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Gentoo's Bugzilla – Attachment 121230 Details for
Bug 174727
media-gfx/sunflow (new ebuild)
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manpage
sunflow.1 (text/troff), 2.96 KB, created by
Philipp Hagemeister
on 2007-06-05 10:38:44 UTC
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manpage
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Creator:
Philipp Hagemeister
Created:
2007-06-05 10:38:44 UTC
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2.96 KB
patch
obsolete
>.TH SUNFLOW "1" "June 2007" "Sunflow" >.SH NAME >Sunflow \- a rendering system written in Java. >.SH SYNOPSIS >.BI "sunflow [" options "] [" scenefile "]" >.SH DESCRIPTION >.TP >Sunflow is a rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design. >.TP >If a scene file is specified, this is rendered in a simple GUI. You may want to use the -o option described below. >.SH OPTIONS >.HP >\fB\-o\fR filename >Saves the output as the specified filename (png, hdr, tga). >#'s get expanded to the current frame number >.TP >\fB\-nogui\fR >Don't open the frame showing rendering progress >.TP >\fB\-ipr\fR >Render using progressive algorithm >.TP >\fB\-sampler\fR type >Render using the specified algorithm >.TP >\fB\-threads\fR n >Render using n threads >.TP >\fB\-lopri\fR >Set thread priority to low (default) >.TP >\fB\-hipri\fR >Set thread priority to high >.TP >\fB\-smallmesh\fR >Load triangle meshes using triangles optimized for memory use >.TP >\fB\-dumpkd\fR >Dump KDTree to an obj file for visualization >.TP >\fB\-buildonly\fR >Do not call render method after loading the scene >.TP >\fB\-showaa\fR >Display sampling levels per pixel for bucket renderer >.TP >\fB\-nogi\fR >Disable any global illumination engines in the scene >.TP >\fB\-nocaustics\fR >Disable any caustic engine in the scene >.TP >\fB\-pathgi\fR n >Use path tracing with n samples to render global illumination >.TP >\fB\-quick_ambocc\fR d >Applies ambient occlusion to the scene with specified maximum distance >.TP >\fB\-quick_uvs\fR >Applies a surface uv visualization shader to the scene >.TP >\fB\-quick_normals\fR >Applies a surface normal visualization shader to the scene >.TP >\fB\-quick_id\fR >Renders using a unique color for each instance >.TP >\fB\-quick_prims\fR >Renders using a unique color for each primitive >.TP >\fB\-quick_gray\fR >Renders using a plain gray diffuse shader >.TP >\fB\-quick_wire\fR >Renders using a wireframe shader >.TP >\fB\-resolution\fR w h >Changes the render resolution to the specified width and height (in pixels) >.TP >\fB\-aa\fR min max >Overrides the image anti\-aliasing depths >.TP >\fB\-bucket\fR n order >Changes the default bucket size to n pixels and the default order >.TP >\fB\-bake\fR name >Bakes a lightmap for the specified instance >.TP >\fB\-bakedir\fR dir >Selects the type of lightmap baking: dir=view or ortho >.TP >\fB\-filter\fR type >Selects the image filter to use >.TP >\fB\-bench\fR >Run several built\-in scenes for benchmark purposes >.TP >\fB\-rtbench\fR >Run realtime ray\-tracing benchmark >.TP >\fB\-frame\fR n >Set frame number to the specified value >.TP >\fB\-anim\fR n1 n2 >Render all frames between the two specified values (inclusive) >.TP >\fB\-translate\fR file >Translate input scene to the specified filename >.TP >\fB\-v\fR verbosity >Set the verbosity level: 0=none,1=errors,2=warnings,3=info,4=detailed >.TP >\fB\-h, -help\fR >Prints a help message >.SH "AUTHORS" >.nf >The Sunflow Team http://sunflow.sourceforge.net/ >Christopher Kulla <fpsunflower@users.sourceforge.net> >.fi
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