#include <iostream>
#include <complex>
#include <cstdio>
#include "boost/bind.hpp"
namespace Slic3r {
#include <algorithm>
#include <vector>
#include <limits>
#include "SupportMaterial.hpp"
#include "Log.hpp"
namespace Slic3r
{
#include <stdexcept>
#include <boost/config.hpp>
#include <boost/nowide/convert.hpp>
#ifdef SLIC3R_DEBUG
#include "SVG.hpp"