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(-)file_not_specified_in_diff (-2 / +2 lines)
Line  Link Here
Game maps can in cube2-engine games be transmitted either from server
Game maps can in cube2-engine games be transmitted either from server
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to client or from client to client, which includes a config file
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to client or from client to client, which includes a config file
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(mapname.cfg) which is in "cubescript" format, this makes it possible
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(mapname.cfg) which is in "cubescript" format, this makes it possible
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for an attacker to send a malign script via a new map (which must be
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for an attacker to send a malign script via a new map (which must be
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chosen by admin on a server, or created in cooperative editing mode). A
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chosen by admin on a server, or created in cooperative editing mode). A
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script like this could trivially read/write to any files which the user
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script like this could trivially read/write to any files which the user
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running the client has access to (it is executed when the client loads
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running the client has access to (it is executed when the client loads
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the map).
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the map).
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.
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.
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This patch stops "textedit" commands being able to be run in map-run
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This patch stops "textedit" commands being able to be run in map-run
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scripts, thus disabling the ability to read/write to user files.
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scripts, thus disabling the ability to read/write to user files.
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-- a/src/engine/textedit.h
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++ b/src/engine/textedit.h
Lines 690-696 Link Here
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#define TEXTCOMMAND(f, s, d, body) ICOMMAND(0, f, s, d,\
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#define TEXTCOMMAND(f, s, d, body) ICOMMAND(0, f, s, d,\
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    editor *top = currentfocus();\
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    editor *top = currentfocus();\
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    if(!top) return;\
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    if(!top || identflags&IDF_WORLD) return;\
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    body\
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    body\
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)
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)
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