#include "context.h"
#include "egl_helpers.h"
#ifdef EGL_CAST
typedef struct {
DISPMANX_ELEMENT_HANDLE_T element;
int width;
int height;
} EGL_DISPMANX_WINDOW_T;
#endif
struct priv {
struct GL gl;
DISPMANX_DISPLAY_HANDLE_T display;
#include "opengl/ra_gl.h"
#include "gpu/video.h"
struct mp_egl_rpi {
struct mp_log *log;
struct GL *gl;