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(-)a/games-action/prismlauncher/prismlauncher-7.1-r1.ebuild (+148 lines)
Line 0 Link Here
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# Copyright 1999-2023 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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EAPI=8
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inherit cmake java-pkg-2 optfeature xdg
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HOMEPAGE="https://prismlauncher.org/ https://github.com/PrismLauncher/PrismLauncher"
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DESCRIPTION="A custom, open source Minecraft launcher"
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if [[ ${PV} == 9999 ]]; then
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	inherit git-r3
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	EGIT_REPO_URI="
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		https://github.com/PrismLauncher/PrismLauncher
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	"
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	# TODO: Add tomlplusplus as a system library, like quazip
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	EGIT_SUBMODULES=( '*' '-libraries/quazip' '-libraries/filesystem' '-libraries/zlib' '-libraries/extra-cmake-modules' '-libraries/cmark' )
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else
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	MY_PN="PrismLauncher"
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	# Let's use the vendored tarball to avoid dealing with the submodules directly
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	SRC_URI="
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		https://github.com/PrismLauncher/PrismLauncher/releases/download/${PV}/${MY_PN}-${PV}.tar.gz -> ${P}.tar.gz
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	"
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	# The Prism's files are unpacked to ${WORKDIR}/PrismLauncher-${PV}
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	S="${WORKDIR}/${MY_PN}-${PV}"
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	KEYWORDS="~amd64 ~arm64"
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fi
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# GPL-3 for PolyMC (PrismLauncher is forked from it) and Prism itself
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# Apache-2.0 for MultiMC (PolyMC is forked from it)
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# LGPL-3+ for libnbtplusplus
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# MIT for tomlplusplus
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# See the rest of PrismLauncher's libraries at https://github.com/PrismLauncher/PrismLauncher/tree/develop/libraries
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LICENSE="Apache-2.0 BSD BSD-2 GPL-2+ GPL-3 ISC LGPL-2.1+ LGPL-3+ MIT"
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SLOT="0"
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IUSE="debug lto qt6 test"
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REQUIRED_USE="
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	lto? ( !debug )
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"
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RESTRICT="!test? ( test )"
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MIN_QT_5_VERSION="5.12.0"
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MIN_QT_6_VERSION="6.0.0"
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QT_DEPS="
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	!qt6? (
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		>=dev-qt/qtconcurrent-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtcore-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtgui-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtnetwork-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qttest-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtwidgets-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtxml-${MIN_QT_5_VERSION}:5
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	)
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	qt6? (
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		>=dev-qt/qtbase-${MIN_QT_6_VERSION}:6[concurrent,gui,network,widgets,xml(+)]
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		>=dev-qt/qt5compat-${MIN_QT_6_VERSION}:6
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	)
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"
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# Required at both build-time and run-time
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COMMON_DEPENDS="
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	${QT_DEPS}
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	!qt6? ( >=dev-libs/quazip-1.3:=[qt5(+)] )
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	 qt6? ( >=dev-libs/quazip-1.3:=[qt6(-)] )
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	app-text/cmark
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	sys-libs/zlib
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"
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# The gulrak-filesystem dependency is only needed at build time, because we don't actually use it on Linux,
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# only on legacy macOS. Still, we need it present at build time to appease CMake, and having it like this
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# makes it easier to maintain than patching the CMakeLists file directly.
