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Gentoo's Bugzilla – Attachment 30290 Details for
Bug 47473
Mods do not work with ut2003
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ut2003-2225-r3.ebuild
ut2003-2225-r3.ebuild (text/plain), 6.45 KB, created by
Chris Gianelloni (RETIRED)
on 2004-04-28 19:07:24 UTC
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Description:
ut2003-2225-r3.ebuild
Filename:
MIME Type:
Creator:
Chris Gianelloni (RETIRED)
Created:
2004-04-28 19:07:24 UTC
Size:
6.45 KB
patch
obsolete
># Copyright 1999-2004 Gentoo Technologies, Inc. ># Distributed under the terms of the GNU General Public License v2 ># $Header: /home/cvsroot/gentoo-x86/games-fps/ut2003/ut2003-2225-r2.ebuild,v 1.2 2004/04/02 03:26:52 wolf31o2 Exp $ > >inherit games > >IUSE="dedicated" >DESCRIPTION="Unreal Tournament 2003 - Sequel to the 1999 Game of the Year multi-player first-person shooter" >HOMEPAGE="http://www.unrealtournament2003.com/" >SRC_URI="http://unreal.epicgames.com/linux/ut2003/${PN}lnx_2107to${PV}.sh.bin > ftp://david.hedbor.org/ut2k3/updates/${PN}lnx_2107to${PV}.sh.bin > http://download.factoryunreal.com/mirror/UT2003CrashFix.zip" > >LICENSE="ut2003" >SLOT="0" >KEYWORDS="x86" >RESTRICT="nostrip" > >DEPEND="virtual/glibc > app-arch/unzip" >RDEPEND="dedicated? ( games-server/ut2003-ded ) > !dedicated? ( virtual/opengl )" > >S=${WORKDIR} > >dir=${GAMES_PREFIX_OPT}/${PN} >Ddir=${D}/${dir} > >pkg_setup() { > check_license || die "License check failed" > ewarn "The installed game takes about 2.7GB of space!" > cdrom_get_cds System/Packages.md5 StaticMeshes/AWHardware.usx.uz2 \ > Extras/MayaPLE/Maya4PersonalLearningEditionEpic.exe > games_pkg_setup >} > >src_unpack() { > unpack_makeself ${DISTDIR}/${PN}lnx_2107to${PV}.sh.bin \ > || die "unpacking patch" > unzip ${DISTDIR}/UT2003CrashFix.zip \ > || die "unpacking crash-fix" >} > >src_install() { > dodir ${dir} > dodir ${dir}/System > > # Disk 1 > einfo "Copying files from Disk 1..." > cp -r ${CDROM_ROOT}/{Animations,ForceFeedback,Help,KarmaData,Maps,Sounds,Textures,Web} ${Ddir} || die "copying files" > cp -r ${CDROM_ROOT}/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} ${Ddir}/System || die "copying files" > mkdir -p ${Ddir}/Benchmark/Stuff || dir "creating benchamrk folders" > cp -r ${CDROM_ROOT}/Benchmark/Stuff/* ${Ddir}/Benchmark/Stuff || die "copying benchmark files" > cdrom_load_next_cd > > # Disk 2 > einfo "Copying files from Disk 2..." > cp -r ${CDROM_ROOT}/{Music,Sounds,StaticMeshes,Textures} ${Ddir} || die "copying files" > cdrom_load_next_cd > > # Disk 3 > einfo "Copying files from Disk 3..." > cp -r ${CDROM_ROOT}/Sounds ${Ddir} || die "copying files" > > # create empty files in Benchmark > for j in {CSVs,Logs,Results} ; do > mkdir -p ${Ddir}/Benchmark/${j} || die "creating folders" > touch ${Ddir}/Benchmark/${j}/DO_NOT_DELETE.ME || die "creating files" > done > > # remove Default, DefUser, UT2003 and User ini files > rm ${Ddir}/System/{Def{ault,User},UT2003,User}.ini || die "deleting ini files" > > # unpack_makeself won't take absolute path > unpack_makeself ${CDROM_ROOT}/linux_installer.sh || die "unpacking linux installer" > > # install extra help files > insinto ${dir}/Help > doins ${S}/Help/Unreal.bmp > > # install Default and DefUser ini files > insinto ${dir}/System > doins ${S}/System/Def{ault,User}.ini > > # install eula > insinto ${dir} > doins ${S}/eula/License.int > > # uncompress original binaries/libraries > tar -xf ut2003lnxbins.tar || die "unpacking original binaries/libraries" > > # copying extra/updater > cp -r ${S}/{extras,updater} ${Ddir} || die "copying extras/updater" > > # install benchmarks > cp -r ${S}/Benchmark ${Ddir} || die "copying benchmark files" > > # copy ut2003/ucc > exeinto ${dir} > doexe ${S}/bin/ut2003 ${S}/ucc || die "copying ut2003/ucc" > > # copy binaries/libraries > exeinto ${dir}/System > doexe ${S}/System/{*-bin,*.so.0,*.so} || die "copying system binaries/libraries" > > # uncompressing files > einfo "Uncompressing files... this may take a while..." > for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do > games_ut_unpack ${Ddir}/${j} || die "uncompressing files" > done > > # installing documentation/icon > dodoc ${S}/README.linux || die "dodoc README.linux" > insinto /usr/share/pixmaps ; newins ${S}/Unreal.xpm UT2003.xpm || die "copying pixmap" > insinto ${dir} > doins ${S}/README.linux ${S}/Unreal.xpm || die "copying readme/icon" > > # creating .manifest files > dodir ${dir}/.manifest > insinto ${dir}/.manifest > doins ${FILESDIR}/${PN}.xml > > # creating .loki/installed links > mkdir -p ${D}/root/.loki/installed > dosym ${dir}/.manifest/${PN}.xml ${D}/root/.loki/installed/${PN}.xml > > games_make_wrapper ut2003 ./ut2003 ${dir} > > rm ${Ddir}/System/{UT2003,User}.ini || die "deleting ini files" > > # this brings our install up to the newest version > cd ${S} > bin/Linux/x86/loki_patch --verify patch.dat || die "verifying patch" > bin/Linux/x86/loki_patch patch.dat ${Ddir} >& /dev/null || die "patching" > > # Here we apply DrSiN's crash patch > cp ${S}/CrashFix/System/crashfix.u ${Ddir}/System > > ed ${Ddir}/System/Default.ini >/dev/null 2>&1 <<EOT >$ >?Engine.GameInfo? >a >AccessControlClass=crashfix.iaccesscontrolini >. >w >q >EOT > > # now, since these files are coming off a cd, the times/sizes/md5sums wont > # be different ... that means portage will try to unmerge some files (!) > # we run touch on ${D} so as to make sure portage doesnt do any such thing > find ${Ddir} -exec touch '{}' \; > > prepgamesdirs > make_desktop_entry ut2003 "Unreal Tournament 2003" UT2003.xpm >} > >pkg_postinst() { > games_pkg_postinst > > # here is where we check for the existence of a cdkey... > # if we don't find one, we ask the user for it > if [ -f ${dir}/System/cdkey ]; then > einfo "A cdkey file is already present in ${dir}/System" > else > ewarn "You MUST run this before playing the game:" > ewarn "ebuild /var/db/pkg/${CATEGORY}/${PF}/${PF}.ebuild config" > ewarn "That way you can [re]enter your cdkey." > fi > echo > einfo "To play the game run:" > einfo " ut2003" > echo > ewarn "If you are not installing for the first time and you plan on running" > ewarn "a server, you will probably need to edit your" > ewarn "~/.ut2003/System/UT2003.ini file and add a line that says" > ewarn "AccessControlClass=crashfix.iaccesscontrolini to your" > ewarn "[Engine.GameInfo] section to close a security issue." >} > >pkg_postrm() { > ewarn "This package leaves a cdkey file in ${dir}/System that you need" > ewarn "to remove to completely get rid of this game's files." >} > >pkg_config() { > ewarn "Your CD key is NOT checked for validity here." > ewarn " Make sure you type it in correctly." > eerror "If you CTRL+C out of this, the game will not run!" > echo > einfo "CD key format is: XXXX-XXXX-XXXX-XXXX" > while true ; do > einfo "Please enter your CD key:" > read CDKEY1 > einfo "Please re-enter your CD key:" > read CDKEY2 > if [ "$CDKEY1" == "" ] ; then > echo "You entered a blank CD key. Try again." > else > if [ "$CDKEY1" == "$CDKEY2" ] ; then > echo "$CDKEY1" | tr a-z A-Z > ${dir}/System/cdkey > einfo "Thank you!" > chown games:games ${dir}/System/cdkey > break > else > eerror "Your CD key entries do not match. Try again." > fi > fi > done >}
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bug 47473
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30291