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Gentoo's Bugzilla – Attachment 35223 Details for
Bug 56750
NEW helixplayer-1.0 beta1 src ebuild
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[patch]
Patches the helixplayer .bif file for a custom player target
gentoo_bif.patch (text/plain), 10.22 KB, created by
Chris White (RETIRED)
on 2004-07-11 20:30:58 UTC
(
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Description:
Patches the helixplayer .bif file for a custom player target
Filename:
MIME Type:
Creator:
Chris White (RETIRED)
Created:
2004-07-11 20:30:58 UTC
Size:
10.22 KB
patch
obsolete
>--- player_all-bingo-beta-20040615/build/build/BIF/build.bif 2004-06-16 03:43:15.000000000 +0900 >+++ player_all-bingo-beta-20040615_2/build/build/BIF/build.bif 2004-07-09 09:29:50.369449208 +0900 >@@ -13,21 +13,21 @@ > <cvstag id="bingo-beta" type="branch"/> > > <sdk name="faad2_include" path="c:/faad2/include"> >- NOTE: This module needs the faad2 library in order >- to build. See datatype/aac/codec/readme.txt for more >- information on the faad2 library. Developers may >- put the faad2 library anywhere they wish on their disk, >- but in order to link in this library, developers should >- have the following two lines in their .buildrc file: >- SetSDKPath("faad2_include", "/path/to/faad2/includedir") >- SetSDKPath("faad2_lib", "/path/to/faad2library") >- The "/path/to/faad2/includedir" should be changed to >- the path to the faad2 library's include directory. >- The "/path/to/faad2library" should be changed to the >- file name with full path to the faad2 library binary. >- Note that these paths will be platform-specific. >- See BUILD_ROOT/build/doc/buildrc.html for more >- information about .buildrc files and SetSDKPath(). >+ NOTE: This module needs the faad2 library in order >+ to build. See datatype/aac/codec/readme.txt for more >+ information on the faad2 library. Developers may >+ put the faad2 library anywhere they wish on their disk, >+ but in order to link in this library, developers should >+ have the following two lines in their .buildrc file: >+ SetSDKPath("faad2_include", "/path/to/faad2/includedir") >+ SetSDKPath("faad2_lib", "/path/to/faad2library") >+ The "/path/to/faad2/includedir" should be changed to >+ the path to the faad2 library's include directory. >+ The "/path/to/faad2library" should be changed to the >+ file name with full path to the faad2 library binary. >+ Note that these paths will be platform-specific. >+ See BUILD_ROOT/build/doc/buildrc.html for more >+ information about .buildrc files and SetSDKPath(). > </sdk> > <sdk name="faad2_lib" path="c:/faad2/faad2.lib"/> > >@@ -4933,13 +4933,13 @@ > <cvstag id="bingo-beta" type="branch"/> > > <sdk name="dxsdk" path="c:/dxsdk"> >- NOTE: This module needs the DirectX SDK in order >- to build. Developers may put the SDK anywhere they wish on >- their disk. But to inform the build system of its location, >- developers should have the following line in their .buildrc file: >- SetSDKPath("dxsdk", "/path/to/DirectXSDK") >- See BUILD_ROOT/build/doc/buildrc.html for more >- information about .buildrc files and SetSDKPath(). >+ NOTE: This module needs the DirectX SDK in order >+ to build. Developers may put the SDK anywhere they wish on >+ their disk. But to inform the build system of its location, >+ developers should have the following line in their .buildrc file: >+ SetSDKPath("dxsdk", "/path/to/DirectXSDK") >+ See BUILD_ROOT/build/doc/buildrc.html for more >+ information about .buildrc files and SetSDKPath(). > </sdk> > > <attribute id="no_build"/> >@@ -5071,13 +5071,13 @@ > <cvstag id="bingo-beta" type="branch"/> > > <sdk name="gapi" path="c:\gapi"> >- NOTE: This module needs the GAPI (Game API) SDK in order >- to build. Developers may put the SDK anywhere they wish on >- their disk. But to inform the build system of its location, >- developers should have the following line in their .buildrc file: >- SetSDKPath("gapi", "/path/to/GAPISDK") >- See BUILD_ROOT/build/doc/buildrc.html for more >- information about .buildrc files and SetSDKPath(). >+ NOTE: This module needs the GAPI (Game API) SDK in order >+ to build. Developers may put the SDK anywhere they wish on >+ their disk. But to inform the build system of its location, >+ developers should have the following line in their .buildrc file: >+ SetSDKPath("gapi", "/path/to/GAPISDK") >+ See BUILD_ROOT/build/doc/buildrc.html for more >+ information about .buildrc files and SetSDKPath(). > </sdk> > > <attribute id="no_build"/> >@@ -5094,13 +5094,13 @@ > <cvstag id="bingo-beta" type="branch"/> > > <sdk name="gtk2sdk" path="c:/Dev-C++"> >- NOTE: This module needs the Dropline Gtk+ Windows SDK in order >- to build. Developers may put the SDK anywhere they wish on >- their disk. But to inform the build system of its location, >- developers should have the following line in their .buildrc file: >- SetSDKPath("gtk2sdk", "/path/to/gtk2sdk") >- See BUILD_ROOT/build/doc/buildrc.html for more >- information about .buildrc files and SetSDKPath(). >+ NOTE: This module needs the Dropline Gtk+ Windows SDK in order >+ to build. Developers may put the SDK anywhere they wish on >+ their disk. But to inform the build system of its location, >+ developers should