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Bug#: 88776
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Status: RESOLVED
Resolution: FIXED
Assigned To: AMD64 Project <amd64@gentoo.org>
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Reporter: Diego E. 'Flameeyes' Pettenò <flameeyes@gentoo.org>
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Filename Description Type Creator Created Size Actions
unreal-tournament-bonuspacks.patch unreal-tournament-bonuspacks.patch patch Diego E. 'Flameeyes' Pettenò 2005-04-11 15:03 0000 357 bytes Details | Diff
unreal-tournament.patch unreal-tournament.patch patch Diego E. 'Flameeyes' Pettenò 2005-04-11 15:04 0000 606 bytes Details | Diff
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Bug 88776 depends on: Show dependency tree
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Description:   Opened: 2005-04-11 15:03 0000
Played^HTested (^^) for a while tonigh, works flawlessy on my system (2005.0
profile, obviously multilib).
It's an old game which a few person still cares about, but anyway... it's
currently masked for security issues (bug #44351) which anyway should be fixed
by a new patch which is *not* in portage.

I'm attaching a couple of patches for the ebuilds, one for -bonuspacks, which
moves to use -* instead of -arch for individual arches (as it's a binary
package) and mark it x86 ~amd64 (it was already stable before); the other one
is for unreal-tournament itself (adds the dependency on app-emulation/emul-*
for amd64).

HTH, Diego

------- Comment #1 From Diego E. 'Flameeyes' Pettenò 2005-04-11 15:03:51 0000 -------
Created an attachment (id=56033) [details]
unreal-tournament-bonuspacks.patch

------- Comment #2 From Diego E. 'Flameeyes' Pettenò 2005-04-11 15:04:09 0000 -------
Created an attachment (id=56034) [details]
unreal-tournament.patch

------- Comment #3 From Jan Brinkmann (RETIRED) 2005-04-15 06:52:33 0000 -------
fixed in cvs, thanks diego. =)

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