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(-)calligra-3.2.1-orig/CMakeLists.txt (-1 / +1 lines)
Lines 104-110 if(NOT DEFINED RELEASE_BUILD) Link Here
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endif()
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endif()
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message(STATUS "Release build: ${RELEASE_BUILD}")
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message(STATUS "Release build: ${RELEASE_BUILD}")
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set (CMAKE_CXX_STANDARD 17) # required for >=poppler-22.01
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set (CMAKE_CXX_STANDARD 20) # required for >=poppler-22.04
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############
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############
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#############
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#############
(-)calligra-3.2.1-orig/libs/pigment/lut.h (-3 / +3 lines)
Lines 143-149 typedef uint32_t lut_uint32; Link Here
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  template<>                                                                      \
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  template<>                                                                      \
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  class LutKey<_INT_TYPE_> {                                               \
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  class LutKey<_INT_TYPE_> {                                               \
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    public:                                                                       \
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    public:                                                                       \
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      LutKey<_INT_TYPE_>(_INT_TYPE_ min, _INT_TYPE_ max) : m_min(min), m_max(max) \
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      LutKey(_INT_TYPE_ min, _INT_TYPE_ max) : m_min(min), m_max(max)             \
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      {                                                                           \
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      {                                                                           \
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      }                                                                           \
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      }                                                                           \
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    public:                                                                       \
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    public:                                                                       \
Lines 183-189 PARTIAL_LUT_INT_SPECIALIZATION(lut_uint3 Link Here
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  template<>                                                                      \
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  template<>                                                                      \
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  class FullLutKey<_INT_TYPE_> {                                                  \
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  class FullLutKey<_INT_TYPE_> {                                                  \
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    public:                                                                       \
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    public:                                                                       \
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      FullLutKey<_INT_TYPE_>()                                                    \
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      FullLutKey()                                                                \
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      {                                                                           \
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      {                                                                           \
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      }                                                                           \
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      }                                                                           \
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    public:                                                                       \
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    public:                                                                       \
Lines 233-239 class LutKey<float> { Link Here
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      float f;
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      float f;
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    };
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    };
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  public:
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  public:
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    LutKey<float>(float min, float max, float precision) : m_min(min), m_max(max), m_precision(precision)
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    LutKey(float min, float max, float precision) : m_min(min), m_max(max), m_precision(precision)
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    {
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    {
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      // Those values where computed using the test_linear and setting the shift and then using
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      // Those values where computed using the test_linear and setting the shift and then using
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      // the standard deviation.
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      // the standard deviation.

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