have the following line in their .buildrc file: >+ SetSDKPath("gtk2sdk", "/path/to/gtk2sdk") >+ See BUILD_ROOT/build/doc/buildrc.html for more >+ information about .buildrc files and SetSDKPath(). > </sdk> > > <attribute id="no_build"/> >@@ -5207,14 +5207,14 @@ > <cvstag id="bingo-beta" type="branch"/> > > <sdk name="mspsdk_81"> >- NOTE: This module needs the MS 8.1 SDK >- to build. Developers may put the SDK anywhere they wish on >- their disk. But to inform the build system of its location, >- developers should have the following line in their .buildrc file: >- SetSDKPath("mspsdk_81_include", "/path/to/ms_81_sdk/include") >- SetSDKPath("mspsdk_81_lib", "/path/to/ms_81_sdk/lib") >- See BUILD_ROOT/build/doc/buildrc.html for more >- information about .buildrc files and SetSDKPath(). >+ NOTE: This module needs the MS 8.1 SDK >+ to build. Developers may put the SDK anywhere they wish on >+ their disk. But to inform the build system of its location, >+ developers should have the following line in their .buildrc file: >+ SetSDKPath("mspsdk_81_include", "/path/to/ms_81_sdk/include") >+ SetSDKPath("mspsdk_81_lib", "/path/to/ms_81_sdk/lib") >+ See BUILD_ROOT/build/doc/buildrc.html for more >+ information about .buildrc files and SetSDKPath(). > </sdk> > > <attribute id="no_build"/> >@@ -5243,13 +5243,13 @@ > <cvstag id="bingo-beta" type="branch"/> > > <sdk name="oggvorbissdk" path="c:/oggvorbissdk"> >- NOTE: This module needs the Ogg-Vorbis SDK in order >- to build. Developers may put the SDK anywhere they wish on >- their disk. But to inform the build system of its location, >- developers should have the following line in their .buildrc file: >- SetSDKPath("oggvorbissdk", "/path/to/oggvorbisSDK") >- See BUILD_ROOT/build/doc/buildrc.html for more >- information about .buildrc files and SetSDKPath(). >+ NOTE: This module needs the Ogg-Vorbis SDK in order >+ to build. Developers may put the SDK anywhere they wish on >+ their disk. But to inform the build system of its location, >+ developers should have the following line in their .buildrc file: >+ SetSDKPath("oggvorbissdk", "/path/to/oggvorbisSDK") >+ See BUILD_ROOT/build/doc/buildrc.html for more >+ information about .buildrc files and SetSDKPath(). > </sdk> > > <attribute id="no_build"/> >@@ -5370,6 +5370,27 @@ > player_widget > </dependlist> > </module> >+ >+ <!-- PLAYER_GENTOO --> >+ <module id="player_gentoo" name="player/app/gtk" group="player"> >+ <cvs root="helix"/> >+ <cvstag id="bingo-beta" type="branch"/> >+ >+ <attribute id="has_version_file"/> >+ >+ <includeplatforms> >+ unix win32 >+ </includeplatforms> >+ >+ <dependlist> >+ player_mime_util player_widget common_runtime common_system common_container >+ common_dbgtool common_util common_unittest >+ player_installer_postinst player_installer_archive player_installer_stage1 >+ </dependlist> >+ <source_dependlist> >+ player_mime_include player_widget filesystem_http >+ </source_dependlist> >+ </module> > > <!-- PLAYER_GTK --> > <module id="player_gtk" name="player/app/gtk" group="player"> >@@ -7588,14 +7609,14 @@ > <cvstag id="bingo-beta" type="branch"/> > > <sdk name="qt5sdk"> >- NOTE: This module needs the QuickTime 5 SDK in order >- to build. Developers may put the SDK anywhere they wish on >- their disk. But to inform the build system of its location, >- developers should have the following line in their .buildrc file: >- SetSDKPath("qt5sdk_include", "/path/to/QuickTime5SDK/CIncludes") >- SetSDKPath("qt5sdk_lib", "/path/to/QuickTime5SDK/Libraries") >- See BUILD_ROOT/build/doc/buildrc.html for more >- information about .buildrc files and SetSDKPath(). >+ NOTE: This module needs the QuickTime 5 SDK in order >+ to build. Developers may put the SDK anywhere they wish on >+ their disk. But to inform the build system of its location, >+ developers should have the following line in their .buildrc file: >+ SetSDKPath("qt5sdk_include", "/path/to/QuickTime5SDK/CIncludes") >+ SetSDKPath("qt5sdk_lib", "/path/to/QuickTime5SDK/Libraries") >+ See BUILD_ROOT/build/doc/buildrc.html for more >+ information about .buildrc files and SetSDKPath(). > </sdk> > > <attribute id="no_build"/> >@@ -9558,13 +9579,13 @@ > <cvstag id="bingo-beta" type="branch"/> > > <sdk name="wtlce" path="c:\wtlce"> >- NOTE: This module needs the WTLCE (Windows Template Library for CE) SDK in order >- to build. Developers may put the SDK anywhere they wish on >- their disk. But to inform the build system of its location, >- developers should have the following line in their .buildrc file: >- SetSDKPath("wtlce", "/path/to/wtlcesdk") >- See BUILD_ROOT/build/doc/buildrc.html for more >- information about .buildrc files and SetSDKPath(). >+ NOTE: This module needs the WTLCE (Windows Template Library for CE) SDK in order >+ to build. Developers may put the SDK anywhere they wish on >+ their disk. But to inform the build system of its location, >+ developers should have the following line in their .buildrc file: >+ SetSDKPath("wtlce", "/path/to/wtlcesdk") >+ See BUILD_ROOT/build/doc/buildrc.html for more >+ information about .buildrc files and SetSDKPath(). > </sdk> > > <attribute id="no_build"/>
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bug 56750
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