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BDEPEND="
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	app-text/scdoc
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	dev-cpp/gulrak-filesystem
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	kde-frameworks/extra-cmake-modules:5
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"
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DEPEND="
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	${COMMON_DEPENDS}
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	media-libs/libglvnd
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	>=virtual/jdk-1.8.0:*
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"
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# At run-time we don't depend on JDK, only JRE
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# And we need more than just the GL headers
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RDEPEND="
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	${COMMON_DEPENDS}
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	!qt6? ( >=dev-qt/qtsvg-${MIN_QT_5_VERSION}:5 )
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	 qt6? ( >=dev-qt/qtsvg-${MIN_QT_6_VERSION}:6 )
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	>=virtual/jre-1.8.0:*
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	virtual/opengl
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"
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src_prepare() {
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	cmake_src_prepare
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	# Prevent conflicting with the user's flags
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	# See https://bugs.gentoo.org/848765 for more info
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	sed -i -e 's/-Werror//' -e 's/-D_FORTIFY_SOURCE=2//' CMakeLists.txt || die 'Failed to remove -Werror and -D_FORTIFY_SOURCE via sed'
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}
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src_configure(){
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	local mycmakeargs=(
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		-DCMAKE_INSTALL_PREFIX="/usr"
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		# Resulting binary is named prismlauncher
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		-DLauncher_APP_BINARY_NAME="${PN}"
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		-DLauncher_QT_VERSION_MAJOR=$(usex qt6 6 5)
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		-DENABLE_LTO=$(usex lto)
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		-DBUILD_TESTING=$(usex test)
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	)
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	if use debug; then
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		CMAKE_BUILD_TYPE=Debug
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	else
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		CMAKE_BUILD_TYPE=Release
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	fi
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	cmake_src_configure
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}
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src_compile(){
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	cmake_src_compile
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}
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pkg_postinst() {
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	xdg_pkg_postinst
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	# Original issue: https://github.com/PolyMC/PolyMC/issues/227
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	optfeature "old Minecraft (<= 1.12.2) support" x11-apps/xrandr
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	optfeature "built-in MangoHud support" games-util/mangohud
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	optfeature "built-in Feral Gamemode support" games-util/gamemode
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}
(-)a/games-action/prismlauncher/prismlauncher-7.2-r1.ebuild (+149 lines)
Line 0 Link Here
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# Copyright 1999-2023 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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EAPI=8
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inherit cmake java-pkg-2 optfeature xdg
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HOMEPAGE="https://prismlauncher.org/ https://github.com/PrismLauncher/PrismLauncher"
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DESCRIPTION="A custom, open source Minecraft launcher"
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if [[ ${PV} == 9999 ]]; then
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	inherit git-r3
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	EGIT_REPO_URI="
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		https://github.com/PrismLauncher/PrismLauncher
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	"
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	# TODO: Add tomlplusplus as a system library, like quazip
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	EGIT_SUBMODULES=( '*' '-libraries/quazip' '-libraries/filesystem' '-libraries/zlib' '-libraries/extra-cmake-modules' '-libraries/cmark' )
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else
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	MY_PN="PrismLauncher"
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	# Let's use the vendored tarball to avoid dealing with the submodules directly
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	SRC_URI="
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		https://github.com/PrismLauncher/PrismLauncher/releases/download/${PV}/${MY_PN}-${PV}.tar.gz -> ${P}.tar.gz
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	"
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	# The Prism's files are unpacked to ${WORKDIR}/PrismLauncher-${PV}
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	S="${WORKDIR}/${MY_PN}-${PV}"
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	KEYWORDS="~amd64 ~arm64"
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fi
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# GPL-3 for PolyMC (PrismLauncher is forked from it) and Prism itself
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# Apache-2.0 for MultiMC (PolyMC is forked from it)
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# LGPL-3+ for libnbtplusplus
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# MIT for tomlplusplus
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# See the rest of PrismLauncher's libraries at https://github.com/PrismLauncher/PrismLauncher/tree/develop/libraries
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LICENSE="Apache-2.0 BSD BSD-2 GPL-2+ GPL-3 ISC LGPL-2.1+ LGPL-3+ MIT"
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SLOT="0"
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IUSE="debug lto qt6 test"
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REQUIRED_USE="
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	lto? ( !debug )
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"
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RESTRICT="!test? ( test )"
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MIN_QT_5_VERSION="5.12.0"
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MIN_QT_6_VERSION="6.0.0"
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QT_DEPS="
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	!qt6? (
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		>=dev-qt/qtconcurrent-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtcore-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtgui-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtnetwork-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qttest-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtwidgets-${MIN_QT_5_VERSION}:5
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		>=dev-qt/qtxml-${MIN_QT_5_VERSION}:5
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	)
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	qt6? (
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		>=dev-qt/qtbase-${MIN_QT_6_VERSION}:6[concurrent,gui,network,widgets,xml(+)]
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		>=dev-qt/qt5compat-${MIN_QT_6_VERSION}:6
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	)
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"
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# Required at both build-time and run-time
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COMMON_DEPENDS="
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	${QT_DEPS}
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	!qt6? ( >=dev-libs/quazip-1.3:=[qt5(+)] )
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	 qt6? ( >=dev-libs/quazip-1.3:=[qt6(-)] )
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	app-text/cmark
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	sys-libs/zlib
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"
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# The gulrak-filesystem dependency is only needed at build time, because we don't actually use it on Linux,
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# only on legacy macOS. Still, we need it present at build time to appease CMake, and having it like this
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# makes it easier to maintain than patching the CMakeLists file directly.
