__u16 playing_time;
__u8 play_item_wait_time;
__u8 auto_pause_wait_time;
__u16 play_item[];
__u16 play_item[1];
} play;
struct {
__u8 header;
__u8 timeout_wait_time;
__u8 loop_count;
__u16 play_item;
__u16 selection_offset[];
__u16 selection_offset[1];
} selection;
};