relative_g.y = part_g.y;
border_get_border_background(
&bg, cd, &part_g, &relative_g, &free_bg_pixmap, w);
bg.pixmap.g.x = 0;
switch (part)
{
case PART_BORDER_E:
case PART_BORDER_NE:
case PART_BORDER_SE:
bg.pixmap.g.x = fw->frame_g.width;
break;
default:
}
bg.pixmap.g.y = 0;
/* set the geometry for drawing the Tiled pixmap; maybe add the relief
* as offset? */