Created attachment 536170 [details] Fixed ebuild VGBA depends on 32-bit libs and won't run on 64-bit system after successful emerge. $ ldd /opt/bin/vgba linux-gate.so.1 (0xf7705000) libz.so.1 => not found libpthread.so.0 => /lib32/libpthread.so.0 (0xf76a8000) libX11.so.6 => not found libXext.so.6 => not found libm.so.6 => /lib32/libm.so.6 (0xf75e1000) libc.so.6 => /lib32/libc.so.6 (0xf7403000) /lib/ld-linux.so.2 (0xf7706000) Adding x86_32_abi solved this issue.
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=05b3bdde9eb6afc18b96c0aaf866ae3c60763f28 commit 05b3bdde9eb6afc18b96c0aaf866ae3c60763f28 Author: Sam James <sam@gentoo.org> AuthorDate: 2021-04-10 13:23:40 +0000 Commit: Sam James <sam@gentoo.org> CommitDate: 2021-04-10 13:30:42 +0000 games-emulation/vgba: request 32-bit versions of libs Closes: https://bugs.gentoo.org/658380 Signed-off-by: Sam James <sam@gentoo.org> games-emulation/vgba/vgba-4.8-r1.ebuild | 6 +++--- profiles/arch/amd64/no-multilib/package.mask | 1 + 2 files changed, 4 insertions(+), 3 deletions(-)