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(-)k3d-0.6.7.0.orig/hapy/src/Assert.cc (+1 lines)
Lines 3-12 Link Here
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#include <Hapy/Assert.h>
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#include <Hapy/Assert.h>
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#include <Hapy/IoStream.h>
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#include <Hapy/IoStream.h>
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#include <cstring>
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#include <cstring>
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#include <cstdlib>
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#include <errno.h>
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#include <errno.h>
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void Hapy::Complain(const char *fname, int lineno) {
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void Hapy::Complain(const char *fname, int lineno) {
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	cerr << fname << ':' << lineno << ": " << strerror(errno) << endl;
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	cerr << fname << ':' << lineno << ": " << strerror(errno) << endl;
(-)k3d-0.6.7.0.orig/hapy/src/RuleId.cc (+2 lines)
Lines 1-7 Link Here
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/* Hapy is a public domain software. See Hapy README file for the details. */
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/* Hapy is a public domain software. See Hapy README file for the details. */
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#include <limits>
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#include <Hapy/Assert.h>
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#include <Hapy/Assert.h>
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#include <Hapy/RuleId.h>
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#include <Hapy/RuleId.h>
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#include <Hapy/NumericLimits.h>
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#include <Hapy/NumericLimits.h>
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#include <Hapy/IoStream.h>
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#include <Hapy/IoStream.h>
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(-)k3d-0.6.7.0.orig/k3dsdk/algebra.h (+1 lines)
Lines 28-37 Link Here
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#include "basic_math.h"
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#include "basic_math.h"
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#include "log.h"
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#include "log.h"
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#include "vectors.h"
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#include "vectors.h"
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#include <cfloat>
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#include <cfloat>
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#include <cstring>
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/****************************************************************
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/****************************************************************
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*
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*
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* C++ Vector and Matrix Algebra routines
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* C++ Vector and Matrix Algebra routines
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* Author: Jean-Francois DOUE
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* Author: Jean-Francois DOUE
(-)k3d-0.6.7.0.orig/k3dsdk/bitmap.h (-1 / +1 lines)
Lines 29-39 Link Here
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#include <algorithm>
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#include <algorithm>
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#include <cmath>
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#include <cmath>
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#include <functional>
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#include <functional>
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <cstring>
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namespace k3d
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namespace k3d
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{
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{
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/// Defines data measured in pixels
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/// Defines data measured in pixels
(-)k3d-0.6.7.0.orig/k3dsdk/explicit_snap_source.cpp (+2 lines)
Lines 23-32 Link Here
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#include "explicit_snap_source.h"
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#include "explicit_snap_source.h"
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#include "result.h"
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#include "result.h"
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#include "vectors.h"
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#include "vectors.h"
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#include <algorithm>
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namespace k3d
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namespace k3d
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{
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{
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////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////
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// explicit_snap_source
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// explicit_snap_source
(-)k3d-0.6.7.0.orig/k3dsdk/explicit_snap_target.cpp (+2 lines)
Lines 23-32 Link Here
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#include "explicit_snap_target.h"
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#include "explicit_snap_target.h"
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#include "result.h"
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#include "result.h"
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#include "vectors.h"
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#include "vectors.h"
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#include <algorithm>
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namespace k3d
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namespace k3d
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{
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{
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////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////
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// explicit_snap_target
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// explicit_snap_target
(-)k3d-0.6.7.0.orig/k3dsdk/gl_info.cpp (+1 lines)
Lines 38-47 Link Here
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#include <cassert>
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#include <cassert>
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#include <iostream>
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#include <iostream>
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#include <sstream>
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#include <sstream>
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#include <string>
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#include <string>
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#include <cstring>
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namespace k3d
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namespace k3d
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{
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{
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namespace gl
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namespace gl
(-)k3d-0.6.7.0.orig/k3dsdk/log_control.h (+2 lines)
Lines 20-29 Link Here
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// License along with this program; if not, write to the Free Software
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// License along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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#include "signal_system.h"
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#include "signal_system.h"
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#include <cstdlib>
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namespace k3d
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namespace k3d
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{
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{
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/// Enumerates available log levels
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/// Enumerates available log levels
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typedef enum
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typedef enum
(-)k3d-0.6.7.0.orig/k3dsdk/log.cpp (+1 lines)
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#include "result.h"
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#include "result.h"
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#include <iostream>
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#include <iostream>
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#include <sstream>
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#include <sstream>
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#include <vector>
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#include <vector>
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#include <cstdlib>
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#ifdef K3D_PLATFORM_WIN32
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#ifdef K3D_PLATFORM_WIN32
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	#include <time.h>
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	#include <time.h>
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	#include <windows.h>
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	#include <windows.h>
(-)k3d-0.6.7.0.orig/k3dsdk/socket.cpp (+1 lines)
Lines 22-31 Link Here
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*/
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*/
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#include "result.h"
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#include "result.h"
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#include "socket.h"
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#include "socket.h"
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#include "string_cast.h"
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#include "string_cast.h"
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#include <cstring>
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#ifdef K3D_PLATFORM_WIN32
