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(-)file_not_specified_in_diff (-7 / +6 lines)
Line  Link Here
0
-- SConstruct
0
++ SConstruct
Lines 510-516 Link Here
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    config_h = open('config.h', 'w')
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    config_h = open('config.h', 'w')
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    config_h.write('#define VERSION "0.7.2"\n')
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    config_h.write('#define VERSION "0.7.2"\n')
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    config_h.write('#define ENABLE_BINRELOC 1\n')
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    config_h.write('#define ICONV_CONST %s\n' % iconv_const)
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    config_h.write('#define ICONV_CONST %s\n' % iconv_const)
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    for (v,k) in config_h_defines:
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    for (v,k) in config_h_defines:
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        config_h.write('#define %s %s\n' % (v, k))
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        config_h.write('#define %s %s\n' % (v, k))
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-- install.sh
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++ install.sh
Lines 14-21 Link Here
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        exit 1
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        exit 1
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    fi
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    fi
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    BINDIR="$1/bin/"
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    BINDIR="${1}GENTOO_BINDIR"
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    DATADIR="$1/share/pingus/"
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    DATADIR="${1}GENTOO_DATADIR"
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    echo "Installing Pingus in: $1"
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    echo "Installing Pingus in: $1"
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-- src/pingus_main.cpp
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++ src/pingus_main.cpp
Lines 598-604 Link Here
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      path_manager.add_path("data"); // assume game is run from source dir, without any magic
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      path_manager.add_path("data"); // assume game is run from source dir, without any magic
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      free(exe_path);
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      free(exe_path);
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#else
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#else
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      path_manager.add_path("data"); // assume game is run from source dir
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      path_manager.add_path("GENTOO_DATADIR/data"); // assume game is run from source dir
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#endif
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#endif
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      if (!path_manager.find_path("data/core.res"))
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      if (!path_manager.find_path("data/core.res"))

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