This game looks cool. Don't see it in portage or any overlays. Reproducible: Always
I've tried to make 3-4stabs at making an ebuild for this with pretty much zero/mild success. This app requires some undocumented copying along with undocumented dependencies, a few included not even being checked in the configure.in file, ie libedit. DEPENDS are (if you want to embark on this multi-pots-of-coffee adventure): virtual/opengl media-libs/openal dev-games/cegui media-libs/libsdl media-libs/freealut =dev-libs/libsigc++-1.2.7 media-libs/glew dev-libs/libedit dev-lang/io Basically to get an ebuild work you need to download all the dev-lang/io source files, copy them to a location (example /usr/local/io/source), then you have to patch all the tnlgame headers files which call up all the IoObject.h functions to tell it where to find the includes and subfiles. Then you have to tell econf where to find the io-dir, then pray you don't have to append IO_CFLAGS and CXXFLAGS for the various depreciated actions. I vote this be marked invalid, if the upstreams decides to release an updated tarball then it should be re-opened, also doesn't help that their forums are down and you have to cache info to find answers. -Mike