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BDEPEND="
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	app-text/scdoc
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	dev-cpp/gulrak-filesystem
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	kde-frameworks/extra-cmake-modules:5
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"
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DEPEND="
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	${COMMON_DEPENDS}
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	media-libs/libglvnd
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	>=virtual/jdk-1.8.0:*
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"
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# At run-time we don't depend on JDK, only JRE
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# And we need more than just the GL headers
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RDEPEND="
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	${COMMON_DEPENDS}
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	!qt6? ( >=dev-qt/qtsvg-${MIN_QT_5_VERSION}:5 )
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	 qt6? ( >=dev-qt/qtsvg-${MIN_QT_6_VERSION}:6 )
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	>=virtual/jre-1.8.0:*
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	virtual/opengl
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"
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src_prepare() {
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	cmake_src_prepare
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	# Prevent conflicting with the user's flags
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	# See https://bugs.gentoo.org/848765 for more info
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	sed -i -e 's/-Werror//' -e 's/-D_FORTIFY_SOURCE=2//' CMakeLists.txt || die 'Failed to remove -Werror and -D_FORTIFY_SOURCE via sed'
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}
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src_configure(){
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	local mycmakeargs=(
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		-DCMAKE_INSTALL_PREFIX="/usr"
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		# Resulting binary is named prismlauncher
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		-DLauncher_APP_BINARY_NAME="${PN}"
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		-DLauncher_BUILD_PLATFORM="Gentoo"
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		-DLauncher_QT_VERSION_MAJOR=$(usex qt6 6 5)
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		-DENABLE_LTO=$(usex lto)
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		-DBUILD_TESTING=$(usex test)
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	)
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	if use debug; then
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		CMAKE_BUILD_TYPE=Debug
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	else
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		CMAKE_BUILD_TYPE=Release
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	fi
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	cmake_src_configure
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}
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src_compile(){
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	cmake_src_compile
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}
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pkg_postinst() {
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	xdg_pkg_postinst
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	# Original issue: https://github.com/PolyMC/PolyMC/issues/227
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	optfeature "old Minecraft (<= 1.12.2) support" x11-apps/xrandr
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	optfeature "built-in MangoHud support" games-util/mangohud
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	optfeature "built-in Feral Gamemode support" games-util/gamemode
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}
(-)a/games-action/prismlauncher/prismlauncher-9999.ebuild (-1 / +1 lines)
Lines 74-79 COMMON_DEPENDS=" Link Here
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	!qt6? ( >=dev-libs/quazip-1.3:=[qt5(+)] )
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	!qt6? ( >=dev-libs/quazip-1.3:=[qt5(+)] )
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	 qt6? ( >=dev-libs/quazip-1.3:=[qt6(-)] )
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	 qt6? ( >=dev-libs/quazip-1.3:=[qt6(-)] )
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	app-text/cmark
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	sys-libs/zlib
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	sys-libs/zlib
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"
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"
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Lines 81-87 COMMON_DEPENDS=" Link Here
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# only on legacy macOS. Still, we need it present at build time to appease CMake, and having it like this
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# only on legacy macOS. Still, we need it present at build time to appease CMake, and having it like this
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# makes it easier to maintain than patching the CMakeLists file directly.
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# makes it easier to maintain than patching the CMakeLists file directly.
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BDEPEND="
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BDEPEND="
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	app-text/cmark
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	app-text/scdoc
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	app-text/scdoc
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	dev-cpp/gulrak-filesystem
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	dev-cpp/gulrak-filesystem
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	kde-frameworks/extra-cmake-modules:5
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	kde-frameworks/extra-cmake-modules:5

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