Bump please. Reproducible: Always
If is someone interested, this ebuild I hacked up for openal git [1] can be used as template. [1] https://github.com/okias/ixit/tree/master/media-libs/openal Btw. 1.16.0 also include SSE2 and SSE4.1 optimalizations, which can decrease CPU load on some games using linear resamplers about 50%.
Created attachment 387632 [details, diff] diff between openal-1.15.1-r2.ebuild and openal-1.16.0.ebuild (In reply to David Heidelberger (okias) from comment #1) > If is someone interested, this ebuild I hacked up for openal git [1] can be > used as template. I hacked an ebuild for openal-1.16.0 together, using your git ebuild and the openal-1.15.1-r2.ebuild from the portage tree as templates. It seems to work for me but reviewing is recommended: $ openal-info 2>/dev/null | grep OpenAL | grep version OpenAL version string: 1.1 ALSOFT 1.16.0
(In reply to Thomas from comment #2) > I hacked an ebuild for openal-1.16.0 together, using your git ebuild and the > openal-1.15.1-r2.ebuild from the portage tree as templates. It seems to work > for me but reviewing is recommended: > Thank you, I slightly modified it ( header & -DALSOFT_EXAMPLE ) and pushed it into ::ixit.
here is commit: https://github.com/okias/ixit/commit/37437efc0f30053573cb4b343e516901e980a84d
Created attachment 397010 [details] media-libs/openal-1.16.0.ebuild Hi, I updated my media-libs/openal-9999.ebuild today to tinker with the upcoming JACK backend and went ahead and made a 1.16.0 variant while I was at it, everything works as far as I know. This is based on a long-running out-of-tree experiment and the ebuild in ixit-overlay. Note: alstream is optionally enabled, and the utilities are built for the native arch only.
bumped it yesterday, thx all