Hi, here is an ebuild for additional mods for kmquake2, which are required to play maps which make use of extended Quake 2 features.
Created attachment 91569 [details] kmquake2-mods-1.ebuild
Created attachment 117899 [details] kmquake2-mods-1.ebuild Uses $(games_get_libdir)
(In reply to comment #2) > Created an attachment (id=117899) [edit] > kmquake2-mods-1.ebuild > > Uses $(games_get_libdir) > This ebuild isn't key-worded for the amd64 arch. Is it not meant to be used on amd64?
I don't know whether it will work on 64-bit. Try it & give feedback.
(In reply to comment #4) > I don't know whether it will work on 64-bit. Try it & give feedback. > I added the ~amd64 arch keyword to my local ebuild and created a new manifest. Re-emerged kmquak2 with the mods use flag. It pulled in kmquake-mods-1 from my local overlay and built without errors. I loaded up kmquake2 to see if I was going to have issues loading or playing the game. I did not......:) The mods ebuild works great. In fact this ebuild is absolutely necessary if you plan or wish to play the quake2 extension pack Ground Zero. With out this ebuild that extension pack is un-playable. It seems to improve the game stability some as well.