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A source-port of id Software's Quake 2. This port adds support for SDL, aRts, OpenGL, aalib video output, Quake2 Max graphical enhancements, and more. This is my first (submitted) ebuild. I tried to make it perfect, but lost momentum. Rather than have it rot on my hard drive until someone else gets around to making an ebuild (like I did with others), here it is. I would be happy to maintain it, and welcome constructive criticism (from general to specific ebuild advice). I used sed for the first time in order to make this one! ::) The only thing I am concerned about at this point is whether or not it will pull in ALL dependencies the first time. I need to get around to making a bare-bones install to emerge this on. It works fine on my system, but my install is already loaded. No ./configure niceties ::( BTW, this is actually quake2-relnev-0.14.1-r7.ebuild on my system, but figured I should start it out here as the first release ::)
Created an attachment (id=5192) [details] quake2-relnev-0.14.1.ebuild
Created an attachment (id=5193) [details] envd file for the quake2-relnev ebuild
Created an attachment (id=5194) [details] files/quake2-relnev.envd
Created an attachment (id=5195) [details] files/sdlquake2-relnev.envd
Oops, this appears to be redundant. Should have looked again before I submitted it (last time I looked, a little over a month ago, was when I started). Check-out bug #8222.
*** This bug has been marked as a duplicate of 8222 ***