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#ifdef K3D_PLATFORM_WIN32
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	#include "winsock2.h"
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	#include "winsock2.h"
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(-)k3d-0.6.7.0.orig/k3dsdk/xml.cpp (+1 lines)
Lines 28-37 Link Here
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#include <iostream>
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#include <iostream>
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#include <iterator>
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#include <iterator>
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#include <stack>
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#include <stack>
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#include <stdexcept>
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#include <stdexcept>
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#include <cstring>
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#if defined K3D_HAVE_EXPAT
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#if defined K3D_HAVE_EXPAT
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	#include <expat.h>
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	#include <expat.h>
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	#define BACKEND_PARSER expat_parser
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	#define BACKEND_PARSER expat_parser
(-)k3d-0.6.7.0.orig/modules/bitmap/bitmap_element.h (+2 lines)
Lines 25-34 Link Here
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*/
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*/
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#include <k3dsdk/algebra.h>
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#include <k3dsdk/algebra.h>
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#include <k3dsdk/bitmap.h>
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#include <k3dsdk/bitmap.h>
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#include <memory>
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namespace libk3dbitmap
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namespace libk3dbitmap
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{
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{
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/*
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/*
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   The relationship between 'pixel space' and (2d) 'world space'
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   The relationship between 'pixel space' and (2d) 'world space'
(-)k3d-0.6.7.0.orig/ngui/angle_axis_control.h (+1 lines)
Lines 27-36 Link Here
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#include "ui_component.h"
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#include "ui_component.h"
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#include <k3dsdk/algebra.h>
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#include <k3dsdk/algebra.h>
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#include <k3dsdk/signal_system.h>
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#include <k3dsdk/signal_system.h>
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#include <memory>
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#include <gtkmm/table.h>
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#include <gtkmm/table.h>
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namespace Gtk { class Button; }
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namespace Gtk { class Button; }
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namespace k3d { class iproperty; }
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namespace k3d { class iproperty; }
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namespace k3d { class istate_recorder; }
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namespace k3d { class istate_recorder; }
(-)k3d-0.6.7.0.orig/ngui/bitmap_preview.h (+2 lines)
Lines 29-38 Link Here
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#include <k3dsdk/bitmap.h>
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#include <k3dsdk/bitmap.h>
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#include <gtkmm/buttonbox.h>
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#include <gtkmm/buttonbox.h>
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#include <memory>
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namespace Gtk { class Image; }
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namespace Gtk { class Image; }
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namespace k3d { class idag; }
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namespace k3d { class idag; }
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namespace k3d { class iproperty; }
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namespace k3d { class iproperty; }
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namespace libk3dngui
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namespace libk3dngui
(-)k3d-0.6.7.0.orig/ngui/bounding_box.h (+2 lines)
Lines 29-38 Link Here
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#include <k3dsdk/signal_system.h>
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#include <k3dsdk/signal_system.h>
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#include <k3dsdk/bounding_box.h>
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#include <k3dsdk/bounding_box.h>
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#include <gtkmm/table.h>
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#include <gtkmm/table.h>
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#include <memory>
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// Forward declarations
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// Forward declarations
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namespace Gtk { class Button; }
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namespace Gtk { class Button; }
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namespace k3d { class iproperty; }
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namespace k3d { class iproperty; }
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namespace k3d { class istate_recorder; }
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namespace k3d { class istate_recorder; }
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(-)k3d-0.6.7.0.orig/ngui/entry.h (+2 lines)
Lines 29-38 Link Here
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#include "ui_component.h"
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#include "ui_component.h"
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#include <k3dsdk/iproperty.h>
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#include <k3dsdk/iproperty.h>
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#include <k3dsdk/iwritable_property.h>
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#include <k3dsdk/iwritable_property.h>
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#include <memory>
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namespace k3d { class istate_recorder; }
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namespace k3d { class istate_recorder; }
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namespace libk3dngui
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namespace libk3dngui
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{
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{
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(-)k3d-0.6.7.0.orig/ngui/ui_component.h (+2 lines)
Lines 20-29 Link Here
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// License along with this program; if not, write to the Free Software
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// License along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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#include <k3dsdk/command_node.h>
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#include <k3dsdk/command_node.h>
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#include <memory>
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namespace Glib { class ustring; }
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namespace Glib { class ustring; }
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namespace Gtk { class Tooltips; }
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namespace Gtk { class Tooltips; }
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namespace libk3dngui
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namespace libk3dngui
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{
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{
(-)k3d-0.6.7.0.orig/renderjob/main.cpp (+1 lines)
Lines 29-38 Link Here
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#include <k3dsdk/utility.h>
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#include <k3dsdk/utility.h>
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#include <k3dsdk/version.h>
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#include <k3dsdk/version.h>
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#include <iostream>
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#include <iostream>
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#include <vector>
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#include <vector>
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#include <algorithm>
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namespace
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namespace
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{
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{
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typedef std::vector<std::string> string_array;
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typedef std::vector<std::string> string_array;
(-)k3d-0.6.7.0.orig/surface_polygonizer/jules_bloomenthal.cpp (+1 lines)
Lines 23-32 Link Here
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#include <k3dsdk/result.h>
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#include <k3dsdk/result.h>
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#include "jules_bloomenthal.h"
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#include "jules_bloomenthal.h"
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#include <iostream>
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#include <iostream>
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#include <algorithm>
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// Number of iterations (convergence)
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// Number of iterations (convergence)
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const int RES = 10;
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const int RES = 10;
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// Directions
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// Directions

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