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Gentoo's Bugzilla – Attachment 305651 Details for
Bug 408531
No OpenGL 3.x support on mesa-8.0.x
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The output of "glewinfo"
glewinfo.txt (text/plain), 185.78 KB, created by
Ch_E
on 2012-03-16 22:52:07 UTC
(
hide
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Description:
The output of "glewinfo"
Filename:
MIME Type:
Creator:
Ch_E
Created:
2012-03-16 22:52:07 UTC
Size:
185.78 KB
patch
obsolete
>--------------------------- > GLEW Extension Info >--------------------------- > >GLEW version 1.7.0 >Reporting capabilities of display :0, visual 0x116 >Running on a Gallium 0.4 on AMD BARTS from X.Org >OpenGL version 2.1 Mesa 8.0.1 is supported > >GL_VERSION_1_1: OK >--------------- > >GL_VERSION_1_2: OK >--------------- > glCopyTexSubImage3D: OK > glDrawRangeElements: OK > glTexImage3D: OK > glTexSubImage3D: OK > >GL_VERSION_1_2_1: OK >----------------- > >GL_VERSION_1_3: OK >--------------- > glActiveTexture: OK > glClientActiveTexture: OK > glCompressedTexImage1D: OK > glCompressedTexImage2D: OK > glCompressedTexImage3D: OK > glCompressedTexSubImage1D: OK > glCompressedTexSubImage2D: OK > glCompressedTexSubImage3D: OK > glGetCompressedTexImage: OK > glLoadTransposeMatrixd: OK > glLoadTransposeMatrixf: OK > glMultTransposeMatrixd: OK > glMultTransposeMatrixf: OK > glMultiTexCoord1d: OK > glMultiTexCoord1dv: OK > glMultiTexCoord1f: OK > glMultiTexCoord1fv: OK > glMultiTexCoord1i: OK > glMultiTexCoord1iv: OK > glMultiTexCoord1s: OK > glMultiTexCoord1sv: OK > glMultiTexCoord2d: OK > glMultiTexCoord2dv: OK > glMultiTexCoord2f: OK > glMultiTexCoord2fv: OK > glMultiTexCoord2i: OK > glMultiTexCoord2iv: OK > glMultiTexCoord2s: OK > glMultiTexCoord2sv: OK > glMultiTexCoord3d: OK > glMultiTexCoord3dv: OK > glMultiTexCoord3f: OK > glMultiTexCoord3fv: OK > glMultiTexCoord3i: OK > glMultiTexCoord3iv: OK > glMultiTexCoord3s: OK > glMultiTexCoord3sv: OK > glMultiTexCoord4d: OK > glMultiTexCoord4dv: OK > glMultiTexCoord4f: OK > glMultiTexCoord4fv: OK > glMultiTexCoord4i: OK > glMultiTexCoord4iv: OK > glMultiTexCoord4s: OK > glMultiTexCoord4sv: OK > glSampleCoverage: OK > >GL_VERSION_1_4: OK >--------------- > glBlendColor: OK > glBlendEquation: OK > glBlendFuncSeparate: OK > glFogCoordPointer: OK > glFogCoordd: OK > glFogCoorddv: OK > glFogCoordf: OK > glFogCoordfv: OK > glMultiDrawArrays: OK > glMultiDrawElements: OK > glPointParameterf: OK > glPointParameterfv: OK > glPointParameteri: OK > glPointParameteriv: OK > glSecondaryColor3b: OK > glSecondaryColor3bv: OK > glSecondaryColor3d: OK > glSecondaryColor3dv: OK > glSecondaryColor3f: OK > glSecondaryColor3fv: OK > glSecondaryColor3i: OK > glSecondaryColor3iv: OK > glSecondaryColor3s: OK > glSecondaryColor3sv: OK > glSecondaryColor3ub: OK > glSecondaryColor3ubv: OK > glSecondaryColor3ui: OK > glSecondaryColor3uiv: OK > glSecondaryColor3us: OK > glSecondaryColor3usv: OK > glSecondaryColorPointer: OK > glWindowPos2d: OK > glWindowPos2dv: OK > glWindowPos2f: OK > glWindowPos2fv: OK > glWindowPos2i: OK > glWindowPos2iv: OK > glWindowPos2s: OK > glWindowPos2sv: OK > glWindowPos3d: OK > glWindowPos3dv: OK > glWindowPos3f: OK > glWindowPos3fv: OK > glWindowPos3i: OK > glWindowPos3iv: OK > glWindowPos3s: OK > glWindowPos3sv: OK > >GL_VERSION_1_5: OK >--------------- > glBeginQuery: OK > glBindBuffer: OK > glBufferData: OK > glBufferSubData: OK > glDeleteBuffers: OK > glDeleteQueries: OK > glEndQuery: OK > glGenBuffers: OK > glGenQueries: OK > glGetBufferParameteriv: OK > glGetBufferPointerv: OK > glGetBufferSubData: OK > glGetQueryObjectiv: OK > glGetQueryObjectuiv: OK > glGetQueryiv: OK > glIsBuffer: OK > glIsQuery: OK > glMapBuffer: OK > glUnmapBuffer: OK > >GL_VERSION_2_0: OK >--------------- > glAttachShader: OK > glBindAttribLocation: OK > glBlendEquationSeparate: OK > glCompileShader: OK > glCreateProgram: OK > glCreateShader: OK > glDeleteProgram: OK > glDeleteShader: OK > glDetachShader: OK > glDisableVertexAttribArray: OK > glDrawBuffers: OK > glEnableVertexAttribArray: OK > glGetActiveAttrib: OK > glGetActiveUniform: OK > glGetAttachedShaders: OK > glGetAttribLocation: OK > glGetProgramInfoLog: OK > glGetProgramiv: OK > glGetShaderInfoLog: OK > glGetShaderSource: OK > glGetShaderiv: OK > glGetUniformLocation: OK > glGetUniformfv: OK > glGetUniformiv: OK > glGetVertexAttribPointerv: OK > glGetVertexAttribdv: OK > glGetVertexAttribfv: OK > glGetVertexAttribiv: OK > glIsProgram: OK > glIsShader: OK > glLinkProgram: OK > glShaderSource: OK > glStencilFuncSeparate: OK > glStencilMaskSeparate: OK > glStencilOpSeparate: OK > glUniform1f: OK > glUniform1fv: OK > glUniform1i: OK > glUniform1iv: OK > glUniform2f: OK > glUniform2fv: OK > glUniform2i: OK > glUniform2iv: OK > glUniform3f: OK > glUniform3fv: OK > glUniform3i: OK > glUniform3iv: OK > glUniform4f: OK > glUniform4fv: OK > glUniform4i: OK > glUniform4iv: OK > glUniformMatrix2fv: OK > glUniformMatrix3fv: OK > glUniformMatrix4fv: OK > glUseProgram: OK > glValidateProgram: OK > glVertexAttrib1d: OK > glVertexAttrib1dv: OK > glVertexAttrib1f: OK > glVertexAttrib1fv: OK > glVertexAttrib1s: OK > glVertexAttrib1sv: OK > glVertexAttrib2d: OK > glVertexAttrib2dv: OK > glVertexAttrib2f: OK > glVertexAttrib2fv: OK > glVertexAttrib2s: OK > glVertexAttrib2sv: OK > glVertexAttrib3d: OK > glVertexAttrib3dv: OK > glVertexAttrib3f: OK > glVertexAttrib3fv: OK > glVertexAttrib3s: OK > glVertexAttrib3sv: OK > glVertexAttrib4Nbv: OK > glVertexAttrib4Niv: OK > glVertexAttrib4Nsv: OK > glVertexAttrib4Nub: OK > glVertexAttrib4Nubv: OK > glVertexAttrib4Nuiv: OK > glVertexAttrib4Nusv: OK > glVertexAttrib4bv: OK > glVertexAttrib4d: OK > glVertexAttrib4dv: OK > glVertexAttrib4f: OK > glVertexAttrib4fv: OK > glVertexAttrib4iv: OK > glVertexAttrib4s: OK > glVertexAttrib4sv: OK > glVertexAttrib4ubv: OK > glVertexAttrib4uiv: OK > glVertexAttrib4usv: OK > glVertexAttribPointer: OK > >GL_VERSION_2_1: OK >--------------- > glUniformMatrix2x3fv: OK > glUniformMatrix2x4fv: OK > glUniformMatrix3x2fv: OK > glUniformMatrix3x4fv: OK > glUniformMatrix4x2fv: OK > glUniformMatrix4x3fv: OK > >GL_VERSION_3_0: OK >--------------- > glBeginConditionalRender: OK > glBeginTransformFeedback: OK > glBindFragDataLocation: OK > glClampColor: OK > glClearBufferfi: OK > glClearBufferfv: OK > glClearBufferiv: OK > glClearBufferuiv: OK > glColorMaski: OK > glDisablei: OK > glEnablei: OK > glEndConditionalRender: OK > glEndTransformFeedback: OK > glGetBooleani_v: OK > glGetFragDataLocation: OK > glGetStringi: OK > glGetTexParameterIiv: OK > glGetTexParameterIuiv: OK > glGetTransformFeedbackVarying: OK > glGetUniformuiv: OK > glGetVertexAttribIiv: OK > glGetVertexAttribIuiv: OK > glIsEnabledi: OK > glTexParameterIiv: OK > glTexParameterIuiv: OK > glTransformFeedbackVaryings: OK > glUniform1ui: OK > glUniform1uiv: OK > glUniform2ui: OK > glUniform2uiv: OK > glUniform3ui: OK > glUniform3uiv: OK > glUniform4ui: OK > glUniform4uiv: OK > glVertexAttribI1i: OK > glVertexAttribI1iv: OK > glVertexAttribI1ui: OK > glVertexAttribI1uiv: OK > glVertexAttribI2i: OK > glVertexAttribI2iv: OK > glVertexAttribI2ui: OK > glVertexAttribI2uiv: OK > glVertexAttribI3i: OK > glVertexAttribI3iv: OK > glVertexAttribI3ui: OK > glVertexAttribI3uiv: OK > glVertexAttribI4bv: OK > glVertexAttribI4i: OK > glVertexAttribI4iv: OK > glVertexAttribI4sv: OK > glVertexAttribI4ubv: OK > glVertexAttribI4ui: OK > glVertexAttribI4uiv: OK > glVertexAttribI4usv: OK > glVertexAttribIPointer: OK > >GL_VERSION_3_1: OK >--------------- > glDrawArraysInstanced: OK > glDrawElementsInstanced: OK > glPrimitiveRestartIndex: OK > glTexBuffer: OK > >GL_VERSION_3_2: OK >--------------- > glFramebufferTexture: OK > glGetBufferParameteri64v: OK > glGetInteger64i_v: OK > >GL_VERSION_3_3: OK >--------------- > glVertexAttribDivisor: OK > >GL_VERSION_4_0: OK >--------------- > glBlendEquationSeparatei: OK > glBlendEquationi: OK > glBlendFuncSeparatei: OK > glBlendFunci: OK > glMinSampleShading: OK > >GL_VERSION_4_1: MISSING >--------------- > >GL_VERSION_4_2: MISSING >--------------- > >GL_3DFX_multisample: MISSING >-------------------- > >GL_3DFX_tbuffer: OK [MISSING] >---------------- > glTbufferMask3DFX: OK > >GL_3DFX_texture_compression_FXT1: MISSING >--------------------------------- > >GL_AMD_blend_minmax_factor: MISSING >--------------------------- > >GL_AMD_conservative_depth: MISSING >-------------------------- > >GL_AMD_debug_output: OK [MISSING] >-------------------- > glDebugMessageCallbackAMD: OK > glDebugMessageEnableAMD: OK > glDebugMessageInsertAMD: OK > glGetDebugMessageLogAMD: OK > >GL_AMD_depth_clamp_separate: MISSING >---------------------------- > >GL_AMD_draw_buffers_blend: OK >-------------------------- > glBlendEquationIndexedAMD: OK > glBlendEquationSeparateIndexedAMD: OK > glBlendFuncIndexedAMD: OK > glBlendFuncSeparateIndexedAMD: OK > >GL_AMD_multi_draw_indirect: OK [MISSING] >--------------------------- > glMultiDrawArraysIndirectAMD: OK > glMultiDrawElementsIndirectAMD: OK > >GL_AMD_name_gen_delete: OK [MISSING] >----------------------- > glDeleteNamesAMD: OK > glGenNamesAMD: OK > glIsNameAMD: OK > >GL_AMD_performance_monitor: OK [MISSING] >--------------------------- > glBeginPerfMonitorAMD: OK > glDeletePerfMonitorsAMD: OK > glEndPerfMonitorAMD: OK > glGenPerfMonitorsAMD: OK > glGetPerfMonitorCounterDataAMD: OK > glGetPerfMonitorCounterInfoAMD: OK > glGetPerfMonitorCounterStringAMD: OK > glGetPerfMonitorCountersAMD: OK > glGetPerfMonitorGroupStringAMD: OK > glGetPerfMonitorGroupsAMD: OK > glSelectPerfMonitorCountersAMD: OK > >GL_AMD_sample_positions: OK [MISSING] >------------------------ > glSetMultisamplefvAMD: OK > >GL_AMD_seamless_cubemap_per_texture: OK >------------------------------------ > >GL_AMD_shader_stencil_export: OK >----------------------------- > >GL_AMD_texture_texture4: MISSING >------------------------ > >GL_AMD_transform_feedback3_lines_triangles: MISSING >------------------------------------------- > >GL_AMD_vertex_shader_tessellator: OK [MISSING] >--------------------------------- > glTessellationFactorAMD: OK > glTessellationModeAMD: OK > >GL_APPLE_aux_depth_stencil: MISSING >--------------------------- > >GL_APPLE_client_storage: MISSING >------------------------ > >GL_APPLE_element_array: OK [MISSING] >----------------------- > glDrawElementArrayAPPLE: OK > glDrawRangeElementArrayAPPLE: OK > glElementPointerAPPLE: OK > glMultiDrawElementArrayAPPLE: OK > glMultiDrawRangeElementArrayAPPLE: OK > >GL_APPLE_fence: OK [MISSING] >--------------- > glDeleteFencesAPPLE: OK > glFinishFenceAPPLE: OK > glFinishObjectAPPLE: OK > glGenFencesAPPLE: OK > glIsFenceAPPLE: OK > glSetFenceAPPLE: OK > glTestFenceAPPLE: OK > glTestObjectAPPLE: OK > >GL_APPLE_float_pixels: MISSING >---------------------- > >GL_APPLE_flush_buffer_range: OK [MISSING] >---------------------------- > glBufferParameteriAPPLE: OK > glFlushMappedBufferRangeAPPLE: OK > >GL_APPLE_object_purgeable: OK [MISSING] >-------------------------- > glGetObjectParameterivAPPLE: OK > glObjectPurgeableAPPLE: OK > glObjectUnpurgeableAPPLE: OK > >GL_APPLE_pixel_buffer: MISSING >---------------------- > >GL_APPLE_rgb_422: MISSING >----------------- > >GL_APPLE_row_bytes: MISSING >------------------- > >GL_APPLE_specular_vector: MISSING >------------------------- > >GL_APPLE_texture_range: OK [MISSING] >----------------------- > glGetTexParameterPointervAPPLE: OK > glTextureRangeAPPLE: OK > >GL_APPLE_transform_hint: MISSING >------------------------ > >GL_APPLE_vertex_array_object: OK >----------------------------- > glBindVertexArrayAPPLE: OK > glDeleteVertexArraysAPPLE: OK > glGenVertexArraysAPPLE: OK > glIsVertexArrayAPPLE: OK > >GL_APPLE_vertex_array_range: OK [MISSING] >---------------------------- > glFlushVertexArrayRangeAPPLE: OK > glVertexArrayParameteriAPPLE: OK > glVertexArrayRangeAPPLE: OK > >GL_APPLE_vertex_program_evaluators: OK [MISSING] >----------------------------------- > glDisableVertexAttribAPPLE: OK > glEnableVertexAttribAPPLE: OK > glIsVertexAttribEnabledAPPLE: OK > glMapVertexAttrib1dAPPLE: OK > glMapVertexAttrib1fAPPLE: OK > glMapVertexAttrib2dAPPLE: OK > glMapVertexAttrib2fAPPLE: OK > >GL_APPLE_ycbcr_422: MISSING >------------------- > >GL_ARB_ES2_compatibility: OK >------------------------- > glClearDepthf: OK > glDepthRangef: OK > glGetShaderPrecisionFormat: OK > glReleaseShaderCompiler: OK > glShaderBinary: OK > >GL_ARB_base_instance: OK [MISSING] >--------------------- > glDrawArraysInstancedBaseInstance: OK > glDrawElementsInstancedBaseInstance: OK > glDrawElementsInstancedBaseVertexBaseInstance: OK > >GL_ARB_blend_func_extended: OK [MISSING] >--------------------------- > glBindFragDataLocationIndexed: OK > glGetFragDataIndex: OK > >GL_ARB_cl_event: OK [MISSING] >---------------- > glCreateSyncFromCLeventARB: OK > >GL_ARB_color_buffer_float: OK >-------------------------- > glClampColorARB: OK > >GL_ARB_compatibility: MISSING >--------------------- > >GL_ARB_compressed_texture_pixel_storage: MISSING >---------------------------------------- > >GL_ARB_conservative_depth: MISSING >-------------------------- > >GL_ARB_copy_buffer: OK >------------------- > glCopyBufferSubData: OK > >GL_ARB_debug_output: OK [MISSING] >-------------------- > glDebugMessageCallbackARB: OK > glDebugMessageControlARB: OK > glDebugMessageInsertARB: OK > glGetDebugMessageLogARB: OK > >GL_ARB_depth_buffer_float: OK >-------------------------- > >GL_ARB_depth_clamp: OK >------------------- > >GL_ARB_depth_texture: OK >--------------------- > >GL_ARB_draw_buffers: OK >-------------------- > glDrawBuffersARB: OK > >GL_ARB_draw_buffers_blend: OK >-------------------------- > glBlendEquationSeparateiARB: OK > glBlendEquationiARB: OK > glBlendFuncSeparateiARB: OK > glBlendFunciARB: OK > >GL_ARB_draw_elements_base_vertex: OK >--------------------------------- > glDrawElementsBaseVertex: OK > glDrawElementsInstancedBaseVertex: OK > glDrawRangeElementsBaseVertex: OK > glMultiDrawElementsBaseVertex: OK > >GL_ARB_draw_indirect: OK [MISSING] >--------------------- > glDrawArraysIndirect: OK > glDrawElementsIndirect: OK > >GL_ARB_draw_instanced: MISSING >---------------------- > >GL_ARB_explicit_attrib_location: OK >-------------------------------- > >GL_ARB_fragment_coord_conventions: OK >---------------------------------- > >GL_ARB_fragment_program: OK >------------------------ > >GL_ARB_fragment_program_shadow: OK >------------------------------- > >GL_ARB_fragment_shader: OK >----------------------- > >GL_ARB_framebuffer_object: OK >-------------------------- > glBindFramebuffer: OK > glBindRenderbuffer: OK > glBlitFramebuffer: OK > glCheckFramebufferStatus: OK > glDeleteFramebuffers: OK > glDeleteRenderbuffers: OK > glFramebufferRenderbuffer: OK > glFramebufferTexture1D: OK > glFramebufferTexture2D: OK > glFramebufferTexture3D: OK > glFramebufferTextureLayer: OK > glGenFramebuffers: OK > glGenRenderbuffers: OK > glGenerateMipmap: OK > glGetFramebufferAttachmentParameteriv: OK > glGetRenderbufferParameteriv: OK > glIsFramebuffer: OK > glIsRenderbuffer: OK > glRenderbufferStorage: OK > glRenderbufferStorageMultisample: OK > >GL_ARB_framebuffer_sRGB: OK >------------------------ > >GL_ARB_geometry_shader4: OK [MISSING] >------------------------ > glFramebufferTextureARB: OK > glFramebufferTextureFaceARB: OK > glFramebufferTextureLayerARB: OK > glProgramParameteriARB: OK > >GL_ARB_get_program_binary: OK [MISSING] >-------------------------- > glGetProgramBinary: OK > glProgramBinary: OK > glProgramParameteri: OK > >GL_ARB_gpu_shader5: MISSING >------------------- > >GL_ARB_gpu_shader_fp64: OK [MISSING] >----------------------- > glGetUniformdv: OK > glProgramUniform1dEXT: OK > glProgramUniform1dvEXT: OK > glProgramUniform2dEXT: OK > glProgramUniform2dvEXT: OK > glProgramUniform3dEXT: OK > glProgramUniform3dvEXT: OK > glProgramUniform4dEXT: OK > glProgramUniform4dvEXT: OK > glProgramUniformMatrix2dvEXT: OK > glProgramUniformMatrix2x3dvEXT: OK > glProgramUniformMatrix2x4dvEXT: OK > glProgramUniformMatrix3dvEXT: OK > glProgramUniformMatrix3x2dvEXT: OK > glProgramUniformMatrix3x4dvEXT: OK > glProgramUniformMatrix4dvEXT: OK > glProgramUniformMatrix4x2dvEXT: OK > glProgramUniformMatrix4x3dvEXT: OK > glUniform1d: OK > glUniform1dv: OK > glUniform2d: OK > glUniform2dv: OK > glUniform3d: OK > glUniform3dv: OK > glUniform4d: OK > glUniform4dv: OK > glUniformMatrix2dv: OK > glUniformMatrix2x3dv: OK > glUniformMatrix2x4dv: OK > glUniformMatrix3dv: OK > glUniformMatrix3x2dv: OK > glUniformMatrix3x4dv: OK > glUniformMatrix4dv: OK > glUniformMatrix4x2dv: OK > glUniformMatrix4x3dv: OK > >GL_ARB_half_float_pixel: OK >------------------------ > >GL_ARB_half_float_vertex: OK >------------------------- > >GL_ARB_imaging: OK [MISSING] >--------------- > glBlendEquation: OK > glColorSubTable: OK > glColorTable: OK > glColorTableParameterfv: OK > glColorTableParameteriv: OK > glConvolutionFilter1D: OK > glConvolutionFilter2D: OK > glConvolutionParameterf: OK > glConvolutionParameterfv: OK > glConvolutionParameteri: OK > glConvolutionParameteriv: OK > glCopyColorSubTable: OK > glCopyColorTable: OK > glCopyConvolutionFilter1D: OK > glCopyConvolutionFilter2D: OK > glGetColorTable: OK > glGetColorTableParameterfv: OK > glGetColorTableParameteriv: OK > glGetConvolutionFilter: OK > glGetConvolutionParameterfv: OK > glGetConvolutionParameteriv: OK > glGetHistogram: OK > glGetHistogramParameterfv: OK > glGetHistogramParameteriv: OK > glGetMinmax: OK > glGetMinmaxParameterfv: OK > glGetMinmaxParameteriv: OK > glGetSeparableFilter: OK > glHistogram: OK > glMinmax: OK > glResetHistogram: OK > glResetMinmax: OK > glSeparableFilter2D: OK > >GL_ARB_instanced_arrays: OK >------------------------ > glDrawArraysInstancedARB: OK > glDrawElementsInstancedARB: OK > glVertexAttribDivisorARB: OK > >GL_ARB_internalformat_query: OK [MISSING] >---------------------------- > glGetInternalformativ: OK > >GL_ARB_map_buffer_alignment: MISSING >---------------------------- > >GL_ARB_map_buffer_range: OK >------------------------ > glFlushMappedBufferRange: OK > glMapBufferRange: OK > >GL_ARB_matrix_palette: OK [MISSING] >---------------------- > glCurrentPaletteMatrixARB: OK > glMatrixIndexPointerARB: OK > glMatrixIndexubvARB: OK > glMatrixIndexuivARB: OK > glMatrixIndexusvARB: OK > >GL_ARB_multisample: OK >------------------- > glSampleCoverageARB: OK > >GL_ARB_multitexture: OK >-------------------- > glActiveTextureARB: OK > glClientActiveTextureARB: OK > glMultiTexCoord1dARB: OK > glMultiTexCoord1dvARB: OK > glMultiTexCoord1fARB: OK > glMultiTexCoord1fvARB: OK > glMultiTexCoord1iARB: OK > glMultiTexCoord1ivARB: OK > glMultiTexCoord1sARB: OK > glMultiTexCoord1svARB: OK > glMultiTexCoord2dARB: OK > glMultiTexCoord2dvARB: OK > glMultiTexCoord2fARB: OK > glMultiTexCoord2fvARB: OK > glMultiTexCoord2iARB: OK > glMultiTexCoord2ivARB: OK > glMultiTexCoord2sARB: OK > glMultiTexCoord2svARB: OK > glMultiTexCoord3dARB: OK > glMultiTexCoord3dvARB: OK > glMultiTexCoord3fARB: OK > glMultiTexCoord3fvARB: OK > glMultiTexCoord3iARB: OK > glMultiTexCoord3ivARB: OK > glMultiTexCoord3sARB: OK > glMultiTexCoord3svARB: OK > glMultiTexCoord4dARB: OK > glMultiTexCoord4dvARB: OK > glMultiTexCoord4fARB: OK > glMultiTexCoord4fvARB: OK > glMultiTexCoord4iARB: OK > glMultiTexCoord4ivARB: OK > glMultiTexCoord4sARB: OK > glMultiTexCoord4svARB: OK > >GL_ARB_occlusion_query: OK >----------------------- > glBeginQueryARB: OK > glDeleteQueriesARB: OK > glEndQueryARB: OK > glGenQueriesARB: OK > glGetQueryObjectivARB: OK > glGetQueryObjectuivARB: OK > glGetQueryivARB: OK > glIsQueryARB: OK > >GL_ARB_occlusion_query2: OK >------------------------ > >GL_ARB_pixel_buffer_object: OK >--------------------------- > >GL_ARB_point_parameters: OK >------------------------ > glPointParameterfARB: OK > glPointParameterfvARB: OK > >GL_ARB_point_sprite: OK >-------------------- > >GL_ARB_provoking_vertex: OK >------------------------ > glProvokingVertex: OK > >GL_ARB_robustness: OK >------------------ > glGetGraphicsResetStatusARB: OK > glGetnColorTableARB: OK > glGetnCompressedTexImageARB: OK > glGetnConvolutionFilterARB: OK > glGetnHistogramARB: OK > glGetnMapdvARB: OK > glGetnMapfvARB: OK > glGetnMapivARB: OK > glGetnMinmaxARB: OK > glGetnPixelMapfvARB: OK > glGetnPixelMapuivARB: OK > glGetnPixelMapusvARB: OK > glGetnPolygonStippleARB: OK > glGetnSeparableFilterARB: OK > glGetnTexImageARB: OK > glGetnUniformdvARB: OK > glGetnUniformfvARB: OK > glGetnUniformivARB: OK > glGetnUniformuivARB: OK > glReadnPixelsARB: OK > >GL_ARB_sample_shading: OK [MISSING] >---------------------- > glMinSampleShadingARB: OK > >GL_ARB_sampler_objects: OK >----------------------- > glBindSampler: OK > glDeleteSamplers: OK > glGenSamplers: OK > glGetSamplerParameterIiv: OK > glGetSamplerParameterIuiv: OK > glGetSamplerParameterfv: OK > glGetSamplerParameteriv: OK > glIsSampler: OK > glSamplerParameterIiv: OK > glSamplerParameterIuiv: OK > glSamplerParameterf: OK > glSamplerParameterfv: OK > glSamplerParameteri: OK > glSamplerParameteriv: OK > >GL_ARB_seamless_cube_map: OK >------------------------- > >GL_ARB_separate_shader_objects: OK [MISSING] >------------------------------- > glActiveShaderProgram: OK > glBindProgramPipeline: OK > glCreateShaderProgramv: OK > glDeleteProgramPipelines: OK > glGenProgramPipelines: OK > glGetProgramPipelineInfoLog: OK > glGetProgramPipelineiv: OK > glIsProgramPipeline: OK > glProgramUniform1d: OK > glProgramUniform1dv: OK > glProgramUniform1f: OK > glProgramUniform1fv: OK > glProgramUniform1i: OK > glProgramUniform1iv: OK > glProgramUniform1ui: OK > glProgramUniform1uiv: OK > glProgramUniform2d: OK > glProgramUniform2dv: OK > glProgramUniform2f: OK > glProgramUniform2fv: OK > glProgramUniform2i: OK > glProgramUniform2iv: OK > glProgramUniform2ui: OK > glProgramUniform2uiv: OK > glProgramUniform3d: OK > glProgramUniform3dv: OK > glProgramUniform3f: OK > glProgramUniform3fv: OK > glProgramUniform3i: OK > glProgramUniform3iv: OK > glProgramUniform3ui: OK > glProgramUniform3uiv: OK > glProgramUniform4d: OK > glProgramUniform4dv: OK > glProgramUniform4f: OK > glProgramUniform4fv: OK > glProgramUniform4i: OK > glProgramUniform4iv: OK > glProgramUniform4ui: OK > glProgramUniform4uiv: OK > glProgramUniformMatrix2dv: OK > glProgramUniformMatrix2fv: OK > glProgramUniformMatrix2x3dv: OK > glProgramUniformMatrix2x3fv: OK > glProgramUniformMatrix2x4dv: OK > glProgramUniformMatrix2x4fv: OK > glProgramUniformMatrix3dv: OK > glProgramUniformMatrix3fv: OK > glProgramUniformMatrix3x2dv: OK > glProgramUniformMatrix3x2fv: OK > glProgramUniformMatrix3x4dv: OK > glProgramUniformMatrix3x4fv: OK > glProgramUniformMatrix4dv: OK > glProgramUniformMatrix4fv: OK > glProgramUniformMatrix4x2dv: OK > glProgramUniformMatrix4x2fv: OK > glProgramUniformMatrix4x3dv: OK > glProgramUniformMatrix4x3fv: OK > glUseProgramStages: OK > glValidateProgramPipeline: OK > >GL_ARB_shader_atomic_counters: OK [MISSING] >------------------------------ > glGetActiveAtomicCounterBufferiv: OK > >GL_ARB_shader_bit_encoding: MISSING >--------------------------- > >GL_ARB_shader_image_load_store: OK [MISSING] >------------------------------- > glBindImageTexture: OK > glMemoryBarrier: OK > >GL_ARB_shader_objects: OK >---------------------- > glAttachObjectARB: OK > glCompileShaderARB: OK > glCreateProgramObjectARB: OK > glCreateShaderObjectARB: OK > glDeleteObjectARB: OK > glDetachObjectARB: OK > glGetActiveUniformARB: OK > glGetAttachedObjectsARB: OK > glGetHandleARB: OK > glGetInfoLogARB: OK > glGetObjectParameterfvARB: OK > glGetObjectParameterivARB: OK > glGetShaderSourceARB: OK > glGetUniformLocationARB: OK > glGetUniformfvARB: OK > glGetUniformivARB: OK > glLinkProgramARB: OK > glShaderSourceARB: OK > glUniform1fARB: OK > glUniform1fvARB: OK > glUniform1iARB: OK > glUniform1ivARB: OK > glUniform2fARB: OK > glUniform2fvARB: OK > glUniform2iARB: OK > glUniform2ivARB: OK > glUniform3fARB: OK > glUniform3fvARB: OK > glUniform3iARB: OK > glUniform3ivARB: OK > glUniform4fARB: OK > glUniform4fvARB: OK > glUniform4iARB: OK > glUniform4ivARB: OK > glUniformMatrix2fvARB: OK > glUniformMatrix3fvARB: OK > glUniformMatrix4fvARB: OK > glUseProgramObjectARB: OK > glValidateProgramARB: OK > >GL_ARB_shader_precision: MISSING >------------------------ > >GL_ARB_shader_stencil_export: OK >----------------------------- > >GL_ARB_shader_subroutine: OK [MISSING] >------------------------- > glGetActiveSubroutineName: OK > glGetActiveSubroutineUniformName: OK > glGetActiveSubroutineUniformiv: OK > glGetProgramStageiv: OK > glGetSubroutineIndex: OK > glGetSubroutineUniformLocation: OK > glGetUniformSubroutineuiv: OK > glUniformSubroutinesuiv: OK > >GL_ARB_shader_texture_lod: OK >-------------------------- > >GL_ARB_shading_language_100: OK >---------------------------- > >GL_ARB_shading_language_420pack: MISSING >-------------------------------- > >GL_ARB_shading_language_include: OK [MISSING] >-------------------------------- > glCompileShaderIncludeARB: OK > glDeleteNamedStringARB: OK > glGetNamedStringARB: OK > glGetNamedStringivARB: OK > glIsNamedStringARB: OK > glNamedStringARB: OK > >GL_ARB_shading_language_packing: MISSING >-------------------------------- > >GL_ARB_shadow: OK >-------------- > >GL_ARB_shadow_ambient: MISSING >---------------------- > >GL_ARB_sync: OK >------------ > glClientWaitSync: OK > glDeleteSync: OK > glFenceSync: OK > glGetInteger64v: OK > glGetSynciv: OK > glIsSync: OK > glWaitSync: OK > >GL_ARB_tessellation_shader: OK [MISSING] >--------------------------- > glPatchParameterfv: OK > glPatchParameteri: OK > >GL_ARB_texture_border_clamp: OK >---------------------------- > >GL_ARB_texture_buffer_object: OK [MISSING] >----------------------------- > glTexBufferARB: OK > >GL_ARB_texture_buffer_object_rgb32: MISSING >----------------------------------- > >GL_ARB_texture_compression: OK >--------------------------- > glCompressedTexImage1DARB: OK > glCompressedTexImage2DARB: OK > glCompressedTexImage3DARB: OK > glCompressedTexSubImage1DARB: OK > glCompressedTexSubImage2DARB: OK > glCompressedTexSubImage3DARB: OK > glGetCompressedTexImageARB: OK > >GL_ARB_texture_compression_bptc: MISSING >-------------------------------- > >GL_ARB_texture_compression_rgtc: OK >-------------------------------- > >GL_ARB_texture_cube_map: OK >------------------------ > >GL_ARB_texture_cube_map_array: MISSING >------------------------------ > >GL_ARB_texture_env_add: OK >----------------------- > >GL_ARB_texture_env_combine: OK >--------------------------- > >GL_ARB_texture_env_crossbar: OK >---------------------------- > >GL_ARB_texture_env_dot3: OK >------------------------ > >GL_ARB_texture_float: OK >--------------------- > >GL_ARB_texture_gather: MISSING >---------------------- > >GL_ARB_texture_mirrored_repeat: OK >------------------------------- > >GL_ARB_texture_multisample: OK [MISSING] >--------------------------- > glGetMultisamplefv: OK > glSampleMaski: OK > glTexImage2DMultisample: OK > glTexImage3DMultisample: OK > >GL_ARB_texture_non_power_of_two: OK >-------------------------------- > >GL_ARB_texture_query_lod: MISSING >------------------------- > >GL_ARB_texture_rectangle: OK >------------------------- > >GL_ARB_texture_rg: OK >------------------ > >GL_ARB_texture_rgb10_a2ui: OK >-------------------------- > >GL_ARB_texture_storage: OK >----------------------- > glTexStorage1D: OK > glTexStorage2D: OK > glTexStorage3D: OK > glTextureStorage1DEXT: OK > glTextureStorage2DEXT: OK > glTextureStorage3DEXT: OK > >GL_ARB_texture_swizzle: OK >----------------------- > >GL_ARB_timer_query: OK [MISSING] >------------------- > glGetQueryObjecti64v: OK > glGetQueryObjectui64v: OK > glQueryCounter: OK > >GL_ARB_transform_feedback2: OK [MISSING] >--------------------------- > glBindTransformFeedback: OK > glDeleteTransformFeedbacks: OK > glDrawTransformFeedback: OK > glGenTransformFeedbacks: OK > glIsTransformFeedback: OK > glPauseTransformFeedback: OK > glResumeTransformFeedback: OK > >GL_ARB_transform_feedback3: OK [MISSING] >--------------------------- > glBeginQueryIndexed: OK > glDrawTransformFeedbackStream: OK > glEndQueryIndexed: OK > glGetQueryIndexediv: OK > >GL_ARB_transform_feedback_instanced: OK [MISSING] >------------------------------------ > glDrawTransformFeedbackInstanced: OK > glDrawTransformFeedbackStreamInstanced: OK > >GL_ARB_transpose_matrix: OK >------------------------ > glLoadTransposeMatrixdARB: OK > glLoadTransposeMatrixfARB: OK > glMultTransposeMatrixdARB: OK > glMultTransposeMatrixfARB: OK > >GL_ARB_uniform_buffer_object: OK [MISSING] >----------------------------- > glBindBufferBase: OK > glBindBufferRange: OK > glGetActiveUniformBlockName: OK > glGetActiveUniformBlockiv: OK > glGetActiveUniformName: OK > glGetActiveUniformsiv: OK > glGetIntegeri_v: OK > glGetUniformBlockIndex: OK > glGetUniformIndices: OK > glUniformBlockBinding: OK > >GL_ARB_vertex_array_bgra: OK >------------------------- > >GL_ARB_vertex_array_object: OK >--------------------------- > glBindVertexArray: OK > glDeleteVertexArrays: OK > glGenVertexArrays: OK > glIsVertexArray: OK > >GL_ARB_vertex_attrib_64bit: OK [MISSING] >--------------------------- > glGetVertexAttribLdv: OK > glVertexAttribL1d: OK > glVertexAttribL1dv: OK > glVertexAttribL2d: OK > glVertexAttribL2dv: OK > glVertexAttribL3d: OK > glVertexAttribL3dv: OK > glVertexAttribL4d: OK > glVertexAttribL4dv: OK > glVertexAttribLPointer: OK > >GL_ARB_vertex_blend: OK [MISSING] >-------------------- > glVertexBlendARB: OK > glWeightPointerARB: OK > glWeightbvARB: OK > glWeightdvARB: OK > glWeightfvARB: OK > glWeightivARB: OK > glWeightsvARB: OK > glWeightubvARB: OK > glWeightuivARB: OK > glWeightusvARB: OK > >GL_ARB_vertex_buffer_object: OK >---------------------------- > glBindBufferARB: OK > glBufferDataARB: OK > glBufferSubDataARB: OK > glDeleteBuffersARB: OK > glGenBuffersARB: OK > glGetBufferParameterivARB: OK > glGetBufferPointervARB: OK > glGetBufferSubDataARB: OK > glIsBufferARB: OK > glMapBufferARB: OK > glUnmapBufferARB: OK > >GL_ARB_vertex_program: OK >---------------------- > glBindProgramARB: OK > glDeleteProgramsARB: OK > glDisableVertexAttribArrayARB: OK > glEnableVertexAttribArrayARB: OK > glGenProgramsARB: OK > glGetProgramEnvParameterdvARB: OK > glGetProgramEnvParameterfvARB: OK > glGetProgramLocalParameterdvARB: OK > glGetProgramLocalParameterfvARB: OK > glGetProgramStringARB: OK > glGetProgramivARB: OK > glGetVertexAttribPointervARB: OK > glGetVertexAttribdvARB: OK > glGetVertexAttribfvARB: OK > glGetVertexAttribivARB: OK > glIsProgramARB: OK > glProgramEnvParameter4dARB: OK > glProgramEnvParameter4dvARB: OK > glProgramEnvParameter4fARB: OK > glProgramEnvParameter4fvARB: OK > glProgramLocalParameter4dARB: OK > glProgramLocalParameter4dvARB: OK > glProgramLocalParameter4fARB: OK > glProgramLocalParameter4fvARB: OK > glProgramStringARB: OK > glVertexAttrib1dARB: OK > glVertexAttrib1dvARB: OK > glVertexAttrib1fARB: OK > glVertexAttrib1fvARB: OK > glVertexAttrib1sARB: OK > glVertexAttrib1svARB: OK > glVertexAttrib2dARB: OK > glVertexAttrib2dvARB: OK > glVertexAttrib2fARB: OK > glVertexAttrib2fvARB: OK > glVertexAttrib2sARB: OK > glVertexAttrib2svARB: OK > glVertexAttrib3dARB: OK > glVertexAttrib3dvARB: OK > glVertexAttrib3fARB: OK > glVertexAttrib3fvARB: OK > glVertexAttrib3sARB: OK > glVertexAttrib3svARB: OK > glVertexAttrib4NbvARB: OK > glVertexAttrib4NivARB: OK > glVertexAttrib4NsvARB: OK > glVertexAttrib4NubARB: OK > glVertexAttrib4NubvARB: OK > glVertexAttrib4NuivARB: OK > glVertexAttrib4NusvARB: OK > glVertexAttrib4bvARB: OK > glVertexAttrib4dARB: OK > glVertexAttrib4dvARB: OK > glVertexAttrib4fARB: OK > glVertexAttrib4fvARB: OK > glVertexAttrib4ivARB: OK > glVertexAttrib4sARB: OK > glVertexAttrib4svARB: OK > glVertexAttrib4ubvARB: OK > glVertexAttrib4uivARB: OK > glVertexAttrib4usvARB: OK > glVertexAttribPointerARB: OK > >GL_ARB_vertex_shader: OK >--------------------- > glBindAttribLocationARB: OK > glGetActiveAttribARB: OK > glGetAttribLocationARB: OK > >GL_ARB_vertex_type_2_10_10_10_rev: OK >---------------------------------- > glColorP3ui: OK > glColorP3uiv: OK > glColorP4ui: OK > glColorP4uiv: OK > glMultiTexCoordP1ui: OK > glMultiTexCoordP1uiv: OK > glMultiTexCoordP2ui: OK > glMultiTexCoordP2uiv: OK > glMultiTexCoordP3ui: OK > glMultiTexCoordP3uiv: OK > glMultiTexCoordP4ui: OK > glMultiTexCoordP4uiv: OK > glNormalP3ui: OK > glNormalP3uiv: OK > glSecondaryColorP3ui: OK > glSecondaryColorP3uiv: OK > glTexCoordP1ui: OK > glTexCoordP1uiv: OK > glTexCoordP2ui: OK > glTexCoordP2uiv: OK > glTexCoordP3ui: OK > glTexCoordP3uiv: OK > glTexCoordP4ui: OK > glTexCoordP4uiv: OK > glVertexAttribP1ui: OK > glVertexAttribP1uiv: OK > glVertexAttribP2ui: OK > glVertexAttribP2uiv: OK > glVertexAttribP3ui: OK > glVertexAttribP3uiv: OK > glVertexAttribP4ui: OK > glVertexAttribP4uiv: OK > glVertexP2ui: OK > glVertexP2uiv: OK > glVertexP3ui: OK > glVertexP3uiv: OK > glVertexP4ui: OK > glVertexP4uiv: OK > >GL_ARB_viewport_array: OK [MISSING] >---------------------- > glDepthRangeArrayv: OK > glDepthRangeIndexed: OK > glGetDoublei_v: OK > glGetFloati_v: OK > glScissorArrayv: OK > glScissorIndexed: OK > glScissorIndexedv: OK > glViewportArrayv: OK > glViewportIndexedf: OK > glViewportIndexedfv: OK > >GL_ARB_window_pos: OK >------------------ > glWindowPos2dARB: OK > glWindowPos2dvARB: OK > glWindowPos2fARB: OK > glWindowPos2fvARB: OK > glWindowPos2iARB: OK > glWindowPos2ivARB: OK > glWindowPos2sARB: OK > glWindowPos2svARB: OK > glWindowPos3dARB: OK > glWindowPos3dvARB: OK > glWindowPos3fARB: OK > glWindowPos3fvARB: OK > glWindowPos3iARB: OK > glWindowPos3ivARB: OK > glWindowPos3sARB: OK > glWindowPos3svARB: OK > >GL_ATIX_point_sprites: MISSING >---------------------- > >GL_ATIX_texture_env_combine3: MISSING >----------------------------- > >GL_ATIX_texture_env_route: MISSING >-------------------------- > >GL_ATIX_vertex_shader_output_point_size: MISSING >---------------------------------------- > >GL_ATI_draw_buffers: OK >-------------------- > glDrawBuffersATI: OK > >GL_ATI_element_array: OK [MISSING] >--------------------- > glDrawElementArrayATI: OK > glDrawRangeElementArrayATI: OK > glElementPointerATI: OK > >GL_ATI_envmap_bumpmap: OK [MISSING] >---------------------- > glGetTexBumpParameterfvATI: OK > glGetTexBumpParameterivATI: OK > glTexBumpParameterfvATI: OK > glTexBumpParameterivATI: OK > >GL_ATI_fragment_shader: OK [MISSING] >----------------------- > glAlphaFragmentOp1ATI: OK > glAlphaFragmentOp2ATI: OK > glAlphaFragmentOp3ATI: OK > glBeginFragmentShaderATI: OK > glBindFragmentShaderATI: OK > glColorFragmentOp1ATI: OK > glColorFragmentOp2ATI: OK > glColorFragmentOp3ATI: OK > glDeleteFragmentShaderATI: OK > glEndFragmentShaderATI: OK > glGenFragmentShadersATI: OK > glPassTexCoordATI: OK > glSampleMapATI: OK > glSetFragmentShaderConstantATI: OK > >GL_ATI_map_object_buffer: