: single glDrawElements >texturemode: GL_LINEAR_MIPMAP_LINEAR >picmip: 0 >texture bits: 32 >multitexture: enabled >compiled vertex arrays: enabled >texenv add: enabled >compressed textures: disabled >Initializing Shaders >----- finished R_Init ----- >------ Initializing Sound ------ >SDL_Init( SDL_INIT_AUDIO )... OK >SDL audio driver is "pulse". >SDL_AudioSpec: > Format: AUDIO_S16LSB > Freq: 44100 > Samples: 512 > Channels: 2 >Starting SDL audio callback... >SDL audio initialized. >----- Sound Info ----- > 1 stereo >16384 samples > 16 samplebits > 1 submission_chunk >44100 speed >0x2ae3560 dma buffer >No background file. >---------------------- >Sound initialization successful. >-------------------------------- >Sound memory manager started >Loading vm file vm/ui.qvm... >File "vm/ui.qvm" found in "/usr/share/games/worldofpadman/wop/wop_006.pk3" >...which has vmMagic VM_MAGIC_VER2 >Loading 1305 jump table targets >VM file ui compiled to 937144 bytes of code >ui loaded in 1977664 bytes on the hunk >******************** >ERROR: program tried to execute code outside VM >******************** >recursive error after: program tried to execute code outside VM
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bug 599624
: 453180 |
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