Lines 1-5
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SUBDIRS = SkeletalAnimation BezierPatch EnvMapping Transpacency Lighting \ |
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SUBDIRS = Common |
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ParticleFX TextureFX SkyDome BSP Common SkyPlane SkyBox CameraTrack Terrain \ |
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if BUILD_SAMPLES |
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SUBDIRS += SkeletalAnimation BezierPatch EnvMapping Transpacency Lighting \ |
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ParticleFX TextureFX SkyDome BSP SkyPlane SkyBox CameraTrack Terrain \ |
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RenderToTexture Water CubeMapping Dot3Bump Smoke CelShading Fresnel Shadows \ |
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RenderToTexture Water CubeMapping Dot3Bump Smoke CelShading Fresnel Shadows \ |
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DynTex VolumeTex Grass DeferredShading |
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DynTex VolumeTex Grass DeferredShading |
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Lines 7-10
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SUBDIRS += Gui FacialAnimation OceanDemo Compositor |
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SUBDIRS += Gui FacialAnimation OceanDemo Compositor |
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endif |
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endif |
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endif |