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(-)src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl (-1 / +4 lines)
Lines 71-78 Link Here
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typedef D3D_NAME D3D10_NAME;
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typedef D3D_NAME D3D10_NAME;
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typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
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typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
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typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
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typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
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typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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typedef ID3DInclude* LPD3D10INCLUDE;
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typedef ID3DInclude ID3D10Include;
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typedef ID3DInclude *LPD3D10INCLUDE;
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#define IID_ID3D10Include IID_ID3DInclude
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cpp_quote("#define D3D10_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
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cpp_quote("#define D3D10_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
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cpp_quote("#define D3D10_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")
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cpp_quote("#define D3D10_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")

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