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Gentoo's Bugzilla – Attachment 413636 Details for
Bug 562168
kde-base/kwin[gles] broken with GLSL 3 (i915 with >=media-libs/mesa-11.0.2)
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output of kwin --replace
kwin-gles-v1 (text/plain), 6.83 KB, created by
Olivier Huber
on 2015-10-03 22:49:57 UTC
(
hide
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Description:
output of kwin --replace
Filename:
MIME Type:
Creator:
Olivier Huber
Created:
2015-10-03 22:49:57 UTC
Size:
6.83 KB
patch
obsolete
>QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread >QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread >OpenGL vendor string: Intel Open Source Technology Center >OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) >OpenGL version string: OpenGL ES 3.0 Mesa 11.0.2 >OpenGL shading language version string: OpenGL ES GLSL ES 3.00 >Driver: Intel >GPU class: Unknown >OpenGL version: 3.0 >GLSL version: 3.0 >Mesa version: 11.0.2 >X server version: 1.17.2 >Linux kernel version: 4.1.9 >Direct rendering: yes >Requires strict binding: no >GLSL shaders: yes >Texture NPOT support: yes >Virtual Machine: no >kwin(12396) KWin::checkGLError: GL error ( load texture ): "GL_INVALID_OPERATION" >QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread >QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread >kwin(12396): Invalid framebuffer status: "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" >kwin(12396): Failed to compile fragment shader: >"0:2(1): error: no precision specified this scope for type `vec4' >0:4(1): error: no precision specified this scope for type `float' >0:5(1): error: no precision specified this scope for type `float' >0:6(1): error: no precision specified this scope for type `float' >0:7(1): error: no precision specified this scope for type `float' >0:8(1): error: no precision specified this scope for type `float' >0:9(1): error: no precision specified this scope for type `float' >0:10(1): error: no precision specified this scope for type `float' >0:14(2): error: no precision specified this scope for type `vec4' > >kwin(12396): Failed to link shader: >"error: program lacks a fragment shader > >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION" >kwin(12396) KWin::checkGLError: GL error ( update texture ): "GL_INVALID_OPERATION"
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Attachments on
bug 562168
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413636
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413638
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413640
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414476
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414478