OK [MISSING] >------------------------- > glMapObjectBufferATI: OK > glUnmapObjectBufferATI: OK > >GL_ATI_meminfo: MISSING >--------------- > >GL_ATI_pn_triangles: OK [MISSING] >-------------------- > glPNTrianglesfATI: OK > glPNTrianglesiATI: OK > >GL_ATI_separate_stencil: OK >------------------------ > glStencilFuncSeparateATI: OK > glStencilOpSeparateATI: OK > >GL_ATI_shader_texture_lod: MISSING >-------------------------- > >GL_ATI_text_fragment_shader: MISSING >---------------------------- > >GL_ATI_texture_compression_3dc: OK >------------------------------- > >GL_ATI_texture_env_combine3: OK >---------------------------- > >GL_ATI_texture_float: OK >--------------------- > >GL_ATI_texture_mirror_once: OK >--------------------------- > >GL_ATI_vertex_array_object: OK [MISSING] >--------------------------- > glArrayObjectATI: OK > glFreeObjectBufferATI: OK > glGetArrayObjectfvATI: OK > glGetArrayObjectivATI: OK > glGetObjectBufferfvATI: OK > glGetObjectBufferivATI: OK > glGetVariantArrayObjectfvATI: OK > glGetVariantArrayObjectivATI: OK > glIsObjectBufferATI: OK > glNewObjectBufferATI: OK > glUpdateObjectBufferATI: OK > glVariantArrayObjectATI: OK > >GL_ATI_vertex_attrib_array_object: MISSING >---------------------------------- > glGetVertexAttribArrayObjectfvATI: OK > glGetVertexAttribArrayObjectivATI: MISSING > glVertexAttribArrayObjectATI: MISSING > >GL_ATI_vertex_streams: MISSING >---------------------- > glClientActiveVertexStreamATI: MISSING > glNormalStream3bATI: MISSING > glNormalStream3bvATI: MISSING > glNormalStream3dATI: MISSING > glNormalStream3dvATI: MISSING > glNormalStream3fATI: MISSING > glNormalStream3fvATI: MISSING > glNormalStream3iATI: MISSING > glNormalStream3ivATI: MISSING > glNormalStream3sATI: MISSING > glNormalStream3svATI: MISSING > glVertexBlendEnvfATI: MISSING > glVertexBlendEnviATI: MISSING > glVertexStream2dATI: MISSING > glVertexStream2dvATI: MISSING > glVertexStream2fATI: MISSING > glVertexStream2fvATI: MISSING > glVertexStream2iATI: MISSING > glVertexStream2ivATI: MISSING > glVertexStream2sATI: MISSING > glVertexStream2svATI: MISSING > glVertexStream3dATI: MISSING > glVertexStream3dvATI: MISSING > glVertexStream3fATI: MISSING > glVertexStream3fvATI: MISSING > glVertexStream3iATI: MISSING > glVertexStream3ivATI: MISSING > glVertexStream3sATI: MISSING > glVertexStream3svATI: MISSING > glVertexStream4dATI: MISSING > glVertexStream4dvATI: MISSING > glVertexStream4fATI: MISSING > glVertexStream4fvATI: MISSING > glVertexStream4iATI: MISSING > glVertexStream4ivATI: MISSING > glVertexStream4sATI: MISSING > glVertexStream4svATI: MISSING > >GL_EXT_422_pixels: MISSING >------------------ > >GL_EXT_Cg_shader: MISSING >----------------- > >GL_EXT_abgr: OK >------------ > >GL_EXT_bgra: OK >------------ > >GL_EXT_bindable_uniform: MISSING >------------------------ > glGetUniformBufferSizeEXT: MISSING > glGetUniformOffsetEXT: MISSING > glUniformBufferEXT: MISSING > >GL_EXT_blend_color: OK >------------------- > glBlendColorEXT: OK > >GL_EXT_blend_equation_separate: OK >------------------------------- > glBlendEquationSeparateEXT: OK > >GL_EXT_blend_func_separate: OK >--------------------------- > glBlendFuncSeparateEXT: OK > >GL_EXT_blend_logic_op: MISSING >---------------------- > >GL_EXT_blend_minmax: OK >-------------------- > glBlendEquationEXT: OK > >GL_EXT_blend_subtract: OK >---------------------- > >GL_EXT_clip_volume_hint: MISSING >------------------------ > >GL_EXT_cmyka: MISSING >------------- > >GL_EXT_color_subtable: OK [MISSING] >---------------------- > glColorSubTableEXT: OK > glCopyColorSubTableEXT: OK > >GL_EXT_compiled_vertex_array: OK >----------------------------- > glLockArraysEXT: OK > glUnlockArraysEXT: OK > >GL_EXT_convolution: OK [MISSING] >------------------- > glConvolutionFilter1DEXT: OK > glConvolutionFilter2DEXT: OK > glConvolutionParameterfEXT: OK > glConvolutionParameterfvEXT: OK > glConvolutionParameteriEXT: OK > glConvolutionParameterivEXT: OK > glCopyConvolutionFilter1DEXT: OK > glCopyConvolutionFilter2DEXT: OK > glGetConvolutionFilterEXT: OK > glGetConvolutionParameterfvEXT: OK > glGetConvolutionParameterivEXT: OK > glGetSeparableFilterEXT: OK > glSeparableFilter2DEXT: OK > >GL_EXT_coordinate_frame: MISSING >------------------------ > glBinormalPointerEXT: MISSING > glTangentPointerEXT: MISSING > >GL_EXT_copy_texture: OK >-------------------- > glCopyTexImage1DEXT: OK > glCopyTexImage2DEXT: OK > glCopyTexSubImage1DEXT: OK > glCopyTexSubImage2DEXT: OK > glCopyTexSubImage3DEXT: OK > >GL_EXT_cull_vertex: MISSING >------------------- > glCullParameterdvEXT: MISSING > glCullParameterfvEXT: MISSING > >GL_EXT_depth_bounds_test: OK [MISSING] >------------------------- > glDepthBoundsEXT: OK > >GL_EXT_direct_state_access: MISSING >--------------------------- > glBindMultiTextureEXT: MISSING > glCheckNamedFramebufferStatusEXT: MISSING > glClientAttribDefaultEXT: MISSING > glCompressedMultiTexImage1DEXT: MISSING > glCompressedMultiTexImage2DEXT: MISSING > glCompressedMultiTexImage3DEXT: MISSING > glCompressedMultiTexSubImage1DEXT: MISSING > glCompressedMultiTexSubImage2DEXT: MISSING > glCompressedMultiTexSubImage3DEXT: MISSING > glCompressedTextureImage1DEXT: MISSING > glCompressedTextureImage2DEXT: MISSING > glCompressedTextureImage3DEXT: MISSING > glCompressedTextureSubImage1DEXT: MISSING > glCompressedTextureSubImage2DEXT: MISSING > glCompressedTextureSubImage3DEXT: MISSING > glCopyMultiTexImage1DEXT: MISSING > glCopyMultiTexImage2DEXT: MISSING > glCopyMultiTexSubImage1DEXT: MISSING > glCopyMultiTexSubImage2DEXT: MISSING > glCopyMultiTexSubImage3DEXT: MISSING > glCopyTextureImage1DEXT: MISSING > glCopyTextureImage2DEXT: MISSING > glCopyTextureSubImage1DEXT: MISSING > glCopyTextureSubImage2DEXT: MISSING > glCopyTextureSubImage3DEXT: MISSING > glDisableClientStateIndexedEXT: MISSING > glDisableClientStateiEXT: MISSING > glDisableVertexArrayAttribEXT: MISSING > glDisableVertexArrayEXT: MISSING > glEnableClientStateIndexedEXT: MISSING > glEnableClientStateiEXT: MISSING > glEnableVertexArrayAttribEXT: MISSING > glEnableVertexArrayEXT: MISSING > glFlushMappedNamedBufferRangeEXT: MISSING > glFramebufferDrawBufferEXT: MISSING > glFramebufferDrawBuffersEXT: MISSING > glFramebufferReadBufferEXT: MISSING > glGenerateMultiTexMipmapEXT: MISSING > glGenerateTextureMipmapEXT: MISSING > glGetCompressedMultiTexImageEXT: MISSING > glGetCompressedTextureImageEXT: MISSING > glGetDoubleIndexedvEXT: MISSING > glGetDoublei_vEXT: MISSING > glGetFloatIndexedvEXT: MISSING > glGetFloati_vEXT: MISSING > glGetFramebufferParameterivEXT: MISSING > glGetMultiTexEnvfvEXT: MISSING > glGetMultiTexEnvivEXT: MISSING > glGetMultiTexGendvEXT: MISSING > glGetMultiTexGenfvEXT: MISSING > glGetMultiTexGenivEXT: MISSING > glGetMultiTexImageEXT: MISSING > glGetMultiTexLevelParameterfvEXT: MISSING > glGetMultiTexLevelParameterivEXT: MISSING > glGetMultiTexParameterIivEXT: MISSING > glGetMultiTexParameterIuivEXT: MISSING > glGetMultiTexParameterfvEXT: MISSING > glGetMultiTexParameterivEXT: MISSING > glGetNamedBufferParameterivEXT: MISSING > glGetNamedBufferPointervEXT: MISSING > glGetNamedBufferSubDataEXT: MISSING > glGetNamedFramebufferAttachmentParameterivEXT: MISSING > glGetNamedProgramLocalParameterIivEXT: MISSING > glGetNamedProgramLocalParameterIuivEXT: MISSING > glGetNamedProgramLocalParameterdvEXT: MISSING > glGetNamedProgramLocalParameterfvEXT: MISSING > glGetNamedProgramStringEXT: MISSING > glGetNamedProgramivEXT: MISSING > glGetNamedRenderbufferParameterivEXT: MISSING > glGetPointerIndexedvEXT: MISSING > glGetPointeri_vEXT: MISSING > glGetTextureImageEXT: MISSING > glGetTextureLevelParameterfvEXT: MISSING > glGetTextureLevelParameterivEXT: MISSING > glGetTextureParameterIivEXT: MISSING > glGetTextureParameterIuivEXT: MISSING > glGetTextureParameterfvEXT: MISSING > glGetTextureParameterivEXT: MISSING > glGetVertexArrayIntegeri_vEXT: MISSING > glGetVertexArrayIntegervEXT: MISSING > glGetVertexArrayPointeri_vEXT: MISSING > glGetVertexArrayPointervEXT: MISSING > glMapNamedBufferEXT: MISSING > glMapNamedBufferRangeEXT: MISSING > glMatrixFrustumEXT: MISSING > glMatrixLoadIdentityEXT: MISSING > glMatrixLoadTransposedEXT: MISSING > glMatrixLoadTransposefEXT: MISSING > glMatrixLoaddEXT: MISSING > glMatrixLoadfEXT: MISSING > glMatrixMultTransposedEXT: MISSING > glMatrixMultTransposefEXT: MISSING > glMatrixMultdEXT: MISSING > glMatrixMultfEXT: MISSING > glMatrixOrthoEXT: MISSING > glMatrixPopEXT: MISSING > glMatrixPushEXT: MISSING > glMatrixRotatedEXT: MISSING > glMatrixRotatefEXT: MISSING > glMatrixScaledEXT: MISSING > glMatrixScalefEXT: MISSING > glMatrixTranslatedEXT: MISSING > glMatrixTranslatefEXT: MISSING > glMultiTexBufferEXT: MISSING > glMultiTexCoordPointerEXT: MISSING > glMultiTexEnvfEXT: MISSING > glMultiTexEnvfvEXT: MISSING > glMultiTexEnviEXT: MISSING > glMultiTexEnvivEXT: MISSING > glMultiTexGendEXT: MISSING > glMultiTexGendvEXT: MISSING > glMultiTexGenfEXT: MISSING > glMultiTexGenfvEXT: MISSING > glMultiTexGeniEXT: MISSING > glMultiTexGenivEXT: MISSING > glMultiTexImage1DEXT: MISSING > glMultiTexImage2DEXT: MISSING > glMultiTexImage3DEXT: MISSING > glMultiTexParameterIivEXT: MISSING > glMultiTexParameterIuivEXT: MISSING > glMultiTexParameterfEXT: MISSING > glMultiTexParameterfvEXT: MISSING > glMultiTexParameteriEXT: MISSING > glMultiTexParameterivEXT: MISSING > glMultiTexRenderbufferEXT: MISSING > glMultiTexSubImage1DEXT: MISSING > glMultiTexSubImage2DEXT: MISSING > glMultiTexSubImage3DEXT: MISSING > glNamedBufferDataEXT: MISSING > glNamedBufferSubDataEXT: MISSING > glNamedCopyBufferSubDataEXT: MISSING > glNamedFramebufferRenderbufferEXT: MISSING > glNamedFramebufferTexture1DEXT: MISSING > glNamedFramebufferTexture2DEXT: MISSING > glNamedFramebufferTexture3DEXT: MISSING > glNamedFramebufferTextureEXT: MISSING > glNamedFramebufferTextureFaceEXT: MISSING > glNamedFramebufferTextureLayerEXT: MISSING > glNamedProgramLocalParameter4dEXT: MISSING > glNamedProgramLocalParameter4dvEXT: MISSING > glNamedProgramLocalParameter4fEXT: MISSING > glNamedProgramLocalParameter4fvEXT: MISSING > glNamedProgramLocalParameterI4iEXT: MISSING > glNamedProgramLocalParameterI4ivEXT: MISSING > glNamedProgramLocalParameterI4uiEXT: MISSING > glNamedProgramLocalParameterI4uivEXT: MISSING > glNamedProgramLocalParameters4fvEXT: MISSING > glNamedProgramLocalParametersI4ivEXT: MISSING > glNamedProgramLocalParametersI4uivEXT: MISSING > glNamedProgramStringEXT: MISSING > glNamedRenderbufferStorageEXT: MISSING > glNamedRenderbufferStorageMultisampleCoverageEXT: MISSING > glNamedRenderbufferStorageMultisampleEXT: MISSING > glProgramUniform1fEXT: MISSING > glProgramUniform1fvEXT: MISSING > glProgramUniform1iEXT: MISSING > glProgramUniform1ivEXT: MISSING > glProgramUniform1uiEXT: MISSING > glProgramUniform1uivEXT: MISSING > glProgramUniform2fEXT: MISSING > glProgramUniform2fvEXT: MISSING > glProgramUniform2iEXT: MISSING > glProgramUniform2ivEXT: MISSING > glProgramUniform2uiEXT: MISSING > glProgramUniform2uivEXT: MISSING > glProgramUniform3fEXT: MISSING > glProgramUniform3fvEXT: MISSING > glProgramUniform3iEXT: MISSING > glProgramUniform3ivEXT: MISSING > glProgramUniform3uiEXT: MISSING > glProgramUniform3uivEXT: MISSING > glProgramUniform4fEXT: MISSING > glProgramUniform4fvEXT: MISSING > glProgramUniform4iEXT: MISSING > glProgramUniform4ivEXT: MISSING > glProgramUniform4uiEXT: MISSING > glProgramUniform4uivEXT: MISSING > glProgramUniformMatrix2fvEXT: MISSING > glProgramUniformMatrix2x3fvEXT: MISSING > glProgramUniformMatrix2x4fvEXT: MISSING > glProgramUniformMatrix3fvEXT: MISSING > glProgramUniformMatrix3x2fvEXT: MISSING > glProgramUniformMatrix3x4fvEXT: MISSING > glProgramUniformMatrix4fvEXT: MISSING > glProgramUniformMatrix4x2fvEXT: MISSING > glProgramUniformMatrix4x3fvEXT: MISSING > glPushClientAttribDefaultEXT: MISSING > glTextureBufferEXT: MISSING > glTextureImage1DEXT: MISSING > glTextureImage2DEXT: MISSING > glTextureImage3DEXT: MISSING > glTextureParameterIivEXT: MISSING > glTextureParameterIuivEXT: MISSING > glTextureParameterfEXT: MISSING > glTextureParameterfvEXT: MISSING > glTextureParameteriEXT: MISSING > glTextureParameterivEXT: MISSING > glTextureRenderbufferEXT: MISSING > glTextureSubImage1DEXT: MISSING > glTextureSubImage2DEXT: MISSING > glTextureSubImage3DEXT: MISSING > glUnmapNamedBufferEXT: MISSING > glVertexArrayColorOffsetEXT: MISSING > glVertexArrayEdgeFlagOffsetEXT: MISSING > glVertexArrayFogCoordOffsetEXT: MISSING > glVertexArrayIndexOffsetEXT: MISSING > glVertexArrayMultiTexCoordOffsetEXT: MISSING > glVertexArrayNormalOffsetEXT: MISSING > glVertexArraySecondaryColorOffsetEXT: MISSING > glVertexArrayTexCoordOffsetEXT: MISSING > glVertexArrayVertexAttribIOffsetEXT: MISSING > glVertexArrayVertexAttribOffsetEXT: MISSING > glVertexArrayVertexOffsetEXT: MISSING > >GL_EXT_draw_buffers2: OK >--------------------- > glColorMaskIndexedEXT: OK > glDisableIndexedEXT: OK > glEnableIndexedEXT: OK > glGetBooleanIndexedvEXT: OK > glGetIntegerIndexedvEXT: OK > glIsEnabledIndexedEXT: OK > >GL_EXT_draw_instanced: OK [MISSING] >---------------------- > glDrawArraysInstancedEXT: OK > glDrawElementsInstancedEXT: OK > >GL_EXT_draw_range_elements: OK >--------------------------- > glDrawRangeElementsEXT: OK > >GL_EXT_fog_coord: OK >----------------- > glFogCoordPointerEXT: OK > glFogCoorddEXT: OK > glFogCoorddvEXT: OK > glFogCoordfEXT: OK > glFogCoordfvEXT: OK > >GL_EXT_fragment_lighting: MISSING >------------------------- > glFragmentColorMaterialEXT: MISSING > glFragmentLightModelfEXT: MISSING > glFragmentLightModelfvEXT: MISSING > glFragmentLightModeliEXT: MISSING > glFragmentLightModelivEXT: MISSING > glFragmentLightfEXT: MISSING > glFragmentLightfvEXT: MISSING > glFragmentLightiEXT: MISSING > glFragmentLightivEXT: MISSING > glFragmentMaterialfEXT: MISSING > glFragmentMaterialfvEXT: MISSING > glFragmentMaterialiEXT: MISSING > glFragmentMaterialivEXT: MISSING > glGetFragmentLightfvEXT: MISSING > glGetFragmentLightivEXT: MISSING > glGetFragmentMaterialfvEXT: MISSING > glGetFragmentMaterialivEXT: MISSING > glLightEnviEXT: MISSING > >GL_EXT_framebuffer_blit: OK >------------------------ > glBlitFramebufferEXT: OK > >GL_EXT_framebuffer_multisample: OK >------------------------------- > glRenderbufferStorageMultisampleEXT: OK > >GL_EXT_framebuffer_multisample_blit_scaled: MISSING >------------------------------------------- > >GL_EXT_framebuffer_object: OK >-------------------------- > glBindFramebufferEXT: OK > glBindRenderbufferEXT: OK > glCheckFramebufferStatusEXT: OK > glDeleteFramebuffersEXT: OK > glDeleteRenderbuffersEXT: OK > glFramebufferRenderbufferEXT: OK > glFramebufferTexture1DEXT: OK > glFramebufferTexture2DEXT: OK > glFramebufferTexture3DEXT: OK > glGenFramebuffersEXT: OK > glGenRenderbuffersEXT: OK > glGenerateMipmapEXT: OK > glGetFramebufferAttachmentParameterivEXT: OK > glGetRenderbufferParameterivEXT: OK > glIsFramebufferEXT: OK > glIsRenderbufferEXT: OK > glRenderbufferStorageEXT: OK > >GL_EXT_framebuffer_sRGB: OK >------------------------ > >GL_EXT_geometry_shader4: MISSING >------------------------ > glFramebufferTextureEXT: MISSING > glFramebufferTextureFaceEXT: MISSING > glProgramParameteriEXT: MISSING > >GL_EXT_gpu_program_parameters: OK >------------------------------ > glProgramEnvParameters4fvEXT: OK > glProgramLocalParameters4fvEXT: OK > >GL_EXT_gpu_shader4: OK [MISSING] >------------------- > glBindFragDataLocationEXT: OK > glGetFragDataLocationEXT: OK > glGetUniformuivEXT: OK > glGetVertexAttribIivEXT: OK > glGetVertexAttribIuivEXT: OK > glUniform1uiEXT: OK > glUniform1uivEXT: OK > glUniform2uiEXT: OK > glUniform2uivEXT: OK > glUniform3uiEXT: OK > glUniform3uivEXT: OK > glUniform4uiEXT: OK > glUniform4uivEXT: OK > glVertexAttribI1iEXT: OK > glVertexAttribI1ivEXT: OK > glVertexAttribI1uiEXT: OK > glVertexAttribI1uivEXT: OK > glVertexAttribI2iEXT: OK > glVertexAttribI2ivEXT: OK > glVertexAttribI2uiEXT: OK > glVertexAttribI2uivEXT: OK > glVertexAttribI3iEXT: OK > glVertexAttribI3ivEXT: OK > glVertexAttribI3uiEXT: OK > glVertexAttribI3uivEXT: OK > glVertexAttribI4bvEXT: OK > glVertexAttribI4iEXT: OK > glVertexAttribI4ivEXT: OK > glVertexAttribI4svEXT: OK > glVertexAttribI4ubvEXT: OK > glVertexAttribI4uiEXT: OK > glVertexAttribI4uivEXT: OK > glVertexAttribI4usvEXT: OK > glVertexAttribIPointerEXT: OK > >GL_EXT_histogram: OK [MISSING] >----------------- > glGetHistogramEXT: OK > glGetHistogramParameterfvEXT: OK > glGetHistogramParameterivEXT: OK > glGetMinmaxEXT: OK > glGetMinmaxParameterfvEXT: OK > glGetMinmaxParameterivEXT: OK > glHistogramEXT: OK > glMinmaxEXT: OK > glResetHistogramEXT: OK > glResetMinmaxEXT: OK > >GL_EXT_index_array_formats: MISSING >--------------------------- > >GL_EXT_index_func: MISSING >------------------ > glIndexFuncEXT: MISSING > >GL_EXT_index_material: MISSING >---------------------- > glIndexMaterialEXT: MISSING > >GL_EXT_index_texture: MISSING >--------------------- > >GL_EXT_light_texture: MISSING >--------------------- > glApplyTextureEXT: MISSING > glTextureLightEXT: MISSING > glTextureMaterialEXT: MISSING > >GL_EXT_misc_attribute: MISSING >---------------------- > >GL_EXT_multi_draw_arrays: OK >------------------------- > glMultiDrawArraysEXT: OK > glMultiDrawElementsEXT: OK > >GL_EXT_multisample: OK [MISSING] >------------------- > glSampleMaskEXT: OK > glSamplePatternEXT: OK > >GL_EXT_packed_depth_stencil: OK >---------------------------- > >GL_EXT_packed_float: OK >-------------------- > >GL_EXT_packed_pixels: OK >--------------------- > >GL_EXT_paletted_texture: OK [MISSING] >------------------------ > glColorTableEXT: OK > glGetColorTableEXT: OK > glGetColorTableParameterfvEXT: OK > glGetColorTableParameterivEXT: OK > >GL_EXT_pixel_buffer_object: OK >--------------------------- > >GL_EXT_pixel_transform: MISSING >----------------------- > glGetPixelTransformParameterfvEXT: MISSING > glGetPixelTransformParameterivEXT: MISSING > glPixelTransformParameterfEXT: MISSING > glPixelTransformParameterfvEXT: MISSING > glPixelTransformParameteriEXT: MISSING > glPixelTransformParameterivEXT: MISSING > >GL_EXT_pixel_transform_color_table: MISSING >----------------------------------- > >GL_EXT_point_parameters: OK >------------------------ > glPointParameterfEXT: OK > glPointParameterfvEXT: OK > >GL_EXT_polygon_offset: OK >---------------------- > glPolygonOffsetEXT: OK > >GL_EXT_provoking_vertex: OK >------------------------ > glProvokingVertexEXT: OK > >GL_EXT_rescale_normal: OK >---------------------- > >GL_EXT_scene_marker: MISSING >-------------------- > glBeginSceneEXT: MISSING > glEndSceneEXT: MISSING > >GL_EXT_secondary_color: OK >----------------------- > glSecondaryColor3bEXT: OK > glSecondaryColor3bvEXT: OK > glSecondaryColor3dEXT: OK > glSecondaryColor3dvEXT: OK > glSecondaryColor3fEXT: OK > glSecondaryColor3fvEXT: OK > glSecondaryColor3iEXT: OK > glSecondaryColor3ivEXT: OK > glSecondaryColor3sEXT: OK > glSecondaryColor3svEXT: OK > glSecondaryColor3ubEXT: OK > glSecondaryColor3ubvEXT: OK > glSecondaryColor3uiEXT: OK > glSecondaryColor3uivEXT: OK > glSecondaryColor3usEXT: OK > glSecondaryColor3usvEXT: OK > glSecondaryColorPointerEXT: OK > >GL_EXT_separate_shader_objects: OK >------------------------------- > glActiveProgramEXT: OK > glCreateShaderProgramEXT: OK > glUseShaderProgramEXT: OK > >GL_EXT_separate_specular_color: OK >------------------------------- > >GL_EXT_shader_image_load_store: MISSING >------------------------------- > glBindImageTextureEXT: MISSING > glMemoryBarrierEXT: MISSING > >GL_EXT_shadow_funcs: OK >-------------------- > >GL_EXT_shared_texture_palette: MISSING >------------------------------ > >GL_EXT_stencil_clear_tag: MISSING >------------------------- > >GL_EXT_stencil_two_side: OK >------------------------ > glActiveStencilFaceEXT: OK > >GL_EXT_stencil_wrap: OK >-------------------- > >GL_EXT_subtexture: OK >------------------ > glTexSubImage1DEXT: OK > glTexSubImage2DEXT: OK > glTexSubImage3DEXT: OK > >GL_EXT_texture: OK >--------------- > >GL_EXT_texture3D: OK >----------------- > glTexImage3DEXT: OK > >GL_EXT_texture_array: OK >--------------------- > glFramebufferTextureLayerEXT: OK > >GL_EXT_texture_buffer_object: MISSING >----------------------------- > glTexBufferEXT: MISSING > >GL_EXT_texture_compression_dxt1: OK >-------------------------------- > >GL_EXT_texture_compression_latc: OK >-------------------------------- > >GL_EXT_texture_compression_rgtc: OK >-------------------------------- > >GL_EXT_texture_compression_s3tc: OK >-------------------------------- > >GL_EXT_texture_cube_map: OK >------------------------ > >GL_EXT_texture_edge_clamp: OK >-------------------------- > >GL_EXT_texture_env: MISSING >------------------- > >GL_EXT_texture_env_add: OK >----------------------- > >GL_EXT_texture_env_combine: OK >--------------------------- > >GL_EXT_texture_env_dot3: OK >------------------------ > >GL_EXT_texture_filter_anisotropic: OK >---------------------------------- > >GL_EXT_texture_integer: OK [MISSING] >----------------------- > glClearColorIiEXT: OK > glClearColorIuiEXT: OK > glGetTexParameterIivEXT: OK > glGetTexParameterIuivEXT: OK > glTexParameterIivEXT: OK > glTexParameterIuivEXT: OK > >GL_EXT_texture_lod_bias: OK >------------------------ > >GL_EXT_texture_mirror_clamp: OK >---------------------------- > >GL_EXT_texture_object: OK >---------------------- > glAreTexturesResidentEXT: OK > glBindTextureEXT: OK > glDeleteTexturesEXT: OK > glGenTexturesEXT: OK > glIsTextureEXT: OK > glPrioritizeTexturesEXT: OK > >GL_EXT_texture_perturb_normal: MISSING >------------------------------ > glTextureNormalEXT: MISSING > >GL_EXT_texture_rectangle: OK >------------------------- > >GL_EXT_texture_sRGB: OK >-------------------- > >GL_EXT_texture_sRGB_decode: OK >--------------------------- > >GL_EXT_texture_shared_exponent: OK >------------------------------- > >GL_EXT_texture_snorm: OK >--------------------- > >GL_EXT_texture_swizzle: OK >----------------------- > >GL_EXT_timer_query: OK >------------------- > glGetQueryObjecti64vEXT: OK > glGetQueryObjectui64vEXT: OK > >GL_EXT_transform_feedback: OK [MISSING] >-------------------------- > glBeginTransformFeedbackEXT: OK > glBindBufferBaseEXT: OK > glBindBufferOffsetEXT: OK > glBindBufferRangeEXT: OK > glEndTransformFeedbackEXT: OK > glGetTransformFeedbackVaryingEXT: OK > glTransformFeedbackVaryingsEXT: OK > >GL_EXT_vertex_array: OK >-------------------- > glArrayElementEXT: OK > glColorPointerEXT: OK > glDrawArraysEXT: OK > glEdgeFlagPointerEXT: OK > glIndexPointerEXT: OK > glNormalPointerEXT: OK > glTexCoordPointerEXT: OK > glVertexPointerEXT: OK > >GL_EXT_vertex_array_bgra: OK >------------------------- > >GL_EXT_vertex_attrib_64bit: MISSING >--------------------------- > glGetVertexAttribLdvEXT: MISSING > glVertexArrayVertexAttribLOffsetEXT: MISSING > glVertexAttribL1dEXT: MISSING > glVertexAttribL1dvEXT: MISSING > glVertexAttribL2dEXT: MISSING > glVertexAttribL2dvEXT: MISSING > glVertexAttribL3dEXT: MISSING > glVertexAttribL3dvEXT: MISSING > glVertexAttribL4dEXT: MISSING > glVertexAttribL4dvEXT: MISSING > glVertexAttribLPointerEXT: MISSING > >GL_EXT_vertex_shader: MISSING >--------------------- > glBeginVertexShaderEXT: MISSING > glBindLightParameterEXT: MISSING > glBindMaterialParameterEXT: MISSING > glBindParameterEXT: MISSING > glBindTexGenParameterEXT: MISSING > glBindTextureUnitParameterEXT: MISSING > glBindVertexShaderEXT: MISSING > glDeleteVertexShaderEXT: MISSING > glDisableVariantClientStateEXT: MISSING > glEnableVariantClientStateEXT: MISSING > glEndVertexShaderEXT: MISSING > glExtractComponentEXT: MISSING > glGenSymbolsEXT: MISSING > glGenVertexShadersEXT: MISSING > glGetInvariantBooleanvEXT: MISSING > glGetInvariantFloatvEXT: MISSING > glGetInvariantIntegervEXT: MISSING > glGetLocalConstantBooleanvEXT: MISSING > glGetLocalConstantFloatvEXT: MISSING > glGetLocalConstantIntegervEXT: MISSING > glGetVariantBooleanvEXT: MISSING > glGetVariantFloatvEXT: MISSING > glGetVariantIntegervEXT: MISSING > glGetVariantPointervEXT: MISSING > glInsertComponentEXT: MISSING > glIsVariantEnabledEXT: MISSING > glSetInvariantEXT: MISSING > glSetLocalConstantEXT: MISSING > glShaderOp1EXT: MISSING > glShaderOp2EXT: MISSING > glShaderOp3EXT: MISSING > glSwizzleEXT: MISSING > glVariantPointerEXT: MISSING > glVariantbvEXT: MISSING > glVariantdvEXT: MISSING > glVariantfvEXT: MISSING > glVariantivEXT: MISSING > glVariantsvEXT: MISSING > glVariantubvEXT: MISSING > glVariantuivEXT: MISSING > glVariantusvEXT: MISSING > glWriteMaskEXT: MISSING > >GL_EXT_vertex_weighting: MISSING >------------------------ > glVertexWeightPointerEXT: MISSING > glVertexWeightfEXT: MISSING > glVertexWeightfvEXT: MISSING > >GL_EXT_x11_sync_object: MISSING >----------------------- > glImportSyncEXT: MISSING > >GL_GREMEDY_frame_terminator: MISSING >---------------------------- > glFrameTerminatorGREMEDY: MISSING > >GL_GREMEDY_string_marker: MISSING >------------------------- > glStringMarkerGREMEDY: MISSING > >GL_HP_convolution_border_modes: MISSING >------------------------------- > >GL_HP_image_transform: MISSING >---------------------- > glGetImageTransformParameterfvHP: MISSING > glGetImageTransformParameterivHP: MISSING > glImageTransformParameterfHP: MISSING > glImageTransformParameterfvHP: MISSING > glImageTransformParameteriHP: MISSING > glImageTransformParameterivHP: MISSING > >GL_HP_occlusion_test: MISSING >--------------------- > >GL_HP_texture_lighting: MISSING >----------------------- > >GL_IBM_cull_vertex: MISSING >------------------- > >GL_IBM_multimode_draw_arrays: OK >----------------------------- > glMultiModeDrawArraysIBM: OK > glMultiModeDrawElementsIBM: OK > >GL_IBM_rasterpos_clip: OK >---------------------- > >GL_IBM_static_data: MISSING >------------------- > >GL_IBM_texture_mirrored_repeat: OK >------------------------------- > >GL_IBM_vertex_array_lists: MISSING >-------------------------- > glColorPointerListIBM: MISSING > glEdgeFlagPointerListIBM: MISSING > glFogCoordPointerListIBM: MISSING > glIndexPointerListIBM: MISSING > glNormalPointerListIBM: MISSING > glSecondaryColorPointerListIBM: MISSING > glTexCoordPointerListIBM: MISSING > glVertexPointerListIBM: MISSING > >GL_INGR_color_clamp: MISSING >-------------------- > >GL_INGR_interlace_read: MISSING >----------------------- > >GL_INTEL_parallel_arrays: MISSING >------------------------- > glColorPointervINTEL: MISSING > glNormalPointervINTEL: MISSING > glTexCoordPointervINTEL: MISSING > glVertexPointervINTEL: MISSING > >GL_INTEL_texture_scissor: MISSING >------------------------- > glTexScissorFuncINTEL: MISSING > glTexScissorINTEL: MISSING > >GL_KTX_buffer_region: MISSING >--------------------- > glBufferRegionEnabled: MISSING > glDeleteBufferRegion: MISSING > glDrawBufferRegion: MISSING > glNewBufferRegion: MISSING > glReadBufferRegion: MISSING > >GL_MESAX_texture_stack: MISSING >----------------------- > >GL_MESA_pack_invert: OK >-------------------- > >GL_MESA_resize_buffers: OK [MISSING] >----------------------- > glResizeBuffersMESA: OK > >GL_MESA_window_pos: OK >------------------- > glWindowPos2dMESA: OK > glWindowPos2dvMESA: OK > glWindowPos2fMESA: OK > glWindowPos2fvMESA: OK > glWindowPos2iMESA: OK > glWindowPos2ivMESA: OK > glWindowPos2sMESA: OK > glWindowPos2svMESA: OK > glWindowPos3dMESA: OK > glWindowPos3dvMESA: OK > glWindowPos3fMESA: OK > glWindowPos3fvMESA: OK > glWindowPos3iMESA: OK > glWindowPos3ivMESA: OK > glWindowPos3sMESA: OK > glWindowPos3svMESA: OK > glWindowPos4dMESA: OK > glWindowPos4dvMESA: OK > glWindowPos4fMESA: OK > glWindowPos4fvMESA: OK > glWindowPos4iMESA: OK > glWindowPos4ivMESA: OK > glWindowPos4sMESA: OK > glWindowPos4svMESA: OK > >GL_MESA_ycbcr_texture: MISSING >---------------------- > >GL_NVX_gpu_memory_info: MISSING >----------------------- > >GL_NV_blend_square: OK >------------------- > >GL_NV_conditional_render: OK >------------------------- > glBeginConditionalRenderNV: OK > glEndConditionalRenderNV: OK > >GL_NV_copy_depth_to_color: MISSING >-------------------------- > >GL_NV_copy_image: MISSING >----------------- > glCopyImageSubDataNV: MISSING > >GL_NV_depth_buffer_float: MISSING >------------------------- > glClearDepthdNV: MISSING > glDepthBoundsdNV: MISSING > glDepthRangedNV: MISSING > >GL_NV_depth_clamp: OK >------------------ > >GL_NV_depth_range_unclamped: MISSING >---------------------------- > >GL_NV_evaluators: MISSING >----------------- > glEvalMapsNV: MISSING > glGetMapAttribParameterfvNV: MISSING > glGetMapAttribParameterivNV: MISSING > glGetMapControlPointsNV: MISSING > glGetMapParameterfvNV: MISSING > glGetMapParameterivNV: MISSING > glMapControlPointsNV: MISSING > glMapParameterfvNV: MISSING > glMapParameterivNV: MISSING > >GL_NV_explicit_multisample: MISSING >--------------------------- > glGetMultisamplefvNV: MISSING > glSampleMaskIndexedNV: MISSING > glTexRenderbufferNV: MISSING > >GL_NV_fence: OK [MISSING] >------------ > glDeleteFencesNV: OK > glFinishFenceNV: OK > glGenFencesNV: OK > glGetFenceivNV: OK > glIsFenceNV: OK > glSetFenceNV: OK > glTestFenceNV: OK > >GL_NV_float_buffer: MISSING >------------------- > >GL_NV_fog_distance: OK >------------------- > >GL_NV_fragment_program: OK [MISSING] >----------------------- > glGetProgramNamedParameterdvNV: OK > glGetProgramNamedParameterfvNV: OK > glProgramNamedParameter4dNV: OK > glProgramNamedParameter4dvNV: OK > glProgramNamedParameter4fNV: OK > glProgramNamedParameter4fvNV: OK > >GL_NV_fragment_program2: MISSING >------------------------ > >GL_NV_fragment_program4: MISSING >------------------------ > >GL_NV_fragment_program_option: MISSING >------------------------------ > >GL_NV_framebuffer_multisample_coverage: MISSING >--------------------------------------- > glRenderbufferStorageMultisampleCoverageNV: MISSING > >GL_NV_geometry_program4: MISSING >------------------------ > glProgramVertexLimitNV: MISSING > >GL_NV_geometry_shader4: MISSING >----------------------- > >GL_NV_gpu_program4: MISSING >------------------- > glProgramEnvParameterI4iNV: MISSING > glProgramEnvParameterI4ivNV: MISSING > glProgramEnvParameterI4uiNV: MISSING > glProgramEnvParameterI4uivNV: MISSING > glProgramEnvParametersI4ivNV: MISSING > glProgramEnvParametersI4uivNV: MISSING > glProgramLocalParameterI4iNV: MISSING > glProgramLocalParameterI4ivNV: MISSING > glProgramLocalParameterI4uiNV: MISSING > glProgramLocalParameterI4uivNV: MISSING > glProgramLocalParametersI4ivNV: MISSING > glProgramLocalParametersI4uivNV: MISSING > >GL_NV_gpu_program5: MISSING >------------------- > >GL_NV_gpu_program_fp64: MISSING >----------------------- > >GL_NV_gpu_shader5: MISSING >------------------ > glGetUniformi64vNV: MISSING > glGetUniformui64vNV: MISSING > glProgramUniform1i64NV: MISSING > glProgramUniform1i64vNV: MISSING > glProgramUniform1ui64NV: MISSING > glProgramUniform1ui64vNV: MISSING > glProgramUniform2i64NV: MISSING > glProgramUniform2i64vNV: MISSING > glProgramUniform2ui64NV: MISSING > glProgramUniform2ui64vNV: MISSING > glProgramUniform3i64NV: MISSING > glProgramUniform3i64vNV: MISSING > glProgramUniform3ui64NV: MISSING > glProgramUniform3ui64vNV: MISSING > glProgramUniform4i64NV: MISSING > glProgramUniform4i64vNV: MISSING > glProgramUniform4ui64NV: MISSING > glProgramUniform4ui64vNV: MISSING > glUniform1i64NV: MISSING > glUniform1i64vNV: MISSING > glUniform1ui64NV: MISSING > glUniform1ui64vNV: MISSING > glUniform2i64NV: MISSING > glUniform2i64vNV: MISSING > glUniform2ui64NV: MISSING > glUniform2ui64vNV: MISSING > glUniform3i64NV: MISSING > glUniform3i64vNV: MISSING > glUniform3ui64NV: MISSING > glUniform3ui64vNV: MISSING > glUniform4i64NV: MISSING > glUniform4i64vNV: MISSING > glUniform4ui64NV: MISSING > glUniform4ui64vNV: MISSING > >GL_NV_half_float: MISSING >----------------- > glColor3hNV: MISSING > glColor3hvNV: MISSING > glColor4hNV: MISSING > glColor4hvNV: MISSING > glFogCoordhNV: MISSING > glFogCoordhvNV: MISSING > glMultiTexCoord1hNV: MISSING > glMultiTexCoord1hvNV: MISSING > glMultiTexCoord2hNV: MISSING > glMultiTexCoord2hvNV: MISSING > glMultiTexCoord3hNV: MISSING > glMultiTexCoord3hvNV: MISSING > glMultiTexCoord4hNV: MISSING > glMultiTexCoord4hvNV: MISSING > glNormal3hNV: MISSING > glNormal3hvNV: MISSING > glSecondaryColor3hNV: MISSING > glSecondaryColor3hvNV: MISSING > glTexCoord1hNV: MISSING > glTexCoord1hvNV: MISSING > glTexCoord2hNV: MISSING > glTexCoord2hvNV: MISSING > glTexCoord3hNV: MISSING > glTexCoord3hvNV: MISSING > glTexCoord4hNV: MISSING > glTexCoord4hvNV: MISSING > glVertex2hNV: MISSING > glVertex2hvNV: MISSING > glVertex3hNV: MISSING > glVertex3hvNV: MISSING > glVertex4hNV: MISSING > glVertex4hvNV: MISSING > glVertexAttrib1hNV: MISSING > glVertexAttrib1hvNV: MISSING > glVertexAttrib2hNV: MISSING > glVertexAttrib2hvNV: MISSING > glVertexAttrib3hNV: MISSING > glVertexAttrib3hvNV: MISSING > glVertexAttrib4hNV: MISSING > glVertexAttrib4hvNV: MISSING > glVertexAttribs1hvNV: MISSING > glVertexAttribs2hvNV: MISSING > glVertexAttribs3hvNV: MISSING > glVertexAttribs4hvNV: MISSING > glVertexWeighthNV: MISSING > glVertexWeighthvNV: MISSING > >GL_NV_light_max_exponent: OK >------------------------- > >GL_NV_multisample_coverage: MISSING >--------------------------- > >GL_NV_multisample_filter_hint: MISSING >------------------------------ > >GL_NV_occlusion_query: MISSING >---------------------- > glBeginOcclusionQueryNV: MISSING > glDeleteOcclusionQueriesNV: MISSING > glEndOcclusionQueryNV: MISSING > glGenOcclusionQueriesNV: MISSING > glGetOcclusionQueryivNV: MISSING > glGetOcclusionQueryuivNV: MISSING > glIsOcclusionQueryNV: MISSING > >GL_NV_packed_depth_stencil: OK >--------------------------- > >GL_NV_parameter_buffer_object: MISSING >------------------------------ > glProgramBufferParametersIivNV: MISSING > glProgramBufferParametersIuivNV: MISSING > glProgramBufferParametersfvNV: MISSING > >GL_NV_parameter_buffer_object2: MISSING >------------------------------- > >GL_NV_path_rendering: MISSING >--------------------- > glCopyPathNV: MISSING > glCoverFillPathInstancedNV: MISSING > glCoverFillPathNV: MISSING > glCoverStrokePathInstancedNV: MISSING > glCoverStrokePathNV: MISSING > glDeletePathsNV: MISSING > glGenPathsNV: MISSING > glGetPathColorGenfvNV: MISSING > glGetPathColorGenivNV: MISSING > glGetPathCommandsNV: MISSING > glGetPathCoordsNV: MISSING > glGetPathDashArrayNV: MISSING > glGetPathLengthNV: MISSING > glGetPathMetricRangeNV: MISSING > glGetPathMetricsNV: MISSING > glGetPathParameterfvNV: MISSING > glGetPathParameterivNV: MISSING > glGetPathSpacingNV: MISSING > glGetPathTexGenfvNV: MISSING > glGetPathTexGenivNV: MISSING > glInterpolatePathsNV: MISSING > glIsPathNV: MISSING > glIsPointInFillPathNV: MISSING > glIsPointInStrokePathNV: MISSING > glPathColorGenNV: MISSING > glPathCommandsNV: MISSING > glPathCoordsNV: MISSING > glPathCoverDepthFuncNV: MISSING > glPathDashArrayNV: MISSING > glPathFogGenNV: MISSING > glPathGlyphRangeNV: MISSING > glPathGlyphsNV: MISSING > glPathParameterfNV: MISSING > glPathParameterfvNV: MISSING > glPathParameteriNV: MISSING > glPathParameterivNV: MISSING > glPathStencilDepthOffsetNV: MISSING > glPathStencilFuncNV: MISSING > glPathStringNV: MISSING > glPathSubCommandsNV: MISSING > glPathSubCoordsNV: MISSING > glPathTexGenNV: MISSING > glPointAlongPathNV: MISSING > glStencilFillPathInstancedNV: MISSING > glStencilFillPathNV: MISSING > glStencilStrokePathInstancedNV: MISSING > glStencilStrokePathNV: MISSING > glTransformPathNV: MISSING > glWeightPathsNV: MISSING > >GL_NV_pixel_data_range: MISSING >----------------------- > glFlushPixelDataRangeNV: MISSING > glPixelDataRangeNV: MISSING > >GL_NV_point_sprite: OK [MISSING] >------------------- > glPointParameteriNV: OK > glPointParameterivNV: OK > >GL_NV_present_video: MISSING >-------------------- > glGetVideoi64vNV: MISSING > glGetVideoivNV: MISSING > glGetVideoui64vNV: MISSING > glGetVideouivNV: MISSING > glPresentFrameDualFillNV: MISSING > glPresentFrameKeyedNV: MISSING > >GL_NV_primitive_restart: OK >------------------------ > glPrimitiveRestartIndexNV: OK > glPrimitiveRestartNV: OK > >GL_NV_register_combiners: OK [MISSING] >------------------------- > glCombinerInputNV: OK > glCombinerOutputNV: OK > glCombinerParameterfNV: OK > glCombinerParameterfvNV: OK > glCombinerParameteriNV: OK > glCombinerParameterivNV: OK > glFinalCombinerInputNV: OK > glGetCombinerInputParameterfvNV: OK > glGetCombinerInputParameterivNV: OK > glGetCombinerOutputParameterfvNV: OK > glGetCombinerOutputParameterivNV: OK > glGetFinalCombinerInputParameterfvNV: OK > glGetFinalCombinerInputParameterivNV: OK > >GL_NV_register_combiners2: MISSING >-------------------------- > glCombinerStageParameterfvNV: MISSING > glGetCombinerStageParameterfvNV: MISSING > >GL_NV_shader_buffer_load: MISSING >------------------------- > glGetBufferParameterui64vNV: MISSING > glGetIntegerui64vNV: MISSING > glGetNamedBufferParameterui64vNV: MISSING > glIsBufferResidentNV: MISSING > glIsNamedBufferResidentNV: MISSING > glMakeBufferNonResidentNV: MISSING > glMakeBufferResidentNV: MISSING > glMakeNamedBufferNonResidentNV: MISSING > glMakeNamedBufferResidentNV: MISSING > glProgramUniformui64NV: MISSING > glProgramUniformui64vNV: MISSING > glUniformui64NV: MISSING > glUniformui64vNV: MISSING > >GL_NV_tessellation_program5: MISSING >---------------------------- > >GL_NV_texgen_emboss: MISSING >-------------------- > >GL_NV_texgen_reflection: OK >------------------------ > >GL_NV_texture_barrier: OK >---------------------- > glTextureBarrierNV: OK > >GL_NV_texture_compression_vtc: MISSING >------------------------------ > >GL_NV_texture_env_combine4: OK >--------------------------- > >GL_NV_texture_expand_normal: MISSING >---------------------------- > >GL_NV_texture_multisample: MISSING >-------------------------- > glTexImage2DMultisampleCoverageNV: MISSING > glTexImage3DMultisampleCoverageNV: MISSING > glTextureImage2DMultisampleCoverageNV: MISSING > glTextureImage2DMultisampleNV: MISSING > glTextureImage3DMultisampleCoverageNV: MISSING > glTextureImage3DMultisampleNV: MISSING > >GL_NV_texture_rectangle: OK >------------------------ > >GL_NV_texture_shader: MISSING >--------------------- > >GL_NV_texture_shader2: MISSING >---------------------- > >GL_NV_texture_shader3: MISSING >---------------------- > >GL_NV_transform_feedback: MISSING >------------------------- > glActiveVaryingNV: MISSING > glBeginTransformFeedbackNV: MISSING > glBindBufferBaseNV: MISSING > glBindBufferOffsetNV: MISSING > glBindBufferRangeNV: MISSING > glEndTransformFeedbackNV: MISSING > glGetActiveVaryingNV: MISSING > glGetTransformFeedbackVaryingNV: MISSING > glGetVaryingLocationNV: MISSING > glTransformFeedbackAttribsNV: MISSING > glTransformFeedbackVaryingsNV: MISSING > >GL_NV_transform_feedback2: MISSING >-------------------------- > glBindTransformFeedbackNV: MISSING > glDeleteTransformFeedbacksNV: MISSING > glDrawTransformFeedbackNV: MISSING > glGenTransformFeedbacksNV: MISSING > glIsTransformFeedbackNV: MISSING > glPauseTransformFeedbackNV: MISSING > glResumeTransformFeedbackNV: MISSING > >GL_NV_vdpau_interop: MISSING >-------------------- > glVDPAUFiniNV: MISSING > glVDPAUGetSurfaceivNV: MISSING > glVDPAUInitNV: MISSING > glVDPAUIsSurfaceNV: MISSING > glVDPAUMapSurfacesNV: MISSING > glVDPAURegisterOutputSurfaceNV: MISSING > glVDPAURegisterVideoSurfaceNV: MISSING > glVDPAUSurfaceAccessNV: MISSING > glVDPAUUnmapSurfacesNV: MISSING > glVDPAUUnregisterSurfaceNV: MISSING > >GL_NV_vertex_array_range: OK [MISSING] >------------------------- > glFlushVertexArrayRangeNV: OK > glVertexArrayRangeNV: OK > >GL_NV_vertex_array_range2: MISSING >-------------------------- > >GL_NV_vertex_attrib_integer_64bit: MISSING >---------------------------------- > glGetVertexAttribLi64vNV: MISSING > glGetVertexAttribLui64vNV: MISSING > glVertexAttribL1i64NV: MISSING > glVertexAttribL1i64vNV: MISSING > glVertexAttribL1ui64NV: MISSING > glVertexAttribL1ui64vNV: MISSING > glVertexAttribL2i64NV: MISSING > glVertexAttribL2i64vNV: MISSING > glVertexAttribL2ui64NV: MISSING > glVertexAttribL2ui64vNV: MISSING > glVertexAttribL3i64NV: MISSING > glVertexAttribL3i64vNV: MISSING > glVertexAttribL3ui64NV: MISSING > glVertexAttribL3ui64vNV: MISSING > glVertexAttribL4i64NV: MISSING > glVertexAttribL4i64vNV: MISSING > glVertexAttribL4ui64NV: MISSING > glVertexAttribL4ui64vNV: MISSING > glVertexAttribLFormatNV: MISSING > >GL_NV_vertex_buffer_unified_memory: MISSING >----------------------------------- > glBufferAddressRangeNV: MISSING > glColorFormatNV: MISSING > glEdgeFlagFormatNV: MISSING > glFogCoordFormatNV: MISSING > glGetIntegerui64i_vNV: MISSING > glIndexFormatNV: MISSING > glNormalFormatNV: MISSING > glSecondaryColorFormatNV: MISSING > glTexCoordFormatNV: MISSING > glVertexAttribFormatNV: MISSING > glVertexAttribIFormatNV: MISSING > glVertexFormatNV: MISSING > >GL_NV_vertex_program: OK [MISSING] >--------------------- > glAreProgramsResidentNV: OK > glBindProgramNV: OK > glDeleteProgramsNV: OK > glExecuteProgramNV: OK > glGenProgramsNV: OK > glGetProgramParameterdvNV: OK > glGetProgramParameterfvNV: OK > glGetProgramStringNV: OK > glGetProgramivNV: OK > glGetTrackMatrixivNV: OK > glGetVertexAttribPointervNV: OK > glGetVertexAttribdvNV: OK > glGetVertexAttribfvNV: OK > glGetVertexAttribivNV: OK > glIsProgramNV: OK > glLoadProgramNV: OK > glProgramParameter4dNV: OK > glProgramParameter4dvNV: OK > glProgramParameter4fNV: OK > glProgramParameter4fvNV: OK > glProgramParameters4dvNV: OK > glProgramParameters4fvNV: OK > glRequestResidentProgramsNV: OK > glTrackMatrixNV: OK > glVertexAttrib1dNV: OK > glVertexAttrib1dvNV: OK > glVertexAttrib1fNV: OK > glVertexAttrib1fvNV: OK > glVertexAttrib1sNV: OK > glVertexAttrib1svNV: OK > glVertexAttrib2dNV: OK > glVertexAttrib2dvNV: OK > glVertexAttrib2fNV: OK > glVertexAttrib2fvNV: OK > glVertexAttrib2sNV: OK > glVertexAttrib2svNV: OK > glVertexAttrib3dNV: OK > glVertexAttrib3dvNV: OK > glVertexAttrib3fNV: OK > glVertexAttrib3fvNV: OK > glVertexAttrib3sNV: OK > glVertexAttrib3svNV: OK > glVertexAttrib4dNV: OK > glVertexAttrib4dvNV: OK > glVertexAttrib4fNV: OK > glVertexAttrib4fvNV: OK > glVertexAttrib4sNV: OK > glVertexAttrib4svNV: OK > glVertexAttrib4ubNV: OK > glVertexAttrib4ubvNV: OK > glVertexAttribPointerNV: OK > glVertexAttribs1dvNV: OK > glVertexAttribs1fvNV: OK > glVertexAttribs1svNV: OK > glVertexAttribs2dvNV: OK > glVertexAttribs2fvNV: OK > glVertexAttribs2svNV: OK > glVertexAttribs3dvNV: OK > glVertexAttribs3fvNV: OK > glVertexAttribs3svNV: OK > glVertexAttribs4dvNV: OK > glVertexAttribs4fvNV: OK > glVertexAttribs4svNV: OK > glVertexAttribs4ubvNV: OK > >GL_NV_vertex_program1_1: MISSING >------------------------ > >GL_NV_vertex_program2: MISSING >---------------------- > >GL_NV_vertex_program2_option: MISSING >----------------------------- > >GL_NV_vertex_program3: MISSING >---------------------- > >GL_NV_vertex_program4: MISSING >---------------------- > >GL_NV_video_capture: MISSING >-------------------- > glBeginVideoCaptureNV: MISSING > glBindVideoCaptureStreamBufferNV: MISSING > glBindVideoCaptureStreamTextureNV: MISSING > glEndVideoCaptureNV: MISSING > glGetVideoCaptureStreamdvNV: MISSING > glGetVideoCaptureStreamfvNV: MISSING > glGetVideoCaptureStreamivNV: MISSING > glGetVideoCaptureivNV: MISSING > glVideoCaptureNV: MISSING > glVideoCaptureStreamParameterdvNV: MISSING > glVideoCaptureStreamParameterfvNV: MISSING > glVideoCaptureStreamParameterivNV: MISSING > >GL_OES_byte_coordinates: MISSING >------------------------ > >GL_OES_compressed_paletted_texture: MISSING >----------------------------------- > >GL_OES_read_format: OK >------------------- > >GL_OES_single_precision: OK [MISSING] >------------------------ > glClearDepthfOES: OK > glClipPlanefOES: OK > glDepthRangefOES: OK > glFrustumfOES: OK > glGetClipPlanefOES: OK > glOrthofOES: OK > >GL_OML_interlace: MISSING >----------------- > >GL_OML_resample: MISSING >---------------- > >GL_OML_subsample: MISSING >----------------- > >GL_PGI_misc_hints: MISSING >------------------ > >GL_PGI_vertex_hints: MISSING >-------------------- > >GL_REND_screen_coordinates: MISSING >--------------------------- > >GL_S3_s3tc: OK >----------- > >GL_SGIS_color_range: MISSING >-------------------- > >GL_SGIS_detail_texture: MISSING >----------------------- > glDetailTexFuncSGIS: MISSING > glGetDetailTexFuncSGIS: MISSING > >GL_SGIS_fog_function: MISSING >--------------------- > glFogFuncSGIS: MISSING > glGetFogFuncSGIS: MISSING > >GL_SGIS_generate_mipmap: OK >------------------------ > >GL_SGIS_multisample: OK [MISSING] >-------------------- > glSampleMaskSGIS: OK > glSamplePatternSGIS: OK > >GL_SGIS_pixel_texture: MISSING >---------------------- > >GL_SGIS_point_line_texgen: MISSING >-------------------------- > >GL_SGIS_sharpen_texture: MISSING >------------------------ > glGetSharpenTexFuncSGIS: MISSING > glSharpenTexFuncSGIS: MISSING > >GL_SGIS_texture4D: MISSING >------------------ > glTexImage4DSGIS: MISSING > glTexSubImage4DSGIS: MISSING > >GL_SGIS_texture_border_clamp: OK >----------------------------- > >GL_SGIS_texture_edge_clamp: OK >--------------------------- > >GL_SGIS_texture_filter4: MISSING >------------------------ > glGetTexFilterFuncSGIS: MISSING > glTexFilterFuncSGIS: MISSING > >GL_SGIS_texture_lod: OK >-------------------- > >GL_SGIS_texture_select: MISSING >----------------------- > >GL_SGIX_async: MISSING >-------------- > glAsyncMarkerSGIX: MISSING > glDeleteAsyncMarkersSGIX: MISSING > glFinishAsyncSGIX: MISSING > glGenAsyncMarkersSGIX: MISSING > glIsAsyncMarkerSGIX: MISSING > glPollAsyncSGIX: MISSING > >GL_SGIX_async_histogram: MISSING >------------------------ > >GL_SGIX_async_pixel: MISSING >-------------------- > >GL_SGIX_blend_alpha_minmax: MISSING >--------------------------- > >GL_SGIX_clipmap: MISSING >---------------- > >GL_SGIX_convolution_accuracy: MISSING >----------------------------- > >GL_SGIX_depth_texture: MISSING >---------------------- > >GL_SGIX_flush_raster: MISSING >--------------------- > glFlushRasterSGIX: MISSING > >GL_SGIX_fog_offset: MISSING >------------------- > >GL_SGIX_fog_texture: MISSING >-------------------- > glTextureFogSGIX: MISSING > >GL_SGIX_fragment_specular_lighting: MISSING >----------------------------------- > glFragmentColorMaterialSGIX: MISSING > glFragmentLightModelfSGIX: MISSING > glFragmentLightModelfvSGIX: MISSING > glFragmentLightModeliSGIX: MISSING > glFragmentLightModelivSGIX: MISSING > glFragmentLightfSGIX: MISSING > glFragmentLightfvSGIX: MISSING > glFragmentLightiSGIX: MISSING > glFragmentLightivSGIX: MISSING > glFragmentMaterialfSGIX: MISSING > glFragmentMaterialfvSGIX: MISSING > glFragmentMaterialiSGIX: MISSING > glFragmentMaterialivSGIX: MISSING > glGetFragmentLightfvSGIX: MISSING > glGetFragmentLightivSGIX: MISSING > glGetFragmentMaterialfvSGIX: MISSING > glGetFragmentMaterialivSGIX: MISSING > >GL_SGIX_framezoom: MISSING >------------------ > glFrameZoomSGIX: MISSING > >GL_SGIX_interlace: MISSING >------------------ > >GL_SGIX_ir_instrument1: MISSING >----------------------- > >GL_SGIX_list_priority: MISSING >---------------------- > >GL_SGIX_pixel_texture: OK [MISSING] >---------------------- > glPixelTexGenSGIX: OK > >GL_SGIX_pixel_texture_bits: MISSING >--------------------------- > >GL_SGIX_reference_plane: MISSING >------------------------ > glReferencePlaneSGIX: MISSING > >GL_SGIX_resample: MISSING >----------------- > >GL_SGIX_shadow: MISSING >--------------- > >GL_SGIX_shadow_ambient: MISSING >----------------------- > >GL_SGIX_sprite: MISSING >--------------- > glSpriteParameterfSGIX: MISSING > glSpriteParameterfvSGIX: MISSING > glSpriteParameteriSGIX: MISSING > glSpriteParameterivSGIX: MISSING > >GL_SGIX_tag_sample_buffer: MISSING >-------------------------- > glTagSampleBufferSGIX: MISSING > >GL_SGIX_texture_add_env: MISSING >------------------------ > >GL_SGIX_texture_coordinate_clamp: MISSING >--------------------------------- > >GL_SGIX_texture_lod_bias: MISSING >------------------------- > >GL_SGIX_texture_multi_buffer: MISSING >----------------------------- > >GL_SGIX_texture_range: MISSING >---------------------- > >GL_SGIX_texture_scale_bias: MISSING >--------------------------- > >GL_SGIX_vertex_preclip: MISSING >----------------------- > >GL_SGIX_vertex_preclip_hint: MISSING >---------------------------- > >GL_SGIX_ycrcb: MISSING >-------------- > >GL_SGI_color_matrix: MISSING >-------------------- > >GL_SGI_color_table: OK [MISSING] >------------------- > glColorTableParameterfvSGI: OK > glColorTableParameterivSGI: OK > glColorTableSGI: OK > glCopyColorTableSGI: OK > glGetColorTableParameterfvSGI: OK > glGetColorTableParameterivSGI: OK > glGetColorTableSGI: OK > >GL_SGI_texture_color_table: MISSING >--------------------------- > >GL_SUNX_constant_data: MISSING >---------------------- > glFinishTextureSUNX: MISSING > >GL_SUN_convolution_border_modes: MISSING >-------------------------------- > >GL_SUN_global_alpha: MISSING >-------------------- > glGlobalAlphaFactorbSUN: MISSING > glGlobalAlphaFactordSUN: MISSING > glGlobalAlphaFactorfSUN: MISSING > glGlobalAlphaFactoriSUN: MISSING > glGlobalAlphaFactorsSUN: MISSING > glGlobalAlphaFactorubSUN: MISSING > glGlobalAlphaFactoruiSUN: MISSING > glGlobalAlphaFactorusSUN: MISSING > >GL_SUN_mesh_array: MISSING >------------------ > >GL_SUN_read_video_pixels: MISSING >------------------------- > glReadVideoPixelsSUN: MISSING > >GL_SUN_slice_accum: MISSING >------------------- > >GL_SUN_triangle_list: MISSING >--------------------- > glReplacementCodePointerSUN: MISSING > glReplacementCodeubSUN: MISSING > glReplacementCodeubvSUN: MISSING > glReplacementCodeuiSUN: MISSING > glReplacementCodeuivSUN: MISSING > glReplacementCodeusSUN: MISSING > glReplacementCodeusvSUN: MISSING > >GL_SUN_vertex: MISSING >-------------- > glColor3fVertex3fSUN: MISSING > glColor3fVertex3fvSUN: MISSING > glColor4fNormal3fVertex3fSUN: MISSING > glColor4fNormal3fVertex3fvSUN: MISSING > glColor4ubVertex2fSUN: MISSING > glColor4ubVertex2fvSUN: MISSING > glColor4ubVertex3fSUN: MISSING > glColor4ubVertex3fvSUN: MISSING > glNormal3fVertex3fSUN: MISSING > glNormal3fVertex3fvSUN: MISSING > glReplacementCodeuiColor3fVertex3fSUN: MISSING > glReplacementCodeuiColor3fVertex3fvSUN: MISSING > glReplacementCodeuiColor4fNormal3fVertex3fSUN: MISSING > glReplacementCodeuiColor4fNormal3fVertex3fvSUN: MISSING > glReplacementCodeuiColor4ubVertex3fSUN: MISSING > glReplacementCodeuiColor4ubVertex3fvSUN: MISSING > glReplacementCodeuiNormal3fVertex3fSUN: MISSING > glReplacementCodeuiNormal3fVertex3fvSUN: MISSING > glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: MISSING > glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING > glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: MISSING > glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: MISSING > glReplacementCodeuiTexCoord2fVertex3fSUN: MISSING > glReplacementCodeuiTexCoord2fVertex3fvSUN: MISSING > glReplacementCodeuiVertex3fSUN: MISSING > glReplacementCodeuiVertex3fvSUN: MISSING > glTexCoord2fColor3fVertex3fSUN: MISSING > glTexCoord2fColor3fVertex3fvSUN: MISSING > glTexCoord2fColor4fNormal3fVertex3fSUN: MISSING > glTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING > glTexCoord2fColor4ubVertex3fSUN: MISSING > glTexCoord2fColor4ubVertex3fvSUN: MISSING > glTexCoord2fNormal3fVertex3fSUN: MISSING > glTexCoord2fNormal3fVertex3fvSUN: MISSING > glTexCoord2fVertex3fSUN: MISSING > glTexCoord2fVertex3fvSUN: MISSING > glTexCoord4fColor4fNormal3fVertex4fSUN: MISSING > glTexCoord4fColor4fNormal3fVertex4fvSUN: MISSING > glTexCoord4fVertex4fSUN: MISSING > glTexCoord4fVertex4fvSUN: MISSING > >GL_WIN_phong_shading: MISSING >--------------------- > >GL_WIN_specular_fog: MISSING >-------------------- > >GL_WIN_swap_hint: MISSING >----------------- > glAddSwapHintRectWIN: MISSING > >GLX_VERSION_1_2: OK >---------------- > glXGetCurrentDisplay: OK > >GLX_VERSION_1_3: OK >---------------- > glXChooseFBConfig: OK > glXCreateNewContext: OK > glXCreatePbuffer: OK > glXCreatePixmap: OK > glXCreateWindow: OK > glXDestroyPbuffer: OK > glXDestroyPixmap: OK > glXDestroyWindow: OK > glXGetCurrentReadDrawable: OK > glXGetFBConfigAttrib: OK > glXGetFBConfigs: OK > glXGetSelectedEvent: OK > glXGetVisualFromFBConfig: OK > glXMakeContextCurrent: OK > glXQueryContext: OK > glXQueryDrawable: OK > glXSelectEvent: OK > >GLX_VERSION_1_4: OK >---------------- > >GLX_3DFX_multisample: MISSING >--------------------- > >GLX_AMD_gpu_association: MISSING >------------------------ > >GLX_ARB_create_context: OK >----------------------- > glXCreateContextAttribsARB: OK > >GLX_ARB_create_context_profile: OK >------------------------------- > >GLX_ARB_create_context_robustness: MISSING >---------------------------------- > >GLX_ARB_fbconfig_float: MISSING >----------------------- > >GLX_ARB_framebuffer_sRGB: MISSING >------------------------- > >GLX_ARB_get_proc_address: OK >------------------------- > >GLX_ARB_multisample: OK >-------------------- > >GLX_ARB_vertex_buffer_object: MISSING >----------------------------- > >GLX_ATI_pixel_format_float: MISSING >--------------------------- > >GLX_ATI_render_texture: MISSING >----------------------- > glXBindTexImageATI: MISSING > glXDrawableAttribATI: MISSING > glXReleaseTexImageATI: MISSING > >GLX_EXT_create_context_es2_profile: OK >----------------------------------- > >GLX_EXT_fbconfig_packed_float: MISSING >------------------------------ > >GLX_EXT_framebuffer_sRGB: OK >------------------------- > >GLX_EXT_import_context: OK >----------------------- > glXFreeContextEXT: OK > glXGetContextIDEXT: OK > glXImportContextEXT: OK > glXQueryContextInfoEXT: OK > >GLX_EXT_scene_marker: MISSING >--------------------- > >GLX_EXT_swap_control: MISSING >--------------------- > glXSwapIntervalEXT: MISSING > >GLX_EXT_texture_from_pixmap: OK >---------------------------- > glXBindTexImageEXT: OK > glXReleaseTexImageEXT: OK > >GLX_EXT_visual_info: OK >-------------------- > >GLX_EXT_visual_rating: OK >---------------------- > >GLX_INTEL_swap_event: OK >--------------------- > >GLX_MESA_agp_offset: MISSING >-------------------- > glXGetAGPOffsetMESA: MISSING > >GLX_MESA_copy_sub_buffer: OK >------------------------- > glXCopySubBufferMESA: OK > >GLX_MESA_pixmap_colormap: OK [MISSING] >------------------------- > glXCreateGLXPixmapMESA: OK > >GLX_MESA_release_buffers: OK [MISSING] >------------------------- > glXReleaseBuffersMESA: OK > >GLX_MESA_set_3dfx_mode: MISSING >----------------------- > glXSet3DfxModeMESA: MISSING > >GLX_MESA_swap_control: OK >---------------------- > glXGetSwapIntervalMESA: OK > glXSwapIntervalMESA: OK > >GLX_NV_copy_image: MISSING >------------------ > glXCopyImageSubDataNV: MISSING > >GLX_NV_float_buffer: MISSING >-------------------- > >GLX_NV_multisample_coverage: MISSING >---------------------------- > >GLX_NV_present_video: MISSING >--------------------- > glXBindVideoDeviceNV: MISSING > glXEnumerateVideoDevicesNV: MISSING > >GLX_NV_swap_group: MISSING >------------------ > glXBindSwapBarrierNV: MISSING > glXJoinSwapGroupNV: MISSING > glXQueryFrameCountNV: MISSING > glXQueryMaxSwapGroupsNV: MISSING > glXQuerySwapGroupNV: MISSING > glXResetFrameCountNV: MISSING > >GLX_NV_vertex_array_range: MISSING >-------------------------- > glXAllocateMemoryNV: MISSING > glXFreeMemoryNV: MISSING > >GLX_NV_video_capture: MISSING >--------------------- > glXBindVideoCaptureDeviceNV: MISSING > glXEnumerateVideoCaptureDevicesNV: MISSING > glXLockVideoCaptureDeviceNV: MISSING > glXQueryVideoCaptureDeviceNV: MISSING > glXReleaseVideoCaptureDeviceNV: MISSING > >GLX_NV_video_output: MISSING >-------------------- > glXBindVideoImageNV: MISSING > glXGetVideoDeviceNV: MISSING > glXGetVideoInfoNV: MISSING > glXReleaseVideoDeviceNV: MISSING > glXReleaseVideoImageNV: MISSING > glXSendPbufferToVideoNV: MISSING > >GLX_OML_swap_method: OK >-------------------- > >GLX_OML_sync_control: OK >--------------------- > glXGetMscRateOML: OK > glXGetSyncValuesOML: OK > glXSwapBuffersMscOML: OK > glXWaitForMscOML: OK > glXWaitForSbcOML: OK > >GLX_SGIS_blended_overlay: MISSING >------------------------- > >GLX_SGIS_color_range: MISSING >--------------------- > >GLX_SGIS_multisample: OK >--------------------- > >GLX_SGIS_shared_multisample: MISSING >---------------------------- > >GLX_SGIX_fbconfig: OK >------------------ > glXChooseFBConfigSGIX: OK > glXCreateContextWithConfigSGIX: OK > glXCreateGLXPixmapWithConfigSGIX: OK > glXGetFBConfigAttribSGIX: OK > glXGetFBConfigFromVisualSGIX: OK > glXGetVisualFromFBConfigSGIX: OK > >GLX_SGIX_hyperpipe: MISSING >------------------- > glXBindHyperpipeSGIX: MISSING > glXDestroyHyperpipeConfigSGIX: MISSING > glXHyperpipeAttribSGIX: MISSING > glXHyperpipeConfigSGIX: MISSING > glXQueryHyperpipeAttribSGIX: MISSING > glXQueryHyperpipeBestAttribSGIX: MISSING > glXQueryHyperpipeConfigSGIX: MISSING > glXQueryHyperpipeNetworkSGIX: MISSING > >GLX_SGIX_pbuffer: OK >----------------- > glXCreateGLXPbufferSGIX: OK > glXDestroyGLXPbufferSGIX: OK > glXGetSelectedEventSGIX: OK > glXQueryGLXPbufferSGIX: OK > glXSelectEventSGIX: OK > >GLX_SGIX_swap_barrier: OK [MISSING] >---------------------- > glXBindSwapBarrierSGIX: OK > glXQueryMaxSwapBarriersSGIX: OK > >GLX_SGIX_swap_group: OK [MISSING] >-------------------- > glXJoinSwapGroupSGIX: OK > >GLX_SGIX_video_resize: MISSING >---------------------- > glXBindChannelToWindowSGIX: MISSING > glXChannelRectSGIX: MISSING > glXChannelRectSyncSGIX: MISSING > glXQueryChannelDeltasSGIX: MISSING > glXQueryChannelRectSGIX: MISSING > >GLX_SGIX_visual_select_group: OK >----------------------------- > >GLX_SGI_cushion: MISSING >---------------- > glXCushionSGI: MISSING > >GLX_SGI_make_current_read: OK >-------------------------- > glXGetCurrentReadDrawableSGI: OK > glXMakeCurrentReadSGI: OK > >GLX_SGI_swap_control: OK >--------------------- > glXSwapIntervalSGI: OK > >GLX_SGI_video_sync: OK >------------------- > glXGetVideoSyncSGI: OK > glXWaitVideoSyncSGI: OK > >GLX_SUN_get_transparent_index: MISSING >------------------------------ > glXGetTransparentIndexSUN: MISSING > >GLX_SUN_video_resize: MISSING >--------------------- > glXGetVideoResizeSUN: MISSING > glXVideoResizeSUN: MISSING
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