Go to:
Gentoo Home
Documentation
Forums
Lists
Bugs
Planet
Store
Wiki
Get Gentoo!
Gentoo's Bugzilla – Attachment 139506 Details for
Bug 203556
games-roguelike/nethack-3.4.3: nethack-recover manpage installed with wrong name
Home
|
New
–
[Ex]
|
Browse
|
Search
|
Privacy Policy
|
[?]
|
Reports
|
Requests
|
Help
|
New Account
|
Log In
[x]
|
Forgot Password
Login:
[x]
[patch]
Patch against nethack-3.4.3 source
3.4.3-recover.6.patch (text/plain), 2.43 KB, created by
Andrew Church
on 2007-12-28 12:24:47 UTC
(
hide
)
Description:
Patch against nethack-3.4.3 source
Filename:
MIME Type:
Creator:
Andrew Church
Created:
2007-12-28 12:24:47 UTC
Size:
2.43 KB
patch
obsolete
>--- ../nethack-3.4.3-orig/doc/recover.6 2003-12-08 08:39:13 +0900 >+++ doc/recover.6 2007-12-28 18:48:39 +0900 >@@ -1,9 +1,9 @@ > .TH RECOVER 6 "9 January 1993" > .UC 4 > .SH NAME >-recover \- recover a NetHack game interrupted by disaster >+nethack-recover \- recover a NetHack game interrupted by disaster > .SH SYNOPSIS >-.B recover >+.B nethack-recover > [ > .B \-d > .I directory >@@ -21,7 +21,7 @@ > The > .I base > options tell >-.I recover >+.I nethack-recover > which files to process. > Each base option specifies recovery of a separate game. > .PP >@@ -56,24 +56,24 @@ > or "xlock" if the number of concurrent players is being limited. > It may be necessary to look in the playground to find the correct > base name of the interrupted game. >-.I recover >+.I nethack-recover > will transform these level files into a save file of the same name as > .I nethack > would have used. > .PP > Since >-.I recover >+.I nethack-recover > must be able to read and delete files from the playground > and create files in the save directory, > it has interesting interactions with game security. > Giving ordinary players access to >-.I recover >+.I nethack-recover > through setuid or setgid is tantamount to leaving the playground > world-writable, > with respect to both cheating and messing up other players. > For a single-user system, this of course does not change anything, > so some of the microcomputer ports install >-.I recover >+.I nethack-recover > by default. > .PP > For a multi-user system, >@@ -81,22 +81,22 @@ > playground to be fed to recover when the host machine boots, > and handle game crashes individually. > If the user population is sufficiently trustworthy, >-.I recover >+.I nethack-recover > can be installed with the same permissions the > .I nethack > executable has. > In either case, >-.I recover >+.I nethack-recover > is easily compiled from the distribution utility directory. > .SH NOTES > .PP > Like > .I nethack > itself, >-.I recover >+.I nethack-recover > will overwrite existing savefiles of the same name. > Savefiles created by >-.I recover >+.I nethack-recover > are uncompressed; > they may be compressed afterwards if desired, > but even a compression-using >@@ -106,11 +106,11 @@ > nethack(6) > .SH BUGS > .PP >-.I recover >+.I nethack-recover > makes no attempt to find out if a base name specifies a game in progress. > If multiple machines share a playground, this would be impossible to > determine. > .PP >-.I recover >+.I nethack-recover > should be taught to use the nethack playground locking mechanism to > avoid conflicts.
You cannot view the attachment while viewing its details because your browser does not support IFRAMEs.
View the attachment on a separate page
.
View Attachment As Diff
View Attachment As Raw
Actions:
View
|
Diff
Attachments on
bug 203556
: 139506 |
139508