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(-)a/xs/src/libslic3r/SLAPrint.cpp (+1 lines)
Lines 7-12 Link Here
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#include <iostream>
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#include <iostream>
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#include <complex>
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#include <complex>
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#include <cstdio>
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#include <cstdio>
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#include "boost/bind.hpp"
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namespace Slic3r {
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namespace Slic3r {
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(-)a/xs/src/libslic3r/PrintObject.cpp (+1 lines)
Lines 7-12 Link Here
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#include <algorithm>
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#include <algorithm>
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#include <vector>
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#include <vector>
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#include <limits>
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#include <limits>
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#include "boost/bind.hpp"
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namespace Slic3r {
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namespace Slic3r {
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(-)a/xs/src/libslic3r/SupportMaterial.cpp (+1 lines)
Lines 1-5 Link Here
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#include "SupportMaterial.hpp"
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#include "SupportMaterial.hpp"
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#include "Log.hpp"
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#include "Log.hpp"
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#include "boost/bind.hpp"
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namespace Slic3r
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namespace Slic3r
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{
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{
(-)a/xs/src/libslic3r/TriangleMesh.cpp (+1 lines)
Lines 15-20 Link Here
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#include <stdexcept>
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#include <stdexcept>
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#include <boost/config.hpp>
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#include <boost/config.hpp>
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#include <boost/nowide/convert.hpp>
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#include <boost/nowide/convert.hpp>
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#include "boost/bind.hpp"
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#ifdef SLIC3R_DEBUG
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#ifdef SLIC3R_DEBUG
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#include "SVG.hpp"
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#include "SVG.hpp"

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